<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_query_lod</li>
+<li>Enable GL_ARB_texture_storage on radeon, r200, and nouveau</li>
<li>Added new freedreno gallium driver</li>
<li>OSMesa interface for gallium llvmpipe/softpipe drivers</li>
<li>Gallium Heads-Up Display (HUD) feature for performance monitoring</li>
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
- ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.ARB_texture_rgb10_a2ui = true;
- ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
{ "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
{ "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
{ "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
- { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
+ { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_texture_storage_multisample", o(ARB_texture_storage_multisample), GL, 2012 },
{ "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
{ "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
ctx->Extensions.ARB_texture_rg = GL_TRUE;
ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
- ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
ctx->Extensions.ARB_sync = GL_TRUE;
GLboolean ARB_texture_query_lod;
GLboolean ARB_texture_rg;
GLboolean ARB_texture_rgb10_a2ui;
- GLboolean ARB_texture_storage;
GLboolean ARB_texture_storage_multisample;
GLboolean ARB_timer_query;
GLboolean ARB_transform_feedback2;
static GLboolean
mutable_tex_object(struct gl_context *ctx, GLenum target)
{
- if (ctx->Extensions.ARB_texture_storage) {
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- return !texObj->Immutable;
- }
- return GL_TRUE;
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+ return !texObj->Immutable;
}
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
- if (!ctx->Extensions.ARB_texture_storage)
- goto invalid_pname;
*params = (GLfloat) obj->Immutable;
break;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
- if (!ctx->Extensions.ARB_texture_storage)
- goto invalid_pname;
*params = (GLint) obj->Immutable;
break;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;