#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
+#include "util/bitscan.h"
using namespace ir_builder;
*/
static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
{
- GLuint i, j;
+ GLuint j;
GLbitfield inputs_referenced = VARYING_BIT_COL0;
const GLbitfield inputs_available = get_fp_input_mask( ctx );
+ GLbitfield mask;
GLuint keySize;
memset(key, 0, sizeof(*key));
/* _NEW_TEXTURE */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ mask = ctx->Texture._EnabledCoordUnits;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const struct gl_texture_object *texObj = texUnit->_Current;
const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
const struct gl_sampler_object *samp;
GLenum format;
- if (!texUnit->_Current || !texUnit->Enabled)
+ if (!texObj)
continue;
samp = _mesa_get_samplerobj(ctx, i);