((return (expression float *
(expression float sign (var_ref x))
(expression float -
- (expression float *
- (constant float (3.1415926))
- (constant float (0.5)))
+ (constant float (1.5707964))
(expression float *
(expression float sqrt
(expression float -
(constant float (1.0))
(expression float abs (var_ref x))))
(expression float +
- (constant float (1.5707288))
+ (constant float (1.5707964))
(expression float *
(expression float abs (var_ref x))
(expression float +
- (constant float (-0.2121144))
+ (constant float (-0.21460183))
(expression float *
- (constant float (0.0742610))
- (expression float abs (var_ref x))))))))))))
+ (expression float abs (var_ref x))
+ (expression float +
+ (constant float (0.086566724))
+ (expression float *
+ (expression float abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
(signature vec2
(parameters
((return (expression vec2 *
(expression vec2 sign (var_ref x))
(expression vec2 -
- (expression float *
- (constant float (3.1415926))
- (constant float (0.5)))
+ (constant float (1.5707964))
(expression vec2 *
(expression vec2 sqrt
(expression vec2 -
(constant float (1.0))
(expression vec2 abs (var_ref x))))
(expression vec2 +
- (constant float (1.5707288))
+ (constant float (1.5707964))
(expression vec2 *
(expression vec2 abs (var_ref x))
(expression vec2 +
- (constant float (-0.2121144))
+ (constant float (-0.21460183))
(expression vec2 *
- (constant float (0.0742610))
- (expression vec2 abs (var_ref x))))))))))))
+ (expression vec2 abs (var_ref x))
+ (expression vec2 +
+ (constant float (0.086566724))
+ (expression vec2 *
+ (expression vec2 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
(signature vec3
(parameters
((return (expression vec3 *
(expression vec3 sign (var_ref x))
(expression vec3 -
- (expression float *
- (constant float (3.1415926))
- (constant float (0.5)))
+ (constant float (1.5707964))
(expression vec3 *
(expression vec3 sqrt
(expression vec3 -
(constant float (1.0))
(expression vec3 abs (var_ref x))))
(expression vec3 +
- (constant float (1.5707288))
+ (constant float (1.5707964))
(expression vec3 *
(expression vec3 abs (var_ref x))
(expression vec3 +
- (constant float (-0.2121144))
+ (constant float (-0.21460183))
(expression vec3 *
- (constant float (0.0742610))
- (expression vec3 abs (var_ref x))))))))))))
+ (expression vec3 abs (var_ref x))
+ (expression vec3 +
+ (constant float (0.086566724))
+ (expression vec3 *
+ (expression vec3 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
(signature vec4
(parameters
((return (expression vec4 *
(expression vec4 sign (var_ref x))
(expression vec4 -
- (expression float *
- (constant float (3.1415926))
- (constant float (0.5)))
+ (constant float (1.5707964))
(expression vec4 *
(expression vec4 sqrt
(expression vec4 -
(constant float (1.0))
(expression vec4 abs (var_ref x))))
(expression vec4 +
- (constant float (1.5707288))
+ (constant float (1.5707964))
(expression vec4 *
(expression vec4 abs (var_ref x))
(expression vec4 +
- (constant float (-0.2121144))
+ (constant float (-0.21460183))
(expression vec4 *
- (constant float (0.0742610))
- (expression vec4 abs (var_ref x))))))))))))
+ (expression vec4 abs (var_ref x))
+ (expression vec4 +
+ (constant float (0.086566724))
+ (expression vec4 *
+ (expression vec4 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
))