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anv: Don't advertise Float64 or Int64 on HW without 64-bit types
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Mon, 30 Apr 2018 22:15:37 +0000
(15:15 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 1 May 2018 21:45:50 +0000
(14:45 -0700)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/intel/vulkan/anv_device.c
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diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index 1c5dbb5189c7c2c571e4dabf966cfa6ab001c61b..11ab5e0c1dda3aaccce5dd1dc0855bab908dde78 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-755,8
+755,10
@@
void anv_GetPhysicalDeviceFeatures(
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
- .shaderFloat64 = pdevice->info.gen >= 8,
- .shaderInt64 = pdevice->info.gen >= 8,
+ .shaderFloat64 = pdevice->info.gen >= 8 &&
+ pdevice->info.has_64bit_types,
+ .shaderInt64 = pdevice->info.gen >= 8 &&
+ pdevice->info.has_64bit_types,
.shaderInt16 = false,
.shaderResourceMinLod = false,
.variableMultisampleRate = false,