-/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */
+/* $Id: convolve.c,v 1.2 2000/08/21 14:24:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
#include "all.h"
#else
#include "glheader.h"
+#include "convolve.h"
+#include "context.h"
#include "types.h"
#endif
-void
-_mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
+static void
+convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
+ GLint filterWidth, const GLfloat filter[][4],
+ GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
GLint i, n;
}
-void
-_mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- const GLfloat borderColor[4], GLfloat dest[][4])
+static void
+convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
+ GLint filterWidth, const GLfloat filter[][4],
+ GLfloat dest[][4],
+ const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
}
-void
-_mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
+static void
+convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
+ GLint filterWidth, const GLfloat filter[][4],
+ GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
}
-/*
- * <src> is the source image width width = srcWidth, height = filterHeight.
- * <filter> has width <filterWidth> and height <filterHeight>.
- * <dst> is a 1-D image span of width <srcWidth> - (<filterWidth> - 1).
- */
-void
-_mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
+static void
+convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat filter[][4],
+ GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
- GLint i, n, m;
-
- if (dstWidth <= 0)
- return; /* null result */
-
- /* XXX todo */
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterHeight; n++) {
- for (m = 0; m < filterWidth; m++) {
- const GLint k = n * srcWidth + i + m;
- sumR += src[k][RCOMP] * filter[n][RCOMP];
- sumG += src[k][GCOMP] * filter[n][GCOMP];
- sumB += src[k][BCOMP] * filter[n][BCOMP];
- sumA += src[k][ACOMP] * filter[n][ACOMP];
+ const GLint dstHeight = srcHeight - (filterHeight - 1);
+ GLint i, j, n, m;
+
+ if (dstWidth <= 0 || dstHeight <= 0)
+ return;
+
+ for (j = 0; j < dstHeight; j++) {
+ for (i = 0; i < dstWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ const GLint k = (j + m) * srcWidth + i + n;
+ const GLint f = m * filterWidth + n;
+ sumR += src[k][RCOMP] * filter[f][RCOMP];
+ sumG += src[k][GCOMP] * filter[f][GCOMP];
+ sumB += src[k][BCOMP] * filter[f][BCOMP];
+ sumA += src[k][ACOMP] * filter[f][ACOMP];
+ }
}
+ dest[j * dstWidth + i][RCOMP] = sumR;
+ dest[j * dstWidth + i][GCOMP] = sumG;
+ dest[j * dstWidth + i][BCOMP] = sumB;
+ dest[j * dstWidth + i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
}
}
-void
-_mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
+static void
+convolve_2d_constant(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat filter[][4],
+ GLfloat dest[][4],
+ const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n, m;
+ const GLint halfFilterHeight = filterHeight / 2;
+ GLint i, j, n, m;
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- const GLfloat (*filterRow)[4] = filter + m * filterWidth;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth ||
- i + n - halfFilterWidth >= srcWidth) {
- sumR += borderColor[RCOMP] * filterRow[n][RCOMP];
- sumG += borderColor[GCOMP] * filterRow[n][GCOMP];
- sumB += borderColor[BCOMP] * filterRow[n][BCOMP];
- sumA += borderColor[ACOMP] * filterRow[n][ACOMP];
- }
- else {
- const GLint k = m * srcWidth + i + n - halfFilterWidth;
- sumR += src[k][RCOMP] * filterRow[n][RCOMP];
- sumG += src[k][GCOMP] * filterRow[n][GCOMP];
- sumB += src[k][BCOMP] * filterRow[n][BCOMP];
- sumA += src[k][ACOMP] * filterRow[n][ACOMP];
+ {
+ for (i=0;i<filterWidth*filterHeight;i++){
+ printf("%d %f %f %f %f\n", i,
+ filter[i][0], filter[i][1], filter[i][2], filter[i][3]);
+ }
+ }
+
+ for (j = 0; j < srcHeight; j++) {
+ for (i = 0; i < srcWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ const GLint f = m * filterWidth + n;
+ const GLint is = i + n - halfFilterWidth;
+ const GLint js = j + m - halfFilterHeight;
+ if (is < 0 || is >= srcWidth ||
+ js < 0 || js >= srcHeight) {
+ sumR += borderColor[RCOMP] * filter[f][RCOMP];
+ sumG += borderColor[GCOMP] * filter[f][GCOMP];
+ sumB += borderColor[BCOMP] * filter[f][BCOMP];
+ sumA += borderColor[ACOMP] * filter[f][ACOMP];
+ }
+ else {
+ const GLint k = js * srcWidth + is;
+ sumR += src[k][RCOMP] * filter[f][RCOMP];
+ sumG += src[k][GCOMP] * filter[f][GCOMP];
+ sumB += src[k][BCOMP] * filter[f][BCOMP];
+ sumA += src[k][ACOMP] * filter[f][ACOMP];
+ }
}
}
+ dest[j * srcWidth + i][RCOMP] = sumR;
+ dest[j * srcWidth + i][GCOMP] = sumG;
+ dest[j * srcWidth + i][BCOMP] = sumB;
+ dest[j * srcWidth + i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
}
}
-void
-_mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
+static void
+convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat filter[][4],
+ GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n, m;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- const GLfloat (*filterRow)[4] = filter + m * filterWidth;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth) {
- const GLint k = m * srcWidth + 0;
- sumR += src[k][RCOMP] * filterRow[n][RCOMP];
- sumG += src[k][GCOMP] * filterRow[n][GCOMP];
- sumB += src[k][BCOMP] * filterRow[n][BCOMP];
- sumA += src[k][ACOMP] * filterRow[n][ACOMP];
- }
- else if (i + n - halfFilterWidth >= srcWidth) {
- const GLint k = m * srcWidth + srcWidth - 1;
- sumR += src[k][RCOMP] * filterRow[n][RCOMP];
- sumG += src[k][GCOMP] * filterRow[n][GCOMP];
- sumB += src[k][BCOMP] * filterRow[n][BCOMP];
- sumA += src[k][ACOMP] * filterRow[n][ACOMP];
- }
- else {
- const GLint k = m * srcWidth + i + n - halfFilterWidth;
- sumR += src[k][RCOMP] * filterRow[n][RCOMP];
- sumG += src[k][GCOMP] * filterRow[n][GCOMP];
- sumB += src[k][BCOMP] * filterRow[n][BCOMP];
- sumA += src[k][ACOMP] * filterRow[n][ACOMP];
+ const GLint halfFilterHeight = filterHeight / 2;
+ GLint i, j, n, m;
+
+ for (j = 0; j < srcHeight; j++) {
+ for (i = 0; i < srcWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ const GLint f = m * filterWidth + n;
+ GLint is = i + n - halfFilterWidth;
+ GLint js = j + m - halfFilterHeight;
+ GLint k;
+ if (is < 0)
+ is = 0;
+ else if (is >= srcWidth)
+ is = srcWidth - 1;
+ if (js < 0)
+ js = 0;
+ else if (js >= srcHeight)
+ js = srcHeight - 1;
+ k = js * srcWidth + is;
+ sumR += src[k][RCOMP] * filter[f][RCOMP];
+ sumG += src[k][GCOMP] * filter[f][GCOMP];
+ sumB += src[k][BCOMP] * filter[f][BCOMP];
+ sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
+ dest[j * srcWidth + i][RCOMP] = sumR;
+ dest[j * srcWidth + i][GCOMP] = sumG;
+ dest[j * srcWidth + i][BCOMP] = sumB;
+ dest[j * srcWidth + i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
}
}
-void
-_mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
+static void
+convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat rowFilt[][4],
+ const GLfloat colFilt[][4],
+ GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n, m;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth ||
- i + n - halfFilterWidth >= srcWidth) {
- sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else {
- const GLint k = m * srcWidth + i + n - halfFilterWidth;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ const GLint halfFilterHeight = filterHeight / 2;
+ GLint i, j, n, m;
+#if 0
+ for (j = 0; j < srcHeight; j++) {
+ for (i = 0; i < srcWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ if (i + n < halfFilterWidth ||
+ i + n - halfFilterWidth >= srcWidth) {
+ sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
+ else {
+ const GLint k = m * srcWidth + i + n - halfFilterWidth;
+ sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
}
}
+ dest[i][RCOMP] = sumR;
+ dest[i][GCOMP] = sumG;
+ dest[i][BCOMP] = sumB;
+ dest[i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
}
+#endif
}
-void
-_mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
+static void
+convolve_sep_constant(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat rowFilt[][4],
+ const GLfloat colFilt[][4],
+ GLfloat dest[][4],
+ const GLfloat borderColor[4])
{
-#if 00
const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n, m;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth ||
- i + n - halfFilterWidth >= srcWidth) {
- sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else {
- const GLint k = m * srcWidth + i + n - halfFilterWidth;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ const GLint halfFilterHeight = filterHeight / 2;
+ GLint i, j, n, m;
+#if 0
+ for (j = 0; j < srcHeight; j++) {
+ for (i = 0; i < srcWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ if (i + n < halfFilterWidth ||
+ i + n - halfFilterWidth >= srcWidth) {
+ sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
+ else {
+ const GLint k = m * srcWidth + i + n - halfFilterWidth;
+ sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
}
}
+ dest[i][RCOMP] = sumR;
+ dest[i][GCOMP] = sumG;
+ dest[i][BCOMP] = sumB;
+ dest[i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
}
#endif
}
-void
-_mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
+static void
+convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
+ const GLfloat src[][4],
+ GLint filterWidth, GLint filterHeight,
+ const GLfloat rowFilt[][4],
+ const GLfloat colFilt[][4],
+ GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n, m;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth) {
- const GLint k = m * srcWidth + 0;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else if (i + n - halfFilterWidth >= srcWidth) {
- const GLint k = m * srcWidth + srcWidth - 1;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else {
- const GLint k = m * srcWidth + i + n - halfFilterWidth;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ const GLint halfFilterHeight = filterHeight / 2;
+ GLint i, j, n, m;
+
+ for (j = 0; j < srcHeight; j++) {
+ for (i = 0; i < srcWidth; i++) {
+ GLfloat sumR = 0.0;
+ GLfloat sumG = 0.0;
+ GLfloat sumB = 0.0;
+ GLfloat sumA = 0.0;
+ for (m = 0; m < filterHeight; m++) {
+ for (n = 0; n < filterWidth; n++) {
+ if (i + n < halfFilterWidth) {
+ const GLint k = m * srcWidth + 0;
+ sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
+ else if (i + n - halfFilterWidth >= srcWidth) {
+ const GLint k = m * srcWidth + srcWidth - 1;
+ sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
+ else {
+ const GLint k = m * srcWidth + i + n - halfFilterWidth;
+ sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+ sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+ sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+ sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+ }
}
}
+ dest[i][RCOMP] = sumR;
+ dest[i][GCOMP] = sumG;
+ dest[i][BCOMP] = sumB;
+ dest[i][ACOMP] = sumA;
}
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
+ }
+}
+
+
+
+void
+_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
+ const GLfloat *srcImage, GLfloat *dstImage)
+{
+ switch (ctx->Pixel.ConvolutionBorderMode[0]) {
+ case GL_REDUCE:
+ convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution1D.Width,
+ (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+ (GLfloat (*)[4]) dstImage);
+ *width -= (ctx->Convolution1D.Width - 1);
+ break;
+ case GL_CONSTANT_BORDER:
+ convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution1D.Width,
+ (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+ (GLfloat (*)[4]) dstImage,
+ ctx->Pixel.ConvolutionBorderColor[0]);
+ break;
+ case GL_REPLICATE_BORDER:
+ convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution1D.Width,
+ (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+ (GLfloat (*)[4]) dstImage);
+ break;
+ default:
+ ;
+ }
+}
+
+
+void
+_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
+ const GLfloat *srcImage, GLfloat *dstImage)
+{
+ switch (ctx->Pixel.ConvolutionBorderMode[1]) {
+ case GL_REDUCE:
+ convolve_2d_reduce(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
+ (GLfloat (*)[4]) dstImage);
+ *width = *width - (ctx->Convolution2D.Width - 1);
+ *height = *height - (ctx->Convolution2D.Height - 1);
+ break;
+ case GL_CONSTANT_BORDER:
+ convolve_2d_constant(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
+ (GLfloat (*)[4]) dstImage,
+ ctx->Pixel.ConvolutionBorderColor[1]);
+ break;
+ case GL_REPLICATE_BORDER:
+ convolve_2d_replicate(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4])ctx->Convolution2D.Filter,
+ (GLfloat (*)[4]) dstImage);
+ break;
+ default:
+ ;
+ }
+}
+
+
+void
+_mesa_convolve_sep_image(const GLcontext *ctx,
+ GLsizei *width, GLsizei *height,
+ const GLfloat *srcImage, GLfloat *dstImage)
+{
+ const GLfloat *rowFilter = ctx->Separable2D.Filter;
+ const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
+
+ switch (ctx->Pixel.ConvolutionBorderMode[2]) {
+ case GL_REDUCE:
+ convolve_sep_reduce(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4]) rowFilter,
+ (const GLfloat (*)[4]) colFilter,
+ (GLfloat (*)[4]) dstImage);
+ *width = *width - (ctx->Convolution2D.Width - 1);
+ *height = *height - (ctx->Convolution2D.Height - 1);
+ break;
+ case GL_CONSTANT_BORDER:
+ convolve_sep_constant(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4]) rowFilter,
+ (const GLfloat (*)[4]) colFilter,
+ (GLfloat (*)[4]) dstImage,
+ ctx->Pixel.ConvolutionBorderColor[2]);
+ break;
+ case GL_REPLICATE_BORDER:
+ convolve_sep_replicate(*width, *height,
+ (const GLfloat (*)[4]) srcImage,
+ ctx->Convolution2D.Width,
+ ctx->Convolution2D.Height,
+ (const GLfloat (*)[4]) rowFilter,
+ (const GLfloat (*)[4]) colFilter,
+ (GLfloat (*)[4]) dstImage);
+ break;
+ default:
+ ;
}
}