}
/* unreference WinSysDraw/Read buffers */
- _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
- _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
- _mesa_unreference_framebuffer(&ctx->DrawBuffer);
- _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
/* But the object will not be freed until it's no longer
* bound in any context.
*/
- _mesa_unreference_framebuffer(&fb);
+ _mesa_reference_framebuffer(&fb, NULL);
}
}
}