#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_inlines.h"
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
#include "util/u_box.h"
static const char *filename = NULL;
float clear_color[4] = {.1,.3,.5,0};
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#if 0
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_inlines.h"
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
#include "util/u_box.h"
static const char *filename = NULL;
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
if (draw_strip)
- ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+ util_draw_arrays(ctx, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
else
- ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_inlines.h"
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
#include "util/u_box.h"
enum pipe_format formats[] = {
float clear_color[4] = {.5,.5,.5,1};
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- ctx->draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
+ util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#if 0
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
enum pipe_format formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
float clear_color[4] = {1,0,1,1};
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
screen->flush_frontbuffer(screen, surf, window);
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
enum pipe_format formats[] = {
static struct pipe_screen *screen = NULL;
static struct pipe_context *ctx = NULL;
static struct pipe_surface *surf = NULL;
-static struct pipe_resource *indexBuffer = NULL;
static void *window = NULL;
struct vertex {
{
struct pipe_vertex_element ve[3];
struct pipe_vertex_buffer vbuf[2];
+ struct pipe_index_buffer ibuf;
void *handle;
memset(ve, 0, sizeof ve);
ctx->set_vertex_buffers(ctx, 2, vbuf);
/* index data */
- indexBuffer = screen->user_buffer_create(screen,
+ ibuf.buffer = screen->user_buffer_create(screen,
indices,
sizeof(indices),
PIPE_BIND_VERTEX_BUFFER);
+ ibuf.offset = 0;
+ ibuf.index_size = 2;
+ ctx->set_index_buffer(ctx, &ibuf);
}
static void draw( void )
{
float clear_color[4] = {1,0,1,1};
+ struct pipe_draw_info info;
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ util_draw_init_info(&info);
+ info.indexed = (draw_elements != 0);
+ info.mode = PIPE_PRIM_TRIANGLES;
+ info.start = 0;
+ info.count = 3;
/* draw NUM_INST triangles */
- if (draw_elements)
- ctx->draw_elements_instanced(ctx, indexBuffer, 2,
- 0, /* indexBias */
- PIPE_PRIM_TRIANGLES,
- 0, 3, /* start, count */
- 0, NUM_INST); /* startInst, instCount */
- else
- ctx->draw_arrays_instanced(ctx, PIPE_PRIM_TRIANGLES, 0, 3, 0, NUM_INST);
+ info.instance_count = NUM_INST;
+
+ ctx->draw_vbo(ctx, &info);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
enum pipe_format formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
float clear_color[4] = {1,0,1,1};
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#if 0
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
#include "util/u_inlines.h"
#include "util/u_memory.h" /* Offset() */
+#include "util/u_draw_quad.h"
#include "util/u_box.h"
static const char *filename = NULL;
float clear_color[4] = {.1,.3,.5,0};
ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- ctx->draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
+ util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
#if 0