class BaseCPU;
class Event;
-/*
+/**
* Abstract superclass for simulation objects. Represents things that
* correspond to physical components and can be specified via the
* config file (CPUs, caches, etc.).
+ *
+ * SimObject initialization is controlled by the instantiate method in
+ * src/python/m5/simulate.py. There are slightly different
+ * initialization paths when starting the simulation afresh and when
+ * loading from a checkpoint. After instantiation and connecting
+ * ports, simulate.py initializes the object using the following call
+ * sequence:
+ *
+ * <ol>
+ * <li>SimObject::init()
+ * <li>SimObject::regStats()
+ * <li><ul>
+ * <li>SimObject::initState() if starting afresh.
+ * <li>SimObject::loadState() if restoring from a checkpoint.
+ * </ul>
+ * <li>SimObject::resetStats()
+ * <li>SimObject::startup()
+ * <li>SimObject::resume() if resuming from a checkpoint.
+ * </ol>
+ *
+ * An object's internal state needs to be drained when creating a
+ * checkpoint, switching between CPU models, or switching between
+ * timing models. Once the internal state has been drained from
+ * <i>all</i> objects in the system, the objects are serialized to
+ * disc or the configuration change takes place. The process works as
+ * follows (see simulate.py for details):
+ *
+ * <ol>
+ * <li>An instance of a CountedDrainEvent is created to keep track of
+ * how many objects need to be drained. The object maintains an
+ * internal counter that is decreased every time its
+ * CountedDrainEvent::process() method is called. When the counter
+ * reaches zero, the simulation is stopped.
+ *
+ * <li>Call SimObject::drain() for every object in the
+ * system. Draining has completed if all of them return
+ * zero. Otherwise, the sum of the return values is loaded into
+ * the counter of the CountedDrainEvent. A pointer of the drain
+ * event is passed as an argument to the drain() method.
+ *
+ * <li>Continue simulation. When an object has finished draining its
+ * internal state, it calls CountedDrainEvent::process() on the
+ * CountedDrainEvent. When counter in the CountedDrainEvent reaches
+ * zero, the simulation stops.
+ *
+ * <li>Check if any object still needs draining, if so repeat the
+ * process above.
+ *
+ * <li>Serialize objects, switch CPU model, or change timing model.
+ *
+ * <li>Call SimObject::resume() and continue the simulation.
+ * </ol>
+ *
+ * @note Whenever a method is called on all objects in the simulator's
+ * object tree (e.g., init(), startup(), or loadState()), a pre-order
+ * depth-first traversal is performed (see descendants() in
+ * SimObject.py). This has the effect of calling the method on the
+ * parent node <i>before</i> its children.
*/
class SimObject : public EventManager, public Serializable
{
public:
+ /**
+ * Object drain/handover states
+ *
+ * An object starts out in the Running state. When the simulator
+ * prepares to take a snapshot or prepares a CPU for handover, it
+ * calls the drain() method to transfer the object into the
+ * Draining or Drained state. If any object enters the Draining
+ * state (drain() returning >0), simulation continues until it all
+ * objects have entered the Drained.
+ *
+ * The before resuming simulation, the simulator calls resume() to
+ * transfer the object to the Running state.
+ *
+ * \note Even though the state of an object (visible to the rest
+ * of the world through getState()) could be used to determine if
+ * all objects have entered the Drained state, the protocol is
+ * actually a bit more elaborate. See drain() for details.
+ */
enum State {
- Running,
- Draining,
- Drained
+ Running, /** Running normally */
+ Draining, /** Draining buffers pending serialization/handover */
+ Drained /** Buffers drained, ready for serialization/handover */
};
private:
private:
typedef std::vector<SimObject *> SimObjectList;
- // list of all instantiated simulation objects
+ /** List of all instantiated simulation objects. */
static SimObjectList simObjectList;
protected:
+ /** Cached copy of the object parameters. */
const SimObjectParams *_params;
public:
virtual const std::string name() const { return params()->name; }
- // The following SimObject initialization methods are called from
- // the instantiate() method in src/python/m5/simulate.py. See
- // that function for details on how/when these methods are
- // invoked.
-
/**
* init() is called after all C++ SimObjects have been created and
* all ports are connected. Initializations that are independent
* other behaviors, e.g., doing other programmed initializations
* after unserialize(), or complaining if no checkpoint section is
* found.
+ *
+ * @param cp Checkpoint to restore the state from.
*/
virtual void loadState(Checkpoint *cp);
*/
virtual void initState();
- // register statistics for this object
+ /**
+ * Register statistics for this object.
+ */
virtual void regStats();
+
+ /**
+ * Reset statistics associated with this object.
+ */
virtual void resetStats();
/**
*/
virtual void startup();
- // static: call nameOut() & serialize() on all SimObjects
- static void serializeAll(std::ostream &);
+ /**
+ * Serialize all SimObjects in the system.
+ */
+ static void serializeAll(std::ostream &os);
- // Methods to drain objects in order to take checkpoints
- // Or switch from timing -> atomic memory model
- // Drain returns 0 if the simobject can drain immediately or
- // the number of times the drain_event's process function will be called
- // before the object will be done draining. Normally this should be 1
+ /**
+ * Determine if an object needs draining and register a drain
+ * event.
+ *
+ * When draining the state of an object, the simulator calls drain
+ * with a pointer to a drain event. If the object does not need
+ * further simulation to drain internal buffers, it switched to
+ * the Drained state and returns 0, otherwise it switches to the
+ * Draining state and returns the number of times that it will
+ * call Event::process() on the drain event. Most objects are
+ * expected to return either 0 or 1.
+ *
+ * The default implementation simply switches to the Drained state
+ * and returns 0.
+ *
+ * @note An object that has entered the Drained state can be
+ * disturbed by other objects in the system and consequently be
+ * forced to enter the Draining state again. The simulator
+ * therefore repeats the draining process until all objects return
+ * 0 on the first call to drain().
+ *
+ * @param drain_event Event to use to inform the simulator when
+ * the draining has completed.
+ *
+ * @return 0 if the object is ready for serialization now, >0 if
+ * it needs further simulation.
+ */
virtual unsigned int drain(Event *drain_event);
+
+ /**
+ * Switch an object in the Drained stated into the Running state.
+ */
virtual void resume();
+
+ /**
+ * Change the memory mode the simulator operates in.
+ *
+ * @note Should only be implemented in the System object.
+ */
virtual void setMemoryMode(Enums::MemoryMode new_mode);
+
+ /**
+ * Prepare a CPU model to be switched out, invoked on active CPUs
+ * that are about to be replaced.
+ *
+ * @note This should only be implemented in CPU models.
+ */
virtual void switchOut();
+
+ /**
+ * Load the state of a CPU from the previous CPU object, invoked
+ * on all new CPUs that are about to be switched in.
+ *
+ * A CPU model implementing this method is expected to initialize
+ * its state from the old CPU and connect its memory (unless they
+ * are already connected) to the memories connected to the old
+ * CPU.
+ *
+ * @note This should only be implemented in CPU models.
+ *
+ * @param cpu CPU to initialize read state from.
+ */
virtual void takeOverFrom(BaseCPU *cpu);
#ifdef DEBUG