+++ /dev/null
-
-/*
- * Example of using the 1.1 texture object functions.
- * Also, this demo utilizes Mesa's fast texture map path.
- *
- * Brian Paul June 1996 This file is in the public domain.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseObj = GL_FALSE;
-
-
-#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
-# define TEXTURE_OBJECT 1
-#elif defined(GL_EXT_texture_object)
-# define TEXTURE_OBJECT 1
-# define glBindTexture(A,B) glBindTextureEXT(A,B)
-# define glGenTextures(A,B) glGenTexturesEXT(A,B)
-# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
-#endif
-
-
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
-#endif
- }
- else {
- glCallList( TexObj[0] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- /* draw second polygon */
- glPushMatrix();
- glTranslatef( 1.0, 0.0, 0.0 );
- glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
-#endif
- }
- else {
- glCallList( TexObj[1] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Angle += 120.0*dt;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
-#ifdef TEXTURE_OBJECT
- glDeleteTextures( 2, TexObj );
-#endif
- glutDestroyWindow(Window);
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- static GLubyte tex1[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- static GLubyte tex2[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 2, 0, 0, 0,
- 0, 0, 2, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0,
- 0, 0, 2, 2, 2, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- GLubyte tex[64][3];
- GLint i, j;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
-
-
- /* generate texture object IDs */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glGenTextures( 2, TexObj );
-#endif
- }
- else {
- TexObj[0] = glGenLists(2);
- TexObj[1] = TexObj[0]+1;
- }
-
- /* setup first texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-#endif
- }
- else {
- glNewList( TexObj[0], GL_COMPILE );
- }
- /* red on white */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex1[(height-i-1)*width+j]) {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end of texture object */
-
- /* setup second texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-#endif
- assert(!glIsTexture(TexObj[1] + 999));
- }
- else {
- glNewList( TexObj[1], GL_COMPILE );
- }
- /* green on blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex2[(height-i-1)*width+j]) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end texture object */
-
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- /* check that renderer has the GL_EXT_texture_object extension
- * or supports OpenGL 1.1
- */
-#ifdef TEXTURE_OBJECT
- {
- char *exten = (char *) glGetString( GL_EXTENSIONS );
- char *version = (char *) glGetString( GL_VERSION );
- if ( strstr( exten, "GL_EXT_texture_object" )
- || strncmp( version, "1.1", 3 )==0
- || strncmp( version, "1.2", 3 )==0 ) {
- UseObj = GL_TRUE;
- }
- }
-#endif
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
--- /dev/null
+
+/*
+ * Example of using the 1.1 texture object functions.
+ * Also, this demo utilizes Mesa's fast texture map path.
+ *
+ * Brian Paul June 1996 This file is in the public domain.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/glut.h"
+
+static GLuint Window = 0;
+
+static GLuint TexObj[2];
+static GLfloat Angle = 0.0f;
+static GLboolean UseObj = GL_FALSE;
+
+
+#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
+# define TEXTURE_OBJECT 1
+#elif defined(GL_EXT_texture_object)
+# define TEXTURE_OBJECT 1
+# define glBindTexture(A,B) glBindTextureEXT(A,B)
+# define glGenTextures(A,B) glGenTexturesEXT(A,B)
+# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
+#endif
+
+
+
+
+static void draw( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ /* draw first polygon */
+ glPushMatrix();
+ glTranslatef( -1.0, 0.0, 0.0 );
+ glRotatef( Angle, 0.0, 0.0, 1.0 );
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+#endif
+ }
+ else {
+ glCallList( TexObj[0] );
+ }
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ /* draw second polygon */
+ glPushMatrix();
+ glTranslatef( 1.0, 0.0, 0.0 );
+ glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+#endif
+ }
+ else {
+ glCallList( TexObj[1] );
+ }
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+
+static void idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Angle += 120.0*dt;
+ glutPostRedisplay();
+}
+
+
+
+/* change view Angle, exit upon ESC */
+static void key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 27:
+#ifdef TEXTURE_OBJECT
+ glDeleteTextures( 2, TexObj );
+#endif
+ glutDestroyWindow(Window);
+ exit(0);
+ }
+}
+
+
+
+/* new window size or exposure */
+static void reshape( int width, int height )
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
+ glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -8.0 );
+}
+
+
+static void init( void )
+{
+ static int width=8, height=8;
+ static GLubyte tex1[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ static GLubyte tex2[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 2, 0, 0, 0,
+ 0, 0, 2, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 2, 2, 2, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ GLubyte tex[64][3];
+ GLint i, j;
+
+
+ glDisable( GL_DITHER );
+
+ /* Setup texturing */
+ glEnable( GL_TEXTURE_2D );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
+
+
+ /* generate texture object IDs */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glGenTextures( 2, TexObj );
+#endif
+ }
+ else {
+ TexObj[0] = glGenLists(2);
+ TexObj[1] = TexObj[0]+1;
+ }
+
+ /* setup first texture object */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+ assert(glIsTexture(TexObj[0]));
+#endif
+ }
+ else {
+ glNewList( TexObj[0], GL_COMPILE );
+ }
+ /* red on white */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex1[(height-i-1)*width+j]) {
+ tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
+ }
+ }
+ }
+
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (!UseObj) {
+ glEndList();
+ }
+ /* end of texture object */
+
+ /* setup second texture object */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+ assert(glIsTexture(TexObj[1]));
+#endif
+ assert(!glIsTexture(TexObj[1] + 999));
+ }
+ else {
+ glNewList( TexObj[1], GL_COMPILE );
+ }
+ /* green on blue */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex2[(height-i-1)*width+j]) {
+ tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
+ }
+ }
+ }
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (!UseObj) {
+ glEndList();
+ }
+ /* end texture object */
+
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
+
+ Window = glutCreateWindow("Texture Objects");
+ if (!Window) {
+ exit(1);
+ }
+
+ /* check that renderer has the GL_EXT_texture_object extension
+ * or supports OpenGL 1.1
+ */
+#ifdef TEXTURE_OBJECT
+ {
+ char *exten = (char *) glGetString( GL_EXTENSIONS );
+ char *version = (char *) glGetString( GL_VERSION );
+ if ( strstr( exten, "GL_EXT_texture_object" )
+ || strncmp( version, "1.1", 3 )==0
+ || strncmp( version, "1.2", 3 )==0 ) {
+ UseObj = GL_TRUE;
+ }
+ }
+#endif
+
+ init();
+
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ glutIdleFunc( idle );
+ glutDisplayFunc( draw );
+ glutMainLoop();
+ return 0;
+}