The highest priority needed at the moment is a c++ engineer to work on a MESA 3D driver. This will begin life as similar to SwiftShader however retaining the vectorisation and predication intrinsics.
-Long-term we mainly need HDL engineers at the moment. Particularly those familiar with nMigen or just python. Most of the techniques being used require software engineering skills (OO design, polymorphism) than they do more traditional HDL programming skills. See [[HDL_workflow]]
+Medium to long-term we need HDL engineers. Particularly those familiar with nMigen or just python. Most of the techniques being used require software engineering skills (OO design, polymorphism) than they do more traditional HDL programming skills. Basically if you have experience in 2 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level design. See [[HDL_workflow]]
Also, individuals with experience in formal mathematical verification are quite welcome.
-TODO: add a list of upcoming project tasks/milestones
+TODO: add a list of upcoming project tasks/milestones (link to bugtracker).
# Resources