mesa: Refactor validate_texture_wrap_mode to use a switch-statement
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 3 Oct 2011 19:46:23 +0000 (12:46 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 23 Aug 2012 17:15:29 +0000 (10:15 -0700)
This makes the next couple changes a little easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/texparam.c

index 41b9f97bf0f5651ef2258af292d683388eb25e84..a0c508caa3a14a622577d055233133297bf185ce 100644 (file)
@@ -29,7 +29,7 @@
  * glTexParameter-related functions
  */
 
-
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/colormac.h"
 #include "main/context.h"
@@ -56,43 +56,50 @@ static GLboolean
 validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap)
 {
    const struct gl_extensions * const e = & ctx->Extensions;
+   bool supported;
 
-   if (target == GL_TEXTURE_RECTANGLE_NV) {
-      if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
-          (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp))
-         return GL_TRUE;
-   }
-   else if (target == GL_TEXTURE_EXTERNAL_OES) {
-      if (wrap == GL_CLAMP_TO_EDGE)
-         return GL_TRUE;
-   }
-   else {
-      switch (wrap) {
-      case GL_CLAMP:
-      case GL_REPEAT:
-      case GL_CLAMP_TO_EDGE:
-      case GL_MIRRORED_REPEAT:
-         return GL_TRUE;
-      case GL_CLAMP_TO_BORDER:
-         if (e->ARB_texture_border_clamp)
-            return GL_TRUE;
-         break;
-      case GL_MIRROR_CLAMP_EXT:
-      case GL_MIRROR_CLAMP_TO_EDGE_EXT:
-         if (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)
-            return GL_TRUE;
-         break;
-      case GL_MIRROR_CLAMP_TO_BORDER_EXT:
-         if (e->EXT_texture_mirror_clamp)
-            return GL_TRUE;
-         break;
-      default:
-         break;
-      }
+   switch (wrap) {
+   case GL_CLAMP:
+      supported = (target != GL_TEXTURE_EXTERNAL_OES);
+      break;
+
+   case GL_CLAMP_TO_EDGE:
+      supported = true;
+      break;
+
+   case GL_CLAMP_TO_BORDER:
+      supported = e->ARB_texture_border_clamp
+         && (target != GL_TEXTURE_EXTERNAL_OES);
+      break;
+
+   case GL_REPEAT:
+   case GL_MIRRORED_REPEAT:
+      supported = (target != GL_TEXTURE_RECTANGLE_NV)
+         && (target != GL_TEXTURE_EXTERNAL_OES);
+      break;
+
+   case GL_MIRROR_CLAMP_EXT:
+   case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+      supported = (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)
+        && (target != GL_TEXTURE_RECTANGLE_NV)
+         && (target != GL_TEXTURE_EXTERNAL_OES);
+      break;
+
+   case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+      supported = e->EXT_texture_mirror_clamp
+        && (target != GL_TEXTURE_RECTANGLE_NV)
+         && (target != GL_TEXTURE_EXTERNAL_OES);
+      break;
+
+   default:
+      supported = false;
+      break;
    }
 
-   _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
-   return GL_FALSE;
+   if (!supported)
+      _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
+
+   return supported;
 }