The gallium helper doesn't like patches and we can't determine how
many primitives it gets tessellated into anyway. On gens where we
have tessellation, we get the prim count from a HW counter so just
skip counting on the CPU.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
batch->num_draws++;
- prims = u_reduced_prims_for_vertices(info->mode, info->count);
+ /* Counting prims in sw doesn't work for GS and tesselation. For older
+ * gens we don't have those stages and don't have the hw counters enabled,
+ * so keep the count accurate for non-patch geometry.
+ */
+ if (info->mode != PIPE_PRIM_PATCHES)
+ prims = u_reduced_prims_for_vertices(info->mode, info->count);
+ else
+ prims = 0;
ctx->stats.draw_calls++;