-/* $Id: paltex.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+/* $Id: paltex.c,v 1.2 1999/11/02 15:09:04 brianp Exp $ */
/*
- * Paletted texture demo. Written by Brian Paul. This file in public domain.
+ * Paletted texture demo. Written by Brian Paul.
+ * This program is in the public domain.
*/
/*
* $Log: paltex.c,v $
- * Revision 1.1 1999/08/19 00:55:40 jtg
- * Initial revision
+ * Revision 1.2 1999/11/02 15:09:04 brianp
+ * new texture image, cleaned-up code
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
*
* Revision 3.1 1999/03/28 18:20:49 brianp
* minor clean-up
glRotatef(Rot, 0, 0, 1);
glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, 1);
- glTexCoord2f(0, 0); glVertex2f(-1, 1);
+ glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
+ glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
+ glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
+ glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
glEnd();
glPopMatrix();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
+ glTranslatef( 0.0, 0.0, -7.0 );
}
}
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
static void Init( void )
{
- GLubyte texture[8][8] = { /* PT = Paletted Texture! */
- { 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 100, 100, 100, 0, 180, 180, 180},
- { 0, 100, 0, 100, 0, 0, 180, 0},
- { 0, 100, 0, 100, 0, 0, 180, 0},
- { 0, 100, 100, 100, 0, 0, 180, 0},
- { 0, 100, 0, 0, 0, 0, 180, 0},
- { 0, 100, 0, 0, 0, 0, 180, 0},
- { 0, 100, 255, 0, 0, 0, 180, 250},
- };
-
+#define HEIGHT 8
+#define WIDTH 32
+ static char texture[HEIGHT][WIDTH] = {
+ " ",
+ " MMM EEEE SSS AAA ",
+ " M M M E S S A A ",
+ " M M M EEEE SS A A ",
+ " M M M E SS AAAAA ",
+ " M M E S S A A ",
+ " M M EEEE SSS A A ",
+ " "
+ };
GLubyte table[256][4];
int i;
exit(0);
}
- /* put some wacky colors into the texture palette */
- for (i=0;i<256;i++) {
- table[i][0] = i;
- table[i][1] = 0;
- table[i][2] = 127 + i / 2;
- table[i][3] = 255;
- }
+ /* load the color table for each texel-index */
+ table[' '][0] = 50;
+ table[' '][1] = 50;
+ table[' '][2] = 50;
+ table[' '][3] = 50;
+ table['M'][0] = 255;
+ table['M'][1] = 0;
+ table['M'][2] = 0;
+ table['M'][3] = 0;
+ table['E'][0] = 0;
+ table['E'][1] = 255;
+ table['E'][2] = 0;
+ table['E'][3] = 0;
+ table['S'][0] = 40;
+ table['S'][1] = 40;
+ table['S'][2] = 255;
+ table['S'][3] = 0;
+ table['A'][0] = 255;
+ table['A'][1] = 255;
+ table['A'][2] = 0;
+ table['A'][3] = 0;
#ifdef GL_EXT_paletted_texture
-#if defined(GL_EXT_shared_texture_palette) && defined(SHARED_PALETTE)
+#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
printf("Using shared palette\n");
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
GL_RGBA, /* internal format */
glTexImage2D(GL_TEXTURE_2D, /* target */
0, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
- 8, 8, /* width, height */
+ WIDTH, HEIGHT, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );