OP_TXQ, // texture size query
OP_TXD, // texture derivatives
OP_TXG, // texture gather
+ OP_TXLQ, // texture query lod
OP_TEXCSAA, // texture op for coverage sampling
OP_TEXPREP, // turn cube map array into 2d array coordinates
OP_SULDB, // surface load (raw)
case TGSI_OPCODE_TXD:
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXP:
+ case TGSI_OPCODE_LODQ:
{
const struct tgsi_instruction_texture *tex = &insn->Texture;
NV50_IR_OPCODE_CASE(TXF, TXF);
NV50_IR_OPCODE_CASE(TXQ, TXQ);
NV50_IR_OPCODE_CASE(TG4, TXG);
+ NV50_IR_OPCODE_CASE(LODQ, TXLQ);
NV50_IR_OPCODE_CASE(EMIT, EMIT);
NV50_IR_OPCODE_CASE(ENDPRIM, RESTART);
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXP:
+ case TGSI_OPCODE_LODQ:
// R S L C Dx Dy
handleTEX(dst0, 1, 1, 0x03, 0x0f, 0x00, 0x00);
break;
bool handleTXB(TexInstruction *); // I really
bool handleTXL(TexInstruction *); // hate
bool handleTXD(TexInstruction *); // these 3
+ bool handleTXLQ(TexInstruction *);
bool handleCALL(Instruction *);
bool handlePRECONT(Instruction *);
return true;
}
+bool
+NV50LoweringPreSSA::handleTXLQ(TexInstruction *i)
+{
+ handleTEX(i);
+ bld.setPosition(i, true);
+
+ /* The returned values are not quite what we want:
+ * (a) convert from s32 to f32
+ * (b) multiply by 1/256
+ */
+ for (int def = 0; def < 2; ++def) {
+ if (!i->defExists(def))
+ continue;
+ bld.mkCvt(OP_CVT, TYPE_F32, i->getDef(def), TYPE_S32, i->getDef(def));
+ bld.mkOp2(OP_MUL, TYPE_F32, i->getDef(def),
+ i->getDef(def), bld.loadImm(NULL, 1.0f / 256));
+ }
+ return true;
+}
+
bool
NV50LoweringPreSSA::handleSET(Instruction *i)
{
return handleTXL(i->asTex());
case OP_TXD:
return handleTXD(i->asTex());
+ case OP_TXLQ:
+ return handleTXLQ(i->asTex());
case OP_EX2:
bld.mkOp1(OP_PREEX2, TYPE_F32, i->getDef(0), i->getSrc(0));
i->setSrc(0, i->getDef(0));
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_FAKE_SW_MSAA:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return NV50_MAX_VIEWPORTS;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ return class_3d >= NVA3_3D_CLASS;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;