* to set it up explicitly and load the offset bitfield. Otherwise, we can
* use an implied move from g0 to the first message register.
*/
- if (inst->texture_offset) {
- /* Explicitly set up the message header by copying g0 to the MRF. */
- brw_push_insn_state(p);
- brw_set_mask_control(p, BRW_MASK_DISABLE);
- brw_MOV(p, retype(brw_message_reg(inst->base_mrf), BRW_REGISTER_TYPE_UD),
- retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
-
- /* Then set the offset bits in DWord 2. */
- brw_set_access_mode(p, BRW_ALIGN_1);
- brw_MOV(p,
- retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, inst->base_mrf, 2),
- BRW_REGISTER_TYPE_UD),
- brw_imm_ud(inst->texture_offset));
- brw_pop_insn_state(p);
- } else if (inst->header_present) {
- /* Set up an implied move from g0 to the MRF. */
- src = brw_vec8_grf(0, 0);
+ if (inst->header_present) {
+ if (brw->gen < 6 && !inst->texture_offset) {
+ /* Set up an implied move from g0 to the MRF. */
+ src = brw_vec8_grf(0, 0);
+ } else {
+ struct brw_reg header =
+ retype(brw_message_reg(inst->base_mrf), BRW_REGISTER_TYPE_UD);
+
+ /* Explicitly set up the message header by copying g0 to the MRF. */
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_MOV(p, header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
+
+ brw_set_access_mode(p, BRW_ALIGN_1);
+
+ if (inst->texture_offset) {
+ /* Set the texel offset bits in DWord 2. */
+ brw_MOV(p, get_element_ud(header, 2),
+ brw_imm_ud(inst->texture_offset));
+ }
+ brw_pop_insn_state(p);
+ }
}
uint32_t return_format;