i965/cs: Store compute invocation information in brw context
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 24 Sep 2015 08:06:56 +0000 (01:06 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Tue, 29 Sep 2015 15:23:47 +0000 (08:23 -0700)
We will need this in an atom to setup a surface to read the
gl_NumWorkGroups values from.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/mesa/drivers/dri/i965/brw_compute.c
src/mesa/drivers/dri/i965/brw_context.h

index c392152e48dcaef195cf69c0ad00efe4730967e6..505023d285196cdd1cb74858cbc20914166f6e44 100644 (file)
 
 
 static void
-brw_emit_gpgpu_walker(struct brw_context *brw,
-                      const void *compute_param,
-                      bool indirect)
+brw_emit_gpgpu_walker(struct brw_context *brw)
 {
    const struct brw_cs_prog_data *prog_data = brw->cs.prog_data;
 
-   const GLuint *num_groups;
+   const GLuint *num_groups = brw->compute.num_work_groups;
    uint32_t indirect_flag;
 
-   if (!indirect) {
-      num_groups = (const GLuint *)compute_param;
+   if (brw->compute.num_work_groups_bo == NULL) {
       indirect_flag = 0;
    } else {
-      GLintptr indirect_offset = (GLintptr)compute_param;
-      static const GLuint indirect_group_counts[3] = { 0, 0, 0 };
-      num_groups = indirect_group_counts;
-
-      struct gl_buffer_object *indirect_buffer = brw->ctx.DispatchIndirectBuffer;
-      drm_intel_bo *bo = intel_bufferobj_buffer(brw,
-            intel_buffer_object(indirect_buffer),
-            indirect_offset, 3 * sizeof(GLuint));
+      GLintptr indirect_offset = brw->compute.num_work_groups_offset;
+      drm_intel_bo *bo = brw->compute.num_work_groups_bo;
 
       indirect_flag = GEN7_GPGPU_INDIRECT_PARAMETER_ENABLE;
 
@@ -115,9 +106,7 @@ brw_emit_gpgpu_walker(struct brw_context *brw,
 
 
 static void
-brw_dispatch_compute_common(struct gl_context *ctx,
-                            const void *compute_param,
-                            bool indirect)
+brw_dispatch_compute_common(struct gl_context *ctx)
 {
    struct brw_context *brw = brw_context(ctx);
    int estimated_buffer_space_needed;
@@ -151,7 +140,7 @@ brw_dispatch_compute_common(struct gl_context *ctx,
    brw->no_batch_wrap = true;
    brw_upload_compute_state(brw);
 
-   brw_emit_gpgpu_walker(brw, compute_param, indirect);
+   brw_emit_gpgpu_walker(brw);
 
    brw->no_batch_wrap = false;
 
@@ -191,17 +180,30 @@ brw_dispatch_compute_common(struct gl_context *ctx,
 
 static void
 brw_dispatch_compute(struct gl_context *ctx, const GLuint *num_groups) {
-   brw_dispatch_compute_common(ctx,
-                               num_groups,
-                               false);
+   struct brw_context *brw = brw_context(ctx);
+
+   brw->compute.num_work_groups_bo = NULL;
+   brw->compute.num_work_groups = num_groups;
+
+   brw_dispatch_compute_common(ctx);
 }
 
 static void
 brw_dispatch_compute_indirect(struct gl_context *ctx, GLintptr indirect)
 {
-   brw_dispatch_compute_common(ctx,
-                               (void *)indirect,
-                               true);
+   struct brw_context *brw = brw_context(ctx);
+   static const GLuint indirect_group_counts[3] = { 0, 0, 0 };
+   struct gl_buffer_object *indirect_buffer = ctx->DispatchIndirectBuffer;
+   drm_intel_bo *bo =
+      intel_bufferobj_buffer(brw,
+                             intel_buffer_object(indirect_buffer),
+                             indirect, 3 * sizeof(GLuint));
+
+   brw->compute.num_work_groups_bo = bo;
+   brw->compute.num_work_groups_offset = indirect;
+   brw->compute.num_work_groups = indirect_group_counts;
+
+   brw_dispatch_compute_common(ctx);
 }
 
 void
index 27e80ea3bd69d60d7f03be1e2752c058db9f9378..a65cac10d988f79b47b517b2f18b01694996a1c5 100644 (file)
@@ -1251,6 +1251,17 @@ struct brw_context
       uint32_t draw_params_offset;
    } draw;
 
+   struct {
+      /**
+       * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
+       * an indirect call, and num_work_groups_offset is valid. Otherwise,
+       * num_work_groups is set based on glDispatchCompute.
+       */
+      drm_intel_bo *num_work_groups_bo;
+      GLintptr num_work_groups_offset;
+      const GLuint *num_work_groups;
+   } compute;
+
    struct {
       struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
       struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];