instr = ir2_instr_create(next_exec_cf(ctx), IR2_FETCH);
instr->fetch.opc = TEX_FETCH;
+ instr->fetch.is_cube = (inst->Texture.Texture == TGSI_TEXTURE_3D);
assert(inst->Texture.NumOffsets <= 1); // TODO what to do in other cases?
/* save off the tex fetch to be patched later with correct const_idx: */
add_dst_reg(ctx, instr, using_temp ? &tmp_dst : &inst->Dst[0].Register);
reg = add_src_reg(ctx, instr, coord);
+ /* blob compiler always sets 3rd component to same as 1st for 2d: */
+ if (inst->Texture.Texture == TGSI_TEXTURE_2D)
+ reg->swizzle[2] = reg->swizzle[0];
+
/* dst register needs to be marked for sync: */
ctx->need_sync |= 1 << instr->regs[0]->num;
instr_tex_filter_t vol_mag_filter : 2;
instr_tex_filter_t vol_min_filter : 2;
uint8_t use_comp_lod : 1;
- uint8_t use_reg_lod : 2;
+ uint8_t use_reg_lod : 2; /* 0 for cube, 1 for 2d */
uint8_t pred_select : 1;
/* dword2: */
uint8_t use_reg_gradients : 1;
tex->vol_mag_filter = TEX_FILTER_USE_FETCH_CONST;
tex->vol_min_filter = TEX_FILTER_USE_FETCH_CONST;
tex->use_comp_lod = 1;
+ tex->use_reg_lod = !instr->fetch.is_cube;
tex->sample_location = SAMPLE_CENTER;
if (instr->pred != IR2_PRED_NONE) {
struct {
instr_fetch_opc_t opc;
unsigned const_idx;
- /* maybe vertex fetch specific: */
+ /* texture fetch specific: */
+ bool is_cube : 1;
+ /* vertex fetch specific: */
unsigned const_idx_sel;
enum a2xx_sq_surfaceformat fmt;
bool is_signed : 1;