unsigned face, unsigned level, int x, int y, int z,
float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
{
- if (x < 0 || x >= sampler->texture->width[level] ||
- y < 0 || y >= sampler->texture->height[level] ||
- z < 0 || z >= sampler->texture->depth[level]) {
+ if (x < 0 || x >= (int) sampler->texture->width[level] ||
+ y < 0 || y >= (int) sampler->texture->height[level] ||
+ z < 0 || z >= (int) sampler->texture->depth[level]) {
rgba[0][j] = sampler->state->border_color[0];
rgba[1][j] = sampler->state->border_color[1];
rgba[2][j] = sampler->state->border_color[2];