Move this code back out to C for now, will generate separately.
Shader now takes a mask parameter instead of C0/C1/C2/etc.
Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
elem_types[LP_JIT_CTX_ALPHA_REF] = LLVMFloatType();
elem_types[LP_JIT_CTX_STENCIL_REF_FRONT] = LLVMInt32Type();
elem_types[LP_JIT_CTX_STENCIL_REF_BACK] = LLVMInt32Type();
- elem_types[LP_JIT_CTX_SCISSOR_XMIN] = LLVMFloatType();
- elem_types[LP_JIT_CTX_SCISSOR_YMIN] = LLVMFloatType();
- elem_types[LP_JIT_CTX_SCISSOR_XMAX] = LLVMFloatType();
- elem_types[LP_JIT_CTX_SCISSOR_YMAX] = LLVMFloatType();
elem_types[LP_JIT_CTX_BLEND_COLOR] = LLVMPointerType(LLVMInt8Type(), 0);
elem_types[LP_JIT_CTX_TEXTURES] = LLVMArrayType(texture_type,
PIPE_MAX_SAMPLERS);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, stencil_ref_back,
screen->target, context_type,
LP_JIT_CTX_STENCIL_REF_BACK);
- LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, scissor_xmin,
- screen->target, context_type,
- LP_JIT_CTX_SCISSOR_XMIN);
- LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, scissor_ymin,
- screen->target, context_type,
- LP_JIT_CTX_SCISSOR_YMIN);
- LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, scissor_xmax,
- screen->target, context_type,
- LP_JIT_CTX_SCISSOR_XMAX);
- LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, scissor_ymax,
- screen->target, context_type,
- LP_JIT_CTX_SCISSOR_YMAX);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, blend_color,
screen->target, context_type,
LP_JIT_CTX_BLEND_COLOR);
uint32_t stencil_ref_front, stencil_ref_back;
- /** floats, not ints */
- float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax;
-
/* FIXME: store (also?) in floats */
uint8_t *blend_color;
LP_JIT_CTX_ALPHA_REF,
LP_JIT_CTX_STENCIL_REF_FRONT,
LP_JIT_CTX_STENCIL_REF_BACK,
- LP_JIT_CTX_SCISSOR_XMIN,
- LP_JIT_CTX_SCISSOR_YMIN,
- LP_JIT_CTX_SCISSOR_XMAX,
- LP_JIT_CTX_SCISSOR_YMAX,
LP_JIT_CTX_BLEND_COLOR,
LP_JIT_CTX_TEXTURES,
LP_JIT_CTX_COUNT
#define lp_jit_context_stencil_ref_back_value(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
-#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_XMIN, "scissor_xmin")
-
-#define lp_jit_context_scissor_ymin_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_YMIN, "scissor_ymin")
-
-#define lp_jit_context_scissor_xmax_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_XMAX, "scissor_xmax")
-
-#define lp_jit_context_scissor_ymax_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_YMAX, "scissor_ymax")
-
#define lp_jit_context_blend_color(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
const void *dady,
uint8_t **color,
void *depth,
- const int32_t c1,
- const int32_t c2,
- const int32_t c3,
- const int32_t *step1,
- const int32_t *step2,
- const int32_t *step3,
+ uint32_t mask,
uint32_t *counter);
{
if (LP_DEBUG & DEBUG_COUNTERS) {
unsigned total_64, total_16, total_4;
- float p1, p2, p3;
+ float p1, p2, p3, p4;
- debug_printf("llvmpipe: nr_triangles: %9u\n", lp_count.nr_tris);
- debug_printf("llvmpipe: nr_culled_triangles: %9u\n", lp_count.nr_culled_tris);
+ debug_printf("llvmpipe: nr_triangles: %9u\n", lp_count.nr_tris);
+ debug_printf("llvmpipe: nr_culled_triangles: %9u\n", lp_count.nr_culled_tris);
total_64 = (lp_count.nr_empty_64 +
lp_count.nr_fully_covered_64 +
p1 = 100.0 * (float) lp_count.nr_empty_64 / (float) total_64;
p2 = 100.0 * (float) lp_count.nr_fully_covered_64 / (float) total_64;
p3 = 100.0 * (float) lp_count.nr_partially_covered_64 / (float) total_64;
+ p4 = 100.0 * (float) lp_count.nr_shade_opaque_64 / (float) total_64;
- debug_printf("llvmpipe: nr_empty_64x64: %9u (%2.0f%% of %u)\n", lp_count.nr_empty_64, p1, total_64);
- debug_printf("llvmpipe: nr_fully_covered_64x64: %9u (%2.0f%% of %u)\n", lp_count.nr_fully_covered_64, p2, total_64);
- debug_printf("llvmpipe: nr_partially_covered_64x64: %9u (%2.0f%% of %u)\n", lp_count.nr_partially_covered_64, p3, total_64);
+ debug_printf("llvmpipe: nr_64x64: %9u\n", total_64);
+ debug_printf("llvmpipe: nr_fully_covered_64x64: %9u (%3.0f%% of %u)\n", lp_count.nr_fully_covered_64, p2, total_64);
+ debug_printf("llvmpipe: nr_shade_opaque_64x64: %9u (%3.0f%% of %u)\n", lp_count.nr_shade_opaque_64, p4, total_64);
+ debug_printf("llvmpipe: nr_partially_covered_64x64: %9u (%3.0f%% of %u)\n", lp_count.nr_partially_covered_64, p3, total_64);
+ debug_printf("llvmpipe: nr_empty_64x64: %9u (%3.0f%% of %u)\n", lp_count.nr_empty_64, p1, total_64);
total_16 = (lp_count.nr_empty_16 +
lp_count.nr_fully_covered_16 +
p2 = 100.0 * (float) lp_count.nr_fully_covered_16 / (float) total_16;
p3 = 100.0 * (float) lp_count.nr_partially_covered_16 / (float) total_16;
- debug_printf("llvmpipe: nr_empty_16x16: %9u (%2.0f%% of %u)\n", lp_count.nr_empty_16, p1, total_16);
- debug_printf("llvmpipe: nr_fully_covered_16x16: %9u (%2.0f%% of %u)\n", lp_count.nr_fully_covered_16, p2, total_16);
- debug_printf("llvmpipe: nr_partially_covered_16x16: %9u (%2.0f%% of %u)\n", lp_count.nr_partially_covered_16, p3, total_16);
+ debug_printf("llvmpipe: nr_16x16: %9u\n", total_16);
+ debug_printf("llvmpipe: nr_fully_covered_16x16: %9u (%3.0f%% of %u)\n", lp_count.nr_fully_covered_16, p2, total_16);
+ debug_printf("llvmpipe: nr_partially_covered_16x16: %9u (%3.0f%% of %u)\n", lp_count.nr_partially_covered_16, p3, total_16);
+ debug_printf("llvmpipe: nr_empty_16x16: %9u (%3.0f%% of %u)\n", lp_count.nr_empty_16, p1, total_16);
total_4 = (lp_count.nr_empty_4 + lp_count.nr_non_empty_4);
p1 = 100.0 * (float) lp_count.nr_empty_4 / (float) total_4;
p2 = 100.0 * (float) lp_count.nr_non_empty_4 / (float) total_4;
- debug_printf("llvmpipe: nr_empty_4x4: %9u (%2.0f%% of %u)\n", lp_count.nr_empty_4, p1, total_4);
- debug_printf("llvmpipe: nr_non_empty_4x4: %9u (%2.0f%% of %u)\n", lp_count.nr_non_empty_4, p2, total_4);
+ debug_printf("llvmpipe: nr_4x4: %9u\n", total_4);
+ debug_printf("llvmpipe: nr_empty_4x4: %9u (%3.0f%% of %u)\n", lp_count.nr_empty_4, p1, total_4);
+ debug_printf("llvmpipe: nr_non_empty_4x4: %9u (%3.0f%% of %u)\n", lp_count.nr_non_empty_4, p2, total_4);
- debug_printf("llvmpipe: nr_color_tile_clear: %9u\n", lp_count.nr_color_tile_clear);
- debug_printf("llvmpipe: nr_color_tile_load: %9u\n", lp_count.nr_color_tile_load);
- debug_printf("llvmpipe: nr_color_tile_store: %9u\n", lp_count.nr_color_tile_store);
+ debug_printf("llvmpipe: nr_color_tile_clear: %9u\n", lp_count.nr_color_tile_clear);
+ debug_printf("llvmpipe: nr_color_tile_load: %9u\n", lp_count.nr_color_tile_load);
+ debug_printf("llvmpipe: nr_color_tile_store: %9u\n", lp_count.nr_color_tile_store);
- debug_printf("llvmpipe: nr_llvm_compiles: %u\n", lp_count.nr_llvm_compiles);
- debug_printf("llvmpipe: total LLVM compile time: %.2f sec\n", lp_count.llvm_compile_time / 1000000.0);
- debug_printf("llvmpipe: average LLVM compile time: %.2f sec\n", lp_count.llvm_compile_time / 1000000.0 / lp_count.nr_llvm_compiles);
+ debug_printf("llvmpipe: nr_llvm_compiles: %u\n", lp_count.nr_llvm_compiles);
+ debug_printf("llvmpipe: total LLVM compile time: %.2f sec\n", lp_count.llvm_compile_time / 1000000.0);
+ debug_printf("llvmpipe: average LLVM compile time: %.2f sec\n", lp_count.llvm_compile_time / 1000000.0 / lp_count.nr_llvm_compiles);
}
}
unsigned nr_empty_64;
unsigned nr_fully_covered_64;
unsigned nr_partially_covered_64;
+ unsigned nr_shade_opaque_64;
unsigned nr_empty_16;
unsigned nr_fully_covered_16;
unsigned nr_partially_covered_16;
#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_rect.h"
#include "util/u_surface.h"
#include "lp_scene_queue.h"
struct lp_rasterizer *rast = task->rast;
struct lp_scene *scene = rast->curr_scene;
enum lp_texture_usage usage;
- unsigned buf;
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
task->x = x;
task->y = y;
- if (scene->has_color_clear)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
- /* get pointers to color tile(s) */
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
- struct llvmpipe_resource *lpt;
- assert(cbuf);
- lpt = llvmpipe_resource(cbuf->texture);
- task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
- cbuf->face + cbuf->zslice,
- cbuf->level,
- usage,
- x, y);
- assert(task->color_tiles[buf]);
- }
+ /* reset pointers to color tile(s) */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
/* get pointer to depth/stencil tile */
{
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *ptr = task->color_tiles[i];
+ uint8_t *ptr =
+ lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
*/
const unsigned chunk = TILE_SIZE / 4;
for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *c = task->color_tiles[i];
+ uint8_t *c =
+ lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
unsigned j;
for (j = 0; j < 4 * TILE_SIZE; j++) {
* This is a bin command which is stored in all bins.
*/
void
-lp_rast_store_color( struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
+lp_rast_store_linear_color( struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
struct lp_rasterizer *rast = task->rast;
struct lp_scene *scene = rast->curr_scene;
/* run shader on 4x4 block */
variant->jit_function[RAST_WHOLE]( &state->jit_context,
- tile_x + x, tile_y + y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL, &task->vis_counter);
+ tile_x + x, tile_y + y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ 0xffff,
+ &task->vis_counter);
}
}
}
/**
- * Compute shading for a 4x4 block of pixels.
+ * Run the shader on all blocks in a tile. This is used when a tile is
+ * completely contained inside a triangle, and the shader is opaque.
+ * This is a bin command called during bin processing.
+ */
+void
+lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ struct lp_rasterizer *rast = task->rast;
+ unsigned i;
+
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+
+ /* this will prevent converting the layout from tiled to linear */
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
+ }
+
+ lp_rast_shade_tile(task, arg);
+}
+
+
+/**
+ * Compute shading for a 4x4 block of pixels inside a triangle.
* This is a bin command called during bin processing.
* \param x X position of quad in window coords
* \param y Y position of quad in window coords
*/
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- int32_t c1, int32_t c2, int32_t c3)
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+ const struct lp_rast_shader_inputs *inputs,
+ unsigned x, unsigned y,
+ unsigned mask)
{
const struct lp_rast_state *state = task->current_state;
struct lp_fragment_shader_variant *variant = state->variant;
assert(lp_check_alignment(state->jit_context.blend_color, 16));
- assert(lp_check_alignment(inputs->step[0], 16));
- assert(lp_check_alignment(inputs->step[1], 16));
- assert(lp_check_alignment(inputs->step[2], 16));
-
/* run shader on 4x4 block */
- variant->jit_function[RAST_EDGE_TEST]( &state->jit_context,
- x, y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- c1, c2, c3,
- inputs->step[0],
- inputs->step[1],
- inputs->step[2],
- &task->vis_counter);
+ variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
+ x, y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ mask,
+ &task->vis_counter);
}
+
/**
* Set top row and left column of the tile's pixels to white. For debugging.
*/
{
RAST(clear_color),
RAST(clear_zstencil),
- RAST(triangle),
+ RAST(triangle_1),
+ RAST(triangle_2),
+ RAST(triangle_3),
+ RAST(triangle_4),
+ RAST(triangle_5),
+ RAST(triangle_6),
+ RAST(triangle_7),
RAST(shade_tile),
+ RAST(shade_tile_opaque),
RAST(set_state),
- RAST(store_color),
+ RAST(store_linear_color),
RAST(fence),
RAST(begin_query),
RAST(end_query),
}
for (i = 0; i < head->count; i++)
- if (head->cmd[i] != lp_rast_set_state) {
+ if (head->cmd[i] != lp_rast_set_state &&
+ head->cmd[i] != lp_rast_store_linear_color) {
return FALSE;
}
float (*a0)[4];
float (*dadx)[4];
float (*dady)[4];
-
- /* edge/step info for 3 edges and 4x4 block of pixels */
- PIPE_ALIGN_VAR(16) int step[3][16];
};
struct lp_rast_clearzs {
unsigned clearzs_mask;
};
+struct lp_rast_plane {
+ /* one-pixel sized trivial accept offsets for each plane */
+ int ei;
+
+ /* one-pixel sized trivial reject offsets for each plane */
+ int eo;
+
+ /* edge function values at minx,miny ?? */
+ int c;
+
+ int dcdx;
+ int dcdy;
+
+ /* edge/step info for 3 edges and 4x4 block of pixels */
+ const int *step;
+};
/**
* Rasterization information for a triangle known to be in this bin,
* Objects of this type are put into the lp_setup_context::data buffer.
*/
struct lp_rast_triangle {
+ /* inputs for the shader */
+ PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
+
+ int step[3][16];
+
#ifdef DEBUG
float v[3][2];
#endif
- /* one-pixel sized trivial accept offsets for each plane */
- int ei1;
- int ei2;
- int ei3;
-
- /* one-pixel sized trivial reject offsets for each plane */
- int eo1;
- int eo2;
- int eo3;
-
- /* y deltas for vertex pairs (in fixed pt) */
- int dy12;
- int dy23;
- int dy31;
-
- /* x deltas for vertex pairs (in fixed pt) */
- int dx12;
- int dx23;
- int dx31;
-
- /* edge function values at minx,miny ?? */
- int c1, c2, c3;
-
- /* inputs for the shader */
- PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
+ struct lp_rast_plane plane[7]; /* NOTE: may allocate fewer planes */
};
union lp_rast_cmd_arg {
const struct lp_rast_shader_inputs *shade_tile;
- const struct lp_rast_triangle *triangle;
+ struct {
+ const struct lp_rast_triangle *tri;
+ unsigned plane_mask;
+ } triangle;
const struct lp_rast_state *set_state;
uint8_t clear_color[4];
const struct lp_rast_clearzs *clear_zstencil;
}
static INLINE union lp_rast_cmd_arg
-lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
+lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
+ unsigned plane_mask)
{
union lp_rast_cmd_arg arg;
- arg.triangle = triangle;
+ arg.triangle.tri = triangle;
+ arg.triangle.plane_mask = plane_mask;
return arg;
}
void lp_rast_set_state( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_triangle( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
+void lp_rast_triangle_1( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_2( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_3( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_4( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_5( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_6( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_7( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
void lp_rast_shade_tile( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
+void lp_rast_shade_tile_opaque( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
void lp_rast_fence( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_store_color( struct lp_rasterizer_task *,
+void lp_rast_store_linear_color( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
};
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- int32_t c1, int32_t c2, int32_t c3);
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+ const struct lp_rast_shader_inputs *inputs,
+ unsigned x, unsigned y,
+ unsigned mask);
+
/**
}
+/**
+ * Get pointer to the swizzled color tile
+ */
+static INLINE uint8_t *
+lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, enum lp_texture_usage usage)
+{
+ struct lp_rasterizer *rast = task->rast;
+
+ assert(task->x % TILE_SIZE == 0);
+ assert(task->y % TILE_SIZE == 0);
+ assert(buf < rast->state.nr_cbufs);
+
+ if (!task->color_tiles[buf]) {
+ struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+ struct llvmpipe_resource *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_resource(cbuf->texture);
+ task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
+ cbuf->face + cbuf->zslice,
+ cbuf->level,
+ usage,
+ task->x,
+ task->y);
+ if (!task->color_tiles[buf]) {
+ /* out of memory - use dummy tile memory */
+ return lp_get_dummy_tile();
+ }
+ }
+
+ return task->color_tiles[buf];
+}
+
+
/**
* Get the pointer to a 4x4 color block (within a 64x64 tile).
* We'll map the color buffer on demand here.
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
+ color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
color = task->color_tiles[buf];
if (!color) {
/* out of memory - use dummy tile memory */
/* run shader on 4x4 block */
variant->jit_function[RAST_WHOLE]( &state->jit_context,
- x, y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL, &task->vis_counter );
+ x, y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ 0xffff,
+ &task->vis_counter );
}
block_full_4(task, tri, x + ix, y + iy);
}
+#define TAG(x) x##_1
+#define NR_PLANES 1
+#include "lp_rast_tri_tmp.h"
-/**
- * Pass the 4x4 pixel block to the shader function.
- * Determination of which of the 16 pixels lies inside the triangle
- * will be done as part of the fragment shader.
- */
-static void
-do_block_4(struct lp_rasterizer_task *task,
- const struct lp_rast_triangle *tri,
- int x, int y,
- int c1, int c2, int c3)
-{
- assert(x >= 0);
- assert(y >= 0);
-
- lp_rast_shade_quads(task, &tri->inputs, x, y, -c1, -c2, -c3);
-}
-
-
-/**
- * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out
- * of the triangle's bounds.
- */
-static void
-do_block_16(struct lp_rasterizer_task *task,
- const struct lp_rast_triangle *tri,
- int x, int y,
- int c0, int c1, int c2)
-{
- unsigned mask = 0;
- int eo[3];
- int c[3];
- int i, j;
-
- assert(x >= 0);
- assert(y >= 0);
- assert(x % 16 == 0);
- assert(y % 16 == 0);
-
- eo[0] = tri->eo1 * 4;
- eo[1] = tri->eo2 * 4;
- eo[2] = tri->eo3 * 4;
-
- c[0] = c0;
- c[1] = c1;
- c[2] = c2;
-
- for (j = 0; j < 3; j++) {
- const int *step = tri->inputs.step[j];
- const int cx = c[j] + eo[j];
-
- /* Mask has bits set whenever we are outside any of the edges.
- */
- for (i = 0; i < 16; i++) {
- int out = cx + step[i] * 4;
- mask |= (out >> 31) & (1 << i);
- }
- }
+#define TAG(x) x##_2
+#define NR_PLANES 2
+#include "lp_rast_tri_tmp.h"
- mask = ~mask & 0xffff;
- while (mask) {
- int i = ffs(mask) - 1;
- int px = x + pos_table4[i][0];
- int py = y + pos_table4[i][1];
- int cx1 = c0 + tri->inputs.step[0][i] * 4;
- int cx2 = c1 + tri->inputs.step[1][i] * 4;
- int cx3 = c2 + tri->inputs.step[2][i] * 4;
+#define TAG(x) x##_3
+#define NR_PLANES 3
+#include "lp_rast_tri_tmp.h"
- mask &= ~(1 << i);
+#define TAG(x) x##_4
+#define NR_PLANES 4
+#include "lp_rast_tri_tmp.h"
- /* Don't bother testing if the 4x4 block is entirely in/out of
- * the triangle. It's a little faster to do it in the jit code.
- */
- LP_COUNT(nr_non_empty_4);
- do_block_4(task, tri, px, py, cx1, cx2, cx3);
- }
-}
-
-
-/**
- * Scan the tile in chunks and figure out which pixels to rasterize
- * for this triangle.
- */
-void
-lp_rast_triangle(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
-{
- const struct lp_rast_triangle *tri = arg.triangle;
- const int x = task->x, y = task->y;
- int ei[3], eo[3], c[3];
- unsigned outmask, inmask, partial_mask;
- unsigned i, j;
-
- c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x;
- c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x;
- c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x;
-
- eo[0] = tri->eo1 * 16;
- eo[1] = tri->eo2 * 16;
- eo[2] = tri->eo3 * 16;
-
- ei[0] = tri->ei1 * 16;
- ei[1] = tri->ei2 * 16;
- ei[2] = tri->ei3 * 16;
-
- outmask = 0;
- inmask = 0xffff;
+#define TAG(x) x##_5
+#define NR_PLANES 5
+#include "lp_rast_tri_tmp.h"
- for (j = 0; j < 3; j++) {
- const int *step = tri->inputs.step[j];
- const int cox = c[j] + eo[j];
- const int cio = ei[j]- eo[j];
+#define TAG(x) x##_6
+#define NR_PLANES 6
+#include "lp_rast_tri_tmp.h"
- /* Outmask has bits set whenever we are outside any of the
- * edges.
- */
- /* Inmask has bits set whenever we are inside all of the edges.
- */
- for (i = 0; i < 16; i++) {
- int out = cox + step[i] * 16;
- int in = out + cio;
- outmask |= (out >> 31) & (1 << i);
- inmask &= ~((in >> 31) & (1 << i));
- }
- }
+#define TAG(x) x##_7
+#define NR_PLANES 7
+#include "lp_rast_tri_tmp.h"
- assert((outmask & inmask) == 0);
-
- if (outmask == 0xffff)
- return;
-
- /* Invert mask, so that bits are set whenever we are at least
- * partially inside all of the edges:
- */
- partial_mask = ~inmask & ~outmask & 0xffff;
-
- /* Iterate over partials:
- */
- while (partial_mask) {
- int i = ffs(partial_mask) - 1;
- int px = x + pos_table16[i][0];
- int py = y + pos_table16[i][1];
- int cx1 = c[0] + tri->inputs.step[0][i] * 16;
- int cx2 = c[1] + tri->inputs.step[1][i] * 16;
- int cx3 = c[2] + tri->inputs.step[2][i] * 16;
-
- partial_mask &= ~(1 << i);
-
- LP_COUNT(nr_partially_covered_16);
- do_block_16(task, tri, px, py, cx1, cx2, cx3);
- }
-
- /* Iterate over fulls:
- */
- while (inmask) {
- int i = ffs(inmask) - 1;
- int px = x + pos_table16[i][0];
- int py = y + pos_table16[i][1];
-
- inmask &= ~(1 << i);
-
- LP_COUNT(nr_fully_covered_16);
- block_full_16(task, tri, px, py);
- }
-}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007-2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Rasterization for binned triangles within a tile
+ */
+
+
+
+/**
+ * Prototype for a 7 plane rasterizer function. Will codegenerate
+ * several of these.
+ *
+ * XXX: Varients for more/fewer planes.
+ * XXX: Need ways of dropping planes as we descend.
+ * XXX: SIMD
+ */
+static void
+TAG(do_block_4)(struct lp_rasterizer_task *task,
+ const struct lp_rast_triangle *tri,
+ const struct lp_rast_plane *plane,
+ int x, int y,
+ const int *c)
+{
+ unsigned mask = 0;
+ int i;
+
+ for (i = 0; i < 16; i++) {
+ int any_negative = 0;
+ int j;
+
+ for (j = 0; j < NR_PLANES; j++)
+ any_negative |= (c[j] - 1 + plane[j].step[i]);
+
+ any_negative >>= 31;
+
+ mask |= (~any_negative) & (1 << i);
+ }
+
+ /* Now pass to the shader:
+ */
+ if (mask)
+ lp_rast_shade_quads_mask(task, &tri->inputs, x, y, mask);
+}
+
+/**
+ * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out
+ * of the triangle's bounds.
+ */
+static void
+TAG(do_block_16)(struct lp_rasterizer_task *task,
+ const struct lp_rast_triangle *tri,
+ const struct lp_rast_plane *plane,
+ int x, int y,
+ const int *c)
+{
+ unsigned outmask, inmask, partmask, partial_mask;
+ unsigned i, j;
+
+ outmask = 0; /* outside one or more trivial reject planes */
+ partmask = 0; /* outside one or more trivial accept planes */
+
+ for (j = 0; j < NR_PLANES; j++) {
+ const int *step = plane[j].step;
+ const int eo = plane[j].eo * 4;
+ const int ei = plane[j].ei * 4;
+ const int cox = c[j] + eo;
+ const int cio = ei - 1 - eo;
+
+ for (i = 0; i < 16; i++) {
+ int out = cox + step[i] * 4;
+ int part = out + cio;
+ outmask |= (out >> 31) & (1 << i);
+ partmask |= (part >> 31) & (1 << i);
+ }
+ }
+
+ if (outmask == 0xffff)
+ return;
+
+ /* Mask of sub-blocks which are inside all trivial accept planes:
+ */
+ inmask = ~partmask & 0xffff;
+
+ /* Mask of sub-blocks which are inside all trivial reject planes,
+ * but outside at least one trivial accept plane:
+ */
+ partial_mask = partmask & ~outmask;
+
+ assert((partial_mask & inmask) == 0);
+
+ /* Iterate over partials:
+ */
+ while (partial_mask) {
+ int i = ffs(partial_mask) - 1;
+ int px = x + pos_table4[i][0];
+ int py = y + pos_table4[i][1];
+ int cx[NR_PLANES];
+
+ for (j = 0; j < NR_PLANES; j++)
+ cx[j] = c[j] + plane[j].step[i] * 4;
+
+ partial_mask &= ~(1 << i);
+
+ TAG(do_block_4)(task, tri, plane, px, py, cx);
+ }
+
+ /* Iterate over fulls:
+ */
+ while (inmask) {
+ int i = ffs(inmask) - 1;
+ int px = x + pos_table4[i][0];
+ int py = y + pos_table4[i][1];
+
+ inmask &= ~(1 << i);
+
+ block_full_4(task, tri, px, py);
+ }
+}
+
+
+/**
+ * Scan the tile in chunks and figure out which pixels to rasterize
+ * for this triangle.
+ */
+void
+TAG(lp_rast_triangle)(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ const struct lp_rast_triangle *tri = arg.triangle.tri;
+ unsigned plane_mask = arg.triangle.plane_mask;
+ const int x = task->x, y = task->y;
+ struct lp_rast_plane plane[NR_PLANES];
+ int c[NR_PLANES];
+ unsigned outmask, inmask, partmask, partial_mask;
+ unsigned i, j, nr_planes = 0;
+
+ while (plane_mask) {
+ int i = ffs(plane_mask) - 1;
+ plane[nr_planes] = tri->plane[i];
+ plane_mask &= ~(1 << i);
+ nr_planes++;
+ };
+
+ assert(nr_planes == NR_PLANES);
+ outmask = 0; /* outside one or more trivial reject planes */
+ partmask = 0; /* outside one or more trivial accept planes */
+
+ for (j = 0; j < NR_PLANES; j++) {
+ const int *step = plane[j].step;
+ const int eo = plane[j].eo * 16;
+ const int ei = plane[j].ei * 16;
+ int cox, cio;
+
+ c[j] = plane[j].c + plane[j].dcdy * y - plane[j].dcdx * x;
+ cox = c[j] + eo;
+ cio = ei - 1 - eo;
+
+ for (i = 0; i < 16; i++) {
+ int out = cox + step[i] * 16;
+ int part = out + cio;
+ outmask |= (out >> 31) & (1 << i);
+ partmask |= (part >> 31) & (1 << i);
+ }
+ }
+
+ if (outmask == 0xffff)
+ return;
+
+ /* Mask of sub-blocks which are inside all trivial accept planes:
+ */
+ inmask = ~partmask & 0xffff;
+
+ /* Mask of sub-blocks which are inside all trivial reject planes,
+ * but outside at least one trivial accept plane:
+ */
+ partial_mask = partmask & ~outmask;
+
+ assert((partial_mask & inmask) == 0);
+
+ /* Iterate over partials:
+ */
+ while (partial_mask) {
+ int i = ffs(partial_mask) - 1;
+ int px = x + pos_table16[i][0];
+ int py = y + pos_table16[i][1];
+ int cx[NR_PLANES];
+
+ for (j = 0; j < NR_PLANES; j++)
+ cx[j] = c[j] + plane[j].step[i] * 16;
+
+ partial_mask &= ~(1 << i);
+
+ LP_COUNT(nr_partially_covered_16);
+ TAG(do_block_16)(task, tri, plane, px, py, cx);
+ }
+
+ /* Iterate over fulls:
+ */
+ while (inmask) {
+ int i = ffs(inmask) - 1;
+ int px = x + pos_table16[i][0];
+ int py = y + pos_table16[i][1];
+
+ inmask &= ~(1 << i);
+
+ LP_COUNT(nr_fully_covered_16);
+ block_full_16(task, tri, px, py);
+ }
+}
+
+#undef TAG
+#undef NR_PLANES
+
* data to linear in the texture_unmap() function, which will
* not be a parallel/threaded operation as here.
*/
- lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
+ lp_scene_bin_everywhere(scene, lp_rast_store_linear_color, dummy);
}
setup->dirty |= LP_SETUP_NEW_FS;
}
- if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
- float *stored;
-
- stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
-
- if (stored) {
- stored[0] = (float) setup->scissor.current.minx;
- stored[1] = (float) setup->scissor.current.miny;
- stored[2] = (float) setup->scissor.current.maxx;
- stored[3] = (float) setup->scissor.current.maxy;
-
- setup->scissor.stored = stored;
-
- setup->fs.current.jit_context.scissor_xmin = stored[0];
- setup->fs.current.jit_context.scissor_ymin = stored[1];
- setup->fs.current.jit_context.scissor_xmax = stored[2];
- setup->fs.current.jit_context.scissor_ymax = stored[3];
- }
-
- setup->dirty |= LP_SETUP_NEW_FS;
- }
-
if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
struct pipe_resource *buffer = setup->constants.current;
struct {
struct pipe_scissor_state current;
- const void *stored;
} scissor;
unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
#define NUM_CHANNELS 4
+struct tri_info {
+
+ float pixel_offset;
+
+ /* fixed point vertex coordinates */
+ int x[3];
+ int y[3];
+
+ /* float x,y deltas - all from the original coordinates
+ */
+ float dy01, dy20;
+ float dx01, dx20;
+ float oneoverarea;
+
+ const float (*v0)[4];
+ const float (*v1)[4];
+ const float (*v2)[4];
+
+ boolean frontfacing;
+};
+
+
+
+static const int step_scissor_minx[16] = {
+ 0, 1, 0, 1,
+ 2, 3, 2, 3,
+ 0, 1, 0, 1,
+ 2, 3, 2, 3
+};
+
+static const int step_scissor_maxx[16] = {
+ 0, -1, 0, -1,
+ -2, -3, -2, -3,
+ 0, -1, 0, -1,
+ -2, -3, -2, -3
+};
+
+static const int step_scissor_miny[16] = {
+ 0, 0, 1, 1,
+ 0, 0, 1, 1,
+ 2, 2, 3, 3,
+ 2, 2, 3, 3
+};
+
+static const int step_scissor_maxy[16] = {
+ 0, 0, -1, -1,
+ 0, 0, -1, -1,
+ -2, -2, -3, -3,
+ -2, -2, -3, -3
+};
+
+
+
+
+static INLINE int
+subpixel_snap(float a)
+{
+ return util_iround(FIXED_ONE * a);
+}
+
+static INLINE float
+fixed_to_float(int a)
+{
+ return a * (1.0 / FIXED_ONE);
+}
+
+
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
*/
-static void constant_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
+static void constant_coef( struct lp_rast_triangle *tri,
unsigned slot,
const float value,
unsigned i )
}
-/**
- * Compute a0, dadx and dady for a linearly interpolated coefficient,
- * for a triangle.
- */
-static void linear_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
- float oneoverarea,
+
+static void linear_coef( struct lp_rast_triangle *tri,
+ const struct tri_info *info,
unsigned slot,
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*v3)[4],
unsigned vert_attr,
unsigned i)
{
- float a1 = v1[vert_attr][i];
- float a2 = v2[vert_attr][i];
- float a3 = v3[vert_attr][i];
+ float a0 = info->v0[vert_attr][i];
+ float a1 = info->v1[vert_attr][i];
+ float a2 = info->v2[vert_attr][i];
- float da12 = a1 - a2;
- float da31 = a3 - a1;
- float dadx = (da12 * tri->dy31 - tri->dy12 * da31) * oneoverarea;
- float dady = (da31 * tri->dx12 - tri->dx31 * da12) * oneoverarea;
+ float da01 = a0 - a1;
+ float da20 = a2 - a0;
+ float dadx = (da01 * info->dy20 - info->dy01 * da20) * info->oneoverarea;
+ float dady = (da20 * info->dx01 - info->dx20 * da01) * info->oneoverarea;
tri->inputs.dadx[slot][i] = dadx;
tri->inputs.dady[slot][i] = dady;
* to define a0 as the sample at a pixel center somewhere near vmin
* instead - i'll switch to this later.
*/
- tri->inputs.a0[slot][i] = (a1 -
- (dadx * (v1[0][0] - setup->pixel_offset) +
- dady * (v1[0][1] - setup->pixel_offset)));
+ tri->inputs.a0[slot][i] = (a0 -
+ (dadx * (info->v0[0][0] - info->pixel_offset) +
+ dady * (info->v0[0][1] - info->pixel_offset)));
}
* Later, when we compute the value at a particular fragment position we'll
* divide the interpolated value by the interpolated W at that fragment.
*/
-static void perspective_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
- float oneoverarea,
+static void perspective_coef( struct lp_rast_triangle *tri,
+ const struct tri_info *info,
unsigned slot,
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*v3)[4],
unsigned vert_attr,
unsigned i)
{
/* premultiply by 1/w (v[0][3] is always 1/w):
*/
- float a1 = v1[vert_attr][i] * v1[0][3];
- float a2 = v2[vert_attr][i] * v2[0][3];
- float a3 = v3[vert_attr][i] * v3[0][3];
- float da12 = a1 - a2;
- float da31 = a3 - a1;
- float dadx = (da12 * tri->dy31 - tri->dy12 * da31) * oneoverarea;
- float dady = (da31 * tri->dx12 - tri->dx31 * da12) * oneoverarea;
+ float a0 = info->v0[vert_attr][i] * info->v0[0][3];
+ float a1 = info->v1[vert_attr][i] * info->v1[0][3];
+ float a2 = info->v2[vert_attr][i] * info->v2[0][3];
+ float da01 = a0 - a1;
+ float da20 = a2 - a0;
+ float dadx = (da01 * info->dy20 - info->dy01 * da20) * info->oneoverarea;
+ float dady = (da20 * info->dx01 - info->dx20 * da01) * info->oneoverarea;
tri->inputs.dadx[slot][i] = dadx;
tri->inputs.dady[slot][i] = dady;
- tri->inputs.a0[slot][i] = (a1 -
- (dadx * (v1[0][0] - setup->pixel_offset) +
- dady * (v1[0][1] - setup->pixel_offset)));
+ tri->inputs.a0[slot][i] = (a0 -
+ (dadx * (info->v0[0][0] - info->pixel_offset) +
+ dady * (info->v0[0][1] - info->pixel_offset)));
}
* We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
*/
static void
-setup_fragcoord_coef(struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
- float oneoverarea,
+setup_fragcoord_coef(struct lp_rast_triangle *tri,
+ const struct tri_info *info,
unsigned slot,
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*v3)[4],
unsigned usage_mask)
{
/*X*/
/*Z*/
if (usage_mask & TGSI_WRITEMASK_Z) {
- linear_coef(setup, tri, oneoverarea, slot, v1, v2, v3, 0, 2);
+ linear_coef(tri, info, slot, 0, 2);
}
/*W*/
if (usage_mask & TGSI_WRITEMASK_W) {
- linear_coef(setup, tri, oneoverarea, slot, v1, v2, v3, 0, 3);
+ linear_coef(tri, info, slot, 0, 3);
}
}
* Setup the fragment input attribute with the front-facing value.
* \param frontface is the triangle front facing?
*/
-static void setup_facing_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
+static void setup_facing_coef( struct lp_rast_triangle *tri,
unsigned slot,
boolean frontface,
unsigned usage_mask)
{
/* convert TRUE to 1.0 and FALSE to -1.0 */
if (usage_mask & TGSI_WRITEMASK_X)
- constant_coef( setup, tri, slot, 2.0f * frontface - 1.0f, 0 );
+ constant_coef( tri, slot, 2.0f * frontface - 1.0f, 0 );
if (usage_mask & TGSI_WRITEMASK_Y)
- constant_coef( setup, tri, slot, 0.0f, 1 ); /* wasted */
+ constant_coef( tri, slot, 0.0f, 1 ); /* wasted */
if (usage_mask & TGSI_WRITEMASK_Z)
- constant_coef( setup, tri, slot, 0.0f, 2 ); /* wasted */
+ constant_coef( tri, slot, 0.0f, 2 ); /* wasted */
if (usage_mask & TGSI_WRITEMASK_W)
- constant_coef( setup, tri, slot, 0.0f, 3 ); /* wasted */
+ constant_coef( tri, slot, 0.0f, 3 ); /* wasted */
}
*/
static void setup_tri_coefficients( struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
- float oneoverarea,
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*v3)[4],
- boolean frontface)
+ const struct tri_info *info)
{
unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
unsigned slot;
if (setup->flatshade_first) {
for (i = 0; i < NUM_CHANNELS; i++)
if (usage_mask & (1 << i))
- constant_coef(setup, tri, slot+1, v1[vert_attr][i], i);
+ constant_coef(tri, slot+1, info->v0[vert_attr][i], i);
}
else {
for (i = 0; i < NUM_CHANNELS; i++)
if (usage_mask & (1 << i))
- constant_coef(setup, tri, slot+1, v3[vert_attr][i], i);
+ constant_coef(tri, slot+1, info->v2[vert_attr][i], i);
}
break;
case LP_INTERP_LINEAR:
for (i = 0; i < NUM_CHANNELS; i++)
if (usage_mask & (1 << i))
- linear_coef(setup, tri, oneoverarea, slot+1, v1, v2, v3, vert_attr, i);
+ linear_coef(tri, info, slot+1, vert_attr, i);
break;
case LP_INTERP_PERSPECTIVE:
for (i = 0; i < NUM_CHANNELS; i++)
if (usage_mask & (1 << i))
- perspective_coef(setup, tri, oneoverarea, slot+1, v1, v2, v3, vert_attr, i);
+ perspective_coef(tri, info, slot+1, vert_attr, i);
fragcoord_usage_mask |= TGSI_WRITEMASK_W;
break;
break;
case LP_INTERP_FACING:
- setup_facing_coef(setup, tri, slot+1, frontface, usage_mask);
+ setup_facing_coef(tri, slot+1, info->frontfacing, usage_mask);
break;
default:
/* The internal position input is in slot zero:
*/
- setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2, v3,
- fragcoord_usage_mask);
+ setup_fragcoord_coef(tri, info, 0, fragcoord_usage_mask);
}
-static INLINE int subpixel_snap( float a )
-{
- return util_iround(FIXED_ONE * a - (FIXED_ONE / 2));
-}
* \return pointer to triangle space
*/
static INLINE struct lp_rast_triangle *
-alloc_triangle(struct lp_scene *scene, unsigned nr_inputs, unsigned *tri_size)
+alloc_triangle(struct lp_scene *scene,
+ unsigned nr_inputs,
+ unsigned nr_planes,
+ unsigned *tri_size)
{
unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
struct lp_rast_triangle *tri;
- unsigned bytes;
+ unsigned tri_bytes, bytes;
char *inputs;
assert(sizeof(*tri) % 16 == 0);
- bytes = sizeof(*tri) + (3 * input_array_sz);
+ tri_bytes = align(Offset(struct lp_rast_triangle, plane[nr_planes]), 16);
+ bytes = tri_bytes + (3 * input_array_sz);
tri = lp_scene_alloc_aligned( scene, bytes, 16 );
if (tri) {
- inputs = (char *) (tri + 1);
+ inputs = ((char *)tri) + tri_bytes;
tri->inputs.a0 = (float (*)[4]) inputs;
tri->inputs.dadx = (float (*)[4]) (inputs + input_array_sz);
tri->inputs.dady = (float (*)[4]) (inputs + 2 * input_array_sz);
uint i;
debug_printf("llvmpipe triangle\n");
- for (i = 0; i < setup->fs.nr_inputs; i++) {
+ for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
debug_printf(" v1[%d]: %f %f %f %f\n", i,
v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
}
- for (i = 0; i < setup->fs.nr_inputs; i++) {
+ for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
debug_printf(" v2[%d]: %f %f %f %f\n", i,
v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
}
- for (i = 0; i < setup->fs.nr_inputs; i++) {
+ for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
debug_printf(" v3[%d]: %f %f %f %f\n", i,
v3[i][0], v3[i][1], v3[i][2], v3[i][3]);
}
}
+lp_rast_cmd lp_rast_tri_tab[8] = {
+ NULL, /* should be impossible */
+ lp_rast_triangle_1,
+ lp_rast_triangle_2,
+ lp_rast_triangle_3,
+ lp_rast_triangle_4,
+ lp_rast_triangle_5,
+ lp_rast_triangle_6,
+ lp_rast_triangle_7
+};
+
/**
* Do basic setup for triangle rasterization and determine which
* framebuffer tiles are touched. Put the triangle in the scene's
* bins for the tiles which we overlap.
*/
-static void
+static void
do_triangle_ccw(struct lp_setup_context *setup,
const float (*v1)[4],
const float (*v2)[4],
const float (*v3)[4],
boolean frontfacing )
{
- /* x/y positions in fixed point */
- const int x1 = subpixel_snap(v1[0][0] + 0.5 - setup->pixel_offset);
- const int x2 = subpixel_snap(v2[0][0] + 0.5 - setup->pixel_offset);
- const int x3 = subpixel_snap(v3[0][0] + 0.5 - setup->pixel_offset);
- const int y1 = subpixel_snap(v1[0][1] + 0.5 - setup->pixel_offset);
- const int y2 = subpixel_snap(v2[0][1] + 0.5 - setup->pixel_offset);
- const int y3 = subpixel_snap(v3[0][1] + 0.5 - setup->pixel_offset);
struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_fragment_shader_variant *variant = setup->fs.current.variant;
struct lp_rast_triangle *tri;
+ struct tri_info info;
int area;
- float oneoverarea;
int minx, maxx, miny, maxy;
+ int ix0, ix1, iy0, iy1;
unsigned tri_bytes;
-
+ int i;
+ int nr_planes = 3;
+
if (0)
print_triangle(setup, v1, v2, v3);
- tri = alloc_triangle(scene, setup->fs.nr_inputs, &tri_bytes);
+ if (setup->scissor_test) {
+ nr_planes = 7;
+ }
+ else {
+ nr_planes = 3;
+ }
+
+
+ tri = alloc_triangle(scene,
+ setup->fs.nr_inputs,
+ nr_planes,
+ &tri_bytes);
if (!tri)
return;
tri->v[2][1] = v3[0][1];
#endif
- tri->dx12 = x1 - x2;
- tri->dx23 = x2 - x3;
- tri->dx31 = x3 - x1;
+ /* x/y positions in fixed point */
+ info.x[0] = subpixel_snap(v1[0][0] - setup->pixel_offset);
+ info.x[1] = subpixel_snap(v2[0][0] - setup->pixel_offset);
+ info.x[2] = subpixel_snap(v3[0][0] - setup->pixel_offset);
+ info.y[0] = subpixel_snap(v1[0][1] - setup->pixel_offset);
+ info.y[1] = subpixel_snap(v2[0][1] - setup->pixel_offset);
+ info.y[2] = subpixel_snap(v3[0][1] - setup->pixel_offset);
+
+ tri->plane[0].dcdy = info.x[0] - info.x[1];
+ tri->plane[1].dcdy = info.x[1] - info.x[2];
+ tri->plane[2].dcdy = info.x[2] - info.x[0];
- tri->dy12 = y1 - y2;
- tri->dy23 = y2 - y3;
- tri->dy31 = y3 - y1;
+ tri->plane[0].dcdx = info.y[0] - info.y[1];
+ tri->plane[1].dcdx = info.y[1] - info.y[2];
+ tri->plane[2].dcdx = info.y[2] - info.y[0];
- area = (tri->dx12 * tri->dy31 - tri->dx31 * tri->dy12);
+ area = (tri->plane[0].dcdy * tri->plane[2].dcdx -
+ tri->plane[2].dcdy * tri->plane[0].dcdx);
LP_COUNT(nr_tris);
}
/* Bounding rectangle (in pixels) */
- minx = (MIN3(x1, x2, x3) + (FIXED_ONE-1)) >> FIXED_ORDER;
- maxx = (MAX3(x1, x2, x3) + (FIXED_ONE-1)) >> FIXED_ORDER;
- miny = (MIN3(y1, y2, y3) + (FIXED_ONE-1)) >> FIXED_ORDER;
- maxy = (MAX3(y1, y2, y3) + (FIXED_ONE-1)) >> FIXED_ORDER;
-
+ {
+ /* Yes this is necessary to accurately calculate bounding boxes
+ * with the two fill-conventions we support. GL (normally) ends
+ * up needing a bottom-left fill convention, which requires
+ * slightly different rounding.
+ */
+ int adj = (setup->pixel_offset != 0) ? 1 : 0;
+
+ minx = (MIN3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ maxx = (MAX3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ miny = (MIN3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ maxy = (MAX3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ }
+
if (setup->scissor_test) {
minx = MAX2(minx, setup->scissor.current.minx);
maxx = MIN2(maxx, setup->scissor.current.maxx);
miny = MAX2(miny, setup->scissor.current.miny);
maxy = MIN2(maxy, setup->scissor.current.maxy);
}
+ else {
+ minx = MAX2(minx, 0);
+ miny = MAX2(miny, 0);
+ maxx = MIN2(maxx, scene->fb.width);
+ maxy = MIN2(maxy, scene->fb.height);
+ }
+
- if (miny == maxy ||
- minx == maxx) {
+ if (miny >= maxy || minx >= maxx) {
lp_scene_putback_data( scene, tri_bytes );
LP_COUNT(nr_culled_tris);
return;
/*
*/
- oneoverarea = ((float)FIXED_ONE) / (float)area;
+ info.pixel_offset = setup->pixel_offset;
+ info.v0 = v1;
+ info.v1 = v2;
+ info.v2 = v3;
+ info.dx01 = info.v0[0][0] - info.v1[0][0];
+ info.dx20 = info.v2[0][0] - info.v0[0][0];
+ info.dy01 = info.v0[0][1] - info.v1[0][1];
+ info.dy20 = info.v2[0][1] - info.v0[0][1];
+ info.oneoverarea = 1.0 / (info.dx01 * info.dy20 - info.dx20 * info.dy01);
+ info.frontfacing = frontfacing;
/* Setup parameter interpolants:
*/
- setup_tri_coefficients( setup, tri, oneoverarea, v1, v2, v3, frontfacing );
+ setup_tri_coefficients( setup, tri, &info );
tri->inputs.facing = frontfacing ? 1.0F : -1.0F;
- /* half-edge constants, will be interated over the whole render target.
- */
- tri->c1 = tri->dy12 * x1 - tri->dx12 * y1;
- tri->c2 = tri->dy23 * x2 - tri->dx23 * y2;
- tri->c3 = tri->dy31 * x3 - tri->dx31 * y3;
- /* correct for top-left fill convention:
- */
- if (tri->dy12 < 0 || (tri->dy12 == 0 && tri->dx12 > 0)) tri->c1++;
- if (tri->dy23 < 0 || (tri->dy23 == 0 && tri->dx23 > 0)) tri->c2++;
- if (tri->dy31 < 0 || (tri->dy31 == 0 && tri->dx31 > 0)) tri->c3++;
-
- tri->dy12 *= FIXED_ONE;
- tri->dy23 *= FIXED_ONE;
- tri->dy31 *= FIXED_ONE;
-
- tri->dx12 *= FIXED_ONE;
- tri->dx23 *= FIXED_ONE;
- tri->dx31 *= FIXED_ONE;
-
- /* find trivial reject offsets for each edge for a single-pixel
- * sized block. These will be scaled up at each recursive level to
- * match the active blocksize. Scaling in this way works best if
- * the blocks are square.
- */
- tri->eo1 = 0;
- if (tri->dy12 < 0) tri->eo1 -= tri->dy12;
- if (tri->dx12 > 0) tri->eo1 += tri->dx12;
+
+ for (i = 0; i < 3; i++) {
+ struct lp_rast_plane *plane = &tri->plane[i];
- tri->eo2 = 0;
- if (tri->dy23 < 0) tri->eo2 -= tri->dy23;
- if (tri->dx23 > 0) tri->eo2 += tri->dx23;
+ /* half-edge constants, will be interated over the whole render
+ * target.
+ */
+ plane->c = plane->dcdx * info.x[i] - plane->dcdy * info.y[i];
+
+ /* correct for top-left vs. bottom-left fill convention.
+ *
+ * note that we're overloading gl_rasterization_rules to mean
+ * both (0.5,0.5) pixel centers *and* bottom-left filling
+ * convention.
+ *
+ * GL actually has a top-left filling convention, but GL's
+ * notion of "top" differs from gallium's...
+ *
+ * Also, sometimes (in FBO cases) GL will render upside down
+ * to its usual method, in which case it will probably want
+ * to use the opposite, top-left convention.
+ */
+ if (plane->dcdx < 0) {
+ /* both fill conventions want this - adjust for left edges */
+ plane->c++;
+ }
+ else if (plane->dcdx == 0) {
+ if (setup->pixel_offset == 0) {
+ /* correct for top-left fill convention:
+ */
+ if (plane->dcdy > 0) plane->c++;
+ }
+ else {
+ /* correct for bottom-left fill convention:
+ */
+ if (plane->dcdy < 0) plane->c++;
+ }
+ }
- tri->eo3 = 0;
- if (tri->dy31 < 0) tri->eo3 -= tri->dy31;
- if (tri->dx31 > 0) tri->eo3 += tri->dx31;
+ plane->dcdx *= FIXED_ONE;
+ plane->dcdy *= FIXED_ONE;
- /* Calculate trivial accept offsets from the above.
- */
- tri->ei1 = tri->dx12 - tri->dy12 - tri->eo1;
- tri->ei2 = tri->dx23 - tri->dy23 - tri->eo2;
- tri->ei3 = tri->dx31 - tri->dy31 - tri->eo3;
+ /* find trivial reject offsets for each edge for a single-pixel
+ * sized block. These will be scaled up at each recursive level to
+ * match the active blocksize. Scaling in this way works best if
+ * the blocks are square.
+ */
+ plane->eo = 0;
+ if (plane->dcdx < 0) plane->eo -= plane->dcdx;
+ if (plane->dcdy > 0) plane->eo += plane->dcdy;
- /* Fill in the inputs.step[][] arrays.
- * We've manually unrolled some loops here.
- */
- {
- const int xstep1 = -tri->dy12;
- const int xstep2 = -tri->dy23;
- const int xstep3 = -tri->dy31;
- const int ystep1 = tri->dx12;
- const int ystep2 = tri->dx23;
- const int ystep3 = tri->dx31;
-
-#define SETUP_STEP(i, x, y) \
- do { \
- tri->inputs.step[0][i] = x * xstep1 + y * ystep1; \
- tri->inputs.step[1][i] = x * xstep2 + y * ystep2; \
- tri->inputs.step[2][i] = x * xstep3 + y * ystep3; \
- } while (0)
+ /* Calculate trivial accept offsets from the above.
+ */
+ plane->ei = plane->dcdy - plane->dcdx - plane->eo;
+ plane->step = tri->step[i];
+
+ /* Fill in the inputs.step[][] arrays.
+ * We've manually unrolled some loops here.
+ */
+#define SETUP_STEP(j, x, y) \
+ tri->step[i][j] = y * plane->dcdy - x * plane->dcdx
+
SETUP_STEP(0, 0, 0);
SETUP_STEP(1, 1, 0);
SETUP_STEP(2, 0, 1);
#undef STEP
}
+
+ /*
+ * When rasterizing scissored tris, use the intersection of the
+ * triangle bounding box and the scissor rect to generate the
+ * scissor planes.
+ *
+ * This permits us to cut off the triangle "tails" that are present
+ * in the intermediate recursive levels caused when two of the
+ * triangles edges don't diverge quickly enough to trivially reject
+ * exterior blocks from the triangle.
+ *
+ * It's not really clear if it's worth worrying about these tails,
+ * but since we generate the planes for each scissored tri, it's
+ * free to trim them in this case.
+ *
+ * Note that otherwise, the scissor planes only vary in 'C' value,
+ * and even then only on state-changes. Could alternatively store
+ * these planes elsewhere.
+ */
+ if (nr_planes == 7) {
+ tri->plane[3].step = step_scissor_minx;
+ tri->plane[3].dcdx = -1;
+ tri->plane[3].dcdy = 0;
+ tri->plane[3].c = 1-minx;
+ tri->plane[3].ei = 0;
+ tri->plane[3].eo = 1;
+
+ tri->plane[4].step = step_scissor_maxx;
+ tri->plane[4].dcdx = 1;
+ tri->plane[4].dcdy = 0;
+ tri->plane[4].c = maxx;
+ tri->plane[4].ei = -1;
+ tri->plane[4].eo = 0;
+
+ tri->plane[5].step = step_scissor_miny;
+ tri->plane[5].dcdx = 0;
+ tri->plane[5].dcdy = 1;
+ tri->plane[5].c = 1-miny;
+ tri->plane[5].ei = 0;
+ tri->plane[5].eo = 1;
+
+ tri->plane[6].step = step_scissor_maxy;
+ tri->plane[6].dcdx = 0;
+ tri->plane[6].dcdy = -1;
+ tri->plane[6].c = maxy;
+ tri->plane[6].ei = -1;
+ tri->plane[6].eo = 0;
+ }
+
+
/*
* All fields of 'tri' are now set. The remaining code here is
* concerned with binning.
*/
- /* Convert to tile coordinates:
+ /* Convert to tile coordinates, and inclusive ranges:
*/
- minx = minx / TILE_SIZE;
- miny = miny / TILE_SIZE;
- maxx = maxx / TILE_SIZE;
- maxy = maxy / TILE_SIZE;
+ ix0 = minx / TILE_SIZE;
+ iy0 = miny / TILE_SIZE;
+ ix1 = (maxx-1) / TILE_SIZE;
+ iy1 = (maxy-1) / TILE_SIZE;
/*
* Clamp to framebuffer size
*/
- minx = MAX2(minx, 0);
- miny = MAX2(miny, 0);
- maxx = MIN2(maxx, scene->tiles_x - 1);
- maxy = MIN2(maxy, scene->tiles_y - 1);
+ assert(ix0 == MAX2(ix0, 0));
+ assert(iy0 == MAX2(iy0, 0));
+ assert(ix1 == MIN2(ix1, scene->tiles_x - 1));
+ assert(iy1 == MIN2(iy1, scene->tiles_y - 1));
/* Determine which tile(s) intersect the triangle's bounding box
*/
- if (miny == maxy && minx == maxx)
+ if (iy0 == iy1 && ix0 == ix1)
{
/* Triangle is contained in a single tile:
*/
- lp_scene_bin_command( scene, minx, miny, lp_rast_triangle,
- lp_rast_arg_triangle(tri) );
+ lp_scene_bin_command( scene, ix0, iy0,
+ lp_rast_tri_tab[nr_planes],
+ lp_rast_arg_triangle(tri, (1<<nr_planes)-1) );
}
- else
+ else
{
- int c1 = (tri->c1 +
- tri->dx12 * miny * TILE_SIZE -
- tri->dy12 * minx * TILE_SIZE);
- int c2 = (tri->c2 +
- tri->dx23 * miny * TILE_SIZE -
- tri->dy23 * minx * TILE_SIZE);
- int c3 = (tri->c3 +
- tri->dx31 * miny * TILE_SIZE -
- tri->dy31 * minx * TILE_SIZE);
-
- int ei1 = tri->ei1 << TILE_ORDER;
- int ei2 = tri->ei2 << TILE_ORDER;
- int ei3 = tri->ei3 << TILE_ORDER;
-
- int eo1 = tri->eo1 << TILE_ORDER;
- int eo2 = tri->eo2 << TILE_ORDER;
- int eo3 = tri->eo3 << TILE_ORDER;
-
- int xstep1 = -(tri->dy12 << TILE_ORDER);
- int xstep2 = -(tri->dy23 << TILE_ORDER);
- int xstep3 = -(tri->dy31 << TILE_ORDER);
-
- int ystep1 = tri->dx12 << TILE_ORDER;
- int ystep2 = tri->dx23 << TILE_ORDER;
- int ystep3 = tri->dx31 << TILE_ORDER;
+ int c[7];
+ int ei[7];
+ int eo[7];
+ int xstep[7];
+ int ystep[7];
int x, y;
+
+ for (i = 0; i < nr_planes; i++) {
+ c[i] = (tri->plane[i].c +
+ tri->plane[i].dcdy * iy0 * TILE_SIZE -
+ tri->plane[i].dcdx * ix0 * TILE_SIZE);
+
+ ei[i] = tri->plane[i].ei << TILE_ORDER;
+ eo[i] = tri->plane[i].eo << TILE_ORDER;
+ xstep[i] = -(tri->plane[i].dcdx << TILE_ORDER);
+ ystep[i] = tri->plane[i].dcdy << TILE_ORDER;
+ }
+
/* Test tile-sized blocks against the triangle.
* contained inside the tri, bin an lp_rast_shade_tile command.
* Else, bin a lp_rast_triangle command.
*/
- for (y = miny; y <= maxy; y++)
+ for (y = iy0; y <= iy1; y++)
{
- int cx1 = c1;
- int cx2 = c2;
- int cx3 = c3;
boolean in = FALSE; /* are we inside the triangle? */
+ int cx[7];
+
+ for (i = 0; i < nr_planes; i++)
+ cx[i] = c[i];
- for (x = minx; x <= maxx; x++)
+ for (x = ix0; x <= ix1; x++)
{
- if (cx1 + eo1 < 0 ||
- cx2 + eo2 < 0 ||
- cx3 + eo3 < 0)
- {
- /* do nothing */
+ int out = 0;
+ int partial = 0;
+
+ for (i = 0; i < nr_planes; i++) {
+ int planeout = cx[i] + eo[i];
+ int planepartial = cx[i] + ei[i] - 1;
+ out |= (planeout >> 31);
+ partial |= (planepartial >> 31) & (1<<i);
+ }
+
+ if (out) {
+ /* do nothing */
+ if (in)
+ break; /* exiting triangle, all done with this row */
LP_COUNT(nr_empty_64);
- if (in)
- break; /* exiting triangle, all done with this row */
- }
- else if (cx1 + ei1 > 0 &&
- cx2 + ei2 > 0 &&
- cx3 + ei3 > 0)
- {
+ }
+ else if (partial) {
+ /* Not trivially accepted by at least one plane -
+ * rasterize/shade partial tile
+ */
+ int count = util_bitcount(partial);
+ in = TRUE;
+ lp_scene_bin_command( scene, x, y,
+ lp_rast_tri_tab[count],
+ lp_rast_arg_triangle(tri, partial) );
+
+ LP_COUNT(nr_partially_covered_64);
+ }
+ else {
/* triangle covers the whole tile- shade whole tile */
LP_COUNT(nr_fully_covered_64);
- in = TRUE;
- if (setup->fs.current.variant->opaque &&
+ in = TRUE;
+ if (variant->opaque &&
!setup->fb.zsbuf) {
lp_scene_bin_reset( scene, x, y );
lp_scene_bin_command( scene, x, y,
lp_scene_bin_command( scene, x, y,
lp_rast_shade_tile,
lp_rast_arg_inputs(&tri->inputs) );
- }
- else
- {
- /* rasterizer/shade partial tile */
- LP_COUNT(nr_partially_covered_64);
- in = TRUE;
- lp_scene_bin_command( scene, x, y,
- lp_rast_triangle,
- lp_rast_arg_triangle(tri) );
- }
+ }
/* Iterate cx values across the region:
*/
- cx1 += xstep1;
- cx2 += xstep2;
- cx3 += xstep3;
+ for (i = 0; i < nr_planes; i++)
+ cx[i] += xstep[i];
}
/* Iterate c values down the region:
*/
- c1 += ystep1;
- c2 += ystep2;
- c3 += ystep3;
+ for (i = 0; i < nr_planes; i++)
+ c[i] += ystep[i];
}
}
}
* Code generate the whole fragment pipeline.
*
* The fragment pipeline consists of the following stages:
- * - triangle edge in/out testing
- * - scissor test
- * - stipple (TBI)
* - early depth test
* - fragment shader
* - alpha test
#include "lp_state.h"
#include "lp_tex_sample.h"
#include "lp_flush.h"
+#include "lp_state_fs.h"
#include <llvm-c/Analysis.h>
/**
- * Generate the code to do inside/outside triangle testing for the
+ * Expand the relevent bits of mask_input to a 4-dword mask for the
* four pixels in a 2x2 quad. This will set the four elements of the
* quad mask vector to 0 or ~0.
- * \param i which quad of the quad group to test, in [0,3]
+ *
+ * \param quad which quad of the quad group to test, in [0,3]
+ * \param mask_input bitwise mask for the whole 4x4 stamp
*/
-static void
-generate_tri_edge_mask(LLVMBuilderRef builder,
- unsigned i,
- LLVMValueRef *mask, /* ivec4, out */
- LLVMValueRef c0, /* int32 */
- LLVMValueRef c1, /* int32 */
- LLVMValueRef c2, /* int32 */
- LLVMValueRef step0_ptr, /* ivec4 */
- LLVMValueRef step1_ptr, /* ivec4 */
- LLVMValueRef step2_ptr) /* ivec4 */
+static LLVMValueRef
+generate_quad_mask(LLVMBuilderRef builder,
+ struct lp_type fs_type,
+ unsigned quad,
+ LLVMValueRef mask_input) /* int32 */
{
-#define OPTIMIZE_IN_OUT_TEST 0
-#if OPTIMIZE_IN_OUT_TEST
- struct lp_build_if_state ifctx;
- LLVMValueRef not_draw_all;
-#endif
- struct lp_build_flow_context *flow;
- struct lp_type i32_type;
- LLVMTypeRef i32vec4_type;
- LLVMValueRef c0_vec, c1_vec, c2_vec;
- LLVMValueRef in_out_mask;
-
- assert(i < 4);
-
- /* int32 vector type */
- memset(&i32_type, 0, sizeof i32_type);
- i32_type.floating = FALSE; /* values are integers */
- i32_type.sign = TRUE; /* values are signed */
- i32_type.norm = FALSE; /* values are not normalized */
- i32_type.width = 32; /* 32-bit int values */
- i32_type.length = 4; /* 4 elements per vector */
-
- i32vec4_type = lp_build_int32_vec4_type();
+ struct lp_type mask_type;
+ LLVMTypeRef i32t = LLVMInt32Type();
+ LLVMValueRef bits[4];
+ LLVMValueRef mask;
/*
- * Use a conditional here to do detailed pixel in/out testing.
- * We only have to do this if c0 != INT_MIN.
+ * XXX: We'll need a different path for 16 x u8
*/
- flow = lp_build_flow_create(builder);
- lp_build_flow_scope_begin(flow);
-
- {
-#if OPTIMIZE_IN_OUT_TEST
- /* not_draw_all = (c0 != INT_MIN) */
- not_draw_all = LLVMBuildICmp(builder,
- LLVMIntNE,
- c0,
- LLVMConstInt(LLVMInt32Type(), INT_MIN, 0),
- "");
-
- in_out_mask = lp_build_const_int_vec(i32_type, ~0);
-
-
- lp_build_flow_scope_declare(flow, &in_out_mask);
-
- /* if (not_draw_all) {... */
- lp_build_if(&ifctx, flow, builder, not_draw_all);
-#endif
- {
- LLVMValueRef step0_vec, step1_vec, step2_vec;
- LLVMValueRef m0_vec, m1_vec, m2_vec;
- LLVMValueRef index, m;
-
- /* c0_vec = {c0, c0, c0, c0}
- * Note that we emit this code four times but LLVM optimizes away
- * three instances of it.
- */
- c0_vec = lp_build_broadcast(builder, i32vec4_type, c0);
- c1_vec = lp_build_broadcast(builder, i32vec4_type, c1);
- c2_vec = lp_build_broadcast(builder, i32vec4_type, c2);
- lp_build_name(c0_vec, "edgeconst0vec");
- lp_build_name(c1_vec, "edgeconst1vec");
- lp_build_name(c2_vec, "edgeconst2vec");
-
- /* load step0vec, step1, step2 vec from memory */
- index = LLVMConstInt(LLVMInt32Type(), i, 0);
- step0_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step0_ptr, &index, 1, ""), "");
- step1_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step1_ptr, &index, 1, ""), "");
- step2_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step2_ptr, &index, 1, ""), "");
- lp_build_name(step0_vec, "step0vec");
- lp_build_name(step1_vec, "step1vec");
- lp_build_name(step2_vec, "step2vec");
-
- /* m0_vec = step0_ptr[i] > c0_vec */
- m0_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step0_vec, c0_vec);
- m1_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step1_vec, c1_vec);
- m2_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step2_vec, c2_vec);
-
- /* in_out_mask = m0_vec & m1_vec & m2_vec */
- m = LLVMBuildAnd(builder, m0_vec, m1_vec, "");
- in_out_mask = LLVMBuildAnd(builder, m, m2_vec, "");
- lp_build_name(in_out_mask, "inoutmaskvec");
- }
-#if OPTIMIZE_IN_OUT_TEST
- lp_build_endif(&ifctx);
-#endif
-
- }
- lp_build_flow_scope_end(flow);
- lp_build_flow_destroy(flow);
+ assert(fs_type.width == 32);
+ assert(fs_type.length == 4);
+ mask_type = lp_int_type(fs_type);
- /* This is the initial alive/dead pixel mask for a quad of four pixels.
- * It's an int[4] vector with each word set to 0 or ~0.
- * Words will get cleared when pixels faile the Z test, etc.
+ /*
+ * mask_input >>= (quad * 4)
*/
- *mask = in_out_mask;
-}
-
-
-static LLVMValueRef
-generate_scissor_test(LLVMBuilderRef builder,
- LLVMValueRef context_ptr,
- const struct lp_build_interp_soa_context *interp,
- struct lp_type type)
-{
- LLVMTypeRef vec_type = lp_build_vec_type(type);
- LLVMValueRef xpos = interp->pos[0], ypos = interp->pos[1];
- LLVMValueRef xmin, ymin, xmax, ymax;
- LLVMValueRef m0, m1, m2, m3, m;
-
- /* xpos, ypos contain the window coords for the four pixels in the quad */
- assert(xpos);
- assert(ypos);
-
- /* get the current scissor bounds, convert to vectors */
- xmin = lp_jit_context_scissor_xmin_value(builder, context_ptr);
- xmin = lp_build_broadcast(builder, vec_type, xmin);
-
- ymin = lp_jit_context_scissor_ymin_value(builder, context_ptr);
- ymin = lp_build_broadcast(builder, vec_type, ymin);
- xmax = lp_jit_context_scissor_xmax_value(builder, context_ptr);
- xmax = lp_build_broadcast(builder, vec_type, xmax);
+ mask_input = LLVMBuildLShr(builder,
+ mask_input,
+ LLVMConstInt(i32t, quad * 4, 0),
+ "");
- ymax = lp_jit_context_scissor_ymax_value(builder, context_ptr);
- ymax = lp_build_broadcast(builder, vec_type, ymax);
+ /*
+ * mask = { mask_input & (1 << i), for i in [0,3] }
+ */
- /* compare the fragment's position coordinates against the scissor bounds */
- m0 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, xpos, xmin);
- m1 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, ypos, ymin);
- m2 = lp_build_compare(builder, type, PIPE_FUNC_LESS, xpos, xmax);
- m3 = lp_build_compare(builder, type, PIPE_FUNC_LESS, ypos, ymax);
+ mask = lp_build_broadcast(builder, lp_build_vec_type(mask_type), mask_input);
- /* AND all the masks together */
- m = LLVMBuildAnd(builder, m0, m1, "");
- m = LLVMBuildAnd(builder, m, m2, "");
- m = LLVMBuildAnd(builder, m, m3, "");
+ bits[0] = LLVMConstInt(i32t, 1 << 0, 0);
+ bits[1] = LLVMConstInt(i32t, 1 << 1, 0);
+ bits[2] = LLVMConstInt(i32t, 1 << 2, 0);
+ bits[3] = LLVMConstInt(i32t, 1 << 3, 0);
- lp_build_name(m, "scissormask");
+ mask = LLVMBuildAnd(builder, mask, LLVMConstVector(bits, 4), "");
- return m;
-}
+ /*
+ * mask = mask != 0 ? ~0 : 0
+ */
+ mask = lp_build_compare(builder,
+ mask_type, PIPE_FUNC_NOTEQUAL,
+ mask,
+ lp_build_const_int_vec(mask_type, 0));
-static LLVMValueRef
-build_int32_vec_const(int value)
-{
- struct lp_type i32_type;
-
- memset(&i32_type, 0, sizeof i32_type);
- i32_type.floating = FALSE; /* values are integers */
- i32_type.sign = TRUE; /* values are signed */
- i32_type.norm = FALSE; /* values are not normalized */
- i32_type.width = 32; /* 32-bit int values */
- i32_type.length = 4; /* 4 elements per vector */
- return lp_build_const_int_vec(i32_type, value);
+ return mask;
}
/**
* Generate the fragment shader, depth/stencil test, and alpha tests.
* \param i which quad in the tile, in range [0,3]
- * \param do_tri_test if 1, do triangle edge in/out testing
+ * \param partial_mask if 1, do mask_input testing
*/
static void
generate_fs(struct llvmpipe_context *lp,
LLVMValueRef (*color)[4],
LLVMValueRef depth_ptr,
LLVMValueRef facing,
- unsigned do_tri_test,
- LLVMValueRef c0,
- LLVMValueRef c1,
- LLVMValueRef c2,
- LLVMValueRef step0_ptr,
- LLVMValueRef step1_ptr,
- LLVMValueRef step2_ptr,
+ unsigned partial_mask,
+ LLVMValueRef mask_input,
LLVMValueRef counter)
{
const struct tgsi_token *tokens = shader->base.tokens;
lp_build_flow_scope_declare(flow, &z);
/* do triangle edge testing */
- if (do_tri_test) {
- generate_tri_edge_mask(builder, i, pmask,
- c0, c1, c2, step0_ptr, step1_ptr, step2_ptr);
+ if (partial_mask) {
+ *pmask = generate_quad_mask(builder, type,
+ i, mask_input);
}
else {
- *pmask = build_int32_vec_const(~0);
+ *pmask = lp_build_const_int_vec(type, ~0);
}
/* 'mask' will control execution based on quad's pixel alive/killed state */
lp_build_mask_begin(&mask, flow, type, *pmask);
- if (key->scissor) {
- LLVMValueRef smask =
- generate_scissor_test(builder, context_ptr, interp, type);
- lp_build_mask_update(&mask, smask);
- }
-
early_depth_stencil_test =
(key->depth.enabled || key->stencil[0].enabled) &&
!key->alpha.enabled &&
generate_fragment(struct llvmpipe_context *lp,
struct lp_fragment_shader *shader,
struct lp_fragment_shader_variant *variant,
- unsigned do_tri_test)
+ unsigned partial_mask)
{
struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
const struct lp_fragment_shader_variant_key *key = &variant->key;
LLVMTypeRef fs_elem_type;
LLVMTypeRef fs_int_vec_type;
LLVMTypeRef blend_vec_type;
- LLVMTypeRef arg_types[16];
+ LLVMTypeRef arg_types[11];
LLVMTypeRef func_type;
- LLVMTypeRef int32_vec4_type = lp_build_int32_vec4_type();
LLVMValueRef context_ptr;
LLVMValueRef x;
LLVMValueRef y;
LLVMValueRef dady_ptr;
LLVMValueRef color_ptr_ptr;
LLVMValueRef depth_ptr;
- LLVMValueRef c0, c1, c2, step0_ptr, step1_ptr, step2_ptr, counter = NULL;
+ LLVMValueRef mask_input;
+ LLVMValueRef counter = NULL;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
struct lp_build_sampler_soa *sampler;
blend_vec_type = lp_build_vec_type(blend_type);
util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s",
- shader->no, variant->no, do_tri_test ? "edge" : "whole");
+ shader->no, variant->no, partial_mask ? "partial" : "whole");
arg_types[0] = screen->context_ptr_type; /* context */
arg_types[1] = LLVMInt32Type(); /* x */
arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
- arg_types[9] = LLVMInt32Type(); /* c0 */
- arg_types[10] = LLVMInt32Type(); /* c1 */
- arg_types[11] = LLVMInt32Type(); /* c2 */
- /* Note: the step arrays are built as int32[16] but we interpret
- * them here as int32_vec4[4].
- */
- arg_types[12] = LLVMPointerType(int32_vec4_type, 0);/* step0 */
- arg_types[13] = LLVMPointerType(int32_vec4_type, 0);/* step1 */
- arg_types[14] = LLVMPointerType(int32_vec4_type, 0);/* step2 */
- arg_types[15] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */
+ arg_types[9] = LLVMInt32Type(); /* mask_input */
+ arg_types[10] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */
func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
function = LLVMAddFunction(screen->module, func_name, func_type);
LLVMSetFunctionCallConv(function, LLVMCCallConv);
- variant->function[do_tri_test] = function;
+ variant->function[partial_mask] = function;
/* XXX: need to propagate noalias down into color param now we are
dady_ptr = LLVMGetParam(function, 6);
color_ptr_ptr = LLVMGetParam(function, 7);
depth_ptr = LLVMGetParam(function, 8);
- c0 = LLVMGetParam(function, 9);
- c1 = LLVMGetParam(function, 10);
- c2 = LLVMGetParam(function, 11);
- step0_ptr = LLVMGetParam(function, 12);
- step1_ptr = LLVMGetParam(function, 13);
- step2_ptr = LLVMGetParam(function, 14);
+ mask_input = LLVMGetParam(function, 9);
lp_build_name(context_ptr, "context");
lp_build_name(x, "x");
lp_build_name(dady_ptr, "dady");
lp_build_name(color_ptr_ptr, "color_ptr_ptr");
lp_build_name(depth_ptr, "depth");
- lp_build_name(c0, "c0");
- lp_build_name(c1, "c1");
- lp_build_name(c2, "c2");
- lp_build_name(step0_ptr, "step0");
- lp_build_name(step1_ptr, "step1");
- lp_build_name(step2_ptr, "step2");
+ lp_build_name(mask_input, "mask_input");
if (key->occlusion_count) {
- counter = LLVMGetParam(function, 15);
+ counter = LLVMGetParam(function, 10);
lp_build_name(counter, "counter");
}
out_color,
depth_ptr_i,
facing,
- do_tri_test,
- c0, c1, c2,
- step0_ptr, step1_ptr, step2_ptr, counter);
+ partial_mask,
+ mask_input,
+ counter);
for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
for(chan = 0; chan < NUM_CHANNELS; ++chan)
lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
}
- lp_build_conv_mask(builder, fs_type, blend_type,
- fs_mask, num_fs,
- &blend_mask, 1);
+ if (partial_mask || !variant->opaque) {
+ lp_build_conv_mask(builder, fs_type, blend_type,
+ fs_mask, num_fs,
+ &blend_mask, 1);
+ } else {
+ blend_mask = lp_build_const_int_vec(blend_type, ~0);
+ }
color_ptr = LLVMBuildLoad(builder,
LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
#endif
/* Apply optimizations to LLVM IR */
- if (1)
- LLVMRunFunctionPassManager(screen->pass, function);
+ LLVMRunFunctionPassManager(screen->pass, function);
if (gallivm_debug & GALLIVM_DEBUG_IR) {
/* Print the LLVM IR to stderr */
{
void *f = LLVMGetPointerToGlobal(screen->engine, function);
- variant->jit_function[do_tri_test] = (lp_jit_frag_func)pointer_to_func(f);
+ variant->jit_function[partial_mask] = (lp_jit_frag_func)pointer_to_func(f);
if (gallivm_debug & GALLIVM_DEBUG_ASM) {
lp_disassemble(f);
!key->stencil[0].enabled &&
!key->alpha.enabled &&
!key->depth.enabled &&
- !key->scissor &&
!shader->info.uses_kill
? TRUE : FALSE;
/* alpha.ref_value is passed in jit_context */
key->flatshade = lp->rasterizer->flatshade;
- key->scissor = lp->rasterizer->scissor;
if (lp->active_query_count) {
key->occlusion_count = TRUE;
}
enum pipe_format zsbuf_format;
unsigned nr_cbufs:8;
unsigned flatshade:1;
- unsigned scissor:1;
unsigned occlusion_count:1;
struct {