i965/blorp: Stop using the miptree in state setup for tex/rt surfaces
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 22 Jul 2016 21:24:06 +0000 (14:24 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 17 Aug 2016 21:46:22 +0000 (14:46 -0700)
This commit movies us from a miptree model to a surf+bo+offset model.  In
the GL driver, miptrees are almost always at the start of the bo so the
offset is zero but we don't want to always make that assumption.  In the
sort term, gen6 stencil and HiZ will be at an offset but, in the long term,
any Vulkan surface is liable to be at a non-zero offset.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_blorp.c
src/mesa/drivers/dri/i965/brw_blorp.h
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
src/mesa/drivers/dri/i965/gen6_blorp.c
src/mesa/drivers/dri/i965/gen7_blorp.c
src/mesa/drivers/dri/i965/gen8_blorp.c

index 5d2d1bde06d0f85c79bd38b64ffa072d7a8046a5..c44a6c943881d409b1b00278d184b5197ebd3eb9 100644 (file)
@@ -126,8 +126,12 @@ brw_blorp_surface_info_init(struct brw_context *brw,
    intel_miptree_check_level_layer(mt, level, layer);
 
    info->mt = mt;
+   if (is_render_target)
+      intel_miptree_used_for_rendering(mt);
 
    intel_miptree_get_isl_surf(brw, mt, &info->surf);
+   info->bo = mt->bo;
+   info->offset = mt->offset;
 
    if (mt->mcs_mt) {
       intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
@@ -362,7 +366,7 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
    const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
 
    isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &surface->view,
-                       .address = surface->mt->bo->offset64 + surface->bo_offset,
+                       .address = surface->bo->offset64 + surface->offset,
                        .aux_surf = aux_surf, .aux_usage = surface->aux_usage,
                        .aux_address = aux_offset,
                        .mocs = mocs, .clear_color = clear_color,
@@ -372,8 +376,8 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
    /* Emit relocation to surface contents */
    drm_intel_bo_emit_reloc(brw->batch.bo,
                            surf_offset + ss_info.reloc_dw * 4,
-                           surface->mt->bo,
-                           dw[ss_info.reloc_dw] - surface->mt->bo->offset64,
+                           surface->bo,
+                           dw[ss_info.reloc_dw] - surface->bo->offset64,
                            read_domains, write_domain);
 
    if (aux_surf) {
index 076d26dba1a003061683c915ab89b2bb3568b1e5..98a94362f733be2454c5448e8e7ff271b81eb145 100644 (file)
@@ -72,6 +72,8 @@ struct brw_blorp_surface_info
    struct intel_mipmap_tree *mt;
 
    struct isl_surf surf;
+   drm_intel_bo *bo;
+   uint32_t offset;
 
    struct isl_surf aux_surf;
    enum isl_aux_usage aux_usage;
@@ -81,7 +83,6 @@ struct brw_blorp_surface_info
    /* Z offset into a 3-D texture or slice of a 2-D array texture. */
    uint32_t z_offset;
 
-   uint32_t bo_offset;
    uint32_t tile_x_sa, tile_y_sa;
 };
 
index 36f04c9b7ed8eb0b17a8d0b1369e97025bed229c..2ad3076f7f6abb4cb66dc39964fa81bcee7e6a87 100644 (file)
@@ -1607,11 +1607,13 @@ surf_convert_to_single_slice(struct brw_context *brw,
                              info->view.base_array_layer,
                              &x_offset_sa, &y_offset_sa);
 
+   uint32_t byte_offset;
    isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
                                       info->view.format, info->surf.row_pitch,
                                       x_offset_sa, y_offset_sa,
-                                      &info->bo_offset,
+                                      &byte_offset,
                                       &info->tile_x_sa, &info->tile_y_sa);
+   info->offset += byte_offset;
 
    /* TODO: Once this file gets converted to C, we shouls just use designated
     * initializers.
index 9e083742164769a87d62c09ac5f704c63e6d80f5..6f3073b71ddc33431887003799a4dd0e44d6a2ee 100644 (file)
@@ -634,7 +634,7 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
          dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
    }
 
-   if (params->src.mt) {
+   if (params->src.bo) {
       dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
       dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
    }
@@ -700,20 +700,16 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
                                      const struct brw_blorp_params *params)
 {
    uint32_t surftype;
-   GLenum gl_target = params->depth.mt->target;
-
-   switch (gl_target) {
-   case GL_TEXTURE_CUBE_MAP_ARRAY:
-   case GL_TEXTURE_CUBE_MAP:
-      /* The PRM claims that we should use BRW_SURFACE_CUBE for this
-       * situation, but experiments show that gl_Layer doesn't work when we do
-       * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
-       * equivalent.
-       */
+
+   switch (params->depth.surf.dim) {
+   case ISL_SURF_DIM_1D:
+      surftype = BRW_SURFACE_1D;
+      break;
+   case ISL_SURF_DIM_2D:
       surftype = BRW_SURFACE_2D;
       break;
-   default:
-      surftype = translate_tex_target(gl_target);
+   case ISL_SURF_DIM_3D:
+      surftype = BRW_SURFACE_3D;
       break;
    }
 
@@ -738,9 +734,9 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
                 surftype << 29);
 
       /* 3DSTATE_DEPTH_BUFFER dw2 */
-      OUT_RELOC(params->depth.mt->bo,
+      OUT_RELOC(params->depth.bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                0);
+                params->depth.offset);
 
       /* 3DSTATE_DEPTH_BUFFER dw3 */
       OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
@@ -940,12 +936,11 @@ gen6_blorp_exec(struct brw_context *brw,
       uint32_t wm_surf_offset_renderbuffer;
       uint32_t wm_surf_offset_texture = 0;
 
-      intel_miptree_used_for_rendering(params->dst.mt);
       wm_surf_offset_renderbuffer =
          brw_blorp_emit_surface_state(brw, &params->dst,
                                       I915_GEM_DOMAIN_RENDER,
                                       I915_GEM_DOMAIN_RENDER, true);
-      if (params->src.mt) {
+      if (params->src.bo) {
          wm_surf_offset_texture =
             brw_blorp_emit_surface_state(brw, &params->src,
                                          I915_GEM_DOMAIN_SAMPLER, 0, false);
@@ -956,7 +951,7 @@ gen6_blorp_exec(struct brw_context *brw,
                                        wm_surf_offset_texture);
    }
 
-   if (params->src.mt) {
+   if (params->src.bo) {
       const uint32_t sampler_offset =
          gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
       gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
@@ -971,7 +966,7 @@ gen6_blorp_exec(struct brw_context *brw,
       gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
    gen6_blorp_emit_viewport_state(brw, params);
 
-   if (params->depth.mt)
+   if (params->depth.bo)
       gen6_blorp_emit_depth_stencil_config(brw, params);
    else
       gen6_blorp_emit_depth_disable(brw, params);
index 420a285281a3143d3309676cc57c7954b73cab99..0ca1a7b7b0c7d68625d89bbbaebb42b7dc815f27 100644 (file)
@@ -374,7 +374,7 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
    if (params->wm_prog_data)
       dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
 
-   if (params->src.mt)
+   if (params->src.bo)
       dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
 
    if (params->dst.surf.samples > 1) {
@@ -441,7 +441,7 @@ gen7_blorp_emit_ps_config(struct brw_context *brw,
       dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
    }
 
-   if (params->src.mt)
+   if (params->src.bo)
       dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
 
    dw4 |= params->fast_clear_op;
@@ -486,20 +486,16 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
 {
    const uint8_t mocs = GEN7_MOCS_L3;
    uint32_t surftype;
-   GLenum gl_target = params->depth.mt->target;
-
-   switch (gl_target) {
-   case GL_TEXTURE_CUBE_MAP_ARRAY:
-   case GL_TEXTURE_CUBE_MAP:
-      /* The PRM claims that we should use BRW_SURFACE_CUBE for this
-       * situation, but experiments show that gl_Layer doesn't work when we do
-       * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
-       * equivalent.
-       */
+
+   switch (params->depth.surf.dim) {
+   case ISL_SURF_DIM_1D:
+      surftype = BRW_SURFACE_1D;
+      break;
+   case ISL_SURF_DIM_2D:
       surftype = BRW_SURFACE_2D;
       break;
-   default:
-      surftype = translate_tex_target(gl_target);
+   case ISL_SURF_DIM_3D:
+      surftype = BRW_SURFACE_3D;
       break;
    }
 
@@ -517,9 +513,9 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
                 1 << 22 | /* hiz enable */
                 1 << 28 | /* depth write */
                 surftype << 29);
-      OUT_RELOC(params->depth.mt->bo,
+      OUT_RELOC(params->depth.bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                0);
+                params->depth.offset);
       OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
                 (params->depth.surf.logical_level0_px.height - 1) << 18 |
                 params->depth.view.base_level);
@@ -667,13 +663,12 @@ gen7_blorp_exec(struct brw_context *brw,
       uint32_t wm_surf_offset_renderbuffer;
       uint32_t wm_surf_offset_texture = 0;
 
-      intel_miptree_used_for_rendering(params->dst.mt);
       wm_surf_offset_renderbuffer =
          brw_blorp_emit_surface_state(brw, &params->dst,
                                       I915_GEM_DOMAIN_RENDER,
                                       I915_GEM_DOMAIN_RENDER,
                                       true /* is_render_target */);
-      if (params->src.mt) {
+      if (params->src.bo) {
          wm_surf_offset_texture =
             brw_blorp_emit_surface_state(brw, &params->src,
                                          I915_GEM_DOMAIN_SAMPLER, 0,
@@ -696,7 +691,7 @@ gen7_blorp_exec(struct brw_context *brw,
    if (params->wm_prog_data)
       gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
 
-   if (params->src.mt) {
+   if (params->src.bo) {
       const uint32_t sampler_offset =
          gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
       gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
@@ -705,7 +700,7 @@ gen7_blorp_exec(struct brw_context *brw,
    gen7_blorp_emit_ps_config(brw, params);
    gen7_blorp_emit_cc_viewport(brw);
 
-   if (params->depth.mt)
+   if (params->depth.bo)
       gen7_blorp_emit_depth_stencil_config(brw, params);
    else
       gen7_blorp_emit_depth_disable(brw);
index 1756b29286b5934ecbe2044b85c03c06983dcf59..eac341442cf4971ec1eebb66582e9204d46e33a1 100644 (file)
@@ -297,7 +297,7 @@ gen8_blorp_emit_ps_config(struct brw_context *brw,
    dw3 = dw5 = dw6 = dw7 = ksp0 = ksp2 = 0;
    dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
 
-   if (params->src.mt) {
+   if (params->src.bo) {
       dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
       dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */
    } else {
@@ -362,7 +362,7 @@ gen8_blorp_emit_ps_extra(struct brw_context *brw,
 
    dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
 
-   if (params->src.mt)
+   if (params->src.bo)
       dw1 |= GEN8_PSX_KILL_ENABLE;
 
    if (params->wm_prog_data->num_varying_inputs)
@@ -482,14 +482,12 @@ gen8_blorp_emit_surface_states(struct brw_context *brw,
    uint32_t wm_surf_offset_renderbuffer;
    uint32_t wm_surf_offset_texture = 0;
 
-   intel_miptree_used_for_rendering(params->dst.mt);
-
    wm_surf_offset_renderbuffer =
       brw_blorp_emit_surface_state(brw, &params->dst,
                                    I915_GEM_DOMAIN_RENDER,
                                    I915_GEM_DOMAIN_RENDER,
                                    true /* is_render_target */);
-   if (params->src.mt) {
+   if (params->src.bo) {
       wm_surf_offset_texture =
          brw_blorp_emit_surface_state(brw, &params->src,
                                       I915_GEM_DOMAIN_SAMPLER, 0,
@@ -533,7 +531,7 @@ gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
 
    gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
 
-   if (params->src.mt) {
+   if (params->src.bo) {
       const uint32_t sampler_offset =
          gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
       gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);