struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
- struct intel_context *intel = intel_context(ctx);
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
* instead, we just make a new single-level miptree and render
* into that.
*/
+ struct intel_context *intel = intel_context(ctx);
struct intel_mipmap_tree *old_mt = intel_image->mt;
struct intel_mipmap_tree *new_mt;
int comp_byte = 0, texel_bytes;