gles2: Update gl2ext.h to revision 24614.
authorMatt Turner <mattst88@gmail.com>
Wed, 22 Jan 2014 22:12:14 +0000 (14:12 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 23 Jan 2014 19:33:22 +0000 (11:33 -0800)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
include/GLES2/gl2ext.h

index 4ac971a684cb3b87475c0a4d9db14bb5e024f011..2a84c4d812b4634f65b3ace5555508e8685a9b43 100644 (file)
 #ifndef __gl2ext_h_
-#define __gl2ext_h_
-
-/* $Revision: 22161 $ on $Date:: 2013-06-25 08:17:27 -0700 #$ */
+#define __gl2ext_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-#   define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* New types shared by several extensions */
-
-#ifndef __gl3_h_
-/* These are defined with respect to <inttypes.h> in the
- * Apple extension spec, but they are also used by non-APPLE
- * extensions, and in the Khronos header we use the Khronos
- * portable types in khrplatform.h, which must be defined.
- */
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef struct __GLsync *GLsync;
-#endif
-
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES                                        0x8D64
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES                                    0x8B90
-#define GL_PALETTE4_RGBA8_OES                                   0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
-#define GL_PALETTE4_RGBA4_OES                                   0x8B93
-#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
-#define GL_PALETTE8_RGB8_OES                                    0x8B95
-#define GL_PALETTE8_RGBA8_OES                                   0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
-#define GL_PALETTE8_RGBA4_OES                                   0x8B98
-#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES                                0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES                                0x81A7
-#endif
-
-/* GL_OES_depth_texture */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-/* GLeglImageOES defined in GL_OES_EGL_image already. */
-#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
-#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
-#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_UNSIGNED_INT                                         0x1405
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES                                       0x88B9
-#define GL_BUFFER_ACCESS_OES                                    0x88BB
-#define GL_BUFFER_MAPPED_OES                                    0x88BC
-#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES                                    0x84F9
-#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
-#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
-#endif
-
-/* GL_OES_required_internalformat */
-#ifndef GL_OES_required_internalformat
-#define GL_ALPHA8_OES                                           0x803C
-#define GL_DEPTH_COMPONENT16_OES                                0x81A5
-/* reuse GL_DEPTH_COMPONENT24_OES */
-/* reuse GL_DEPTH24_STENCIL8_OES */
-/* reuse GL_DEPTH_COMPONENT32_OES */
-#define GL_LUMINANCE4_ALPHA4_OES                                0x8043
-#define GL_LUMINANCE8_ALPHA8_OES                                0x8045
-#define GL_LUMINANCE8_OES                                       0x8040
-#define GL_RGBA4_OES                                            0x8056
-#define GL_RGB5_A1_OES                                          0x8057
-#define GL_RGB565_OES                                           0x8D62
-/* reuse GL_RGB8_OES */
-/* reuse GL_RGBA8_OES */
-/* reuse GL_RGB10_EXT */
-/* reuse GL_RGB10_A2_EXT */
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES                                             0x8051
-#define GL_RGBA8_OES                                            0x8058
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES                                   0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES                                   0x8D47
-#endif
-
-#ifndef GL_OES_surfaceless_context
-#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_TEXTURE_WRAP_R_OES                                   0x8072
-#define GL_TEXTURE_3D_OES                                       0x806F
-#define GL_TEXTURE_BINDING_3D_OES                               0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
-#define GL_SAMPLER_3D_OES                                       0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
-#endif
-
-/* GL_OES_texture_float */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_HALF_FLOAT_OES                                       0x8D61
-#endif
-
-/* GL_OES_texture_half_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_npot */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
-#endif
-
-/* GL_OES_vertex_half_float */
-/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
-#define GL_INT_10_10_10_2_OES                                   0x8DF7
-#endif
-
-/*------------------------------------------------------------------------*
- * KHR extension tokens
- *------------------------------------------------------------------------*/
-
-#ifndef GL_KHR_debug
-typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam);
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                         0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_KHR                          0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_KHR                        0x8245
-#define GL_DEBUG_SOURCE_API_KHR                                 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR                       0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR                     0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR                         0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_KHR                         0x824A
-#define GL_DEBUG_SOURCE_OTHER_KHR                               0x824B
-#define GL_DEBUG_TYPE_ERROR_KHR                                 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                   0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                    0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_KHR                           0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_KHR                           0x8250
-#define GL_DEBUG_TYPE_OTHER_KHR                                 0x8251
-#define GL_DEBUG_TYPE_MARKER_KHR                                0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP_KHR                            0x8269
-#define GL_DEBUG_TYPE_POP_GROUP_KHR                             0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR                      0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR                      0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH_KHR                          0x826D
-#define GL_BUFFER_KHR                                           0x82E0
-#define GL_SHADER_KHR                                           0x82E1
-#define GL_PROGRAM_KHR                                          0x82E2
-#define GL_QUERY_KHR                                            0x82E3
-/* PROGRAM_PIPELINE only in GL */
-#define GL_SAMPLER_KHR                                          0x82E6
-/* DISPLAY_LIST only in GL */
-#define GL_MAX_LABEL_LENGTH_KHR                                 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                         0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR                        0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_KHR                            0x9145
-#define GL_DEBUG_SEVERITY_HIGH_KHR                              0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_KHR                            0x9147
-#define GL_DEBUG_SEVERITY_LOW_KHR                               0x9148
-#define GL_DEBUG_OUTPUT_KHR                                     0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR                           0x00000002
-#define GL_STACK_OVERFLOW_KHR                                   0x0503
-#define GL_STACK_UNDERFLOW_KHR                                  0x0504
-#endif
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD                                            0x87F9
-#define GL_3DC_XY_AMD                                           0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD                                          0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
-#endif
-
-/* GL_AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_COUNTER_TYPE_AMD                                     0x8BC0
-#define GL_COUNTER_RANGE_AMD                                    0x8BC1
-#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
-#define GL_PERCENTAGE_AMD                                       0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
-#define GL_PERFMON_RESULT_AMD                                   0x8BC6
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_Z400_BINARY_AMD                                      0x8740
-#endif
-
-/*------------------------------------------------------------------------*
- * ANGLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_ANGLE_depth_texture */
-#ifndef GL_ANGLE_depth_texture
-#define GL_DEPTH_COMPONENT                                      0x1902
-#define GL_DEPTH_STENCIL_OES                                    0x84F9
-#define GL_UNSIGNED_SHORT                                       0x1403
-#define GL_UNSIGNED_INT                                         0x1405
-#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
-#define GL_DEPTH_COMPONENT16                                    0x81A5
-#define GL_DEPTH_COMPONENT32_OES                                0x81A7
-#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
-#endif
-
-/* GL_ANGLE_framebuffer_blit */
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
-#endif
-
-/* GL_ANGLE_framebuffer_multisample */
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
-#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
-#endif
-
-/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
-#endif
-
-/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
-#endif
-
-/* GL_ANGLE_program_binary */
-#ifndef GL_ANGLE_program_binary
-#define GL_PROGRAM_BINARY_ANGLE                                 0x93A6
-#endif
-
-/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
-#endif
-
-/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
-#endif
-
-/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
-#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
-#endif
-
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_copy_texture_levels */
-/* No new tokens introduced by this extension. */
-
-/* GL_APPLE_framebuffer_multisample */
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
-#define GL_MAX_SAMPLES_APPLE                                    0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
-#endif
-
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE                                        0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
-#endif
-
-/* GL_APPLE_sync */
-#ifndef GL_APPLE_sync
-
-#define GL_SYNC_OBJECT_APPLE                                    0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
-#define GL_OBJECT_TYPE_APPLE                                    0x9112
-#define GL_SYNC_CONDITION_APPLE                                 0x9113
-#define GL_SYNC_STATUS_APPLE                                    0x9114
-#define GL_SYNC_FLAGS_APPLE                                     0x9115
-#define GL_SYNC_FENCE_APPLE                                     0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
-#define GL_UNSIGNALED_APPLE                                     0x9118
-#define GL_SIGNALED_APPLE                                       0x9119
-#define GL_ALREADY_SIGNALED_APPLE                               0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
-#define GL_CONDITION_SATISFIED_APPLE                            0x911C
-#define GL_WAIT_FAILED_APPLE                                    0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
-#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
-#endif
-
-/* GL_APPLE_texture_format_BGRA8888 */
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_BGRA_EXT                                             0x80E1
-#endif
-
-/* GL_APPLE_texture_max_level */
-#ifndef GL_APPLE_texture_max_level
-#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
-#endif
-
-/*------------------------------------------------------------------------*
- * ARM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_ARM_mali_program_binary */
-#ifndef GL_ARM_mali_program_binary
-#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61
-#endif
-
-/* GL_ARM_mali_shader_binary */
-#ifndef GL_ARM_mali_shader_binary
-#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
-#endif
-
-/* GL_ARM_rgba8 */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT                                              0x8007
-#define GL_MAX_EXT                                              0x8008
-#endif
-
-/* GL_EXT_color_buffer_half_float */
-#ifndef GL_EXT_color_buffer_half_float
-#define GL_RGBA16F_EXT                                          0x881A
-#define GL_RGB16F_EXT                                           0x881B
-#define GL_RG16F_EXT                                            0x822F
-#define GL_R16F_EXT                                             0x822D
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
-#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
-#endif
-
-/* GL_EXT_debug_label */
-#ifndef GL_EXT_debug_label
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
-#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
-#define GL_SHADER_OBJECT_EXT                                    0x8B48
-#define GL_BUFFER_OBJECT_EXT                                    0x9151
-#define GL_QUERY_OBJECT_EXT                                     0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
-#endif
-
-/* GL_EXT_debug_marker */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT                                            0x1800
-#define GL_DEPTH_EXT                                            0x1801
-#define GL_STENCIL_EXT                                          0x1802
-#endif
-
-#ifndef GL_EXT_disjoint_timer_query
-#define GL_QUERY_COUNTER_BITS_EXT                               0x8864
-#define GL_CURRENT_QUERY_EXT                                    0x8865
-#define GL_QUERY_RESULT_EXT                                     0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
-#define GL_TIME_ELAPSED_EXT                                     0x88BF
-#define GL_TIMESTAMP_EXT                                        0x8E28
-#define GL_GPU_DISJOINT_EXT                                     0x8FBB
-#endif
-
-#ifndef GL_EXT_draw_buffers
-#define GL_EXT_draw_buffers 1
-#define GL_MAX_COLOR_ATTACHMENTS_EXT                            0x8CDF
-#define GL_MAX_DRAW_BUFFERS_EXT                                 0x8824
-#define GL_DRAW_BUFFER0_EXT                                     0x8825
-#define GL_DRAW_BUFFER1_EXT                                     0x8826
-#define GL_DRAW_BUFFER2_EXT                                     0x8827
-#define GL_DRAW_BUFFER3_EXT                                     0x8828
-#define GL_DRAW_BUFFER4_EXT                                     0x8829
-#define GL_DRAW_BUFFER5_EXT                                     0x882A
-#define GL_DRAW_BUFFER6_EXT                                     0x882B
-#define GL_DRAW_BUFFER7_EXT                                     0x882C
-#define GL_DRAW_BUFFER8_EXT                                     0x882D
-#define GL_DRAW_BUFFER9_EXT                                     0x882E
-#define GL_DRAW_BUFFER10_EXT                                    0x882F
-#define GL_DRAW_BUFFER11_EXT                                    0x8830
-#define GL_DRAW_BUFFER12_EXT                                    0x8831
-#define GL_DRAW_BUFFER13_EXT                                    0x8832
-#define GL_DRAW_BUFFER14_EXT                                    0x8833
-#define GL_DRAW_BUFFER15_EXT                                    0x8834
-#define GL_COLOR_ATTACHMENT0_EXT                                0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT                                0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT                                0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT                                0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT                                0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT                                0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT                                0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT                                0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT                                0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT                                0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT                               0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT                               0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT                               0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT                               0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT                               0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT                               0x8CEF
-#endif
-
-/* GL_EXT_map_buffer_range */
-#ifndef GL_EXT_map_buffer_range
-#define GL_MAP_READ_BIT_EXT                                     0x0001
-#define GL_MAP_WRITE_BIT_EXT                                    0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
-#endif
-
-/* GL_EXT_multisampled_render_to_texture */
-#ifndef GL_EXT_multisampled_render_to_texture
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
-/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
-#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
-#define GL_MAX_SAMPLES_EXT                                      0x8D57
-#endif
-
-/* GL_EXT_multiview_draw_buffers */
-#ifndef GL_EXT_multiview_draw_buffers
-#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0
-#define GL_MULTIVIEW_EXT                                        0x90F1
-#define GL_DRAW_BUFFER_EXT                                      0x0C01
-#define GL_READ_BUFFER_EXT                                      0x0C02
-#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_occlusion_query_boolean */
-#ifndef GL_EXT_occlusion_query_boolean
-#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
-#define GL_CURRENT_QUERY_EXT                                    0x8865
-#define GL_QUERY_RESULT_EXT                                     0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT                                             0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
-#endif
-
-/* GL_EXT_robustness */
-#ifndef GL_EXT_robustness
-/* reuse GL_NO_ERROR */
-#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
-#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
-#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
-#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
-#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
-#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
-#endif
-
-/* GL_EXT_separate_shader_objects */
-#ifndef GL_EXT_separate_shader_objects
-#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
-#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
-#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
-#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
-#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
-#endif
-
-/* GL_EXT_shader_framebuffer_fetch */
-#ifndef GL_EXT_shader_framebuffer_fetch
-#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
-#endif
-
-/* GL_EXT_shader_texture_lod */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_shadow_samplers */
-#ifndef GL_EXT_shadow_samplers
-#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
-#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
-#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
-#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
-#endif
-
-/* GL_EXT_sRGB */
-#ifndef GL_EXT_sRGB
-#define GL_SRGB_EXT                                             0x8C40
-#define GL_SRGB_ALPHA_EXT                                       0x8C42
-#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT                                             0x80E1
-#endif
-
-/* GL_EXT_texture_rg */
-#ifndef GL_EXT_texture_rg
-#define GL_RED_EXT                                              0x1903
-#define GL_RG_EXT                                               0x8227
-#define GL_R8_EXT                                               0x8229
-#define GL_RG8_EXT                                              0x822B
-#endif
-
-/* GL_EXT_texture_storage */
-#ifndef GL_EXT_texture_storage
-#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
-#define GL_ALPHA8_EXT                                           0x803C
-#define GL_LUMINANCE8_EXT                                       0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
-#define GL_RGBA32F_EXT                                          0x8814
-#define GL_RGB32F_EXT                                           0x8815
-#define GL_ALPHA32F_EXT                                         0x8816
-#define GL_LUMINANCE32F_EXT                                     0x8818
-#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
-/* reuse GL_RGBA16F_EXT */
-/* reuse GL_RGB16F_EXT */
-#define GL_ALPHA16F_EXT                                         0x881C
-#define GL_LUMINANCE16F_EXT                                     0x881E
-#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
-#define GL_RGB10_A2_EXT                                         0x8059
-#define GL_RGB10_EXT                                            0x8052
-#define GL_BGRA8_EXT                                            0x93A1
-#define GL_R8_EXT                                               0x8229
-#define GL_RG8_EXT                                              0x822B
-#define GL_R32F_EXT                                             0x822E
-#define GL_RG32F_EXT                                            0x8230
-#define GL_R16F_EXT                                             0x822D
-#define GL_RG16F_EXT                                            0x822F
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
-#endif
-
-/* GL_EXT_unpack_subimage */
-#ifndef GL_EXT_unpack_subimage
-#define GL_UNPACK_ROW_LENGTH_EXT                                0x0CF2
-#define GL_UNPACK_SKIP_ROWS_EXT                                 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS_EXT                               0x0CF4
-#endif
-
-/*------------------------------------------------------------------------*
- * DMP extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_DMP_shader_binary */
-#ifndef GL_DMP_shader_binary
-#define GL_SHADER_BINARY_DMP                                    0x9250
-#endif
-
-/*------------------------------------------------------------------------*
- * FJ extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_FJ_shader_binary_GCCSO */
-#ifndef GL_FJ_shader_binary_GCCSO
-#define GL_GCCSO_SHADER_BINARY_FJ                               0x9260
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA_IMG                                             0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_SGX_BINARY_IMG                                       0x8C0A
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
-#endif
-
-/* GL_IMG_texture_compression_pvrtc2 */
-#ifndef GL_IMG_texture_compression_pvrtc2
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG                     0x9137
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG                     0x9138
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
-#define GL_MAX_SAMPLES_IMG                                      0x9135
-#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
-#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
-#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV                               0x00008000
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
-#endif
-
-/* GL_NV_draw_buffers */
-#ifndef GL_NV_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
-#define GL_DRAW_BUFFER0_NV                                      0x8825
-#define GL_DRAW_BUFFER1_NV                                      0x8826
-#define GL_DRAW_BUFFER2_NV                                      0x8827
-#define GL_DRAW_BUFFER3_NV                                      0x8828
-#define GL_DRAW_BUFFER4_NV                                      0x8829
-#define GL_DRAW_BUFFER5_NV                                      0x882A
-#define GL_DRAW_BUFFER6_NV                                      0x882B
-#define GL_DRAW_BUFFER7_NV                                      0x882C
-#define GL_DRAW_BUFFER8_NV                                      0x882D
-#define GL_DRAW_BUFFER9_NV                                      0x882E
-#define GL_DRAW_BUFFER10_NV                                     0x882F
-#define GL_DRAW_BUFFER11_NV                                     0x8830
-#define GL_DRAW_BUFFER12_NV                                     0x8831
-#define GL_DRAW_BUFFER13_NV                                     0x8832
-#define GL_DRAW_BUFFER14_NV                                     0x8833
-#define GL_DRAW_BUFFER15_NV                                     0x8834
-#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
-#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
-#endif
-
-/* GL_NV_draw_instanced */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_fbo_color_attachments */
-#ifndef GL_NV_fbo_color_attachments
-#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
-/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
-#endif
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV                                     0x84F2
-#define GL_FENCE_STATUS_NV                                      0x84F3
-#define GL_FENCE_CONDITION_NV                                   0x84F4
-#endif
-
-/* GL_NV_framebuffer_blit */
-#ifndef GL_NV_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_NV                                  0x8CA8
-#define GL_DRAW_FRAMEBUFFER_NV                                  0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_NV                          0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_NV                          0x8CAA
-#endif
-
-/* GL_NV_framebuffer_multisample */
-#ifndef GL_NV_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_NV                              0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV                0x8D56
-#define GL_MAX_SAMPLES_NV                                       0x8D57
-#endif
-
-/* GL_NV_generate_mipmap_sRGB */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_instanced_arrays */
-#ifndef GL_NV_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV                       0x88FE
-#endif
-
-/* GL_NV_read_buffer */
-#ifndef GL_NV_read_buffer
-#define GL_READ_BUFFER_NV                                       0x0C02
-#endif
-
-/* GL_NV_read_buffer_front */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_depth */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_depth_stencil */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_stencil */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_shadow_samplers_array */
-#ifndef GL_NV_shadow_samplers_array
-#define GL_SAMPLER_2D_ARRAY_SHADOW_NV                           0x8DC4
-#endif
-
-/* GL_NV_shadow_samplers_cube */
-#ifndef GL_NV_shadow_samplers_cube
-#define GL_SAMPLER_CUBE_SHADOW_NV                               0x8DC5
-#endif
-
-/* GL_NV_sRGB_formats */
-#ifndef GL_NV_sRGB_formats
-#define GL_SLUMINANCE_NV                                        0x8C46
-#define GL_SLUMINANCE_ALPHA_NV                                  0x8C44
-#define GL_SRGB8_NV                                             0x8C41
-#define GL_SLUMINANCE8_NV                                       0x8C47
-#define GL_SLUMINANCE8_ALPHA8_NV                                0x8C45
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV                         0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV                   0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV                   0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV                   0x8C4F
-#define GL_ETC1_SRGB8_NV                                        0x88EE
-#endif
-
-/* GL_NV_texture_border_clamp */
-#ifndef GL_NV_texture_border_clamp
-#define GL_TEXTURE_BORDER_COLOR_NV                              0x1004
-#define GL_CLAMP_TO_BORDER_NV                                   0x812D
-#endif
-
-/* GL_NV_texture_compression_s3tc_update */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_texture_npot_2D_mipmap */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_alpha_test */
-#ifndef GL_QCOM_alpha_test
-#define GL_ALPHA_TEST_QCOM                                      0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
-#endif
-
-/* GL_QCOM_binning_control */
-#ifndef GL_QCOM_binning_control
-#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0
-#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1
-#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2
-#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3
-#endif
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+**   http://www.opengl.org/registry/
+**
+** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
+*/
 
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
-#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
-#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
-#define GL_STATE_RESTORE                                        0x8BDC
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
 #endif
 
-/* GL_QCOM_extended_get2 */
-/* No new tokens introduced by this extension. */
+/* Generated on date 20131230 */
 
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
-#endif
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]
+ * Versions emitted: _nomatch_^
+ * Default extensions included: gles2
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
 
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+typedef void (GL_APIENTRY  *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_SAMPLER                        0x82E6
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR   0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR    0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR  0x8245
+#define GL_DEBUG_SOURCE_API_KHR           0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR   0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR   0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR         0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR           0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR     0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR     0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR           0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR          0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR      0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR       0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR    0x826D
+#define GL_BUFFER_KHR                     0x82E0
+#define GL_SHADER_KHR                     0x82E1
+#define GL_PROGRAM_KHR                    0x82E2
+#define GL_VERTEX_ARRAY_KHR               0x8074
+#define GL_QUERY_KHR                      0x82E3
+#define GL_SAMPLER_KHR                    0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR           0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR   0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR  0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR      0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR        0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR      0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR         0x9148
+#define GL_DEBUG_OUTPUT_KHR               0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR     0x00000002
+#define GL_STACK_OVERFLOW_KHR             0x0503
+#define GL_STACK_UNDERFLOW_KHR            0x0504
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
+GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
 #endif
+#endif /* GL_KHR_debug */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif /* GL_KHR_texture_compression_astc_hdr */
 
-/*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif /* GL_KHR_texture_compression_astc_ldr */
 
-/* GL_VIV_shader_binary */
-#ifndef GL_VIV_shader_binary
-#define GL_SHADER_BINARY_VIV                                    0x8FC4
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+typedef void *GLeglImageOES;
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
 #endif
+#endif /* GL_OES_EGL_image */
 
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+#define GL_TEXTURE_EXTERNAL_OES           0x8D65
+#define GL_TEXTURE_BINDING_EXTERNAL_OES   0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#define GL_SAMPLER_EXTERNAL_OES           0x8D66
+#endif /* GL_OES_EGL_image_external */
 
-/* GL_OES_compressed_ETC1_RGB8_texture */
 #ifndef GL_OES_compressed_ETC1_RGB8_texture
 #define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
+#define GL_ETC1_RGB8_OES                  0x8D64
+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
 
-/* GL_OES_compressed_paletted_texture */
 #ifndef GL_OES_compressed_paletted_texture
 #define GL_OES_compressed_paletted_texture 1
-#endif
+#define GL_PALETTE4_RGB8_OES              0x8B90
+#define GL_PALETTE4_RGBA8_OES             0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
+#define GL_PALETTE4_RGBA4_OES             0x8B93
+#define GL_PALETTE4_RGB5_A1_OES           0x8B94
+#define GL_PALETTE8_RGB8_OES              0x8B95
+#define GL_PALETTE8_RGBA8_OES             0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
+#define GL_PALETTE8_RGBA4_OES             0x8B98
+#define GL_PALETTE8_RGB5_A1_OES           0x8B99
+#endif /* GL_OES_compressed_paletted_texture */
 
-/* GL_OES_depth24 */
 #ifndef GL_OES_depth24
 #define GL_OES_depth24 1
-#endif
+#define GL_DEPTH_COMPONENT24_OES          0x81A6
+#endif /* GL_OES_depth24 */
 
-/* GL_OES_depth32 */
 #ifndef GL_OES_depth32
 #define GL_OES_depth32 1
-#endif
+#define GL_DEPTH_COMPONENT32_OES          0x81A7
+#endif /* GL_OES_depth32 */
 
-/* GL_OES_depth_texture */
 #ifndef GL_OES_depth_texture
 #define GL_OES_depth_texture 1
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-#define GL_OES_EGL_image_external 1
-/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
-#endif
+#endif /* GL_OES_depth_texture */
 
-/* GL_OES_element_index_uint */
 #ifndef GL_OES_element_index_uint
 #define GL_OES_element_index_uint 1
-#endif
+#endif /* GL_OES_element_index_uint */
 
-/* GL_OES_fbo_render_mipmap */
 #ifndef GL_OES_fbo_render_mipmap
 #define GL_OES_fbo_render_mipmap 1
-#endif
+#endif /* GL_OES_fbo_render_mipmap */
 
-/* GL_OES_fragment_precision_high */
 #ifndef GL_OES_fragment_precision_high
 #define GL_OES_fragment_precision_high 1
-#endif
+#endif /* GL_OES_fragment_precision_high */
 
-/* GL_OES_get_program_binary */
 #ifndef GL_OES_get_program_binary
 #define GL_OES_get_program_binary 1
+#define GL_PROGRAM_BINARY_LENGTH_OES      0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES     0x87FF
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
 #endif
+#endif /* GL_OES_get_program_binary */
 
-/* GL_OES_mapbuffer */
 #ifndef GL_OES_mapbuffer
 #define GL_OES_mapbuffer 1
+#define GL_WRITE_ONLY_OES                 0x88B9
+#define GL_BUFFER_ACCESS_OES              0x88BB
+#define GL_BUFFER_MAPPED_OES              0x88BC
+#define GL_BUFFER_MAP_POINTER_OES         0x88BD
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL voidGL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
 #endif
+#endif /* GL_OES_mapbuffer */
 
-/* GL_OES_packed_depth_stencil */
 #ifndef GL_OES_packed_depth_stencil
 #define GL_OES_packed_depth_stencil 1
-#endif
+#define GL_DEPTH_STENCIL_OES              0x84F9
+#define GL_UNSIGNED_INT_24_8_OES          0x84FA
+#define GL_DEPTH24_STENCIL8_OES           0x88F0
+#endif /* GL_OES_packed_depth_stencil */
 
-/* GL_OES_required_internalformat */
 #ifndef GL_OES_required_internalformat
 #define GL_OES_required_internalformat 1
-#endif
+#define GL_ALPHA8_OES                     0x803C
+#define GL_DEPTH_COMPONENT16_OES          0x81A5
+#define GL_LUMINANCE4_ALPHA4_OES          0x8043
+#define GL_LUMINANCE8_ALPHA8_OES          0x8045
+#define GL_LUMINANCE8_OES                 0x8040
+#define GL_RGBA4_OES                      0x8056
+#define GL_RGB5_A1_OES                    0x8057
+#define GL_RGB565_OES                     0x8D62
+#define GL_RGB8_OES                       0x8051
+#define GL_RGBA8_OES                      0x8058
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB10_A2_EXT                   0x8059
+#endif /* GL_OES_required_internalformat */
 
-/* GL_OES_rgb8_rgba8 */
 #ifndef GL_OES_rgb8_rgba8
 #define GL_OES_rgb8_rgba8 1
-#endif
+#endif /* GL_OES_rgb8_rgba8 */
 
-/* GL_OES_standard_derivatives */
 #ifndef GL_OES_standard_derivatives
 #define GL_OES_standard_derivatives 1
-#endif
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif /* GL_OES_standard_derivatives */
 
-/* GL_OES_stencil1 */
 #ifndef GL_OES_stencil1
 #define GL_OES_stencil1 1
-#endif
+#define GL_STENCIL_INDEX1_OES             0x8D46
+#endif /* GL_OES_stencil1 */
 
-/* GL_OES_stencil4 */
 #ifndef GL_OES_stencil4
 #define GL_OES_stencil4 1
-#endif
+#define GL_STENCIL_INDEX4_OES             0x8D47
+#endif /* GL_OES_stencil4 */
 
 #ifndef GL_OES_surfaceless_context
 #define GL_OES_surfaceless_context 1
-#endif
+#define GL_FRAMEBUFFER_UNDEFINED_OES      0x8219
+#endif /* GL_OES_surfaceless_context */
 
-/* GL_OES_texture_3D */
 #ifndef GL_OES_texture_3D
 #define GL_OES_texture_3D 1
+#define GL_TEXTURE_WRAP_R_OES             0x8072
+#define GL_TEXTURE_3D_OES                 0x806F
+#define GL_TEXTURE_BINDING_3D_OES         0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES        0x8073
+#define GL_SAMPLER_3D_OES                 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
 GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #endif
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
+#endif /* GL_OES_texture_3D */
+
+#ifndef GL_OES_texture_compression_astc
+#define GL_OES_texture_compression_astc 1
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
+#endif /* GL_OES_texture_compression_astc */
 
-/* GL_OES_texture_float */
 #ifndef GL_OES_texture_float
 #define GL_OES_texture_float 1
-#endif
+#endif /* GL_OES_texture_float */
 
-/* GL_OES_texture_float_linear */
 #ifndef GL_OES_texture_float_linear
 #define GL_OES_texture_float_linear 1
-#endif
+#endif /* GL_OES_texture_float_linear */
 
-/* GL_OES_texture_half_float */
 #ifndef GL_OES_texture_half_float
 #define GL_OES_texture_half_float 1
-#endif
+#define GL_HALF_FLOAT_OES                 0x8D61
+#endif /* GL_OES_texture_half_float */
 
-/* GL_OES_texture_half_float_linear */
 #ifndef GL_OES_texture_half_float_linear
 #define GL_OES_texture_half_float_linear 1
-#endif
+#endif /* GL_OES_texture_half_float_linear */
 
-/* GL_OES_texture_npot */
 #ifndef GL_OES_texture_npot
 #define GL_OES_texture_npot 1
-#endif
+#endif /* GL_OES_texture_npot */
 
-/* GL_OES_vertex_array_object */
 #ifndef GL_OES_vertex_array_object
 #define GL_OES_vertex_array_object 1
+#define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
 #endif
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#endif
+#endif /* GL_OES_vertex_array_object */
 
-/* GL_OES_vertex_half_float */
 #ifndef GL_OES_vertex_half_float
 #define GL_OES_vertex_half_float 1
-#endif
+#endif /* GL_OES_vertex_half_float */
 
-/* GL_OES_vertex_type_10_10_10_2 */
 #ifndef GL_OES_vertex_type_10_10_10_2
 #define GL_OES_vertex_type_10_10_10_2 1
-#endif
-
-/*------------------------------------------------------------------------*
- * KHR extension functions
- *------------------------------------------------------------------------*/
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
-GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
-GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
-typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
-typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
-#endif
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-#endif
-
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
+#define GL_UNSIGNED_INT_10_10_10_2_OES    0x8DF6
+#define GL_INT_10_10_10_2_OES             0x8DF7
+#endif /* GL_OES_vertex_type_10_10_10_2 */
 
-/* GL_AMD_compressed_3DC_texture */
 #ifndef GL_AMD_compressed_3DC_texture
 #define GL_AMD_compressed_3DC_texture 1
-#endif
+#define GL_3DC_X_AMD                      0x87F9
+#define GL_3DC_XY_AMD                     0x87FA
+#endif /* GL_AMD_compressed_3DC_texture */
 
-/* GL_AMD_compressed_ATC_texture */
 #ifndef GL_AMD_compressed_ATC_texture
 #define GL_AMD_compressed_ATC_texture 1
-#endif
+#define GL_ATC_RGB_AMD                    0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif /* GL_AMD_compressed_ATC_texture */
 
-/* AMD_performance_monitor */
 #ifndef GL_AMD_performance_monitor
 #define GL_AMD_performance_monitor 1
+#define GL_COUNTER_TYPE_AMD               0x8BC0
+#define GL_COUNTER_RANGE_AMD              0x8BC1
+#define GL_UNSIGNED_INT64_AMD             0x8BC2
+#define GL_PERCENTAGE_AMD                 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
+#define GL_PERFMON_RESULT_AMD             0x8BC6
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
 GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
 GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
 GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
 GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 #endif
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
+#endif /* GL_AMD_performance_monitor */
 
-/* GL_AMD_program_binary_Z400 */
 #ifndef GL_AMD_program_binary_Z400
 #define GL_AMD_program_binary_Z400 1
-#endif
+#define GL_Z400_BINARY_AMD                0x8740
+#endif /* GL_AMD_program_binary_Z400 */
 
-/*------------------------------------------------------------------------*
- * ANGLE extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_ANGLE_depth_texture */
 #ifndef GL_ANGLE_depth_texture
 #define GL_ANGLE_depth_texture 1
-#endif
+#endif /* GL_ANGLE_depth_texture */
 
-/* GL_ANGLE_framebuffer_blit */
 #ifndef GL_ANGLE_framebuffer_blit
 #define GL_ANGLE_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_ANGLE         0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE         0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #endif
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
+#endif /* GL_ANGLE_framebuffer_blit */
 
-/* GL_ANGLE_framebuffer_multisample */
 #ifndef GL_ANGLE_framebuffer_multisample
 #define GL_ANGLE_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_ANGLE     0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE              0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
+#endif /* GL_ANGLE_framebuffer_multisample */
 
 #ifndef GL_ANGLE_instanced_arrays
 #define GL_ANGLE_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
 #endif
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-#endif
+#endif /* GL_ANGLE_instanced_arrays */
 
-/* GL_ANGLE_pack_reverse_row_order */
 #ifndef GL_ANGLE_pack_reverse_row_order
 #define GL_ANGLE_pack_reverse_row_order 1
-#endif
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE   0x93A4
+#endif /* GL_ANGLE_pack_reverse_row_order */
 
-/* GL_ANGLE_program_binary */
 #ifndef GL_ANGLE_program_binary
 #define GL_ANGLE_program_binary 1
-#endif
+#define GL_PROGRAM_BINARY_ANGLE           0x93A6
+#endif /* GL_ANGLE_program_binary */
 
-/* GL_ANGLE_texture_compression_dxt3 */
 #ifndef GL_ANGLE_texture_compression_dxt3
 #define GL_ANGLE_texture_compression_dxt3 1
-#endif
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#endif /* GL_ANGLE_texture_compression_dxt3 */
 
-/* GL_ANGLE_texture_compression_dxt5 */
 #ifndef GL_ANGLE_texture_compression_dxt5
 #define GL_ANGLE_texture_compression_dxt5 1
-#endif
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#endif /* GL_ANGLE_texture_compression_dxt5 */
 
-/* GL_ANGLE_texture_usage */
 #ifndef GL_ANGLE_texture_usage
 #define GL_ANGLE_texture_usage 1
-#endif
+#define GL_TEXTURE_USAGE_ANGLE            0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE   0x93A3
+#endif /* GL_ANGLE_texture_usage */
 
 #ifndef GL_ANGLE_translated_shader_source
 #define GL_ANGLE_translated_shader_source 1
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
 #endif
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
+#endif /* GL_ANGLE_translated_shader_source */
 
-/* GL_APPLE_copy_texture_levels */
 #ifndef GL_APPLE_copy_texture_levels
 #define GL_APPLE_copy_texture_levels 1
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
 #endif
-typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-#endif
+#endif /* GL_APPLE_copy_texture_levels */
 
-/* GL_APPLE_framebuffer_multisample */
 #ifndef GL_APPLE_framebuffer_multisample
 #define GL_APPLE_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
-#endif /* GL_GLEXT_PROTOTYPES */
+#define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE              0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
 #endif
+#endif /* GL_APPLE_framebuffer_multisample */
 
-/* GL_APPLE_rgb_422 */
 #ifndef GL_APPLE_rgb_422
 #define GL_APPLE_rgb_422 1
-#endif
+#define GL_RGB_422_APPLE                  0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#define GL_RGB_RAW_422_APPLE              0x8A51
+#endif /* GL_APPLE_rgb_422 */
 
-/* GL_APPLE_sync */
 #ifndef GL_APPLE_sync
 #define GL_APPLE_sync 1
+#define GL_SYNC_OBJECT_APPLE              0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
+#define GL_OBJECT_TYPE_APPLE              0x9112
+#define GL_SYNC_CONDITION_APPLE           0x9113
+#define GL_SYNC_STATUS_APPLE              0x9114
+#define GL_SYNC_FLAGS_APPLE               0x9115
+#define GL_SYNC_FENCE_APPLE               0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE               0x9118
+#define GL_SIGNALED_APPLE                 0x9119
+#define GL_ALREADY_SIGNALED_APPLE         0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE          0x911B
+#define GL_CONDITION_SATISFIED_APPLE      0x911C
+#define GL_WAIT_FAILED_APPLE              0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
 GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
@@ -1385,93 +586,114 @@ GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLui
 GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
 GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
 #endif
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
+#endif /* GL_APPLE_sync */
 
-/* GL_APPLE_texture_format_BGRA8888 */
 #ifndef GL_APPLE_texture_format_BGRA8888
 #define GL_APPLE_texture_format_BGRA8888 1
-#endif
+#define GL_BGRA_EXT                       0x80E1
+#define GL_BGRA8_EXT                      0x93A1
+#endif /* GL_APPLE_texture_format_BGRA8888 */
 
-/* GL_APPLE_texture_max_level */
 #ifndef GL_APPLE_texture_max_level
 #define GL_APPLE_texture_max_level 1
-#endif
-
-/*------------------------------------------------------------------------*
- * ARM extension functions
- *------------------------------------------------------------------------*/
+#define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
+#endif /* GL_APPLE_texture_max_level */
 
-/* GL_ARM_mali_program_binary */
 #ifndef GL_ARM_mali_program_binary
 #define GL_ARM_mali_program_binary 1
-#endif
+#define GL_MALI_PROGRAM_BINARY_ARM        0x8F61
+#endif /* GL_ARM_mali_program_binary */
 
-/* GL_ARM_mali_shader_binary */
 #ifndef GL_ARM_mali_shader_binary
 #define GL_ARM_mali_shader_binary 1
-#endif
+#define GL_MALI_SHADER_BINARY_ARM         0x8F60
+#endif /* GL_ARM_mali_shader_binary */
 
-/* GL_ARM_rgba8 */
 #ifndef GL_ARM_rgba8
 #define GL_ARM_rgba8 1
-#endif
+#endif /* GL_ARM_rgba8 */
 
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#define GL_SHADER_BINARY_DMP              0x9250
+#endif /* GL_DMP_shader_binary */
 
-/* GL_EXT_blend_minmax */
 #ifndef GL_EXT_blend_minmax
 #define GL_EXT_blend_minmax 1
-#endif
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#endif /* GL_EXT_blend_minmax */
 
-/* GL_EXT_color_buffer_half_float */
 #ifndef GL_EXT_color_buffer_half_float
 #define GL_EXT_color_buffer_half_float 1
-#endif
+#define GL_RGBA16F_EXT                    0x881A
+#define GL_RGB16F_EXT                     0x881B
+#define GL_RG16F_EXT                      0x822F
+#define GL_R16F_EXT                       0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT        0x8C17
+#endif /* GL_EXT_color_buffer_half_float */
 
-/* GL_EXT_debug_label */
 #ifndef GL_EXT_debug_label
 #define GL_EXT_debug_label 1
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F
+#define GL_PROGRAM_OBJECT_EXT             0x8B40
+#define GL_SHADER_OBJECT_EXT              0x8B48
+#define GL_BUFFER_OBJECT_EXT              0x9151
+#define GL_QUERY_OBJECT_EXT               0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154
+#define GL_TRANSFORM_FEEDBACK             0x8E22
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
 GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
 #endif
-typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
-#endif
+#endif /* GL_EXT_debug_label */
 
-/* GL_EXT_debug_marker */
 #ifndef GL_EXT_debug_marker
 #define GL_EXT_debug_marker 1
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
 #endif
-typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
-#endif
+#endif /* GL_EXT_debug_marker */
 
-/* GL_EXT_discard_framebuffer */
 #ifndef GL_EXT_discard_framebuffer
 #define GL_EXT_discard_framebuffer 1
+#define GL_COLOR_EXT                      0x1800
+#define GL_DEPTH_EXT                      0x1801
+#define GL_STENCIL_EXT                    0x1802
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
 #endif
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
+#endif /* GL_EXT_discard_framebuffer */
 
 #ifndef GL_EXT_disjoint_timer_query
 #define GL_EXT_disjoint_timer_query 1
+#define GL_QUERY_COUNTER_BITS_EXT         0x8864
+#define GL_CURRENT_QUERY_EXT              0x8865
+#define GL_QUERY_RESULT_EXT               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT     0x8867
+#define GL_TIME_ELAPSED_EXT               0x88BF
+#define GL_TIMESTAMP_EXT                  0x8E28
+#define GL_GPU_DISJOINT_EXT               0x8FBB
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
@@ -1485,223 +707,360 @@ GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLu
 GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
 GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
 #endif
-typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
 #endif /* GL_EXT_disjoint_timer_query */
 
 #ifndef GL_EXT_draw_buffers
 #define GL_EXT_draw_buffers 1
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_MAX_DRAW_BUFFERS_EXT           0x8824
+#define GL_DRAW_BUFFER0_EXT               0x8825
+#define GL_DRAW_BUFFER1_EXT               0x8826
+#define GL_DRAW_BUFFER2_EXT               0x8827
+#define GL_DRAW_BUFFER3_EXT               0x8828
+#define GL_DRAW_BUFFER4_EXT               0x8829
+#define GL_DRAW_BUFFER5_EXT               0x882A
+#define GL_DRAW_BUFFER6_EXT               0x882B
+#define GL_DRAW_BUFFER7_EXT               0x882C
+#define GL_DRAW_BUFFER8_EXT               0x882D
+#define GL_DRAW_BUFFER9_EXT               0x882E
+#define GL_DRAW_BUFFER10_EXT              0x882F
+#define GL_DRAW_BUFFER11_EXT              0x8830
+#define GL_DRAW_BUFFER12_EXT              0x8831
+#define GL_DRAW_BUFFER13_EXT              0x8832
+#define GL_DRAW_BUFFER14_EXT              0x8833
+#define GL_DRAW_BUFFER15_EXT              0x8834
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
 #endif
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
 #endif /* GL_EXT_draw_buffers */
 
-/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_instanced_arrays
+#define GL_EXT_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_EXT_instanced_arrays */
+
 #ifndef GL_EXT_map_buffer_range
 #define GL_EXT_map_buffer_range 1
+#define GL_MAP_READ_BIT_EXT               0x0001
+#define GL_MAP_WRITE_BIT_EXT              0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL voidGL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
 GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
 #endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif /* GL_EXT_map_buffer_range */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
 #endif
+#endif /* GL_EXT_multi_draw_arrays */
 
-/* GL_EXT_multisampled_render_to_texture */
 #ifndef GL_EXT_multisampled_render_to_texture
 #define GL_EXT_multisampled_render_to_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-#endif
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT                0x8D57
 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
+#endif /* GL_EXT_multisampled_render_to_texture */
 
-/* GL_EXT_multiview_draw_buffers */
 #ifndef GL_EXT_multiview_draw_buffers
 #define GL_EXT_multiview_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
-GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
-GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
-#endif
+#define GL_COLOR_ATTACHMENT_EXT           0x90F0
+#define GL_MULTIVIEW_EXT                  0x90F1
+#define GL_DRAW_BUFFER_EXT                0x0C01
+#define GL_READ_BUFFER_EXT                0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT      0x90F2
 typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
 typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
 typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
 #endif
+#endif /* GL_EXT_multiview_draw_buffers */
 
-/* GL_EXT_occlusion_query_boolean */
 #ifndef GL_EXT_occlusion_query_boolean
 #define GL_EXT_occlusion_query_boolean 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
-#endif
-typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
+#define GL_ANY_SAMPLES_PASSED_EXT         0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#endif /* GL_EXT_occlusion_query_boolean */
+
+#ifndef GL_EXT_pvrtc_sRGB
+#define GL_EXT_pvrtc_sRGB 1
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#endif /* GL_EXT_pvrtc_sRGB */
 
-/* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_EXT_read_format_bgra 1
-#endif
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif /* GL_EXT_read_format_bgra */
 
-/* GL_EXT_robustness */
 #ifndef GL_EXT_robustness
 #define GL_EXT_robustness 1
+#define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT      0x8261
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
 GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 #endif
-typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-#endif
+#endif /* GL_EXT_robustness */
+
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#define GL_SRGB_EXT                       0x8C40
+#define GL_SRGB_ALPHA_EXT                 0x8C42
+#define GL_SRGB8_ALPHA8_EXT               0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif /* GL_EXT_sRGB */
+
+#ifndef GL_EXT_sRGB_write_control
+#define GL_EXT_sRGB_write_control 1
+#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
+#endif /* GL_EXT_sRGB_write_control */
 
-/* GL_EXT_separate_shader_objects */
 #ifndef GL_EXT_separate_shader_objects
 #define GL_EXT_separate_shader_objects 1
+#define GL_ACTIVE_PROGRAM_EXT             0x8259
+#define GL_VERTEX_SHADER_BIT_EXT          0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT        0x00000002
+#define GL_ALL_SHADER_BITS_EXT            0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT          0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT   0x825A
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
 GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
-GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
 GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
 GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
 GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
 GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
 GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
 GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
 GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-#endif
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
-typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-#endif
+GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_EXT_separate_shader_objects */
 
-/* GL_EXT_shader_framebuffer_fetch */
 #ifndef GL_EXT_shader_framebuffer_fetch
 #define GL_EXT_shader_framebuffer_fetch 1
-#endif
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+#endif /* GL_EXT_shader_integer_mix */
 
-/* GL_EXT_shader_texture_lod */
 #ifndef GL_EXT_shader_texture_lod
 #define GL_EXT_shader_texture_lod 1
-#endif
+#endif /* GL_EXT_shader_texture_lod */
 
-/* GL_EXT_shadow_samplers */
 #ifndef GL_EXT_shadow_samplers
 #define GL_EXT_shadow_samplers 1
-#endif
-
-/* GL_EXT_sRGB */
-#ifndef GL_EXT_sRGB
-#define GL_EXT_sRGB 1
-#endif
+#define GL_TEXTURE_COMPARE_MODE_EXT       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT       0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT     0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT          0x8B62
+#endif /* GL_EXT_shadow_samplers */
 
-/* GL_EXT_texture_compression_dxt1 */
 #ifndef GL_EXT_texture_compression_dxt1
 #define GL_EXT_texture_compression_dxt1 1
-#endif
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif /* GL_EXT_texture_compression_s3tc */
 
-/* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
-#endif
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif /* GL_EXT_texture_filter_anisotropic */
 
-/* GL_EXT_texture_format_BGRA8888 */
 #ifndef GL_EXT_texture_format_BGRA8888
 #define GL_EXT_texture_format_BGRA8888 1
-#endif
+#endif /* GL_EXT_texture_format_BGRA8888 */
 
-/* GL_EXT_texture_rg */
 #ifndef GL_EXT_texture_rg
 #define GL_EXT_texture_rg 1
-#endif
+#define GL_RED_EXT                        0x1903
+#define GL_RG_EXT                         0x8227
+#define GL_R8_EXT                         0x8229
+#define GL_RG8_EXT                        0x822B
+#endif /* GL_EXT_texture_rg */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
+#define GL_DECODE_EXT                     0x8A49
+#define GL_SKIP_DECODE_EXT                0x8A4A
+#endif /* GL_EXT_texture_sRGB_decode */
 
-/* GL_EXT_texture_storage */
 #ifndef GL_EXT_texture_storage
 #define GL_EXT_texture_storage 1
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_RGBA32F_EXT                    0x8814
+#define GL_RGB32F_EXT                     0x8815
+#define GL_ALPHA32F_EXT                   0x8816
+#define GL_LUMINANCE32F_EXT               0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT         0x8819
+#define GL_ALPHA16F_EXT                   0x881C
+#define GL_LUMINANCE16F_EXT               0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT         0x881F
+#define GL_R32F_EXT                       0x822E
+#define GL_RG32F_EXT                      0x8230
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
@@ -1710,139 +1069,278 @@ GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target
 GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 #endif
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-#endif
+#endif /* GL_EXT_texture_storage */
 
-/* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_EXT_texture_type_2_10_10_10_REV 1
-#endif
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
 
-/* GL_EXT_unpack_subimage */
 #ifndef GL_EXT_unpack_subimage
 #define GL_EXT_unpack_subimage 1
-#endif
-
-/*------------------------------------------------------------------------*
- * DMP extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_DMP_shader_binary */
-#ifndef GL_DMP_shader_binary
-#define GL_DMP_shader_binary 1
-#endif
-
-/*------------------------------------------------------------------------*
- * FJ extension functions
- *------------------------------------------------------------------------*/
+#define GL_UNPACK_ROW_LENGTH_EXT          0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT           0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT         0x0CF4
+#endif /* GL_EXT_unpack_subimage */
 
-/* GL_FJ_shader_binary_GCCSO */
 #ifndef GL_FJ_shader_binary_GCCSO
 #define GL_FJ_shader_binary_GCCSO 1
-#endif
+#define GL_GCCSO_SHADER_BINARY_FJ         0x9260
+#endif /* GL_FJ_shader_binary_GCCSO */
 
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG                0x9135
+#define GL_TEXTURE_SAMPLES_IMG            0x9136
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+#endif /* GL_IMG_multisampled_render_to_texture */
 
-/* GL_IMG_program_binary */
 #ifndef GL_IMG_program_binary
 #define GL_IMG_program_binary 1
-#endif
+#define GL_SGX_PROGRAM_BINARY_IMG         0x9130
+#endif /* GL_IMG_program_binary */
 
-/* GL_IMG_read_format */
 #ifndef GL_IMG_read_format
 #define GL_IMG_read_format 1
-#endif
+#define GL_BGRA_IMG                       0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif /* GL_IMG_read_format */
 
-/* GL_IMG_shader_binary */
 #ifndef GL_IMG_shader_binary
 #define GL_IMG_shader_binary 1
-#endif
+#define GL_SGX_BINARY_IMG                 0x8C0A
+#endif /* GL_IMG_shader_binary */
 
-/* GL_IMG_texture_compression_pvrtc */
 #ifndef GL_IMG_texture_compression_pvrtc
 #define GL_IMG_texture_compression_pvrtc 1
-#endif
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif /* GL_IMG_texture_compression_pvrtc */
 
-/* GL_IMG_texture_compression_pvrtc2 */
 #ifndef GL_IMG_texture_compression_pvrtc2
 #define GL_IMG_texture_compression_pvrtc2 1
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif /* GL_IMG_texture_compression_pvrtc2 */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL           0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL          0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
+typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
+typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
+GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
+GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
+GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
+GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#endif
+#endif /* GL_INTEL_performance_query */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+#define GL_BLEND_OVERLAP_NV               0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280
+#define GL_BLUE_NV                        0x1905
+#define GL_COLORBURN_NV                   0x929A
+#define GL_COLORDODGE_NV                  0x9299
+#define GL_CONJOINT_NV                    0x9284
+#define GL_CONTRAST_NV                    0x92A1
+#define GL_DARKEN_NV                      0x9297
+#define GL_DIFFERENCE_NV                  0x929E
+#define GL_DISJOINT_NV                    0x9283
+#define GL_DST_ATOP_NV                    0x928F
+#define GL_DST_IN_NV                      0x928B
+#define GL_DST_NV                         0x9287
+#define GL_DST_OUT_NV                     0x928D
+#define GL_DST_OVER_NV                    0x9289
+#define GL_EXCLUSION_NV                   0x92A0
+#define GL_GREEN_NV                       0x1904
+#define GL_HARDLIGHT_NV                   0x929B
+#define GL_HARDMIX_NV                     0x92A9
+#define GL_HSL_COLOR_NV                   0x92AF
+#define GL_HSL_HUE_NV                     0x92AD
+#define GL_HSL_LUMINOSITY_NV              0x92B0
+#define GL_HSL_SATURATION_NV              0x92AE
+#define GL_INVERT_OVG_NV                  0x92B4
+#define GL_INVERT_RGB_NV                  0x92A3
+#define GL_LIGHTEN_NV                     0x9298
+#define GL_LINEARBURN_NV                  0x92A5
+#define GL_LINEARDODGE_NV                 0x92A4
+#define GL_LINEARLIGHT_NV                 0x92A7
+#define GL_MINUS_CLAMPED_NV               0x92B3
+#define GL_MINUS_NV                       0x929F
+#define GL_MULTIPLY_NV                    0x9294
+#define GL_OVERLAY_NV                     0x9296
+#define GL_PINLIGHT_NV                    0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2
+#define GL_PLUS_CLAMPED_NV                0x92B1
+#define GL_PLUS_DARKER_NV                 0x9292
+#define GL_PLUS_NV                        0x9291
+#define GL_RED_NV                         0x1903
+#define GL_SCREEN_NV                      0x9295
+#define GL_SOFTLIGHT_NV                   0x929C
+#define GL_SRC_ATOP_NV                    0x928E
+#define GL_SRC_IN_NV                      0x928A
+#define GL_SRC_NV                         0x9286
+#define GL_SRC_OUT_NV                     0x928C
+#define GL_SRC_OVER_NV                    0x9288
+#define GL_UNCORRELATED_NV                0x9282
+#define GL_VIVIDLIGHT_NV                  0x92A6
+#define GL_XOR_NV                         0x1506
+typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
 #endif
+#endif /* GL_NV_blend_equation_advanced */
 
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+#ifndef GL_NV_copy_buffer
+#define GL_NV_copy_buffer 1
+#define GL_COPY_READ_BUFFER_NV            0x8F36
+#define GL_COPY_WRITE_BUFFER_NV           0x8F37
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
 #endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
+#endif /* GL_NV_copy_buffer */
 
-/* GL_NV_coverage_sample */
 #ifndef GL_NV_coverage_sample
 #define GL_NV_coverage_sample 1
+#define GL_COVERAGE_COMPONENT_NV          0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV         0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV         0x8ED2
+#define GL_COVERAGE_BUFFERS_NV            0x8ED3
+#define GL_COVERAGE_SAMPLES_NV            0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV      0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV     0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV          0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV         0x00008000
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
 GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
 #endif
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-#endif
+#endif /* GL_NV_coverage_sample */
 
-/* GL_NV_depth_nonlinear */
 #ifndef GL_NV_depth_nonlinear
 #define GL_NV_depth_nonlinear 1
-#endif
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#endif /* GL_NV_depth_nonlinear */
 
-/* GL_NV_draw_buffers */
 #ifndef GL_NV_draw_buffers
 #define GL_NV_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_NV            0x8824
+#define GL_DRAW_BUFFER0_NV                0x8825
+#define GL_DRAW_BUFFER1_NV                0x8826
+#define GL_DRAW_BUFFER2_NV                0x8827
+#define GL_DRAW_BUFFER3_NV                0x8828
+#define GL_DRAW_BUFFER4_NV                0x8829
+#define GL_DRAW_BUFFER5_NV                0x882A
+#define GL_DRAW_BUFFER6_NV                0x882B
+#define GL_DRAW_BUFFER7_NV                0x882C
+#define GL_DRAW_BUFFER8_NV                0x882D
+#define GL_DRAW_BUFFER9_NV                0x882E
+#define GL_DRAW_BUFFER10_NV               0x882F
+#define GL_DRAW_BUFFER11_NV               0x8830
+#define GL_DRAW_BUFFER12_NV               0x8831
+#define GL_DRAW_BUFFER13_NV               0x8832
+#define GL_DRAW_BUFFER14_NV               0x8833
+#define GL_DRAW_BUFFER15_NV               0x8834
+#define GL_COLOR_ATTACHMENT0_NV           0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV           0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV           0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV           0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV           0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV           0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV           0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV           0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV           0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV           0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV          0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV          0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV          0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV          0x8CED
+#define GL_COLOR_ATTACHMENT14_NV          0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV          0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
 #endif
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
-#endif
+#endif /* GL_NV_draw_buffers */
 
-/* GL_NV_draw_instanced */
 #ifndef GL_NV_draw_instanced
 #define GL_NV_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif
-typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
 #endif
+#endif /* GL_NV_draw_instanced */
+
+#ifndef GL_NV_explicit_attrib_location
+#define GL_NV_explicit_attrib_location 1
+#endif /* GL_NV_explicit_attrib_location */
 
-/* GL_NV_fbo_color_attachments */
 #ifndef GL_NV_fbo_color_attachments
 #define GL_NV_fbo_color_attachments 1
-#endif
+#define GL_MAX_COLOR_ATTACHMENTS_NV       0x8CDF
+#endif /* GL_NV_fbo_color_attachments */
 
-/* GL_NV_fence */
 #ifndef GL_NV_fence
 #define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
 typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
 typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
@@ -1850,135 +1348,194 @@ typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
 typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
 typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
 #endif
+#endif /* GL_NV_fence */
 
-/* GL_NV_framebuffer_blit */
 #ifndef GL_NV_framebuffer_blit
 #define GL_NV_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_NV            0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV            0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV    0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV    0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlitFramebufferNV (int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #endif
+#endif /* GL_NV_framebuffer_blit */
 
-/* GL_NV_framebuffer_multisample */
 #ifndef GL_NV_framebuffer_multisample
 #define GL_NV_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_NV        0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV                 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #endif
+#endif /* GL_NV_framebuffer_multisample */
 
-/* GL_NV_generate_mipmap_sRGB */
 #ifndef GL_NV_generate_mipmap_sRGB
 #define GL_NV_generate_mipmap_sRGB 1
-#endif
+#endif /* GL_NV_generate_mipmap_sRGB */
 
-/* GL_NV_instanced_arrays */
 #ifndef GL_NV_instanced_arrays
 #define GL_NV_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
 #endif
-typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#endif /* GL_NV_instanced_arrays */
+
+#ifndef GL_NV_non_square_matrices
+#define GL_NV_non_square_matrices 1
+#define GL_FLOAT_MAT2x3_NV                0x8B65
+#define GL_FLOAT_MAT2x4_NV                0x8B66
+#define GL_FLOAT_MAT3x2_NV                0x8B67
+#define GL_FLOAT_MAT3x4_NV                0x8B68
+#define GL_FLOAT_MAT4x2_NV                0x8B69
+#define GL_FLOAT_MAT4x3_NV                0x8B6A
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 #endif
+#endif /* GL_NV_non_square_matrices */
 
-/* GL_NV_read_buffer */
 #ifndef GL_NV_read_buffer
 #define GL_NV_read_buffer 1
+#define GL_READ_BUFFER_NV                 0x0C02
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
 #endif
-typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
-#endif
+#endif /* GL_NV_read_buffer */
 
-/* GL_NV_read_buffer_front */
 #ifndef GL_NV_read_buffer_front
 #define GL_NV_read_buffer_front 1
-#endif
+#endif /* GL_NV_read_buffer_front */
 
-/* GL_NV_read_depth */
 #ifndef GL_NV_read_depth
 #define GL_NV_read_depth 1
-#endif
+#endif /* GL_NV_read_depth */
 
-/* GL_NV_read_depth_stencil */
 #ifndef GL_NV_read_depth_stencil
 #define GL_NV_read_depth_stencil 1
-#endif
+#endif /* GL_NV_read_depth_stencil */
 
-/* GL_NV_read_stencil */
 #ifndef GL_NV_read_stencil
 #define GL_NV_read_stencil 1
-#endif
+#endif /* GL_NV_read_stencil */
+
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#define GL_SLUMINANCE_NV                  0x8C46
+#define GL_SLUMINANCE_ALPHA_NV            0x8C44
+#define GL_SRGB8_NV                       0x8C41
+#define GL_SLUMINANCE8_NV                 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV          0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV   0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV                  0x88EE
+#endif /* GL_NV_sRGB_formats */
 
-/* GL_NV_shadow_samplers_array */
 #ifndef GL_NV_shadow_samplers_array
 #define GL_NV_shadow_samplers_array 1
-#endif
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV     0x8DC4
+#endif /* GL_NV_shadow_samplers_array */
 
-/* GL_NV_shadow_samplers_cube */
 #ifndef GL_NV_shadow_samplers_cube
 #define GL_NV_shadow_samplers_cube 1
-#endif
-
-/* GL_NV_sRGB_formats */
-#ifndef GL_NV_sRGB_formats
-#define GL_NV_sRGB_formats 1
-#endif
+#define GL_SAMPLER_CUBE_SHADOW_NV         0x8DC5
+#endif /* GL_NV_shadow_samplers_cube */
 
-/* GL_NV_texture_border_clamp */
 #ifndef GL_NV_texture_border_clamp
 #define GL_NV_texture_border_clamp 1
-#endif
+#define GL_TEXTURE_BORDER_COLOR_NV        0x1004
+#define GL_CLAMP_TO_BORDER_NV             0x812D
+#endif /* GL_NV_texture_border_clamp */
 
-/* GL_NV_texture_compression_s3tc_update */
 #ifndef GL_NV_texture_compression_s3tc_update
 #define GL_NV_texture_compression_s3tc_update 1
-#endif
+#endif /* GL_NV_texture_compression_s3tc_update */
 
-/* GL_NV_texture_npot_2D_mipmap */
 #ifndef GL_NV_texture_npot_2D_mipmap
 #define GL_NV_texture_npot_2D_mipmap 1
-#endif
+#endif /* GL_NV_texture_npot_2D_mipmap */
 
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_alpha_test */
 #ifndef GL_QCOM_alpha_test
 #define GL_QCOM_alpha_test 1
+#define GL_ALPHA_TEST_QCOM                0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM           0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM            0x0BC2
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
 #endif
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
-#endif
+#endif /* GL_QCOM_alpha_test */
 
-/* GL_QCOM_binning_control */
 #ifndef GL_QCOM_binning_control
 #define GL_QCOM_binning_control 1
-#endif
+#define GL_BINNING_CONTROL_HINT_QCOM      0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM             0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM             0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif /* GL_QCOM_binning_control */
 
-/* GL_QCOM_driver_control */
 #ifndef GL_QCOM_driver_control
 #define GL_QCOM_driver_control 1
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
 GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
 GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
 GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
 #endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
+#endif /* GL_QCOM_driver_control */
 
-/* GL_QCOM_extended_get */
 #ifndef GL_QCOM_extended_get
 #define GL_QCOM_extended_get 1
+#define GL_TEXTURE_WIDTH_QCOM             0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM             0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM            0x8BD6
+#define GL_TEXTURE_TYPE_QCOM              0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
+#define GL_TEXTURE_TARGET_QCOM            0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
+#define GL_STATE_RESTORE                  0x8BDC
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
 GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
@@ -1986,66 +1543,84 @@ GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GL
 GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
 GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
 GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
 #endif
+#endif /* GL_QCOM_extended_get */
 
-/* GL_QCOM_extended_get2 */
 #ifndef GL_QCOM_extended_get2
 #define GL_QCOM_extended_get2 1
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
 GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
 GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
 GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
 #endif
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
+#endif /* GL_QCOM_extended_get2 */
 
-/* GL_QCOM_perfmon_global_mode */
 #ifndef GL_QCOM_perfmon_global_mode
 #define GL_QCOM_perfmon_global_mode 1
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#endif
+#define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
+#endif /* GL_QCOM_perfmon_global_mode */
 
-/* GL_QCOM_tiled_rendering */
 #ifndef GL_QCOM_tiled_rendering
 #define GL_QCOM_tiled_rendering 1
+#define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
 GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
 #endif
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#endif
+#endif /* GL_QCOM_tiled_rendering */
 
-/*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#define GL_WRITEONLY_RENDERING_QCOM       0x8823
+#endif /* GL_QCOM_writeonly_rendering */
 
-/* GL_VIV_shader_binary */
 #ifndef GL_VIV_shader_binary
 #define GL_VIV_shader_binary 1
-#endif
+#define GL_SHADER_BINARY_VIV              0x8FC4
+#endif /* GL_VIV_shader_binary */
 
 #ifdef __cplusplus
 }
 #endif
 
-#endif /* __gl2ext_h_ */
+#endif