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vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
author
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:40:06 +0000
(14:40 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:40:42 +0000
(14:40 -0700)
Fixes the build since
c10332bbb8889d733bdaa729ef23cbd90176b55d
src/gallium/drivers/vc4/vc4_screen.c
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diff --git
a/src/gallium/drivers/vc4/vc4_screen.c
b/src/gallium/drivers/vc4/vc4_screen.c
index 59ac1e2a8c1ca8cdaa02dcbd2462f40cb694db27..940596e47bd8dc7831862965ba827ae8512914a3 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_screen.c
+++ b/
src/gallium/drivers/vc4/vc4_screen.c
@@
-249,8
+249,6
@@
vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return 1; /* Max native address registers */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 64 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: