GLenum programInterface, ir_variable *var,
const char *name, const glsl_type *type,
bool use_implicit_location, int location,
+ bool inouts_share_location,
const glsl_type *outermost_struct_type = NULL)
{
const glsl_type *interface_type = var->get_interface_type();
stage_mask, programInterface,
var, field_name, field->type,
use_implicit_location, field_location,
- outermost_struct_type))
+ false, outermost_struct_type))
return false;
field_location += field->type->count_attribute_slots(false);
return true;
}
+ case GLSL_TYPE_ARRAY: {
+ /* The ARB_program_interface_query spec says:
+ *
+ * "For an active variable declared as an array of basic types, a
+ * single entry will be generated, with its name string formed by
+ * concatenating the name of the array and the string "[0]"."
+ *
+ * "For an active variable declared as an array of an aggregate data
+ * type (structures or arrays), a separate entry will be generated
+ * for each active array element, unless noted immediately below.
+ * The name of each entry is formed by concatenating the name of
+ * the array, the "[" character, an integer identifying the element
+ * number, and the "]" character. These enumeration rules are
+ * applied recursively, treating each enumerated array element as a
+ * separate active variable."
+ */
+ const struct glsl_type *array_type = type->fields.array;
+ if (array_type->base_type == GLSL_TYPE_STRUCT ||
+ array_type->base_type == GLSL_TYPE_ARRAY) {
+ unsigned elem_location = location;
+ unsigned stride = inouts_share_location ? 0 :
+ array_type->count_attribute_slots(false);
+ for (unsigned i = 0; i < type->length; i++) {
+ char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
+ if (!add_shader_variable(ctx, shProg, resource_set,
+ stage_mask, programInterface,
+ var, elem, array_type,
+ use_implicit_location, elem_location,
+ false, outermost_struct_type))
+ return false;
+ elem_location += stride;
+ }
+ return true;
+ }
+ /* fallthrough */
+ }
+
default: {
/* The ARB_program_interface_query spec says:
*
}
}
+static bool
+inout_has_same_location(const ir_variable *var, unsigned stage)
+{
+ if (!var->data.patch &&
+ ((var->data.mode == ir_var_shader_out &&
+ stage == MESA_SHADER_TESS_CTRL) ||
+ (var->data.mode == ir_var_shader_in &&
+ (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY))))
+ return true;
+ else
+ return false;
+}
+
static bool
add_interface_variables(const struct gl_context *ctx,
struct gl_shader_program *shProg,
if (!add_shader_variable(ctx, shProg, resource_set,
1 << stage, programInterface,
var, var->name, var->type, vs_input_or_fs_output,
- var->data.location - loc_bias))
+ var->data.location - loc_bias,
+ inout_has_same_location(var, stage)))
return false;
}
return true;
if (!add_shader_variable(ctx, shProg, resource_set,
stage_mask,
iface, var, var->name, var->type, false,
- var->data.location - VARYING_SLOT_VAR0))
+ var->data.location - VARYING_SLOT_VAR0,
+ inout_has_same_location(var, stage)))
return false;
}
}
if (!add_shader_variable(ctx, shProg, resource_set,
1 << MESA_SHADER_FRAGMENT,
GL_PROGRAM_OUTPUT, var, var->name, var->type,
- true, var->data.location - FRAG_RESULT_DATA0))
+ true, var->data.location - FRAG_RESULT_DATA0,
+ false))
return false;
}
}