drb->offset + \
dPriv->x * drb->cpp + \
dPriv->y * pitch); \
- char *read_buf = buf; \
GLuint p; \
- (void) read_buf; (void) buf; (void) p
+ (void) buf; (void) p
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \
- GLubyte *read_buf = buf; \
GLuint p; \
- (void) p; (void) read_buf;
+ (void) p
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
char *buf = (char *)(smesa->FbBase + drb->offset); \
- char *read_buf = buf; \
GLuint p; \
- (void) read_buf; (void) buf; (void) p
+ (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \