mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 8 Jan 2016 20:48:44 +0000 (15:48 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 3 Apr 2016 22:01:15 +0000 (18:01 -0400)
As the relevant extensions get implemented, the lines should be
uncommented. I believe this is (almost) everything needed for those GL
versions though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/mesa/main/version.c

index 112a73dc0e7c6d334926a8424120f09ba0f9580e..2af3653f7bbef6c126618870f728cee390540985 100644 (file)
@@ -351,8 +351,55 @@ compute_version(const struct gl_extensions *extensions,
                          extensions->ARB_shading_language_packing &&
                          extensions->ARB_texture_compression_bptc &&
                          extensions->ARB_transform_feedback_instanced);
-
-   if (ver_4_2) {
+   const bool ver_4_3 = (ver_4_2 &&
+                         consts->GLSLVersion >= 430 &&
+                         extensions->ARB_ES3_compatibility &&
+                         extensions->ARB_arrays_of_arrays &&
+                         extensions->ARB_compute_shader &&
+                         extensions->ARB_copy_image &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_fragment_layer_viewport &&
+                         extensions->ARB_framebuffer_no_attachments &&
+                         extensions->ARB_internalformat_query2 &&
+                         /* extensions->ARB_robust_buffer_access_behavior */ 0 &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
+                         extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_buffer_range &&
+                         extensions->ARB_texture_query_levels &&
+                         extensions->ARB_texture_view);
+   const bool ver_4_4 = (ver_4_3 &&
+                         consts->GLSLVersion >= 440 &&
+                         extensions->ARB_buffer_storage &&
+                         extensions->ARB_clear_texture &&
+                         extensions->ARB_enhanced_layouts &&
+                         extensions->ARB_query_buffer_object &&
+                         extensions->ARB_texture_mirror_clamp_to_edge &&
+                         extensions->ARB_texture_stencil8 &&
+                         extensions->ARB_vertex_type_10f_11f_11f_rev);
+   const bool ver_4_5 = (ver_4_4 &&
+                         consts->GLSLVersion >= 450 &&
+                         extensions->ARB_ES3_1_compatibility &&
+                         extensions->ARB_clip_control &&
+                         extensions->ARB_conditional_render_inverted &&
+                         /* extensions->ARB_cull_distance */ 0 &&
+                         extensions->ARB_derivative_control &&
+                         extensions->ARB_shader_texture_image_samples &&
+                         extensions->NV_texture_barrier);
+
+   if (ver_4_5) {
+      major = 4;
+      minor = 5;
+   }
+   else if (ver_4_4) {
+      major = 4;
+      minor = 4;
+   }
+   else if (ver_4_3) {
+      major = 4;
+      minor = 3;
+   }
+   else if (ver_4_2) {
       major = 4;
       minor = 2;
    }