glsl: remove old FINISHME
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 26 Jan 2016 05:22:33 +0000 (16:22 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Tue, 26 Jan 2016 22:15:21 +0000 (09:15 +1100)
This should have been removed long ago.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/compiler/glsl/linker.cpp

index 6657777d74ca40a7bfc7184aec5e2d351bc4b177..4776ffa6acd031361abcfdce39567a98f676c557 100644 (file)
@@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
                         &prog->NumShaderStorageBlocks,
                         &prog->SsboInterfaceBlockIndex);
 
-   /* FINISHME: Assign fragment shader output locations. */
-
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] == NULL)
         continue;