TBD
+
+1.9 GL_NV_fragment_program2
+----------------------------
+
+
+1.9.1 NRM - 3-component Vector Normalise
+
+ dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z)
+ dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z)
+ dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z)
+ dst.w = 1.0
+
+
+1.9.2 DIV - Divide
+
+ dst.x = src0.x / src1.x
+ dst.y = src0.y / src1.y
+ dst.z = src0.z / src1.z
+ dst.w = src0.w / src1.w
+
+
+1.9.3 DP2 - 2-component Dot Product
+
+ dst.x = src0.x * src1.x + src0.y * src1.y
+ dst.y = src0.x * src1.x + src0.y * src1.y
+ dst.z = src0.x * src1.x + src0.y * src1.y
+ dst.w = src0.x * src1.x + src0.y * src1.y
+
+
+1.9.4 DP2A - 2-component Dot Product And Add
+
+ Alias for DOT2ADD.
+
+
+1.9.5 TXL - Texture Lookup With LOD
+
+ TBD
+
+
+1.9.6 BRK - Break
+
+ TBD
+
+
+1.9.7 IF - If
+
+ TBD
+
+
+1.9.8 LOOP - Loop
+
+ TBD
+
+
+1.9.9 REP - Repeat
+
+ TBD
+
+
+1.9.10 ELSE - Else
+
+ TBD
+
+
+1.9.11 ENDIF - End If
+
+ TBD
+
+
+1.9.12 ENDLOOP - End Loop
+
+ TBD
+
+
+1.9.13 ENDREP - End Repeat
+
+ TBD
+