more convolution work, not done
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 21 Aug 2000 14:24:30 +0000 (14:24 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 21 Aug 2000 14:24:30 +0000 (14:24 +0000)
src/mesa/main/convolve.c
src/mesa/main/convolve.h [new file with mode: 0644]

index ee7a8134213b223b1bdb0e975d55d3aa95afa602..541cfb6ce18bac54ab953f5842dd4ed7a7963e1b 100644 (file)
@@ -1,8 +1,8 @@
-/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */
+/* $Id: convolve.c,v 1.2 2000/08/21 14:24:30 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.3
+ * Version:  3.5
  *
  * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
  *
 #include "all.h"
 #else
 #include "glheader.h"
+#include "convolve.h"
+#include "context.h"
 #include "types.h"
 #endif
 
 
-void
-_mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
-                         GLint filterWidth, const GLfloat filter[][4],
-                         GLfloat dest[][4])
+static void
+convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
+                   GLint filterWidth, const GLfloat filter[][4],
+                   GLfloat dest[][4])
 {
    const GLint dstWidth = srcWidth - (filterWidth - 1);
    GLint i, n;
@@ -71,10 +73,11 @@ _mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
 }
 
 
-void
-_mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
-                           GLint filterWidth, const GLfloat filter[][4],
-                           const GLfloat borderColor[4], GLfloat dest[][4])
+static void
+convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
+                     GLint filterWidth, const GLfloat filter[][4],
+                     GLfloat dest[][4],
+                     const GLfloat borderColor[4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
    GLint i, n;
@@ -106,10 +109,10 @@ _mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
 }
 
 
-void
-_mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
-                            GLint filterWidth, const GLfloat filter[][4],
-                            GLfloat dest[][4])
+static void
+convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
+                      GLint filterWidth, const GLfloat filter[][4],
+                      GLfloat dest[][4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
    GLint i, n;
@@ -147,270 +150,402 @@ _mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
 }
 
 
-/*
- * <src> is the source image width width = srcWidth, height = filterHeight.
- * <filter> has width <filterWidth> and height <filterHeight>.
- * <dst> is a 1-D image span of width <srcWidth> - (<filterWidth> - 1).
- */
-void
-_mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
-                         const GLfloat src[][4],
-                         GLint filterWidth, GLint filterHeight,
-                         const GLfloat filter[][4],
-                         GLfloat dest[][4])
+static void
+convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
+                   const GLfloat src[][4],
+                   GLint filterWidth, GLint filterHeight,
+                   const GLfloat filter[][4],
+                   GLfloat dest[][4])
 {
    const GLint dstWidth = srcWidth - (filterWidth - 1);
-   GLint i, n, m;
-
-   if (dstWidth <= 0)
-      return;  /* null result */
-
-   /* XXX todo */
-   for (i = 0; i < dstWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (n = 0; n < filterHeight; n++) {
-         for (m = 0; m < filterWidth; m++) {
-            const GLint k = n * srcWidth + i + m;
-            sumR += src[k][RCOMP] * filter[n][RCOMP];
-            sumG += src[k][GCOMP] * filter[n][GCOMP];
-            sumB += src[k][BCOMP] * filter[n][BCOMP];
-            sumA += src[k][ACOMP] * filter[n][ACOMP];
+   const GLint dstHeight = srcHeight - (filterHeight - 1);
+   GLint i, j, n, m;
+
+   if (dstWidth <= 0 || dstHeight <= 0)
+      return;
+
+   for (j = 0; j < dstHeight; j++) {
+      for (i = 0; i < dstWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               const GLint k = (j + m) * srcWidth + i + n;
+               const GLint f = m * filterWidth + n;
+               sumR += src[k][RCOMP] * filter[f][RCOMP];
+               sumG += src[k][GCOMP] * filter[f][GCOMP];
+               sumB += src[k][BCOMP] * filter[f][BCOMP];
+               sumA += src[k][ACOMP] * filter[f][ACOMP];
+            }
          }
+         dest[j * dstWidth + i][RCOMP] = sumR;
+         dest[j * dstWidth + i][GCOMP] = sumG;
+         dest[j * dstWidth + i][BCOMP] = sumB;
+         dest[j * dstWidth + i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
    }
 }
 
 
-void
-_mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight,
-                           const GLfloat src[][4],
-                           GLint filterWidth, GLint filterHeight,
-                           const GLfloat filter[][4],
-                           GLfloat dest[][4],
-                           const GLfloat borderColor[4])
+static void
+convolve_2d_constant(GLint srcWidth, GLint srcHeight,
+                     const GLfloat src[][4],
+                     GLint filterWidth, GLint filterHeight,
+                     const GLfloat filter[][4],
+                     GLfloat dest[][4],
+                     const GLfloat borderColor[4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
-   GLint i, n, m;
+   const GLint halfFilterHeight = filterHeight / 2;
+   GLint i, j, n, m;
 
-   for (i = 0; i < srcWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (m = 0; m < filterHeight; m++) {
-         const GLfloat (*filterRow)[4] = filter + m * filterWidth;
-         for (n = 0; n < filterWidth; n++) {
-            if (i + n < halfFilterWidth ||
-                i + n - halfFilterWidth >= srcWidth) {
-               sumR += borderColor[RCOMP] * filterRow[n][RCOMP];
-               sumG += borderColor[GCOMP] * filterRow[n][GCOMP];
-               sumB += borderColor[BCOMP] * filterRow[n][BCOMP];
-               sumA += borderColor[ACOMP] * filterRow[n][ACOMP];
-            }
-            else {
-               const GLint k = m * srcWidth + i + n - halfFilterWidth;
-               sumR += src[k][RCOMP] * filterRow[n][RCOMP];
-               sumG += src[k][GCOMP] * filterRow[n][GCOMP];
-               sumB += src[k][BCOMP] * filterRow[n][BCOMP];
-               sumA += src[k][ACOMP] * filterRow[n][ACOMP];
+   {
+      for (i=0;i<filterWidth*filterHeight;i++){
+         printf("%d %f %f %f %f\n", i,
+                filter[i][0], filter[i][1], filter[i][2], filter[i][3]);
+      }
+   }
+
+   for (j = 0; j < srcHeight; j++) {
+      for (i = 0; i < srcWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               const GLint f = m * filterWidth + n;
+               const GLint is = i + n - halfFilterWidth;
+               const GLint js = j + m - halfFilterHeight;
+               if (is < 0 || is >= srcWidth ||
+                   js < 0 || js >= srcHeight) {
+                  sumR += borderColor[RCOMP] * filter[f][RCOMP];
+                  sumG += borderColor[GCOMP] * filter[f][GCOMP];
+                  sumB += borderColor[BCOMP] * filter[f][BCOMP];
+                  sumA += borderColor[ACOMP] * filter[f][ACOMP];
+               }
+               else {
+                  const GLint k = js * srcWidth + is;
+                  sumR += src[k][RCOMP] * filter[f][RCOMP];
+                  sumG += src[k][GCOMP] * filter[f][GCOMP];
+                  sumB += src[k][BCOMP] * filter[f][BCOMP];
+                  sumA += src[k][ACOMP] * filter[f][ACOMP];
+               }
             }
          }
+         dest[j * srcWidth + i][RCOMP] = sumR;
+         dest[j * srcWidth + i][GCOMP] = sumG;
+         dest[j * srcWidth + i][BCOMP] = sumB;
+         dest[j * srcWidth + i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
    }
 }
 
 
-void
-_mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
-                            const GLfloat src[][4],
-                            GLint filterWidth, GLint filterHeight,
-                            const GLfloat filter[][4],
-                            GLfloat dest[][4])
+static void
+convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
+                      const GLfloat src[][4],
+                      GLint filterWidth, GLint filterHeight,
+                      const GLfloat filter[][4],
+                      GLfloat dest[][4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
-   GLint i, n, m;
-
-   for (i = 0; i < srcWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (m = 0; m < filterHeight; m++) {
-         const GLfloat (*filterRow)[4] = filter + m * filterWidth;
-         for (n = 0; n < filterWidth; n++) {
-            if (i + n < halfFilterWidth) {
-               const GLint k = m * srcWidth + 0;
-               sumR += src[k][RCOMP] * filterRow[n][RCOMP];
-               sumG += src[k][GCOMP] * filterRow[n][GCOMP];
-               sumB += src[k][BCOMP] * filterRow[n][BCOMP];
-               sumA += src[k][ACOMP] * filterRow[n][ACOMP];
-            }
-            else if (i + n - halfFilterWidth >= srcWidth) {
-               const GLint k = m * srcWidth + srcWidth - 1;
-               sumR += src[k][RCOMP] * filterRow[n][RCOMP];
-               sumG += src[k][GCOMP] * filterRow[n][GCOMP];
-               sumB += src[k][BCOMP] * filterRow[n][BCOMP];
-               sumA += src[k][ACOMP] * filterRow[n][ACOMP];
-            }
-            else {
-               const GLint k = m * srcWidth + i + n - halfFilterWidth;
-               sumR += src[k][RCOMP] * filterRow[n][RCOMP];
-               sumG += src[k][GCOMP] * filterRow[n][GCOMP];
-               sumB += src[k][BCOMP] * filterRow[n][BCOMP];
-               sumA += src[k][ACOMP] * filterRow[n][ACOMP];
+   const GLint halfFilterHeight = filterHeight / 2;
+   GLint i, j, n, m;
+
+   for (j = 0; j < srcHeight; j++) {
+      for (i = 0; i < srcWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               const GLint f = m * filterWidth + n;
+               GLint is = i + n - halfFilterWidth;
+               GLint js = j + m - halfFilterHeight;
+               GLint k;
+               if (is < 0)
+                  is = 0;
+               else if (is >= srcWidth)
+                  is = srcWidth - 1;
+               if (js < 0)
+                  js = 0;
+               else if (js >= srcHeight)
+                  js = srcHeight - 1;
+               k = js * srcWidth + is;
+               sumR += src[k][RCOMP] * filter[f][RCOMP];
+               sumG += src[k][GCOMP] * filter[f][GCOMP];
+               sumB += src[k][BCOMP] * filter[f][BCOMP];
+               sumA += src[k][ACOMP] * filter[f][ACOMP];
             }
          }
+         dest[j * srcWidth + i][RCOMP] = sumR;
+         dest[j * srcWidth + i][GCOMP] = sumG;
+         dest[j * srcWidth + i][BCOMP] = sumB;
+         dest[j * srcWidth + i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
    }
 }
 
 
-void
-_mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight,
-                            const GLfloat src[][4],
-                            GLint filterWidth, GLint filterHeight,
-                            const GLfloat rowFilt[][4],
-                            const GLfloat colFilt[][4],
-                            GLfloat dest[][4],
-                            const GLfloat borderColor[4])
+static void
+convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
+                    const GLfloat src[][4],
+                    GLint filterWidth, GLint filterHeight,
+                    const GLfloat rowFilt[][4],
+                    const GLfloat colFilt[][4],
+                    GLfloat dest[][4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
-   GLint i, n, m;
-
-   for (i = 0; i < srcWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (m = 0; m < filterHeight; m++) {
-         for (n = 0; n < filterWidth; n++) {
-            if (i + n < halfFilterWidth ||
-                i + n - halfFilterWidth >= srcWidth) {
-               sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
-            }
-            else {
-               const GLint k = m * srcWidth + i + n - halfFilterWidth;
-               sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+   const GLint halfFilterHeight = filterHeight / 2;
+   GLint i, j, n, m;
+#if 0
+   for (j = 0; j < srcHeight; j++) {
+      for (i = 0; i < srcWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               if (i + n < halfFilterWidth ||
+                   i + n - halfFilterWidth >= srcWidth) {
+                  sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
+               else {
+                  const GLint k = m * srcWidth + i + n - halfFilterWidth;
+                  sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
             }
          }
+         dest[i][RCOMP] = sumR;
+         dest[i][GCOMP] = sumG;
+         dest[i][BCOMP] = sumB;
+         dest[i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
    }
+#endif
 }
 
 
-void
-_mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
-                          const GLfloat src[][4],
-                          GLint filterWidth, GLint filterHeight,
-                          const GLfloat rowFilt[][4],
-                          const GLfloat colFilt[][4],
-                          GLfloat dest[][4])
+static void
+convolve_sep_constant(GLint srcWidth, GLint srcHeight,
+                      const GLfloat src[][4],
+                      GLint filterWidth, GLint filterHeight,
+                      const GLfloat rowFilt[][4],
+                      const GLfloat colFilt[][4],
+                      GLfloat dest[][4],
+                      const GLfloat borderColor[4])
 {
-#if 00
    const GLint halfFilterWidth = filterWidth / 2;
-   GLint i, n, m;
-
-   for (i = 0; i < srcWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (m = 0; m < filterHeight; m++) {
-         for (n = 0; n < filterWidth; n++) {
-            if (i + n < halfFilterWidth ||
-                i + n - halfFilterWidth >= srcWidth) {
-               sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
-            }
-            else {
-               const GLint k = m * srcWidth + i + n - halfFilterWidth;
-               sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+   const GLint halfFilterHeight = filterHeight / 2;
+   GLint i, j, n, m;
+#if 0
+   for (j = 0; j < srcHeight; j++) {
+      for (i = 0; i < srcWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               if (i + n < halfFilterWidth ||
+                   i + n - halfFilterWidth >= srcWidth) {
+                  sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
+               else {
+                  const GLint k = m * srcWidth + i + n - halfFilterWidth;
+                  sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
             }
          }
+         dest[i][RCOMP] = sumR;
+         dest[i][GCOMP] = sumG;
+         dest[i][BCOMP] = sumB;
+         dest[i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
    }
 #endif
 }
 
 
-void
-_mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
-                             const GLfloat src[][4],
-                             GLint filterWidth, GLint filterHeight,
-                             const GLfloat rowFilt[][4],
-                             const GLfloat colFilt[][4],
-                             GLfloat dest[][4])
+static void
+convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
+                       const GLfloat src[][4],
+                       GLint filterWidth, GLint filterHeight,
+                       const GLfloat rowFilt[][4],
+                       const GLfloat colFilt[][4],
+                       GLfloat dest[][4])
 {
    const GLint halfFilterWidth = filterWidth / 2;
-   GLint i, n, m;
-
-   for (i = 0; i < srcWidth; i++) {
-      GLfloat sumR = 0.0;
-      GLfloat sumG = 0.0;
-      GLfloat sumB = 0.0;
-      GLfloat sumA = 0.0;
-      for (m = 0; m < filterHeight; m++) {
-         for (n = 0; n < filterWidth; n++) {
-            if (i + n < halfFilterWidth) {
-               const GLint k = m * srcWidth + 0;
-               sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
-            }
-            else if (i + n - halfFilterWidth >= srcWidth) {
-               const GLint k = m * srcWidth + srcWidth - 1;
-               sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
-            }
-            else {
-               const GLint k = m * srcWidth + i + n - halfFilterWidth;
-               sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
-               sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
-               sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
-               sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+   const GLint halfFilterHeight = filterHeight / 2;
+   GLint i, j, n, m;
+
+   for (j = 0; j < srcHeight; j++) {
+      for (i = 0; i < srcWidth; i++) {
+         GLfloat sumR = 0.0;
+         GLfloat sumG = 0.0;
+         GLfloat sumB = 0.0;
+         GLfloat sumA = 0.0;
+         for (m = 0; m < filterHeight; m++) {
+            for (n = 0; n < filterWidth; n++) {
+               if (i + n < halfFilterWidth) {
+                  const GLint k = m * srcWidth + 0;
+                  sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
+               else if (i + n - halfFilterWidth >= srcWidth) {
+                  const GLint k = m * srcWidth + srcWidth - 1;
+                  sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
+               else {
+                  const GLint k = m * srcWidth + i + n - halfFilterWidth;
+                  sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
+                  sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
+                  sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
+                  sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
+               }
             }
          }
+         dest[i][RCOMP] = sumR;
+         dest[i][GCOMP] = sumG;
+         dest[i][BCOMP] = sumB;
+         dest[i][ACOMP] = sumA;
       }
-      dest[i][RCOMP] = sumR;
-      dest[i][GCOMP] = sumG;
-      dest[i][BCOMP] = sumB;
-      dest[i][ACOMP] = sumA;
+   }
+}
+
+
+
+void
+_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
+                        const GLfloat *srcImage, GLfloat *dstImage)
+{
+   switch (ctx->Pixel.ConvolutionBorderMode[0]) {
+      case GL_REDUCE:
+         convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
+                            ctx->Convolution1D.Width,
+                            (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+                            (GLfloat (*)[4]) dstImage);
+         *width -= (ctx->Convolution1D.Width - 1);
+         break;
+      case GL_CONSTANT_BORDER:
+         convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
+                              ctx->Convolution1D.Width,
+                              (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+                              (GLfloat (*)[4]) dstImage,
+                              ctx->Pixel.ConvolutionBorderColor[0]);
+         break;
+      case GL_REPLICATE_BORDER:
+         convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
+                              ctx->Convolution1D.Width,
+                              (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
+                              (GLfloat (*)[4]) dstImage);
+         break;
+      default:
+         ;
+   }
+}
+
+
+void
+_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
+                        const GLfloat *srcImage, GLfloat *dstImage)
+{
+   switch (ctx->Pixel.ConvolutionBorderMode[1]) {
+      case GL_REDUCE:
+         convolve_2d_reduce(*width, *height,
+                            (const GLfloat (*)[4]) srcImage,
+                            ctx->Convolution2D.Width,
+                            ctx->Convolution2D.Height,
+                            (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
+                            (GLfloat (*)[4]) dstImage);
+         *width = *width - (ctx->Convolution2D.Width - 1);
+         *height = *height - (ctx->Convolution2D.Height - 1);
+         break;
+      case GL_CONSTANT_BORDER:
+         convolve_2d_constant(*width, *height,
+                              (const GLfloat (*)[4]) srcImage,
+                              ctx->Convolution2D.Width,
+                              ctx->Convolution2D.Height,
+                              (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
+                              (GLfloat (*)[4]) dstImage,
+                              ctx->Pixel.ConvolutionBorderColor[1]);
+         break;
+      case GL_REPLICATE_BORDER:
+         convolve_2d_replicate(*width, *height,
+                               (const GLfloat (*)[4]) srcImage,
+                               ctx->Convolution2D.Width,
+                               ctx->Convolution2D.Height,
+                               (const GLfloat (*)[4])ctx->Convolution2D.Filter,
+                               (GLfloat (*)[4]) dstImage);
+         break;
+      default:
+         ;
+      }
+}
+
+
+void
+_mesa_convolve_sep_image(const GLcontext *ctx,
+                         GLsizei *width, GLsizei *height,
+                         const GLfloat *srcImage, GLfloat *dstImage)
+{
+   const GLfloat *rowFilter = ctx->Separable2D.Filter;
+   const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
+
+   switch (ctx->Pixel.ConvolutionBorderMode[2]) {
+      case GL_REDUCE:
+         convolve_sep_reduce(*width, *height,
+                             (const GLfloat (*)[4]) srcImage,
+                             ctx->Convolution2D.Width,
+                             ctx->Convolution2D.Height,
+                             (const GLfloat (*)[4]) rowFilter,
+                             (const GLfloat (*)[4]) colFilter,
+                             (GLfloat (*)[4]) dstImage);
+         *width = *width - (ctx->Convolution2D.Width - 1);
+         *height = *height - (ctx->Convolution2D.Height - 1);
+         break;
+      case GL_CONSTANT_BORDER:
+         convolve_sep_constant(*width, *height,
+                               (const GLfloat (*)[4]) srcImage,
+                               ctx->Convolution2D.Width,
+                               ctx->Convolution2D.Height,
+                               (const GLfloat (*)[4]) rowFilter,
+                               (const GLfloat (*)[4]) colFilter,
+                               (GLfloat (*)[4]) dstImage,
+                               ctx->Pixel.ConvolutionBorderColor[2]);
+         break;
+      case GL_REPLICATE_BORDER:
+         convolve_sep_replicate(*width, *height,
+                                (const GLfloat (*)[4]) srcImage,
+                                ctx->Convolution2D.Width,
+                                ctx->Convolution2D.Height,
+                                (const GLfloat (*)[4]) rowFilter,
+                                (const GLfloat (*)[4]) colFilter,
+                                (GLfloat (*)[4]) dstImage);
+         break;
+      default:
+         ;
    }
 }
diff --git a/src/mesa/main/convolve.h b/src/mesa/main/convolve.h
new file mode 100644 (file)
index 0000000..9d5e0ee
--- /dev/null
@@ -0,0 +1,51 @@
+/* $Id: convolve.h,v 1.1 2000/08/21 14:24:31 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  3.5
+ *
+ * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef CONVOLVE_H
+#define CONVOLVE_H
+
+
+#include "types.h"
+
+
+extern void
+_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
+                        const GLfloat *srcImage, GLfloat *dstImage);
+
+
+extern void
+_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
+                        const GLfloat *srcImage, GLfloat *dstImage);
+
+
+extern void
+_mesa_convolve_sep_image(const GLcontext *ctx,
+                         GLsizei *width, GLsizei *height,
+                         const GLfloat *srcImage, GLfloat *dstImage);
+
+
+#endif