#define __GLX_PUT_CHAR(offset,a) \
*((INT8 *) (pc + offset)) = a
-#ifndef _CRAY
#define __GLX_PUT_SHORT(offset,a) \
*((INT16 *) (pc + offset)) = a
#define __GLX_PUT_FLOAT(offset,a) \
*((FLOAT32 *) (pc + offset)) = a
-#else
-#define __GLX_PUT_SHORT(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-16) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
-
-#define __GLX_PUT_LONG(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-32) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
-
-#define __GLX_PUT_FLOAT(offset,a) \
- gl_put_float((pc + offset),a)
-
-#define __GLX_PUT_DOUBLE(offset,a) \
- gl_put_double(pc + offset, a)
-
-extern void gl_put_float( /*GLubyte *, struct cray_single */ );
-extern void gl_put_double( /*GLubyte *, struct cray_double */ );
-#endif
-
-#ifndef _CRAY
-
#ifdef __GLX_ALIGN64
/*
** This can certainly be done better for a particular machine
*((FLOAT64 *) (pc + offset)) = a
#endif
-#endif
-
#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
__GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
-#ifndef _CRAY
#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
__GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
__GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
-#else
-#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
- gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
-
-#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
- gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
-
-#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
- gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
-
-#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
- gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
-
-extern gl_put_short_array(GLubyte *, short *, int);
-extern gl_put_long_array(GLubyte *, long *, int);
-extern gl_put_float_array(GLubyte *, float *, int);
-extern gl_put_double_array(GLubyte *, double *, int);
-
-#endif /* _CRAY */
#endif /* !__GLX_packrender_h__ */
#define __GLX_SINGLE_PUT_CHAR(offset,a) \
*((INT8 *) (pc + offset)) = a
-#ifndef CRAY
#define __GLX_SINGLE_PUT_SHORT(offset,a) \
*((INT16 *) (pc + offset)) = a
#define __GLX_SINGLE_PUT_FLOAT(offset,a) \
*((FLOAT32 *) (pc + offset)) = a
-#else
-#define __GLX_SINGLE_PUT_SHORT(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-16) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
-
-#define __GLX_SINGLE_PUT_LONG(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-32) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
-
-#define __GLX_SINGLE_PUT_FLOAT(offset,a) \
- gl_put_float(pc + offset, a)
-#endif
-
/* Read support macros */
#define __GLX_SINGLE_READ_XREPLY() \
(void) _XReply(dpy, (xReply*) &reply, 0, False)
#define __GLX_SINGLE_GET_SIZE(a) \
a = (GLint) reply.size
-#ifndef _CRAY
#define __GLX_SINGLE_GET_CHAR(p) \
*p = *(GLbyte *)&reply.pad3;
#define __GLX_SINGLE_GET_FLOAT(p) \
*p = *(GLfloat *)&reply.pad3;
-#else
-#define __GLX_SINGLE_GET_CHAR(p) \
- *p = reply.pad3 >> 24;
-
-#define __GLX_SINGLE_GET_SHORT(p) \
- {int t = reply.pad3 >> 16; \
- *p = (t & 0x8000) ? (t | ~0xffff) : (t & 0xffff);}
-
-#define __GLX_SINGLE_GET_LONG(p) \
- {int t = reply.pad3; \
- *p = (t & 0x80000000) ? (t | ~0xffffffff) : (t & 0xffffffff);}
-
-#define PAD3OFFSET 16
-#define __GLX_SINGLE_GET_FLOAT(p) \
- *p = gl_ntoh_float((GLubyte *)&reply + PAD3OFFSET);
-
-#define __GLX_SINGLE_GET_DOUBLE(p) \
- *p = gl_ntoh_double((GLubyte *)&reply + PAD3OFFSET);
-
-extern float gl_ntoh_float(GLubyte *);
-extern float gl_ntoh_double(GLubyte *);
-#endif
-
-#ifndef _CRAY
-
#ifdef __GLX_ALIGN64
#define __GLX_SINGLE_GET_DOUBLE(p) \
__GLX_MEM_COPY(p, &reply.pad3, 8)
*p = *(GLdouble *)&reply.pad3
#endif
-#endif
-
/* Get an array of typed data */
#define __GLX_SINGLE_GET_VOID_ARRAY(a,alen) \
{ \
#define __GLX_SINGLE_GET_LONG_ARRAY(a,alen) \
_XRead(dpy,(char *)a,alen*__GLX_SIZE_INT32);
-#ifndef _CRAY
#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \
_XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT32);
#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \
_XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT64);
-#else
-#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \
- gl_get_float_array(dpy,a,alen);
-
-#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \
- gl_get_double_array(dpy, a, alen);
-
-extern void gl_get_float_array(Display * dpy, float *a, int alen);
-extern void gl_get_double_array(Display * dpy, double *a, int alen);
-#endif
-
#endif /* !__GLX_packsingle_h__ */