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drirc: whitelist glthread for Outlast
author
Kamil Páral
<kamil.paral@gmail.com>
Fri, 22 Sep 2017 21:31:08 +0000
(23:31 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Fri, 29 Sep 2017 18:53:32 +0000
(20:53 +0200)
FPS increase 10-20% in starting locations on Core i5-4570 +
Radeon R9 270.
src/util/drirc
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diff --git
a/src/util/drirc
b/src/util/drirc
index 145467bac44b708a83b7439af7d911f61cb509f9..0bedeef9a3c691a1c3b756cdaa1f4bea7f2f30f6 100644
(file)
--- a/
src/util/drirc
+++ b/
src/util/drirc
@@
-220,6
+220,9
@@
TODO: document the other workarounds.
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="Outlast" executable="OLGame.x86_64">
+ <option name="mesa_glthread" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">