nir: Move system value -> intrinsic mapping into nir.c
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 10 Sep 2015 23:53:08 +0000 (16:53 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 21 Sep 2015 16:49:40 +0000 (09:49 -0700)
This way they're right next to the map going the other direction.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/nir/nir.c
src/glsl/nir/nir.h
src/glsl/nir/nir_lower_system_values.c

index 23071eff65b3ec7a4908d08da08dc0f0494ee6c0..1206bb4dfcbf27dd2a5942b8cfd337bfa3e9bfea 100644 (file)
@@ -1461,6 +1461,44 @@ nir_index_instrs(nir_function_impl *impl)
    return index;
 }
 
+nir_intrinsic_op
+nir_intrinsic_from_system_value(gl_system_value val)
+{
+   switch (val) {
+   case SYSTEM_VALUE_VERTEX_ID:
+      return nir_intrinsic_load_vertex_id;
+   case SYSTEM_VALUE_INSTANCE_ID:
+      return nir_intrinsic_load_instance_id;
+   case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+      return nir_intrinsic_load_vertex_id_zero_base;
+   case SYSTEM_VALUE_BASE_VERTEX:
+      return nir_intrinsic_load_base_vertex;
+   case SYSTEM_VALUE_INVOCATION_ID:
+      return nir_intrinsic_load_invocation_id;
+   case SYSTEM_VALUE_FRONT_FACE:
+      return nir_intrinsic_load_front_face;
+   case SYSTEM_VALUE_SAMPLE_ID:
+      return nir_intrinsic_load_sample_id;
+   case SYSTEM_VALUE_SAMPLE_POS:
+      return nir_intrinsic_load_sample_pos;
+   case SYSTEM_VALUE_SAMPLE_MASK_IN:
+      return nir_intrinsic_load_sample_mask_in;
+   case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
+      return nir_intrinsic_load_local_invocation_id;
+   case SYSTEM_VALUE_WORK_GROUP_ID:
+      return nir_intrinsic_load_work_group_id;
+   /* FINISHME: Add tessellation intrinsics.
+   case SYSTEM_VALUE_TESS_COORD:
+   case SYSTEM_VALUE_VERTICES_IN:
+   case SYSTEM_VALUE_PRIMITIVE_ID:
+   case SYSTEM_VALUE_TESS_LEVEL_OUTER:
+   case SYSTEM_VALUE_TESS_LEVEL_INNER:
+    */
+   default:
+      unreachable("system value does not directly correspond to intrinsic");
+   }
+}
+
 gl_system_value
 nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
 {
index 63b0b514c5066cba5f7f7926345a56749a8bac13..666a70fe5c7ddbb086813ae8f4a2f0edc5e3630b 100644 (file)
@@ -1924,6 +1924,7 @@ bool nir_opt_undef(nir_shader *shader);
 
 void nir_sweep(nir_shader *shader);
 
+nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
 gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
 
 #ifdef __cplusplus
index a656b27a72a8f4f45346401a1ec97dbec8136b27..06ee3e68c8d46b5bd05894a0550cc216b305ca13 100644 (file)
@@ -40,46 +40,7 @@ convert_instr(nir_intrinsic_instr *instr)
 
    void *mem_ctx = ralloc_parent(instr);
 
-   nir_intrinsic_op op;
-
-   switch (var->data.location) {
-   case SYSTEM_VALUE_FRONT_FACE:
-      op = nir_intrinsic_load_front_face;
-      break;
-   case SYSTEM_VALUE_VERTEX_ID:
-      op = nir_intrinsic_load_vertex_id;
-      break;
-   case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
-      op = nir_intrinsic_load_vertex_id_zero_base;
-      break;
-   case SYSTEM_VALUE_BASE_VERTEX:
-      op = nir_intrinsic_load_base_vertex;
-      break;
-   case SYSTEM_VALUE_INSTANCE_ID:
-      op = nir_intrinsic_load_instance_id;
-      break;
-   case SYSTEM_VALUE_SAMPLE_ID:
-      op = nir_intrinsic_load_sample_id;
-      break;
-   case SYSTEM_VALUE_SAMPLE_POS:
-      op = nir_intrinsic_load_sample_pos;
-      break;
-   case SYSTEM_VALUE_SAMPLE_MASK_IN:
-      op = nir_intrinsic_load_sample_mask_in;
-      break;
-   case SYSTEM_VALUE_INVOCATION_ID:
-      op = nir_intrinsic_load_invocation_id;
-      break;
-   case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
-      op = nir_intrinsic_load_local_invocation_id;
-      break;
-   case SYSTEM_VALUE_WORK_GROUP_ID:
-      op = nir_intrinsic_load_work_group_id;
-      break;
-   default:
-      unreachable("not reached");
-   }
-
+   nir_intrinsic_op op = nir_intrinsic_from_system_value(var->data.location);
    nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
 
    if (instr->dest.is_ssa) {