drirc: whitelist glthread for Outlast
authorKamil Páral <kamil.paral@gmail.com>
Fri, 22 Sep 2017 21:31:08 +0000 (23:31 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 29 Sep 2017 18:53:32 +0000 (20:53 +0200)
FPS increase 10-20% in starting locations on Core i5-4570 +
Radeon R9 270.

src/util/drirc

index 145467bac44b708a83b7439af7d911f61cb509f9..0bedeef9a3c691a1c3b756cdaa1f4bea7f2f30f6 100644 (file)
@@ -220,6 +220,9 @@ TODO: document the other workarounds.
         <application name="War Thunder (Wine)" executable="aces.exe">
             <option name="mesa_glthread" value="true"/>
         </application>
+        <application name="Outlast" executable="OLGame.x86_64">
+            <option name="mesa_glthread" value="true"/>
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">