}
}
+/**
+ * The struct dri_drawable flush_swapbuffers callback
+ */
+static void
+dri2_flush_swapbuffers(struct dri_context *ctx,
+ struct dri_drawable *drawable)
+{
+ __DRIdrawable *dri_drawable = drawable->dPriv;
+ const __DRIimageLoaderExtension *image = drawable->sPriv->image.loader;
+
+ if (image && image->base.version >= 3 && image->flushSwapBuffers) {
+ image->flushSwapBuffers(dri_drawable, dri_drawable->loaderPrivate);
+ }
+}
+
static void
dri2_update_tex_buffer(struct dri_drawable *drawable,
struct dri_context *ctx,
drawable->allocate_textures = dri2_allocate_textures;
drawable->flush_frontbuffer = dri2_flush_frontbuffer;
drawable->update_tex_buffer = dri2_update_tex_buffer;
+ drawable->flush_swapbuffers = dri2_flush_swapbuffers;
return TRUE;
}
return TRUE;
}
+/**
+ * The state tracker framebuffer interface flush_swapbuffers callback
+ */
+static boolean
+dri_st_framebuffer_flush_swapbuffers(struct st_context_iface *stctx,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct dri_context *ctx = (struct dri_context *)stctx->st_manager_private;
+ struct dri_drawable *drawable =
+ (struct dri_drawable *) stfbi->st_manager_private;
+
+ if (drawable->flush_swapbuffers)
+ drawable->flush_swapbuffers(ctx, drawable);
+
+ return TRUE;
+}
+
/**
* This is called when we need to set up GL rendering to a new X window.
*/
drawable->base.visual = &drawable->stvis;
drawable->base.flush_front = dri_st_framebuffer_flush_front;
drawable->base.validate = dri_st_framebuffer_validate;
+ drawable->base.flush_swapbuffers = dri_st_framebuffer_flush_swapbuffers;
drawable->base.st_manager_private = (void *) drawable;
drawable->screen = screen;
void (*update_tex_buffer)(struct dri_drawable *drawable,
struct dri_context *ctx,
struct pipe_resource *res);
+ void (*flush_swapbuffers)(struct dri_context *ctx,
+ struct dri_drawable *drawable);
};
static inline struct dri_drawable *