if (v != NULL)
v->data.max_array_access = implicit_size - 1;
}
+ else if (state->stage == MESA_SHADER_TESS_CTRL &&
+ array->variable_referenced()->data.mode == ir_var_shader_out &&
+ !array->variable_referenced()->data.patch) {
+ /* Tessellation control shader output non-patch arrays are
+ * initially unsized. Despite that, they are allowed to be
+ * indexed with a non-constant expression (typically
+ * "gl_InvocationID"). The array size will be determined
+ * by the linker.
+ */
+ }
else {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
}