used indent to clean-up the code
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 3 Mar 2001 20:59:06 +0000 (20:59 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 3 Mar 2001 20:59:06 +0000 (20:59 +0000)
13 files changed:
src/mesa/drivers/glide/fxapi.c
src/mesa/drivers/glide/fxdd.c
src/mesa/drivers/glide/fxddspan.c
src/mesa/drivers/glide/fxddtex.c
src/mesa/drivers/glide/fxdrv.h
src/mesa/drivers/glide/fxglidew.c
src/mesa/drivers/glide/fxglidew.h
src/mesa/drivers/glide/fxsetup.c
src/mesa/drivers/glide/fxtexman.c
src/mesa/drivers/glide/fxtris.c
src/mesa/drivers/glide/fxvb.c
src/mesa/drivers/glide/fxvbtmp.h
src/mesa/drivers/glide/fxwgl.c

index 40b1d5d79c1e371a79e84a4d0066c74e00dc296d..9ca044d0a58b53b30b5649ac4ae14ab63ef71933 100644 (file)
 #if defined(FX)
 #include "fxdrv.h"
 
-static fxMesaContext fxMesaCurrentCtx=NULL;
+static fxMesaContext fxMesaCurrentCtx = NULL;
 
 /*
  * Status of 3Dfx hardware initialization
  */
 
-static int glbGlideInitialized=0;
-static int glb3DfxPresent=0;
-static int glbTotNumCtx=0;
+static int glbGlideInitialized = 0;
+static int glb3DfxPresent = 0;
+static int glbTotNumCtx = 0;
 
 GrHwConfiguration glbHWConfig;
-int glbCurrentBoard=0;
+int glbCurrentBoard = 0;
 
 
 #if defined(__WIN32__)
-static int cleangraphics(void)
+static int
+cleangraphics(void)
 {
-  glbTotNumCtx=1;
-  fxMesaDestroyContext(fxMesaCurrentCtx);
+   glbTotNumCtx = 1;
+   fxMesaDestroyContext(fxMesaCurrentCtx);
 
-  return 0;
+   return 0;
 }
 #elif defined(__linux__)
-static void cleangraphics(void)
+static void
+cleangraphics(void)
 {
-  glbTotNumCtx=1;
-  fxMesaDestroyContext(fxMesaCurrentCtx);
+   glbTotNumCtx = 1;
+   fxMesaDestroyContext(fxMesaCurrentCtx);
 }
 
-static void cleangraphics_handler(int s)
+static void
+cleangraphics_handler(int s)
 {
-  fprintf(stderr,"fxmesa: Received a not handled signal %d\n",s);
+   fprintf(stderr, "fxmesa: Received a not handled signal %d\n", s);
 
-  cleangraphics();
+   cleangraphics();
 /*    abort(); */
-  exit(1);
+   exit(1);
 }
 #endif
 
@@ -94,22 +97,24 @@ static void cleangraphics_handler(int s)
  * Select the Voodoo board to use when creating
  * a new context.
  */
-GLboolean GLAPIENTRY fxMesaSelectCurrentBoard(int n)
+GLboolean GLAPIENTRY
+fxMesaSelectCurrentBoard(int n)
 {
-  fxQueryHardware();
+   fxQueryHardware();
 
-  if((n<0) || (n>=glbHWConfig.num_sst))
-    return GL_FALSE;
+   if ((n < 0) || (n >= glbHWConfig.num_sst))
+      return GL_FALSE;
 
-  glbCurrentBoard=n;
+   glbCurrentBoard = n;
 
-  return GL_TRUE;
+   return GL_TRUE;
 }
 
 
-fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void)
+fxMesaContext GLAPIENTRY
+fxMesaGetCurrentContext(void)
 {
-  return fxMesaCurrentCtx;
+   return fxMesaCurrentCtx;
 }
 
 
@@ -118,206 +123,213 @@ fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void)
  * More a trick than a real extesion, use the shared global
  * palette extension. 
  */
-extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal); /* silence warning */
-void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal)
+extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint * pal);      /* silence warning */
+void GLAPIENTRY
+gl3DfxSetPaletteEXT(GLuint * pal)
 {
-  fxMesaContext fxMesa =fxMesaCurrentCtx;
-  
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    int i;
-
-    fprintf(stderr,"fxmesa: gl3DfxSetPaletteEXT()\n");
-
-    for(i=0;i<256;i++)
-      fprintf(stderr,"%x\n",pal[i]);
-  }
-  
-  if(fxMesa) {
-    fxMesa->haveGlobalPaletteTexture=1;
-    
-    FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
-    if (fxMesa->haveTwoTMUs)
-        FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
-  }
+   fxMesaContext fxMesa = fxMesaCurrentCtx;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      int i;
+
+      fprintf(stderr, "fxmesa: gl3DfxSetPaletteEXT()\n");
+
+      for (i = 0; i < 256; i++)
+        fprintf(stderr, "%x\n", pal[i]);
+   }
+
+   if (fxMesa) {
+      fxMesa->haveGlobalPaletteTexture = 1;
+
+      FX_grTexDownloadTable(GR_TMU0, GR_TEXTABLE_PALETTE,
+                           (GuTexPalette *) pal);
+      if (fxMesa->haveTwoTMUs)
+        FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE,
+                              (GuTexPalette *) pal);
+   }
 }
 
 
-static GrScreenResolution_t fxBestResolution(int width, int height, int aux)
+static GrScreenResolution_t
+fxBestResolution(int width, int height, int aux)
 {
-  static int resolutions[][5]={ 
-    { 320, 200, GR_RESOLUTION_320x200, 2, 2 },
-    { 320, 240, GR_RESOLUTION_320x240, 2, 2 },
-    { 512, 384, GR_RESOLUTION_512x384, 2, 2 },
-    { 640, 400, GR_RESOLUTION_640x400, 2, 2 },
-    { 640, 480, GR_RESOLUTION_640x480, 2, 2 },
-    { 800, 600, GR_RESOLUTION_800x600, 4, 2 },
-    { 960, 720, GR_RESOLUTION_960x720, 6, 4 }
+   static int resolutions[][5] = {
+      {320, 200, GR_RESOLUTION_320x200, 2, 2},
+      {320, 240, GR_RESOLUTION_320x240, 2, 2},
+      {512, 384, GR_RESOLUTION_512x384, 2, 2},
+      {640, 400, GR_RESOLUTION_640x400, 2, 2},
+      {640, 480, GR_RESOLUTION_640x480, 2, 2},
+      {800, 600, GR_RESOLUTION_800x600, 4, 2},
+      {960, 720, GR_RESOLUTION_960x720, 6, 4}
 #ifdef GR_RESOLUTION_1024x768
-    ,{ 1024, 768, GR_RESOLUTION_1024x768, 8, 4 }
+      , {1024, 768, GR_RESOLUTION_1024x768, 8, 4}
 #endif
 #ifdef GR_RESOLUTION_1280x1024
-    ,{ 1280, 1024, GR_RESOLUTION_1280x1024, 8, 8 }
+      , {1280, 1024, GR_RESOLUTION_1280x1024, 8, 8}
 #endif
 #ifdef GR_RESOLUTION_1600x1200
-    ,{ 1600, 1200, GR_RESOLUTION_1600x1200, 16, 8 }
+      , {1600, 1200, GR_RESOLUTION_1600x1200, 16, 8}
 #endif
-  };
-  int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int)*5);
-  int i,fbmem;
-  GrScreenResolution_t lastvalidres=resolutions[4][2];
+   };
+   int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int) * 5);
+   int i, fbmem;
+   GrScreenResolution_t lastvalidres = resolutions[4][2];
 
-  fxQueryHardware();
+   fxQueryHardware();
 
-  if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
-    fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam;
+   if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
+      fbmem = glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam;
 
-    if(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect)
-      fbmem*=2;
-  } else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
-    fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam;
-  else
-    fbmem=2;
+      if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect)
+        fbmem *= 2;
+   }
+   else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96)
+      fbmem = glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam;
+   else
+      fbmem = 2;
 
-  /* A work around for BZFlag */
+   /* A work around for BZFlag */
 
-  if((width==1) && (height==1)) {
-    width=640;
-    height=480;
-  }
+   if ((width == 1) && (height == 1)) {
+      width = 640;
+      height = 480;
+   }
 
-  for(i=0;i<NUM_RESOLUTIONS;i++)
-    if(resolutions[i][4-aux]<=fbmem) {
-      if((width<=resolutions[i][0]) && (height<=resolutions[i][1]))
-        return resolutions[i][2];
+   for (i = 0; i < NUM_RESOLUTIONS; i++)
+      if (resolutions[i][4 - aux] <= fbmem) {
+        if ((width <= resolutions[i][0]) && (height <= resolutions[i][1]))
+           return resolutions[i][2];
 
-      lastvalidres=resolutions[i][2];
-    }
+        lastvalidres = resolutions[i][2];
+      }
 
-  return lastvalidres;
+   return lastvalidres;
 }
 
 
-fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,GLint width, GLint height,
-                                              const GLint attribList[])
+fxMesaContext GLAPIENTRY
+fxMesaCreateBestContext(GLuint win, GLint width, GLint height,
+                       const GLint attribList[])
 {
-  GrScreenRefresh_t refresh;
-  int i;
-  int res,aux;
-  refresh=GR_REFRESH_75Hz;
-
-  if(getenv("SST_SCREENREFRESH")) {
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"60"))
-      refresh=GR_REFRESH_60Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"70"))
-      refresh=GR_REFRESH_70Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"72"))
-      refresh=GR_REFRESH_72Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"75"))
-      refresh=GR_REFRESH_75Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"80"))
-      refresh=GR_REFRESH_80Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"85"))
-      refresh=GR_REFRESH_85Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"90"))
-      refresh=GR_REFRESH_90Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"100"))
-      refresh=GR_REFRESH_100Hz;
-    if(!strcmp(getenv("SST_SCREENREFRESH"),"120"))
-      refresh=GR_REFRESH_120Hz;
-  }
-
-  aux=0;
-  for(i=0;attribList[i]!=FXMESA_NONE;i++)
-    if((attribList[i]==FXMESA_ALPHA_SIZE) ||
-       (attribList[i]==FXMESA_DEPTH_SIZE)) {
-      if(attribList[++i]>0) {
-        aux=1;
-        break;
+   GrScreenRefresh_t refresh;
+   int i;
+   int res, aux;
+   refresh = GR_REFRESH_75Hz;
+
+   if (getenv("SST_SCREENREFRESH")) {
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "60"))
+        refresh = GR_REFRESH_60Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "70"))
+        refresh = GR_REFRESH_70Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "72"))
+        refresh = GR_REFRESH_72Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "75"))
+        refresh = GR_REFRESH_75Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "80"))
+        refresh = GR_REFRESH_80Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "85"))
+        refresh = GR_REFRESH_85Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "90"))
+        refresh = GR_REFRESH_90Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "100"))
+        refresh = GR_REFRESH_100Hz;
+      if (!strcmp(getenv("SST_SCREENREFRESH"), "120"))
+        refresh = GR_REFRESH_120Hz;
+   }
+
+   aux = 0;
+   for (i = 0; attribList[i] != FXMESA_NONE; i++)
+      if ((attribList[i] == FXMESA_ALPHA_SIZE) ||
+         (attribList[i] == FXMESA_DEPTH_SIZE)) {
+        if (attribList[++i] > 0) {
+           aux = 1;
+           break;
+        }
       }
-    }
 
-  res=fxBestResolution(width,height,aux);
+   res = fxBestResolution(width, height, aux);
 
-  return fxMesaCreateContext(win,res,refresh,attribList);
+   return fxMesaCreateContext(win, res, refresh, attribList);
 }
 
 
 #if 0
-void fxsignals()
+void
+fxsignals()
 {
-   signal(SIGINT,SIG_IGN);
-   signal(SIGHUP,SIG_IGN);
-   signal(SIGPIPE,SIG_IGN);
-   signal(SIGFPE,SIG_IGN);
-   signal(SIGBUS,SIG_IGN);
-   signal(SIGILL,SIG_IGN);
-   signal(SIGSEGV,SIG_IGN);
-   signal(SIGTERM,SIG_IGN);
+   signal(SIGINT, SIG_IGN);
+   signal(SIGHUP, SIG_IGN);
+   signal(SIGPIPE, SIG_IGN);
+   signal(SIGFPE, SIG_IGN);
+   signal(SIGBUS, SIG_IGN);
+   signal(SIGILL, SIG_IGN);
+   signal(SIGSEGV, SIG_IGN);
+   signal(SIGTERM, SIG_IGN);
 }
 #endif
 
 /*
  * Create a new FX/Mesa context and return a handle to it.
  */
-fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
-                                             GrScreenResolution_t res,
-                                             GrScreenRefresh_t ref,
-                                             const GLint attribList[])
+fxMesaContext GLAPIENTRY
+fxMesaCreateContext(GLuint win,
+                   GrScreenResolution_t res,
+                   GrScreenRefresh_t ref, const GLint attribList[])
 {
    fxMesaContext fxMesa = NULL;
-   int i,type;
+   int i, type;
    int aux;
-   GLboolean doubleBuffer=GL_FALSE;
-   GLboolean alphaBuffer=GL_FALSE;
-   GLboolean verbose=GL_FALSE;
-   GLint depthSize=0;
-   GLint stencilSize=0;
-   GLint accumSize=0;
+   GLboolean doubleBuffer = GL_FALSE;
+   GLboolean alphaBuffer = GL_FALSE;
+   GLboolean verbose = GL_FALSE;
+   GLint depthSize = 0;
+   GLint stencilSize = 0;
+   GLint accumSize = 0;
    GLcontext *shareCtx = NULL;
    GLcontext *ctx = 0;
-   /*FX_GrContext_t glideContext = 0;*/
+   /*FX_GrContext_t glideContext = 0; */
    char *errorstr;
    GLboolean useBGR;
    char *system = NULL;
 
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxMesaCreateContext() Start\n");
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaCreateContext() Start\n");
    }
 
-   if(getenv("MESA_FX_INFO"))
-      verbose=GL_TRUE;
+   if (getenv("MESA_FX_INFO"))
+      verbose = GL_TRUE;
 
-   aux=0;
-   i=0;
-   while(attribList[i]!=FXMESA_NONE) {
+   aux = 0;
+   i = 0;
+   while (attribList[i] != FXMESA_NONE) {
       switch (attribList[i]) {
       case FXMESA_DOUBLEBUFFER:
-        doubleBuffer=GL_TRUE;
+        doubleBuffer = GL_TRUE;
         break;
       case FXMESA_ALPHA_SIZE:
         i++;
-        alphaBuffer=attribList[i]>0;
-        if(alphaBuffer)
-           aux=1;
+        alphaBuffer = attribList[i] > 0;
+        if (alphaBuffer)
+           aux = 1;
         break;
       case FXMESA_DEPTH_SIZE:
         i++;
-        depthSize=attribList[i];
-        if(depthSize) {
-           aux=1;
-            depthSize = 16;
-         }
+        depthSize = attribList[i];
+        if (depthSize) {
+           aux = 1;
+           depthSize = 16;
+        }
         break;
       case FXMESA_STENCIL_SIZE:
         i++;
-        stencilSize=attribList[i];
+        stencilSize = attribList[i];
         break;
       case FXMESA_ACCUM_SIZE:
         i++;
-        accumSize=attribList[i];
+        accumSize = attribList[i];
         break;
         /* XXX ugly hack here for sharing display lists */
-#define FXMESA_SHARE_CONTEXT 990099  /* keep in sync with xmesa1.c! */
+#define FXMESA_SHARE_CONTEXT 990099    /* keep in sync with xmesa1.c! */
       case FXMESA_SHARE_CONTEXT:
         i++;
         {
@@ -327,8 +339,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
         }
         break;
       default:
-        if (MESA_VERBOSE&VERBOSE_DRIVER) {
-           fprintf(stderr,"fxmesa: fxMesaCreateContext() End (defualt)\n");
+        if (MESA_VERBOSE & VERBOSE_DRIVER) {
+           fprintf(stderr, "fxmesa: fxMesaCreateContext() End (defualt)\n");
         }
         return NULL;
       }
@@ -336,50 +348,54 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
    }
 
    /* A workaround for Linux GLQuake */
-   if(depthSize && alphaBuffer)
-      alphaBuffer=0;
+   if (depthSize && alphaBuffer)
+      alphaBuffer = 0;
 
-   if ((type=fxQueryHardware()) < 0) {
-      fprintf(stderr,"fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n");
+   if ((type = fxQueryHardware()) < 0) {
+      fprintf(stderr,
+             "fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n");
       return NULL;
    }
 
-   if(type==GR_SSTTYPE_VOODOO)
-      win=0;
+   if (type == GR_SSTTYPE_VOODOO)
+      win = 0;
 
    grSstSelect(glbCurrentBoard);
 
-   fxMesa=(fxMesaContext)calloc(1,sizeof(struct tfxMesaContext));
-   if(!fxMesa) {
+   fxMesa = (fxMesaContext) calloc(1, sizeof(struct tfxMesaContext));
+   if (!fxMesa) {
       errorstr = "malloc";
       goto errorhandler;
    }
 
-   if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
-      fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx > 1);
-   else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
-      fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx > 1);
+   if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO)
+      fxMesa->haveTwoTMUs =
+        (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx >
+         1);
+   else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96)
+      fxMesa->haveTwoTMUs =
+        (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx >
+         1);
    else
-      fxMesa->haveTwoTMUs=GL_FALSE;
+      fxMesa->haveTwoTMUs = GL_FALSE;
 
-   fxMesa->haveDoubleBuffer=doubleBuffer;
-   fxMesa->haveAlphaBuffer=alphaBuffer;
-   fxMesa->haveGlobalPaletteTexture=GL_FALSE;
-   fxMesa->haveZBuffer=depthSize ? 1 : 0;
-   fxMesa->verbose=verbose;
-   fxMesa->board=glbCurrentBoard;
+   fxMesa->haveDoubleBuffer = doubleBuffer;
+   fxMesa->haveAlphaBuffer = alphaBuffer;
+   fxMesa->haveGlobalPaletteTexture = GL_FALSE;
+   fxMesa->haveZBuffer = depthSize ? 1 : 0;
+   fxMesa->verbose = verbose;
+   fxMesa->board = glbCurrentBoard;
 
 
-   fxMesa->glideContext = FX_grSstWinOpen((FxU32)win,res,ref,
+   fxMesa->glideContext = FX_grSstWinOpen((FxU32) win, res, ref,
 #if  FXMESA_USE_ARGB
                                          GR_COLORFORMAT_ARGB,
 #else
                                          GR_COLORFORMAT_ABGR,
 #endif
-                                         GR_ORIGIN_LOWER_LEFT,
-                                         2,aux);
-   if (!fxMesa->glideContext){
-      errorstr = "grSstWinOpen"; 
+                                         GR_ORIGIN_LOWER_LEFT, 2, aux);
+   if (!fxMesa->glideContext) {
+      errorstr = "grSstWinOpen";
       goto errorhandler;
    }
 
@@ -387,8 +403,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
     * Pixel tables are use during pixel read-back
     * Either initialize them for RGB or BGR order.
     */
-#if FXMESA_USE_ARGB 
-   useBGR = GL_FALSE; /* Force RGB pixel order */       
+#if FXMESA_USE_ARGB
+   useBGR = GL_FALSE;          /* Force RGB pixel order */
    system = "FXMESA_USE_ARGB";
 #else
    if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
@@ -404,65 +420,64 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
       voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
 
       if (voodoo->nTexelfx == 1) {
-         /* Voodoo1 or Banshee */
-         useBGR = GL_TRUE;
-         system = "Voodoo1";
+        /* Voodoo1 or Banshee */
+        useBGR = GL_TRUE;
+        system = "Voodoo1";
       }
       else if (voodoo->nTexelfx == 2 &&
-               voodoo->fbiRev == 260 &&
-               voodoo->tmuConfig[0].tmuRev == 4 &&
-               (voodoo->tmuConfig[0].tmuRam == 2 ||
-                voodoo->tmuConfig[0].tmuRam == 4)) {
-         /* Voodoo 2 */
-         useBGR = GL_TRUE;
-         system = "Voodoo2";
+              voodoo->fbiRev == 260 &&
+              voodoo->tmuConfig[0].tmuRev == 4 &&
+              (voodoo->tmuConfig[0].tmuRam == 2 ||
+               voodoo->tmuConfig[0].tmuRam == 4)) {
+        /* Voodoo 2 */
+        useBGR = GL_TRUE;
+        system = "Voodoo2";
       }
       else if (voodoo->nTexelfx == 2 &&
-               voodoo->fbiRev == 2 &&
-               voodoo->tmuConfig[0].tmuRev == 1 &&
-               voodoo->tmuConfig[0].tmuRam == 4) {
-         /* Quantum3D Obsidian 50/100 */
-         useBGR = GL_TRUE;
-         system = "Quantum3D Obsidian";
+              voodoo->fbiRev == 2 &&
+              voodoo->tmuConfig[0].tmuRev == 1 &&
+              voodoo->tmuConfig[0].tmuRam == 4) {
+        /* Quantum3D Obsidian 50/100 */
+        useBGR = GL_TRUE;
+        system = "Quantum3D Obsidian";
       }
-      else 
-         /* Brian
-          *       (voodoo->nTexelfx == 2 &&
-          *        voodoo->fbiRev == 0 &&
-          *        voodoo->tmuConfig[0].tmuRev == 148441048 &&
-          *        voodoo->tmuConfig[0].tmuRam == 3)
-          * Bernd 
-          *       (voodoo->nTexelfx == 2 &&
-          *        voodoo->fbiRev ==  69634 &&
-          *        voodoo->tmuConfig[0].tmuRev == 69634 &&
-          *        voodoo->tmuConfig[0].tmuRam == 2 )
-          */
+      else
+        /* Brian
+         *       (voodoo->nTexelfx == 2 &&
+         *        voodoo->fbiRev == 0 &&
+         *        voodoo->tmuConfig[0].tmuRev == 148441048 &&
+         *        voodoo->tmuConfig[0].tmuRam == 3)
+         * Bernd 
+         *       (voodoo->nTexelfx == 2 &&
+         *        voodoo->fbiRev ==  69634 &&
+         *        voodoo->tmuConfig[0].tmuRev == 69634 &&
+         *        voodoo->tmuConfig[0].tmuRam == 2 )
+         */
       {
-         /* Presumed Voodoo3 */
-         useBGR =  GL_FALSE;
-         system = "Voodoo3";
+        /* Presumed Voodoo3 */
+        useBGR = GL_FALSE;
+        system = "Voodoo3";
       }
-      if (getenv("MESA_FX_INFO")) { 
-        printf("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n",
-               voodoo->nTexelfx,
-               voodoo->fbiRev,
-               voodoo->tmuConfig[0].tmuRev,
-               voodoo->tmuConfig[0].tmuRam );
+      if (getenv("MESA_FX_INFO")) {
+        printf
+           ("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n",
+            voodoo->nTexelfx, voodoo->fbiRev, voodoo->tmuConfig[0].tmuRev,
+            voodoo->tmuConfig[0].tmuRam);
       }
    }
    else {
-      useBGR = GL_FALSE; /* use RGB pixel order otherwise */
+      useBGR = GL_FALSE;       /* use RGB pixel order otherwise */
       system = "non-voodoo";
    }
-#endif /*FXMESA_USE_ARGB*/
+#endif /*FXMESA_USE_ARGB */
 
-   if (getenv("MESA_FX_INFO")) 
+   if (getenv("MESA_FX_INFO"))
       printf("Voodoo pixel order: %s (%s)\n", useBGR ? "BGR" : "RGB", system);
 
    fxInitPixelTables(fxMesa, useBGR);
 
-   fxMesa->width=FX_grSstScreenWidth();
-   fxMesa->height=FX_grSstScreenHeight();
+   fxMesa->width = FX_grSstScreenWidth();
+   fxMesa->height = FX_grSstScreenHeight();
 
    fxMesa->clipMinX = 0;
    fxMesa->clipMaxX = fxMesa->width;
@@ -471,71 +486,69 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
 
    fxMesa->screen_width = fxMesa->width;
    fxMesa->screen_height = fxMesa->height;
-   
+
    fxMesa->new_state = ~0;
 
-   if(verbose)
-      fprintf(stderr,"Voodoo Glide screen size: %dx%d\n",
-              (int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight());
-
-   fxMesa->glVis=_mesa_create_visual(GL_TRUE,     /* RGB mode */
-                                     doubleBuffer,
-                                     GL_FALSE,    /* stereo */
-                                     5,6,5,0,     /* RGBA bits */
-                                     0,           /* index bits */
-                                     depthSize,   /* depth_size */
-                                     stencilSize, /* stencil_size */
-                                     accumSize, accumSize, accumSize, accumSize,
-                                     1 );
+   if (verbose)
+      fprintf(stderr, "Voodoo Glide screen size: %dx%d\n",
+             (int) FX_grSstScreenWidth(), (int) FX_grSstScreenHeight());
+
+   fxMesa->glVis = _mesa_create_visual(GL_TRUE,        /* RGB mode */
+                                      doubleBuffer, GL_FALSE,  /* stereo */
+                                      5, 6, 5, 0,      /* RGBA bits */
+                                      0,       /* index bits */
+                                      depthSize,       /* depth_size */
+                                      stencilSize,     /* stencil_size */
+                                      accumSize, accumSize, accumSize,
+                                      accumSize, 1);
    if (!fxMesa->glVis) {
       errorstr = "_mesa_create_visual";
       goto errorhandler;
    }
 
-   ctx = fxMesa->glCtx=_mesa_create_context(fxMesa->glVis,
-                                        shareCtx,  /* share list context */
-                                        (void *) fxMesa, GL_TRUE);
+   ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx, /* share list context */
+                                             (void *) fxMesa, GL_TRUE);
    if (!ctx) {
       errorstr = "_mesa_create_context";
       goto errorhandler;
    }
 
 
-   if (!fxDDInitFxMesaContext( fxMesa )) {
-      errorstr = "fxDDInitFxMesaContext failed"; 
+   if (!fxDDInitFxMesaContext(fxMesa)) {
+      errorstr = "fxDDInitFxMesaContext failed";
       goto errorhandler;
    }
 
 
-   fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis,
-                                          GL_FALSE,  /* no software depth */
-                                          fxMesa->glVis->stencilBits > 0,
-                                          fxMesa->glVis->accumRedBits > 0,
-                                          fxMesa->glVis->alphaBits > 0 );
+   fxMesa->glBuffer = _mesa_create_framebuffer(fxMesa->glVis, GL_FALSE,        /* no software depth */
+                                              fxMesa->glVis->stencilBits > 0,
+                                              fxMesa->glVis->accumRedBits >
+                                              0,
+                                              fxMesa->glVis->alphaBits > 0);
    if (!fxMesa->glBuffer) {
       errorstr = "_mesa_create_framebuffer";
       goto errorhandler;
    }
-  
+
    glbTotNumCtx++;
 
    /* install signal handlers */
 #if defined(__linux__)
    /* Only install if environment var. is not set. */
    if (fxMesa->glCtx->CatchSignals && !getenv("MESA_FX_NO_SIGNALS")) {
-      signal(SIGINT,cleangraphics_handler);
-      signal(SIGHUP,cleangraphics_handler);
-      signal(SIGPIPE,cleangraphics_handler);
-      signal(SIGFPE,cleangraphics_handler);
-      signal(SIGBUS,cleangraphics_handler);
-      signal(SIGILL,cleangraphics_handler);
-      signal(SIGSEGV,cleangraphics_handler);
-      signal(SIGTERM,cleangraphics_handler);
+      signal(SIGINT, cleangraphics_handler);
+      signal(SIGHUP, cleangraphics_handler);
+      signal(SIGPIPE, cleangraphics_handler);
+      signal(SIGFPE, cleangraphics_handler);
+      signal(SIGBUS, cleangraphics_handler);
+      signal(SIGILL, cleangraphics_handler);
+      signal(SIGSEGV, cleangraphics_handler);
+      signal(SIGTERM, cleangraphics_handler);
    }
 #endif
 
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxMesaCreateContext() End\n");
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaCreateContext() End\n");
    }
 
    return fxMesa;
@@ -545,8 +558,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
       if (fxMesa->glideContext)
         FX_grSstWinClose(fxMesa->glideContext);
       fxMesa->glideContext = 0;
-      
-      if (fxMesa->state)  
+
+      if (fxMesa->state)
         free(fxMesa->state);
       if (fxMesa->fogTable)
         free(fxMesa->fogTable);
@@ -558,9 +571,9 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
         _mesa_destroy_context(fxMesa->glCtx);
       free(fxMesa);
    }
-   
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxMesaCreateContext() End (%s)\n",errorstr);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaCreateContext() End (%s)\n", errorstr);
    }
    return NULL;
 }
@@ -569,52 +582,59 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
 /*
  * Function to set the new window size in the context (mainly for the Voodoo Rush)
  */
-void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext fxMesa)
+void GLAPIENTRY
+fxMesaUpdateScreenSize(fxMesaContext fxMesa)
 {
-  fxMesa->width=FX_grSstScreenWidth();
-  fxMesa->height=FX_grSstScreenHeight();
+   fxMesa->width = FX_grSstScreenWidth();
+   fxMesa->height = FX_grSstScreenHeight();
 }
 
 
 /*
  * Destroy the given FX/Mesa context.
  */
-void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
+void GLAPIENTRY
+fxMesaDestroyContext(fxMesaContext fxMesa)
 {
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n");
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaDestroyContext()\n");
    }
 
-   if(!fxMesa) 
+   if (!fxMesa)
       return;
 
-   if(fxMesa->verbose) {
-      fprintf(stderr,"Misc Stats:\n");
-      fprintf(stderr,"  # swap buffer: %u\n",fxMesa->stats.swapBuffer);
+   if (fxMesa->verbose) {
+      fprintf(stderr, "Misc Stats:\n");
+      fprintf(stderr, "  # swap buffer: %u\n", fxMesa->stats.swapBuffer);
 
-      if(!fxMesa->stats.swapBuffer)
-        fxMesa->stats.swapBuffer=1;
+      if (!fxMesa->stats.swapBuffer)
+        fxMesa->stats.swapBuffer = 1;
 
-      fprintf(stderr,"Textures Stats:\n");
-      fprintf(stderr,"  Free texture memory on TMU0: %d:\n",fxMesa->freeTexMem[FX_TMU0]);
-      if(fxMesa->haveTwoTMUs)
-        fprintf(stderr,"  Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]);
-      fprintf(stderr,"  # request to TMM to upload a texture objects: %u\n",
+      fprintf(stderr, "Textures Stats:\n");
+      fprintf(stderr, "  Free texture memory on TMU0: %d:\n",
+             fxMesa->freeTexMem[FX_TMU0]);
+      if (fxMesa->haveTwoTMUs)
+        fprintf(stderr, "  Free texture memory on TMU1: %d:\n",
+                fxMesa->freeTexMem[FX_TMU1]);
+      fprintf(stderr, "  # request to TMM to upload a texture objects: %u\n",
              fxMesa->stats.reqTexUpload);
-      fprintf(stderr,"  # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
-             fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer);
-      fprintf(stderr,"  # texture objects uploaded: %u\n",
+      fprintf(stderr,
+             "  # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
+             fxMesa->stats.reqTexUpload / (float) fxMesa->stats.swapBuffer);
+      fprintf(stderr, "  # texture objects uploaded: %u\n",
              fxMesa->stats.texUpload);
-      fprintf(stderr,"  # texture objects uploaded per swapbuffer: %.2f\n",
-             fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer);
-      fprintf(stderr,"  # MBs uploaded to texture memory: %.2f\n",
-             fxMesa->stats.memTexUpload/(float)(1<<20));
-      fprintf(stderr,"  # MBs uploaded to texture memory per swapbuffer: %.2f\n",
-             (fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20));
+      fprintf(stderr, "  # texture objects uploaded per swapbuffer: %.2f\n",
+             fxMesa->stats.texUpload / (float) fxMesa->stats.swapBuffer);
+      fprintf(stderr, "  # MBs uploaded to texture memory: %.2f\n",
+             fxMesa->stats.memTexUpload / (float) (1 << 20));
+      fprintf(stderr,
+             "  # MBs uploaded to texture memory per swapbuffer: %.2f\n",
+             (fxMesa->stats.memTexUpload /
+              (float) fxMesa->stats.swapBuffer) / (float) (1 << 20));
    }
 
    glbTotNumCtx--;
-   
+
    fxDDDestroyFxMesaContext(fxMesa);
    _mesa_destroy_visual(fxMesa->glVis);
    _mesa_destroy_context(fxMesa->glCtx);
@@ -625,65 +645,68 @@ void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
 
    free(fxMesa);
 
-   if(fxMesa==fxMesaCurrentCtx)
-      fxMesaCurrentCtx=NULL;
+   if (fxMesa == fxMesaCurrentCtx)
+      fxMesaCurrentCtx = NULL;
 }
 
 
 /*
  * Make the specified FX/Mesa context the current one.
  */
-void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
+void GLAPIENTRY
+fxMesaMakeCurrent(fxMesaContext fxMesa)
 {
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) Start\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaMakeCurrent(...) Start\n");
+   }
 
-  if(!fxMesa) {
-    _mesa_make_current(NULL,NULL);
-    fxMesaCurrentCtx=NULL;
+   if (!fxMesa) {
+      _mesa_make_current(NULL, NULL);
+      fxMesaCurrentCtx = NULL;
 
-    if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxMesaMakeCurrent(NULL) End\n");
-    }
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr, "fxmesa: fxMesaMakeCurrent(NULL) End\n");
+      }
 
-    return;
-  }
+      return;
+   }
 
-  /* if this context is already the current one, we can return early */
-  if (fxMesaCurrentCtx == fxMesa
-      && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) {
-     if (MESA_VERBOSE&VERBOSE_DRIVER) {
-        fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n");
-    }
+   /* if this context is already the current one, we can return early */
+   if (fxMesaCurrentCtx == fxMesa
+       && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) {
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr,
+                "fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n");
+      }
 
-    return;
-  }
+      return;
+   }
 
-  if(fxMesaCurrentCtx)
-    grGlideGetState((GrState*)fxMesaCurrentCtx->state);
+   if (fxMesaCurrentCtx)
+      grGlideGetState((GrState *) fxMesaCurrentCtx->state);
 
-  fxMesaCurrentCtx=fxMesa;
+   fxMesaCurrentCtx = fxMesa;
 
-  grSstSelect(fxMesa->board);
-  grGlideSetState((GrState*)fxMesa->state);
+   grSstSelect(fxMesa->board);
+   grGlideSetState((GrState *) fxMesa->state);
 
-  _mesa_make_current(fxMesa->glCtx,fxMesa->glBuffer);
+   _mesa_make_current(fxMesa->glCtx, fxMesa->glBuffer);
 
-  fxSetupDDPointers(fxMesa->glCtx);
+   fxSetupDDPointers(fxMesa->glCtx);
 
-  /* The first time we call MakeCurrent we set the initial viewport size */
-  if(fxMesa->glCtx->Viewport.Width==0)
-    _mesa_set_viewport(fxMesa->glCtx,0,0,fxMesa->width,fxMesa->height);
+   /* The first time we call MakeCurrent we set the initial viewport size */
+   if (fxMesa->glCtx->Viewport.Width == 0)
+      _mesa_set_viewport(fxMesa->glCtx, 0, 0, fxMesa->width, fxMesa->height);
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) End\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxMesaMakeCurrent(...) End\n");
+   }
 }
 
 
 #if 0
-static void QueryCounters(void)
+static void
+QueryCounters(void)
 {
    static GLuint prevPassed = 0;
    static GLuint prevFailed = 0;
@@ -693,7 +716,8 @@ static void QueryCounters(void)
    FX_grSstPerfStats(&st);
    failed = st.zFuncFail - st.aFuncFail - st.chromaFail;
    passed = st.pixelsIn - failed;
-   printf("failed: %d  passed: %d\n", failed - prevFailed, passed - prevPassed);
+   printf("failed: %d  passed: %d\n", failed - prevFailed,
+         passed - prevPassed);
 
    prevPassed = passed;
    prevFailed = failed;
@@ -704,126 +728,148 @@ static void QueryCounters(void)
 /*
  * Swap front/back buffers for current context if double buffered.
  */
-void GLAPIENTRY fxMesaSwapBuffers(void)
+void GLAPIENTRY
+fxMesaSwapBuffers(void)
 {
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr,
+             "fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n");
+   }
 
-  if(fxMesaCurrentCtx) {
-     _mesa_swapbuffers( fxMesaCurrentCtx->glCtx );
+   if (fxMesaCurrentCtx) {
+      _mesa_swapbuffers(fxMesaCurrentCtx->glCtx);
 
-    if(fxMesaCurrentCtx->haveDoubleBuffer) {
+      if (fxMesaCurrentCtx->haveDoubleBuffer) {
 
-      grBufferSwap(fxMesaCurrentCtx->swapInterval);
+        grBufferSwap(fxMesaCurrentCtx->swapInterval);
 
-      /*
-       * Don't allow swap buffer commands to build up!
-       */
-      while(FX_grGetInteger(FX_PENDING_BUFFERSWAPS)>fxMesaCurrentCtx->maxPendingSwapBuffers)
-        /* The driver is able to sleep when waiting for the completation
-           of multiple swapbuffer operations instead of wasting
-           CPU time (NOTE: you must uncomment the following line in the
-           in order to enable this option) */
-        /* usleep(10000); */
-        ;
-
-      fxMesaCurrentCtx->stats.swapBuffer++;
-    }
-  }
+        /*
+         * Don't allow swap buffer commands to build up!
+         */
+        while (FX_grGetInteger(FX_PENDING_BUFFERSWAPS) >
+               fxMesaCurrentCtx->maxPendingSwapBuffers)
+           /* The driver is able to sleep when waiting for the completation
+              of multiple swapbuffer operations instead of wasting
+              CPU time (NOTE: you must uncomment the following line in the
+              in order to enable this option) */
+           /* usleep(10000); */
+           ;
+
+        fxMesaCurrentCtx->stats.swapBuffer++;
+      }
+   }
 }
 
 
 /*
  * Query 3Dfx hardware presence/kind
  */
-int GLAPIENTRY fxQueryHardware(void)
+int GLAPIENTRY
+fxQueryHardware(void)
 {
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxQueryHardware() Start\n");
-  }
-
-  if (!glbGlideInitialized) {
-    grGlideInit();
-    if (FX_grSstQueryHardware(&glbHWConfig)) {
-      grSstSelect(glbCurrentBoard);
-      glb3DfxPresent = 1;
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxQueryHardware() Start\n");
+   }
 
-      if (getenv("MESA_FX_INFO")) {
-        char buf[80];
-                        
-        FX_grGlideGetVersion(buf);
-        fprintf(stderr, "Voodoo Using Glide V%s\n", buf);
-        fprintf(stderr, "Voodoo Number of boards: %d\n", glbHWConfig.num_sst);
-
-        if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
-          GrVoodooConfig_t *voodoo;
-          voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
-
-          fprintf(stderr, "Voodoo Framebuffer RAM: %d\n",
-            voodoo->sliDetect ? (voodoo->fbRam*2) : voodoo->fbRam);
-          fprintf(stderr, "Voodoo Number of TMUs: %d\n", voodoo->nTexelfx);
-          fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam);
-          fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev);
-
-          fprintf(stderr,"Voodoo SLI detected: %d\n", voodoo->sliDetect);
-        }
-        else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
-          GrSst96Config_t *sst96;
-          sst96 = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
-          fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam);
-          fprintf(stderr, "Voodoo Number of TMUs: %d\n", sst96->nTexelfx);
-        }
+   if (!glbGlideInitialized) {
+      grGlideInit();
+      if (FX_grSstQueryHardware(&glbHWConfig)) {
+        grSstSelect(glbCurrentBoard);
+        glb3DfxPresent = 1;
+
+        if (getenv("MESA_FX_INFO")) {
+           char buf[80];
+
+           FX_grGlideGetVersion(buf);
+           fprintf(stderr, "Voodoo Using Glide V%s\n", buf);
+           fprintf(stderr, "Voodoo Number of boards: %d\n",
+                   glbHWConfig.num_sst);
+
+           if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
+              GrVoodooConfig_t *voodoo;
+              voodoo =
+                 &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+              fprintf(stderr, "Voodoo Framebuffer RAM: %d\n",
+                      voodoo->sliDetect ? (voodoo->fbRam *
+                                           2) : voodoo->fbRam);
+              fprintf(stderr, "Voodoo Number of TMUs: %d\n",
+                      voodoo->nTexelfx);
+              fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam);
+              fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev);
+
+              fprintf(stderr, "Voodoo SLI detected: %d\n",
+                      voodoo->sliDetect);
+           }
+           else if (glbHWConfig.SSTs[glbCurrentBoard].type ==
+                    GR_SSTTYPE_SST96) {
+              GrSst96Config_t *sst96;
+              sst96 =
+                 &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+              fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam);
+              fprintf(stderr, "Voodoo Number of TMUs: %d\n",
+                      sst96->nTexelfx);
+           }
 
+        }
+      }
+      else {
+        glb3DfxPresent = 0;
       }
-    }
-    else {
-      glb3DfxPresent = 0;
-    }
 
-    glbGlideInitialized = 1;
+      glbGlideInitialized = 1;
 
 #if defined(__WIN32__)
-    onexit((_onexit_t)cleangraphics);
+      onexit((_onexit_t) cleangraphics);
 #elif defined(__linux__)
-    /* Only register handler if environment variable is not defined. */
-    if (!getenv("MESA_FX_NO_SIGNALS")) {
-       atexit(cleangraphics);
-    }
+      /* Only register handler if environment variable is not defined. */
+      if (!getenv("MESA_FX_NO_SIGNALS")) {
+        atexit(cleangraphics);
+      }
 #endif
-  }
+   }
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxQueryHardware() End (voodooo)\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxQueryHardware() End (voodooo)\n");
+   }
 
-  return glbHWConfig.SSTs[glbCurrentBoard].type;
+   return glbHWConfig.SSTs[glbCurrentBoard].type;
 }
 
 
 /*
  * Shutdown Glide library
  */
-void GLAPIENTRY fxCloseHardware(void)
+void GLAPIENTRY
+fxCloseHardware(void)
 {
-  if (glbGlideInitialized) {
-    if (getenv("MESA_FX_INFO")) {
-      GrSstPerfStats_t          st;
-
-      FX_grSstPerfStats(&st);
-      fprintf(stderr,"Pixels Stats:\n");
-      fprintf(stderr,"  # pixels processed (minus buffer clears): %u\n",(unsigned)st.pixelsIn);
-      fprintf(stderr,"  # pixels not drawn due to chroma key test failure: %u\n",(unsigned)st.chromaFail);
-      fprintf(stderr,"  # pixels not drawn due to depth test failure: %u\n",(unsigned)st.zFuncFail);
-      fprintf(stderr,"  # pixels not drawn due to alpha test failure: %u\n",(unsigned)st.aFuncFail);
-      fprintf(stderr,"  # pixels drawn (including buffer clears and LFB writes): %u\n",(unsigned)st.pixelsOut);
-    }
-
-    if (glbTotNumCtx == 0) {
-      grGlideShutdown();
-      glbGlideInitialized = 0;
-    }
-  }
+   if (glbGlideInitialized) {
+      if (getenv("MESA_FX_INFO")) {
+        GrSstPerfStats_t st;
+
+        FX_grSstPerfStats(&st);
+        fprintf(stderr, "Pixels Stats:\n");
+        fprintf(stderr, "  # pixels processed (minus buffer clears): %u\n",
+                (unsigned) st.pixelsIn);
+        fprintf(stderr,
+                "  # pixels not drawn due to chroma key test failure: %u\n",
+                (unsigned) st.chromaFail);
+        fprintf(stderr,
+                "  # pixels not drawn due to depth test failure: %u\n",
+                (unsigned) st.zFuncFail);
+        fprintf(stderr,
+                "  # pixels not drawn due to alpha test failure: %u\n",
+                (unsigned) st.aFuncFail);
+        fprintf(stderr,
+                "  # pixels drawn (including buffer clears and LFB writes): %u\n",
+                (unsigned) st.pixelsOut);
+      }
+
+      if (glbTotNumCtx == 0) {
+        grGlideShutdown();
+        glbGlideInitialized = 0;
+      }
+   }
 }
 
 
@@ -834,9 +880,10 @@ void GLAPIENTRY fxCloseHardware(void)
  * Need this to provide at least one external definition.
  */
 extern int gl_fx_dummy_function_api(void);
-int gl_fx_dummy_function_api(void)
+int
+gl_fx_dummy_function_api(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index dc7137a933318358bd8e7975564e2847f1584bf8..83a5196683eeb0fe0715766e927fa9428e9b928b 100644 (file)
@@ -79,30 +79,31 @@ GLubyte FX_PixelToB[0x10000];
  * Initialize the FX_PixelTo{RGB} arrays.
  * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
  */
-void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
+void
+fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
 {
-  GLuint pixel;
-
-  fxMesa->bgrOrder=bgrOrder;
-  for (pixel = 0; pixel <= 0xffff; pixel++) {
-    GLuint r, g, b;
-    if (bgrOrder) {
-      r = (pixel & 0x001F) << 3;
-      g = (pixel & 0x07E0) >> 3;
-      b = (pixel & 0xF800) >> 8;
-    }
-    else {
-      r = (pixel & 0xF800) >> 8;
-      g = (pixel & 0x07E0) >> 3;
-      b = (pixel & 0x001F) << 3;
-    }
-    r = r * 255 / 0xF8;  /* fill in low-order bits */
-    g = g * 255 / 0xFC;
-    b = b * 255 / 0xF8;
-    FX_PixelToR[pixel] = r;
-    FX_PixelToG[pixel] = g;
-    FX_PixelToB[pixel] = b;
-  }
+   GLuint pixel;
+
+   fxMesa->bgrOrder = bgrOrder;
+   for (pixel = 0; pixel <= 0xffff; pixel++) {
+      GLuint r, g, b;
+      if (bgrOrder) {
+        r = (pixel & 0x001F) << 3;
+        g = (pixel & 0x07E0) >> 3;
+        b = (pixel & 0xF800) >> 8;
+      }
+      else {
+        r = (pixel & 0xF800) >> 8;
+        g = (pixel & 0x07E0) >> 3;
+        b = (pixel & 0x001F) << 3;
+      }
+      r = r * 255 / 0xF8;      /* fill in low-order bits */
+      g = g * 255 / 0xFC;
+      b = b * 255 / 0xF8;
+      FX_PixelToR[pixel] = r;
+      FX_PixelToG[pixel] = g;
+      FX_PixelToB[pixel] = b;
+   }
 }
 
 
@@ -111,78 +112,81 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
 /**********************************************************************/
 
 /* Return buffer size information */
-static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
+static void
+fxDDBufferSize(GLcontext * ctx, GLuint * width, GLuint * height)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDBufferSize(...) Start\n");
+   }
 
-  *width=fxMesa->width;
-  *height=fxMesa->height;
+   *width = fxMesa->width;
+   *height = fxMesa->height;
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDBufferSize(...) End\n");
+   }
 }
 
 
 /* Implements glClearColor() */
-static void fxDDClearColor(GLcontext *ctx, const GLchan color[4])
+static void
+fxDDClearColor(GLcontext * ctx, const GLchan color[4])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLubyte col[4];
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLubyte col[4];
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",
-            color[0], color[1], color[2], color[3]);
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",
+             color[0], color[1], color[2], color[3]);
+   }
 
-  ASSIGN_4V( col, color[0], color[1], color[2], 255 );
-  fxMesa->clearC = FXCOLOR4( col );
-  fxMesa->clearA = color[3];
+   ASSIGN_4V(col, color[0], color[1], color[2], 255);
+   fxMesa->clearC = FXCOLOR4(col);
+   fxMesa->clearA = color[3];
 }
 
 
 /* Clear the color and/or depth buffers */
-static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
-                     GLint x, GLint y, GLint width, GLint height )
+static void
+fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
+         GLint x, GLint y, GLint width, GLint height)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
-  const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
-  GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
-
-  /* we can't clear stencil or accum buffers */
-  mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
-
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
-            (int) width, (int) height);
-  }
-
-  if (colorMask != 0xffffffff) {
-    /* do masked color buffer clears in software */
-    softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
-    mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
-  }
-
-  /*
-   * This could probably be done fancier but doing each possible case
-   * explicitly is less error prone.
-   */
-  switch (mask) {
-    case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+   const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
+   GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
+
+   /* we can't clear stencil or accum buffers */
+   mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
+             (int) width, (int) height);
+   }
+
+   if (colorMask != 0xffffffff) {
+      /* do masked color buffer clears in software */
+      softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+      mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+   }
+
+   /*
+    * This could probably be done fancier but doing each possible case
+    * explicitly is less error prone.
+    */
+   switch (mask) {
+   case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
       /* back buffer & depth */
       FX_grDepthMask(FXTRUE);
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       if (!ctx->Depth.Mask) {
-        FX_grDepthMask(FXFALSE);
+        FX_grDepthMask(FXFALSE);
       }
       break;
-    case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+   case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
       /* XXX it appears that the depth buffer isn't cleared when
        * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
        * This is a work-around/
@@ -190,32 +194,33 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
       /* clear depth */
       FX_grDepthMask(FXTRUE);
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
-      FX_grColorMask(FXFALSE,FXFALSE);
+      FX_grColorMask(FXFALSE, FXFALSE);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       /* clear front */
-      FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+      FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
+                    && fxMesa->haveAlphaBuffer);
       FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       break;
-    case DD_BACK_LEFT_BIT:
+   case DD_BACK_LEFT_BIT:
       /* back buffer only */
       FX_grDepthMask(FXFALSE);
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       if (ctx->Depth.Mask) {
-        FX_grDepthMask(FXTRUE);
+        FX_grDepthMask(FXTRUE);
       }
       break;
-    case DD_FRONT_LEFT_BIT:
+   case DD_FRONT_LEFT_BIT:
       /* front buffer only */
       FX_grDepthMask(FXFALSE);
       FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       if (ctx->Depth.Mask) {
-        FX_grDepthMask(FXTRUE);
+        FX_grDepthMask(FXTRUE);
       }
       break;
-    case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+   case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
       /* front and back */
       FX_grDepthMask(FXFALSE);
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
@@ -223,10 +228,10 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
       FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       if (ctx->Depth.Mask) {
-        FX_grDepthMask(FXTRUE);
+        FX_grDepthMask(FXTRUE);
       }
       break;
-    case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+   case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
       /* clear front */
       FX_grDepthMask(FXFALSE);
       FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -236,282 +241,281 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
       if (!ctx->Depth.Mask) {
-        FX_grDepthMask(FXFALSE);
+        FX_grDepthMask(FXFALSE);
       }
       break;
-    case DD_DEPTH_BIT:
+   case DD_DEPTH_BIT:
       /* just the depth buffer */
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
-      FX_grColorMask(FXFALSE,FXFALSE);
+      FX_grColorMask(FXFALSE, FXFALSE);
       FX_grDepthMask(FXTRUE);
       FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
-      FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+      FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
+                    && fxMesa->haveAlphaBuffer);
       if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
-        FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+        FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
       if (!ctx->Depth.Test || !ctx->Depth.Mask)
-        FX_grDepthMask(FXFALSE);
+        FX_grDepthMask(FXFALSE);
       break;
-    default:
+   default:
       /* error */
       ;
-  }
+   }
 
-  /* Clear any remaining buffers:
-   */
-  if (softwareMask) 
-     _swrast_Clear( ctx, softwareMask, all, x, y, width, height );
+   /* Clear any remaining buffers:
+    */
+   if (softwareMask)
+      _swrast_Clear(ctx, softwareMask, all, x, y, width, height);
 }
 
 
 /* Set the buffer used for drawing */
 /* XXX support for separate read/draw buffers hasn't been tested */
-static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode)
+static GLboolean
+fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
-  }
-
-  if (mode == GL_FRONT_LEFT) {
-    fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
-    FX_grRenderBuffer(fxMesa->currentFB);
-    return GL_TRUE;
-  }
-  else if (mode == GL_BACK_LEFT) {
-    fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
-    FX_grRenderBuffer(fxMesa->currentFB);
-    return GL_TRUE;
-  }
-  else if (mode == GL_NONE) {
-    FX_grColorMask(FXFALSE,FXFALSE);
-    return GL_TRUE;
-  }
-  else {
-    return GL_FALSE;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+   }
+
+   if (mode == GL_FRONT_LEFT) {
+      fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+      FX_grRenderBuffer(fxMesa->currentFB);
+      return GL_TRUE;
+   }
+   else if (mode == GL_BACK_LEFT) {
+      fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+      FX_grRenderBuffer(fxMesa->currentFB);
+      return GL_TRUE;
+   }
+   else if (mode == GL_NONE) {
+      FX_grColorMask(FXFALSE, FXFALSE);
+      return GL_TRUE;
+   }
+   else {
+      return GL_FALSE;
+   }
 }
 
 
 /* Set the buffer used for reading */
 /* XXX support for separate read/draw buffers hasn't been tested */
-static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
-                              GLenum mode )
+static void
+fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  (void) buffer;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
-  }
-
-  if (mode == GL_FRONT_LEFT) {
-    fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
-    FX_grRenderBuffer(fxMesa->currentFB);
-  }
-  else if (mode == GL_BACK_LEFT) {
-    fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
-    FX_grRenderBuffer(fxMesa->currentFB);
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   (void) buffer;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+   }
+
+   if (mode == GL_FRONT_LEFT) {
+      fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+      FX_grRenderBuffer(fxMesa->currentFB);
+   }
+   else if (mode == GL_BACK_LEFT) {
+      fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+      FX_grRenderBuffer(fxMesa->currentFB);
+   }
 }
 
 
 
-static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
-                          GLsizei width, GLsizei height,
-                          const struct gl_pixelstore_attrib *unpack,
-                          const GLubyte *bitmap)
+static void
+fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
+              GLsizei width, GLsizei height,
+              const struct gl_pixelstore_attrib *unpack,
+              const GLubyte * bitmap)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GrLfbInfo_t info;
-  FxU16 color;
-  const struct gl_pixelstore_attrib *finalUnpack;
-  struct gl_pixelstore_attrib scissoredUnpack;
-
-  /* check if there's any raster operations enabled which we can't handle */
-  if (ctx->Color.AlphaEnabled ||
-      ctx->Color.BlendEnabled ||
-      ctx->Depth.Test ||
-      ctx->Fog.Enabled ||
-      ctx->Color.ColorLogicOpEnabled ||
-      ctx->Stencil.Enabled ||
-      ctx->Scissor.Enabled ||
-      (  ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
-         ctx->Color.ColorMask[ACOMP]) ||
-      ctx->Color.MultiDrawBuffer) 
-  {
-     _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
-     return;
-  }
-
-
-  if (ctx->Scissor.Enabled) {
-    /* This is a bit tricky, but by carefully adjusting the px, py,
-     * width, height, skipPixels and skipRows values we can do
-     * scissoring without special code in the rendering loop.
-     *
-     * KW: This code is never reached, see the test above.
-     */
-
-    /* we'll construct a new pixelstore struct */
-    finalUnpack = &scissoredUnpack;
-    scissoredUnpack = *unpack;
-    if (scissoredUnpack.RowLength == 0)
-      scissoredUnpack.RowLength = width;
-
-    /* clip left */
-    if (px < ctx->Scissor.X) {
-      scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
-      width -= (ctx->Scissor.X - px);
-      px = ctx->Scissor.X;
-    }
-    /* clip right */
-    if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
-      width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
-    }
-    /* clip bottom */
-    if (py < ctx->Scissor.Y) {
-      scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
-      height -= (ctx->Scissor.Y - py);
-      py = ctx->Scissor.Y;
-    }
-    /* clip top */
-    if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
-      height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
-    }
-
-    if (width <= 0 || height <= 0)
-       return;
-  }
-  else {
-    finalUnpack = unpack;
-  }
-
-  /* compute pixel value */
-  {
-    GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
-    GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
-    GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
-    /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
-    if (fxMesa->bgrOrder)
-      color = (FxU16)
-        ( ((FxU16)0xf8 & b) << (11-3))  |
-        ( ((FxU16)0xfc & g) << (5-3+1)) |
-        ( ((FxU16)0xf8 & r) >> 3);
-    else
-      color = (FxU16)
-        ( ((FxU16)0xf8 & r) << (11-3))  |
-        ( ((FxU16)0xfc & g) << (5-3+1)) |
-        ( ((FxU16)0xf8 & b) >> 3);
-  }
-
-  info.size = sizeof(info);
-  if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
-                    fxMesa->currentFB,
-                    GR_LFBWRITEMODE_565,
-                    GR_ORIGIN_UPPER_LEFT,
-                    FXFALSE,
-                    &info)) {
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrLfbInfo_t info;
+   FxU16 color;
+   const struct gl_pixelstore_attrib *finalUnpack;
+   struct gl_pixelstore_attrib scissoredUnpack;
+
+   /* check if there's any raster operations enabled which we can't handle */
+   if (ctx->Color.AlphaEnabled ||
+       ctx->Color.BlendEnabled ||
+       ctx->Depth.Test ||
+       ctx->Fog.Enabled ||
+       ctx->Color.ColorLogicOpEnabled ||
+       ctx->Stencil.Enabled ||
+       ctx->Scissor.Enabled ||
+       (ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+       ctx->Color.ColorMask[ACOMP]) || ctx->Color.MultiDrawBuffer) {
+      _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
+      return;
+   }
+
+
+   if (ctx->Scissor.Enabled) {
+      /* This is a bit tricky, but by carefully adjusting the px, py,
+       * width, height, skipPixels and skipRows values we can do
+       * scissoring without special code in the rendering loop.
+       *
+       * KW: This code is never reached, see the test above.
+       */
+
+      /* we'll construct a new pixelstore struct */
+      finalUnpack = &scissoredUnpack;
+      scissoredUnpack = *unpack;
+      if (scissoredUnpack.RowLength == 0)
+        scissoredUnpack.RowLength = width;
+
+      /* clip left */
+      if (px < ctx->Scissor.X) {
+        scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+        width -= (ctx->Scissor.X - px);
+        px = ctx->Scissor.X;
+      }
+      /* clip right */
+      if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+        width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+      }
+      /* clip bottom */
+      if (py < ctx->Scissor.Y) {
+        scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+        height -= (ctx->Scissor.Y - py);
+        py = ctx->Scissor.Y;
+      }
+      /* clip top */
+      if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+        height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+      }
+
+      if (width <= 0 || height <= 0)
+        return;
+   }
+   else {
+      finalUnpack = unpack;
+   }
+
+   /* compute pixel value */
+   {
+      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+      /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
+      if (fxMesa->bgrOrder)
+        color = (FxU16)
+           (((FxU16) 0xf8 & b) << (11 - 3)) |
+           (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
+      else
+        color = (FxU16)
+           (((FxU16) 0xf8 & r) << (11 - 3)) |
+           (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
+   }
+
+   info.size = sizeof(info);
+   if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+                    fxMesa->currentFB,
+                    GR_LFBWRITEMODE_565,
+                    GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
 #ifndef FX_SILENT
-    fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+      fprintf(stderr, "fx Driver: error locking the linear frame buffer\n");
 #endif
-    return;
-  }
-
-  {
-    const GLint winX = 0;
-    const GLint winY = fxMesa->height - 1;
-    /* The dest stride depends on the hardware and whether we're drawing
-     * to the front or back buffer.  This compile-time test seems to do
-     * the job for now.
-     */
-    const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
-
-    GLint row;
-    /* compute dest address of bottom-left pixel in bitmap */
-    GLushort *dst = (GLushort *) info.lfbPtr
-                  + (winY - py) * dstStride
-                  + (winX + px);
-
-    for (row = 0; row < height; row++) {
-      const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
-                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
-      if (finalUnpack->LsbFirst) {
-        /* least significan bit first */
-        GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
-        GLint col;
-        for (col=0; col<width; col++) {
-          if (*src & mask) {
-           dst[col] = color;
-          }
-          if (mask == 128U) {
-            src++;
-            mask = 1U;
-          }
-          else {
-            mask = mask << 1;
-          }
-        }
-        if (mask != 1)
-          src++;
-      }
-      else {
-        /* most significan bit first */
-        GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
-        GLint col;
-        for (col=0; col<width; col++) {
-          if (*src & mask) {
-           dst[col] = color;
-          }
-          if (mask == 1U) {
-            src++;
-            mask = 128U;
-          }
-          else {
-            mask = mask >> 1;
-          }
-        }
-        if (mask != 128)
-          src++;
+      return;
+   }
+
+   {
+      const GLint winX = 0;
+      const GLint winY = fxMesa->height - 1;
+      /* The dest stride depends on the hardware and whether we're drawing
+       * to the front or back buffer.  This compile-time test seems to do
+       * the job for now.
+       */
+      const GLint dstStride = info.strideInBytes / 2;  /* stride in GLushorts */
+
+      GLint row;
+      /* compute dest address of bottom-left pixel in bitmap */
+      GLushort *dst = (GLushort *) info.lfbPtr
+        + (winY - py) * dstStride + (winX + px);
+
+      for (row = 0; row < height; row++) {
+        const GLubyte *src =
+           (const GLubyte *) _mesa_image_address(finalUnpack,
+                                                 bitmap, width, height,
+                                                 GL_COLOR_INDEX, GL_BITMAP,
+                                                 0, row, 0);
+        if (finalUnpack->LsbFirst) {
+           /* least significan bit first */
+           GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+           GLint col;
+           for (col = 0; col < width; col++) {
+              if (*src & mask) {
+                 dst[col] = color;
+              }
+              if (mask == 128U) {
+                 src++;
+                 mask = 1U;
+              }
+              else {
+                 mask = mask << 1;
+              }
+           }
+           if (mask != 1)
+              src++;
+        }
+        else {
+           /* most significan bit first */
+           GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+           GLint col;
+           for (col = 0; col < width; col++) {
+              if (*src & mask) {
+                 dst[col] = color;
+              }
+              if (mask == 1U) {
+                 src++;
+                 mask = 128U;
+              }
+              else {
+                 mask = mask >> 1;
+              }
+           }
+           if (mask != 128)
+              src++;
+        }
+        dst -= dstStride;
       }
-      dst -= dstStride;
-    }
-  }
+   }
 
-  FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+   FX_grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
 }
 
 
-static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
-                           GLsizei width, GLsizei height,
-                           GLenum format, GLenum type,
-                           const struct gl_pixelstore_attrib *packing,
-                           GLvoid *dstImage )
+static void
+fxDDReadPixels(GLcontext * ctx, GLint x, GLint y,
+              GLsizei width, GLsizei height,
+              GLenum format, GLenum type,
+              const struct gl_pixelstore_attrib *packing, GLvoid * dstImage)
 {
    if (ctx->_ImageTransferState) {
-      _swrast_ReadPixels( ctx, x, y, width, height, format, type,
-                         packing, dstImage );
-      return;  
+      _swrast_ReadPixels(ctx, x, y, width, height, format, type,
+                        packing, dstImage);
+      return;
    }
    else {
-      fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+      fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
       GrLfbInfo_t info;
 
       BEGIN_BOARD_LOCK();
       if (grLfbLock(GR_LFB_READ_ONLY,
                    fxMesa->currentFB,
                    GR_LFBWRITEMODE_ANY,
-                   GR_ORIGIN_UPPER_LEFT,
-                   FXFALSE,
-                   &info)) {
+                   GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
         const GLint winX = 0;
         const GLint winY = fxMesa->height - 1;
-        const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+        const GLint srcStride = info.strideInBytes / 2;        /* stride in GLushorts */
         const GLushort *src = (const GLushort *) info.lfbPtr
            + (winY - y) * srcStride + (winX + x);
         GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
-                                                       width, height, format, type, 0, 0, 0);
-        GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
+                                                       width, height, format,
+                                                       type, 0, 0, 0);
+        GLint dstStride =
+           _mesa_image_row_stride(packing, width, format, type);
 
         if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
            /* convert 5R6G5B into 8R8G8B */
@@ -532,7 +536,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
                  *d++ = FX_PixelToB[pixel1];
               }
               if (extraPixel) {
-                 GLushort pixel = src[width-1];
+                 GLushort pixel = src[width - 1];
                  *d++ = FX_PixelToR[pixel];
                  *d++ = FX_PixelToG[pixel];
                  *d++ = FX_PixelToB[pixel];
@@ -562,7 +566,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
                  *d++ = 255;
               }
               if (extraPixel) {
-                 const GLushort pixel = src[width-1];
+                 const GLushort pixel = src[width - 1];
                  *d++ = FX_PixelToR[pixel];
                  *d++ = FX_PixelToG[pixel];
                  *d++ = FX_PixelToB[pixel];
@@ -585,8 +589,8 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
         else {
            grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
            END_BOARD_LOCK();
-           _swrast_ReadPixels( ctx, x, y, width, height, format, type,
-                               packing, dstImage );
+           _swrast_ReadPixels(ctx, x, y, width, height, format, type,
+                              packing, dstImage);
            return;
         }
 
@@ -598,9 +602,10 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
 
 
 
-static void fxDDFinish(GLcontext *ctx)
+static void
+fxDDFinish(GLcontext * ctx)
 {
-  FX_grFlush();
+   FX_grFlush();
 }
 
 
@@ -611,70 +616,70 @@ static void fxDDFinish(GLcontext *ctx)
  * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
  * Why?
  */
-static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
+static const GLubyte *
+fxDDGetString(GLcontext * ctx, GLenum name)
 {
-  switch (name) {
-    case GL_RENDERER:
+   switch (name) {
+   case GL_RENDERER:
       {
-        static char buf[80];
-
-        if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
-          GrVoodooConfig_t *vc =
-            &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
-
-          sprintf(buf,
-                  "Mesa Glide v0.30 Voodoo_Graphics %d "
-                  "CARD/%d FB/%d TM/%d TMU/%s",
-                  glbCurrentBoard,
-                  (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
-                  (vc->tmuConfig[GR_TMU0].tmuRam +
-                   ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
-                  vc->nTexelfx,
-                  (vc->sliDetect ? "SLI" : "NOSLI"));
-        }
-        else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
-          GrSst96Config_t *sc =
-            &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
-
-          sprintf(buf,
-                  "Glide v0.30 Voodoo_Rush %d "
-                  "CARD/%d FB/%d TM/%d TMU/NOSLI",
-                  glbCurrentBoard,
-                  sc->fbRam,
-                  sc->tmuConfig.tmuRam,
-                  sc->nTexelfx);
-        }
-        else {
-          strcpy(buf, "Glide v0.30 UNKNOWN");
-        }
-        return (GLubyte *) buf;
+        static char buf[80];
+
+        if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
+           GrVoodooConfig_t *vc =
+              &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+           sprintf(buf,
+                   "Mesa Glide v0.30 Voodoo_Graphics %d "
+                   "CARD/%d FB/%d TM/%d TMU/%s",
+                   glbCurrentBoard,
+                   (vc->sliDetect ? (vc->fbRam * 2) : vc->fbRam),
+                   (vc->tmuConfig[GR_TMU0].tmuRam +
+                    ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1].
+                     tmuRam : 0)), vc->nTexelfx,
+                   (vc->sliDetect ? "SLI" : "NOSLI"));
+        }
+        else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
+           GrSst96Config_t *sc =
+              &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+
+           sprintf(buf,
+                   "Glide v0.30 Voodoo_Rush %d "
+                   "CARD/%d FB/%d TM/%d TMU/NOSLI",
+                   glbCurrentBoard,
+                   sc->fbRam, sc->tmuConfig.tmuRam, sc->nTexelfx);
+        }
+        else {
+           strcpy(buf, "Glide v0.30 UNKNOWN");
+        }
+        return (GLubyte *) buf;
       }
-    default:
+   default:
       return NULL;
-  }
+   }
 }
 
 static const struct gl_pipeline_stage *fx_pipeline[] = {
-   &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
-   &_tnl_normal_transform_stage, 
-   &_tnl_lighting_stage,       
+   &_tnl_vertex_transform_stage,       /* TODO: Add the fastpath here */
+   &_tnl_normal_transform_stage,
+   &_tnl_lighting_stage,
    &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */
-   &_tnl_texgen_stage, 
-   &_tnl_texture_transform_stage, 
-   &_tnl_point_attenuation_stage, 
-   &_tnl_render_stage,         
+   &_tnl_texgen_stage,
+   &_tnl_texture_transform_stage,
+   &_tnl_point_attenuation_stage,
+   &_tnl_render_stage,
    0,
 };
 
 
 
 
-int fxDDInitFxMesaContext( fxMesaContext fxMesa )
+int
+fxDDInitFxMesaContext(fxMesaContext fxMesa)
 {
    int i;
    static int firsttime = 1;
 
-   for (i = 0 ; i < 256 ; i++) {
+   for (i = 0; i < 256; i++) {
       gl_ubyte_to_float_255_color_tab[i] = (float) i;
    }
 
@@ -694,130 +699,134 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
    if (!getenv("FX_DONT_FAKE_MULTITEX"))
       fxMesa->emulateTwoTMUs = GL_TRUE;
 
-   if(getenv("FX_GLIDE_SWAPINTERVAL"))
-      fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
+   if (getenv("FX_GLIDE_SWAPINTERVAL"))
+      fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
    else
-      fxMesa->swapInterval=1;
+      fxMesa->swapInterval = 1;
 
-   if(getenv("MESA_FX_SWAP_PENDING"))
-      fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
+   if (getenv("MESA_FX_SWAP_PENDING"))
+      fxMesa->maxPendingSwapBuffers = atoi(getenv("MESA_FX_SWAP_PENDING"));
    else
-      fxMesa->maxPendingSwapBuffers=2;
+      fxMesa->maxPendingSwapBuffers = 2;
 
-   if(getenv("MESA_FX_INFO"))
-      fxMesa->verbose=GL_TRUE;
+   if (getenv("MESA_FX_INFO"))
+      fxMesa->verbose = GL_TRUE;
    else
-      fxMesa->verbose=GL_FALSE;
+      fxMesa->verbose = GL_FALSE;
 
-   fxMesa->color=0xffffffff;
-   fxMesa->clearC=0;
-   fxMesa->clearA=0;
+   fxMesa->color = 0xffffffff;
+   fxMesa->clearC = 0;
+   fxMesa->clearA = 0;
 
-   fxMesa->stats.swapBuffer=0;
-   fxMesa->stats.reqTexUpload=0;
-   fxMesa->stats.texUpload=0;
-   fxMesa->stats.memTexUpload=0;
+   fxMesa->stats.swapBuffer = 0;
+   fxMesa->stats.reqTexUpload = 0;
+   fxMesa->stats.texUpload = 0;
+   fxMesa->stats.memTexUpload = 0;
 
-   fxMesa->tmuSrc=FX_TMU_NONE;
-   fxMesa->lastUnitsMode=FX_UM_NONE;
+   fxMesa->tmuSrc = FX_TMU_NONE;
+   fxMesa->lastUnitsMode = FX_UM_NONE;
    fxTMInit(fxMesa);
 
    /* FX units setup */
 
-   fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
-   fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
-   fxMesa->unitsState.alphaTestRefValue=0;
+   fxMesa->unitsState.alphaTestEnabled = GL_FALSE;
+   fxMesa->unitsState.alphaTestFunc = GR_CMP_ALWAYS;
+   fxMesa->unitsState.alphaTestRefValue = 0;
 
-   fxMesa->unitsState.blendEnabled=GL_FALSE;
-   fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
-   fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
-   fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
-   fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+   fxMesa->unitsState.blendEnabled = GL_FALSE;
+   fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE;
+   fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
+   fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
+   fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;
 
-   fxMesa->unitsState.depthTestEnabled =GL_FALSE;
-   fxMesa->unitsState.depthMask                =GL_TRUE;
-   fxMesa->unitsState.depthTestFunc    =GR_CMP_LESS;
+   fxMesa->unitsState.depthTestEnabled = GL_FALSE;
+   fxMesa->unitsState.depthMask GL_TRUE;
+   fxMesa->unitsState.depthTestFunc GR_CMP_LESS;
 
    FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
-   if(fxMesa->haveDoubleBuffer) {
-      fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+   if (fxMesa->haveDoubleBuffer) {
+      fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
       FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
-   } else {
-      fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+   }
+   else {
+      fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
       FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
    }
-    
+
    fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
-   fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) * 
+   fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) *
                             sizeof(GrFog_t));
-  
+
    if (!fxMesa->state || !fxMesa->fogTable) {
-      if (fxMesa->state) free(fxMesa->state);
-      if (fxMesa->fogTable) free(fxMesa->fogTable);
+      if (fxMesa->state)
+        free(fxMesa->state);
+      if (fxMesa->fogTable)
+        free(fxMesa->fogTable);
       return 0;
    }
 
-   if(fxMesa->haveZBuffer)
+   if (fxMesa->haveZBuffer)
       FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
 
 #if (!FXMESA_USE_ARGB)
-   FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
+   FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);      /* Not every Glide has this */
 #endif
 
-   fxMesa->textureAlign=FX_grGetInteger(FX_TEXTURE_ALIGN);
-   fxMesa->glCtx->Const.MaxTextureLevels=9;
-   fxMesa->glCtx->Const.MaxTextureSize=256;
-   fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
+   fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN);
+   fxMesa->glCtx->Const.MaxTextureLevels = 9;
+   fxMesa->glCtx->Const.MaxTextureSize = 256;
+   fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1;
    fxMesa->new_state = _NEW_ALL;
 
    /* Initialize the software rasterizer and helper modules.
     */
-   _swrast_CreateContext( fxMesa->glCtx );
-   _ac_CreateContext( fxMesa->glCtx );
-   _tnl_CreateContext( fxMesa->glCtx );
-   _swsetup_CreateContext( fxMesa->glCtx );
+   _swrast_CreateContext(fxMesa->glCtx);
+   _ac_CreateContext(fxMesa->glCtx);
+   _tnl_CreateContext(fxMesa->glCtx);
+   _swsetup_CreateContext(fxMesa->glCtx);
+
+   _tnl_destroy_pipeline(fxMesa->glCtx);
+   _tnl_install_pipeline(fxMesa->glCtx, fx_pipeline);
 
-   _tnl_destroy_pipeline( fxMesa->glCtx );
-   _tnl_install_pipeline( fxMesa->glCtx, fx_pipeline );
-   
-   fxAllocVB( fxMesa->glCtx );
+   fxAllocVB(fxMesa->glCtx);
 
    fxSetupDDPointers(fxMesa->glCtx);
 
    /* Tell the software rasterizer to use pixel fog always.
     */
-   _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
-   _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
+   _swrast_allow_vertex_fog(fxMesa->glCtx, GL_FALSE);
+   _swrast_allow_pixel_fog(fxMesa->glCtx, GL_TRUE);
 
    /* Tell tnl not to calculate or use vertex fog factors.  (Needed to
     * tell render stage not to clip fog coords).
     */
 /*     _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */
 
-   fxDDInitExtensions(fxMesa->glCtx);  
+   fxDDInitExtensions(fxMesa->glCtx);
 
 #ifdef FXVTXFMT
    fxDDInitVtxfmt(fxMesa->glCtx);
 #endif
 
-   FX_grGlideGetState((GrState*)fxMesa->state);
+   FX_grGlideGetState((GrState *) fxMesa->state);
 
    /* Run the config file */
-   _mesa_context_initialize( fxMesa->glCtx );
+   _mesa_context_initialize(fxMesa->glCtx);
 
    return 1;
 }
 
 /* Undo the above.
  */
-void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
+void
+fxDDDestroyFxMesaContext(fxMesaContext fxMesa)
 {
-   _swsetup_DestroyContext( fxMesa->glCtx );
-   _tnl_DestroyContext( fxMesa->glCtx );
-   _ac_DestroyContext( fxMesa->glCtx );
-   _swrast_DestroyContext( fxMesa->glCtx );
+   _swsetup_DestroyContext(fxMesa->glCtx);
+   _tnl_DestroyContext(fxMesa->glCtx);
+   _ac_DestroyContext(fxMesa->glCtx);
+   _swrast_DestroyContext(fxMesa->glCtx);
 
-   if (fxMesa->state)  
+   if (fxMesa->state)
       free(fxMesa->state);
    if (fxMesa->fogTable)
       free(fxMesa->fogTable);
@@ -828,12 +837,13 @@ void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
 
 
 
-void fxDDInitExtensions( GLcontext *ctx )
+void
+fxDDInitExtensions(GLcontext * ctx)
 {
-   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
    _mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
-   _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); 
+   _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
    _mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
    _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
    _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
@@ -854,112 +864,115 @@ void fxDDInitExtensions( GLcontext *ctx )
  *
  * Performs similar work to fxDDChooseRenderState() - should be merged.
  */
-static GLboolean fxIsInHardware(GLcontext *ctx)
+static GLboolean
+fxIsInHardware(GLcontext * ctx)
 {
-   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
    if (ctx->RenderMode != GL_RENDER)
-     return GL_FALSE;
-
-  if (ctx->Stencil.Enabled ||
-      ctx->Color.MultiDrawBuffer ||
-      ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
-      ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
-      (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
-      (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
-        (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
-        (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
-    )
-  {
-     return GL_FALSE;
-  }
-  /* Unsupported texture/multitexture cases */
-
-  if (fxMesa->emulateTwoTMUs) {
-    if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
-      return GL_FALSE;  /* can't do 3D textures */
-    if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
-      return GL_FALSE;  /* can't do 1D textures */
-
-    if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
-      if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
-         (ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
-          ctx->Texture.Unit[0].EnvColor[0] != 0 ||
-          ctx->Texture.Unit[0].EnvColor[1] != 0 ||
-          ctx->Texture.Unit[0].EnvColor[2] != 0 ||
-          ctx->Texture.Unit[0].EnvColor[3] != 1)) {
-        return GL_FALSE;
+      return GL_FALSE;
+
+   if (ctx->Stencil.Enabled ||
+       ctx->Color.MultiDrawBuffer ||
+       ((ctx->Color.BlendEnabled)
+       && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT))
+       || ((ctx->Color.ColorLogicOpEnabled)
+          && (ctx->Color.LogicOp != GL_COPY))
+       || (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+       ||
+       (!((ctx->
+          Color.ColorMask[RCOMP] == ctx->Color.ColorMask[GCOMP])
+         && (ctx->Color.ColorMask[GCOMP] == ctx->Color.ColorMask[BCOMP])
+         && (ctx->Color.ColorMask[ACOMP] == ctx->Color.ColorMask[ACOMP])))
+      ) {
+      return GL_FALSE;
+   }
+   /* Unsupported texture/multitexture cases */
+
+   if (fxMesa->emulateTwoTMUs) {
+      if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
+        return GL_FALSE;       /* can't do 3D textures */
+      if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
+        return GL_FALSE;       /* can't do 1D textures */
+
+      if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
+        if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
+            (ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
+             ctx->Texture.Unit[0].EnvColor[0] != 0 ||
+             ctx->Texture.Unit[0].EnvColor[1] != 0 ||
+             ctx->Texture.Unit[0].EnvColor[2] != 0 ||
+             ctx->Texture.Unit[0].EnvColor[3] != 1)) {
+           return GL_FALSE;
+        }
+        if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
+           return GL_FALSE;
       }
-      if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
-        return GL_FALSE;
-    }
-
-    if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
-      if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
-        return GL_FALSE;
-      if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
-        return GL_FALSE;
-    }
-
-    if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
-       fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
-              _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
-              _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
-
-    /* KW: This was wrong (I think) and I changed it... which doesn't mean
-     * it is now correct...
-     */
-    if((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
-       (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
-    {
-       /* Can't use multipass to blend a multitextured triangle - fall
-       * back to software.
-       */
-      if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
-         return GL_FALSE;
+
+      if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
+        if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
+           return GL_FALSE;
+        if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
+           return GL_FALSE;
       }
-       
-       if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
-          (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
-          (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
-       {
-         if (MESA_VERBOSE&VERBOSE_DRIVER)
-           fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
-         return GL_FALSE;
-       }
-    }
-  } else {
-    if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
-       /* Not very well written ... */
-       ((ctx->_Enabled & TEXTURE0_1D) &&
-        (!(ctx->_Enabled & TEXTURE0_2D)))
-       ) {
-      return GL_FALSE;
-    }
 
+      if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+        fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
+                _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+                _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+
+      /* KW: This was wrong (I think) and I changed it... which doesn't mean
+       * it is now correct...
+       */
+      if ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
+         (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) {
+        /* Can't use multipass to blend a multitextured triangle - fall
+         * back to software.
+         */
+        if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
+           return GL_FALSE;
+        }
+
+        if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) &&
+            (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) &&
+            (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) {    /* q2, seems ok... */
+           if (MESA_VERBOSE & VERBOSE_DRIVER)
+              fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
+           return GL_FALSE;
+        }
+      }
+   }
+   else {
+      if ((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
+         /* Not very well written ... */
+         ((ctx->_Enabled & TEXTURE0_1D) && (!(ctx->_Enabled & TEXTURE0_2D)))
+        ) {
+        return GL_FALSE;
+      }
 
-    if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
-       (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
-      return GL_FALSE;
-    }
-  }
 
-  return GL_TRUE;
+      if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
+         (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
+        return GL_FALSE;
+      }
+   }
+
+   return GL_TRUE;
 }
 
-static void update_texture_scales( GLcontext *ctx )
+static void
+update_texture_scales(GLcontext * ctx)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
    struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]];
    struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]];
-     
+
    if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) {
       fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
       fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
       fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale;
       fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale;
    }
-   
+
    if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) {
       fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
       fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
@@ -968,113 +981,116 @@ static void update_texture_scales( GLcontext *ctx )
    }
 }
 
-static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
+static void
+fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
 
-   _swrast_InvalidateState( ctx, new_state );
-   _ac_InvalidateState( ctx, new_state );
-   _tnl_InvalidateState( ctx, new_state );
-   _swsetup_InvalidateState( ctx, new_state );
+   _swrast_InvalidateState(ctx, new_state);
+   _ac_InvalidateState(ctx, new_state);
+   _tnl_InvalidateState(ctx, new_state);
+   _swsetup_InvalidateState(ctx, new_state);
 
    /* Recalculate fog table on projection matrix changes.  This used to
     * be triggered by the NearFar callback.
     */
-   if (new_state & _NEW_PROJECTION) 
+   if (new_state & _NEW_PROJECTION)
       fxMesa->new_state |= FX_NEW_FOG;
 
    if (new_state & (_FX_NEW_IS_IN_HARDWARE |
                    _FX_NEW_RENDERSTATE |
-                   _FX_NEW_SETUP_FUNCTION | 
-                   _NEW_TEXTURE))
-   {
-      fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+                   _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) {
+      fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
       if (new_state & _FX_NEW_IS_IN_HARDWARE)
         fxMesa->is_in_hardware = fxIsInHardware(ctx);
-    
+
       if (fxMesa->new_state)
         fxSetupFXUnits(ctx);
 
-      if (new_state & _FX_NEW_RENDERSTATE) 
-        fxDDChooseRenderState( ctx );
-    
+      if (new_state & _FX_NEW_RENDERSTATE)
+        fxDDChooseRenderState(ctx);
+
       if (new_state & _FX_NEW_SETUP_FUNCTION)
-        ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;     
+        ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
 
-      if (new_state & _NEW_TEXTURE) 
-        update_texture_scales( ctx );
+      if (new_state & _NEW_TEXTURE)
+        update_texture_scales(ctx);
 
    }
 
 #ifdef FXVTXFMT
    if (fxMesa->allow_vfmt) {
       if (new_state & _NEW_LIGHT)
-        fx_update_lighting( ctx );
+        fx_update_lighting(ctx);
 
       if (new_state & _FX_NEW_VTXFMT)
-        fxDDCheckVtxfmt( ctx );
+        fxDDCheckVtxfmt(ctx);
    }
 #endif
 }
 
-static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
+static void
+fxDDRenderPrimitive(GLcontext * ctx, GLenum mode)
 {
-   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
    if (!fxMesa->is_in_hardware) {
-      _swsetup_RenderPrimitive( ctx, mode );
-   } 
+      _swsetup_RenderPrimitive(ctx, mode);
+   }
    else {
       fxMesa->render_prim = mode;
-   }   
+   }
 }
 
 
-static void fxDDRenderStart( GLcontext *ctx )
+static void
+fxDDRenderStart(GLcontext * ctx)
 {
-   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
-   _swsetup_RenderStart( ctx );
+   _swsetup_RenderStart(ctx);
 
    if (fxMesa->new_state) {
-      fxSetupFXUnits( ctx );
+      fxSetupFXUnits(ctx);
    }
 }
 
-static void fxDDRenderFinish( GLcontext *ctx )
+static void
+fxDDRenderFinish(GLcontext * ctx)
 {
-   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
    if (!fxMesa->is_in_hardware) {
-      _swsetup_RenderFinish( ctx );
-   } 
+      _swsetup_RenderFinish(ctx);
+   }
 }
 
 
 
-void fxSetupDDPointers(GLcontext *ctx)
+void
+fxSetupDDPointers(GLcontext * ctx)
 {
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
    }
 
-   ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+   ctx->Driver.UpdateState = fxDDUpdateDDPointers;
 
-   ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
-   ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
-   ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
-   ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
+   ctx->Driver.WriteDepthSpan = fxDDWriteDepthSpan;
+   ctx->Driver.WriteDepthPixels = fxDDWriteDepthPixels;
+   ctx->Driver.ReadDepthSpan = fxDDReadDepthSpan;
+   ctx->Driver.ReadDepthPixels = fxDDReadDepthPixels;
 
-   ctx->Driver.GetString=fxDDGetString;
+   ctx->Driver.GetString = fxDDGetString;
 
-   ctx->Driver.ClearIndex=NULL;
-   ctx->Driver.ClearColor=fxDDClearColor;
-   ctx->Driver.Clear=fxDDClear;
+   ctx->Driver.ClearIndex = NULL;
+   ctx->Driver.ClearColor = fxDDClearColor;
+   ctx->Driver.Clear = fxDDClear;
 
-   ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
-   ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
-   ctx->Driver.GetBufferSize=fxDDBufferSize;
+   ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
+   ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
+   ctx->Driver.GetBufferSize = fxDDBufferSize;
 
    ctx->Driver.Accum = _swrast_Accum;
    ctx->Driver.Bitmap = fxDDDrawBitmap;
@@ -1083,13 +1099,13 @@ void fxSetupDDPointers(GLcontext *ctx)
    ctx->Driver.ReadPixels = fxDDReadPixels;
    ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
 
-   ctx->Driver.Finish=fxDDFinish;
-   ctx->Driver.Flush=NULL;
+   ctx->Driver.Finish = fxDDFinish;
+   ctx->Driver.Flush = NULL;
 
-   ctx->Driver.RenderStart=fxDDRenderStart;
-   ctx->Driver.RenderFinish=fxDDRenderFinish;
-   ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
-   ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;
+   ctx->Driver.RenderStart = fxDDRenderStart;
+   ctx->Driver.RenderFinish = fxDDRenderFinish;
+   ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple;
+   ctx->Driver.RenderPrimitive = fxDDRenderPrimitive;
 
    /* Install the oldstyle interp functions:
     */
@@ -1117,22 +1133,22 @@ void fxSetupDDPointers(GLcontext *ctx)
    ctx->Driver.DeleteTexture = fxDDTexDel;
    ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
 
-   ctx->Driver.AlphaFunc=fxDDAlphaFunc;
-   ctx->Driver.BlendFunc=fxDDBlendFunc;
-   ctx->Driver.DepthFunc=fxDDDepthFunc;
-   ctx->Driver.DepthMask=fxDDDepthMask;
-   ctx->Driver.ColorMask=fxDDColorMask;
-   ctx->Driver.Fogfv=fxDDFogfv;
-   ctx->Driver.Scissor=fxDDScissor;
-   ctx->Driver.FrontFace=fxDDFrontFace;
-   ctx->Driver.CullFace=fxDDCullFace;
-   ctx->Driver.ShadeModel=fxDDShadeModel;
-   ctx->Driver.Enable=fxDDEnable;
+   ctx->Driver.AlphaFunc = fxDDAlphaFunc;
+   ctx->Driver.BlendFunc = fxDDBlendFunc;
+   ctx->Driver.DepthFunc = fxDDDepthFunc;
+   ctx->Driver.DepthMask = fxDDDepthMask;
+   ctx->Driver.ColorMask = fxDDColorMask;
+   ctx->Driver.Fogfv = fxDDFogfv;
+   ctx->Driver.Scissor = fxDDScissor;
+   ctx->Driver.FrontFace = fxDDFrontFace;
+   ctx->Driver.CullFace = fxDDCullFace;
+   ctx->Driver.ShadeModel = fxDDShadeModel;
+   ctx->Driver.Enable = fxDDEnable;
+
 
-  
 
    fxSetupDDSpanPointers(ctx);
-   fxDDUpdateDDPointers(ctx,~0);
+   fxDDUpdateDDPointers(ctx, ~0);
 }
 
 
@@ -1144,10 +1160,10 @@ void fxSetupDDPointers(GLcontext *ctx)
  */
 
 extern int gl_fx_dummy_function_dd(void);
-int gl_fx_dummy_function_dd(void)
+int
+gl_fx_dummy_function_dd(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
-
+#endif /* FX */
index fceeb0e60a7be0ec4ba450bc013968fe055e1d40..e02e792deac91b73dc5694d546385df0e439a47a 100644 (file)
@@ -63,7 +63,7 @@
 #endif
 
 
-#if !defined(FXMESA_USE_ARGB) 
+#if !defined(FXMESA_USE_ARGB)
 
 
 
              ( ((unsigned int)(c[RCOMP]))<<16 ) |      \
              ( ((unsigned int)(c[GCOMP]))<<8 )  |      \
              (  (unsigned int)(c[BCOMP])) )
-  
-inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer, 
-                        FxU32 dst_x, 
-                        FxU32 dst_y, 
-                        FxU32 src_width,
-                        FxI32 src_stride, 
-                        void *src_data )
+
+inline void
+LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
+                   FxU32 dst_x,
+                   FxU32 dst_y,
+                   FxU32 src_width, FxI32 src_stride, void *src_data)
 {
    /* Covert to ARGB */
-   GLubyte (*rgba)[4] = src_data;
+   GLubyte(*rgba)[4] = src_data;
    GLuint argb[MAX_WIDTH];
    int i;
-   
-   for (i = 0; i < src_width; i++)
-   {
+
+   for (i = 0; i < src_width; i++) {
       argb[i] = MESACOLOR_TO_ARGB(rgba[i]);
    }
-   writeRegionClipped( /*fxMesa,*/ NULL, dst_buffer,
-                      dst_x,
-                      dst_y,
-                      GR_LFB_SRC_FMT_8888,
-                      src_width,
-                      1,
-                      src_stride,
-                      (void*)argb);
+   writeRegionClipped( /*fxMesa, */ NULL, dst_buffer,
+                     dst_x,
+                     dst_y,
+                     GR_LFB_SRC_FMT_8888,
+                     src_width, 1, src_stride, (void *) argb);
 }
+
 #endif /* !defined(FXMESA_USE_RGBA) */
 
 
@@ -136,162 +131,178 @@ inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
 /************************************************************************/
 
 
-static void fxDDWriteRGBASpan(const GLcontext *ctx, 
-                              GLuint n, GLint x, GLint y,
-                              const GLubyte rgba[][4], const GLubyte mask[])
+static void
+fxDDWriteRGBASpan(const GLcontext * ctx,
+                 GLuint n, GLint x, GLint y,
+                 const GLubyte rgba[][4], const GLubyte mask[])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint i;
-  GLint bottom=fxMesa->height-1; 
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n");
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
 
-  if (mask) {
-    int span=0;
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteRGBASpan(...)\n");
+   }
 
-    for (i=0;i<n;i++) {
-      if (mask[i]) {
-        ++span; 
-      } else {
-        if (span > 0) {
-          LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
-                           /* GR_LFB_SRC_FMT_8888,*/ span, /*1,*/ 0, (void *) rgba[i-span] );
-          span = 0;
-        }
+   if (mask) {
+      int span = 0;
+
+      for (i = 0; i < n; i++) {
+        if (mask[i]) {
+           ++span;
+        }
+        else {
+           if (span > 0) {
+              LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + i - span,
+                                  bottom - y,
+                                  /* GR_LFB_SRC_FMT_8888, */ span, /*1, */ 0,
+                                  (void *) rgba[i - span]);
+              span = 0;
+           }
+        }
       }
-    }
-
-    if (span > 0)
-      LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
-                        /* GR_LFB_SRC_FMT_8888, */ span, /*1,*/ 0, (void *) rgba[n-span] );
-  } else
-    LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
-                      n,/* 1,*/ 0, (void *) rgba );
+
+      if (span > 0)
+        LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + n - span, bottom - y,
+                            /* GR_LFB_SRC_FMT_8888, */ span, /*1, */ 0,
+                            (void *) rgba[n - span]);
+   }
+   else
+      LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x, bottom - y,    /* GR_LFB_SRC_FMT_8888, */
+                         n, /* 1, */ 0, (void *) rgba);
 }
 
 
-static void fxDDWriteRGBSpan(const GLcontext *ctx, 
-                             GLuint n, GLint x, GLint y,
-                             const GLubyte rgb[][3], const GLubyte mask[])
+static void
+fxDDWriteRGBSpan(const GLcontext * ctx,
+                GLuint n, GLint x, GLint y,
+                const GLubyte rgb[][3], const GLubyte mask[])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint i;
-  GLint bottom=fxMesa->height-1;
-  GLubyte rgba[MAX_WIDTH][4];
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
+   GLubyte rgba[MAX_WIDTH][4];
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDWriteRGBSpan()\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteRGBSpan()\n");
+   }
 
-  if (mask) {
-    int span=0;
+   if (mask) {
+      int span = 0;
+
+      for (i = 0; i < n; i++) {
+        if (mask[i]) {
+           rgba[span][RCOMP] = rgb[i][0];
+           rgba[span][GCOMP] = rgb[i][1];
+           rgba[span][BCOMP] = rgb[i][2];
+           rgba[span][ACOMP] = 255;
+           ++span;
+        }
+        else {
+           if (span > 0) {
+              LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + i - span,
+                                  bottom - y,
+                                  /*GR_LFB_SRC_FMT_8888, */ span, /* 1, */ 0,
+                                  (void *) rgba);
+              span = 0;
+           }
+        }
+      }
 
-    for (i=0;i<n;i++) {
-      if (mask[i]) {
-        rgba[span][RCOMP] = rgb[i][0];
-        rgba[span][GCOMP] = rgb[i][1];
-        rgba[span][BCOMP] = rgb[i][2];
-        rgba[span][ACOMP] = 255;
-        ++span;
-      } else {
-        if (span > 0) {
-          LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
-                            /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
-          span = 0;
-        }
+      if (span > 0)
+        LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + n - span, bottom - y,
+                            /*GR_LFB_SRC_FMT_8888, */ span, /* 1, */ 0,
+                            (void *) rgba);
+   }
+   else {
+      for (i = 0; i < n; i++) {
+        rgba[i][RCOMP] = rgb[i][0];
+        rgba[i][GCOMP] = rgb[i][1];
+        rgba[i][BCOMP] = rgb[i][2];
+        rgba[i][ACOMP] = 255;
       }
-    }
-
-    if (span > 0)
-      LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
-                        /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
-  } else {
-    for (i=0;i<n;i++) {
-      rgba[i][RCOMP]=rgb[i][0];
-      rgba[i][GCOMP]=rgb[i][1];
-      rgba[i][BCOMP]=rgb[i][2];
-      rgba[i][ACOMP]=255;
-    }
-
-    LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
-                      n,/* 1,*/ 0, (void *) rgba );
-  }
+
+      LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x, bottom - y,    /* GR_LFB_SRC_FMT_8888, */
+                         n, /* 1, */ 0, (void *) rgba);
+   }
 }
 
 
-static void fxDDWriteMonoRGBASpan(const GLcontext *ctx, 
-                                  GLuint n, GLint x, GLint y,
-                                  const GLchan color[4], const GLubyte mask[])
+static void
+fxDDWriteMonoRGBASpan(const GLcontext * ctx,
+                     GLuint n, GLint x, GLint y,
+                     const GLchan color[4], const GLubyte mask[])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint i;
-  GLint bottom=fxMesa->height-1;
-  GLuint data[MAX_WIDTH];
-  GrColor_t gColor = FXCOLOR4(color);
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n");
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
+   GLuint data[MAX_WIDTH];
+   GrColor_t gColor = FXCOLOR4(color);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteMonoRGBASpan(...)\n");
+   }
 
-  if (mask) {
-    int span=0;
+   if (mask) {
+      int span = 0;
+
+      for (i = 0; i < n; i++) {
+        if (mask[i]) {
+           data[span] = (GLuint) gColor;
+           ++span;
+        }
+        else {
+           if (span > 0) {
+              writeRegionClipped(fxMesa, fxMesa->currentFB, x + i - span,
+                                 bottom - y, GR_LFB_SRC_FMT_8888, span, 1, 0,
+                                 (void *) data);
+              span = 0;
+           }
+        }
+      }
 
-    for (i=0;i<n;i++) {
-      if (mask[i]) {
-        data[span] = (GLuint) gColor;
-        ++span;
-      } else {
-        if (span > 0) {
-          writeRegionClipped(fxMesa,  fxMesa->currentFB, x+i-span, bottom-y,
-                            GR_LFB_SRC_FMT_8888, span, 1, 0,
-                            (void *) data );
-          span = 0;
-        }
+      if (span > 0)
+        writeRegionClipped(fxMesa, fxMesa->currentFB, x + n - span,
+                           bottom - y, GR_LFB_SRC_FMT_8888, span, 1, 0,
+                           (void *) data);
+   }
+   else {
+      for (i = 0; i < n; i++) {
+        data[i] = (GLuint) gColor;
       }
-    }
-
-    if (span > 0)
-      writeRegionClipped(fxMesa,  fxMesa->currentFB, x+n-span, bottom-y,
-                        GR_LFB_SRC_FMT_8888, span, 1, 0,
-                        (void *) data );
-  } else {
-    for (i=0;i<n;i++) {
-      data[i]=(GLuint) gColor;
-    }
-
-    writeRegionClipped(fxMesa,  fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888,
-                      n, 1, 0, (void *) data );
-  }
+
+      writeRegionClipped(fxMesa, fxMesa->currentFB, x, bottom - y,
+                        GR_LFB_SRC_FMT_8888, n, 1, 0, (void *) data);
+   }
 }
 
 
 #if 0
-static void fxDDReadRGBASpan(const GLcontext *ctx, 
-                             GLuint n, GLint x, GLint y, GLubyte rgba[][4])
+static void
+fxDDReadRGBASpan(const GLcontext * ctx,
+                GLuint n, GLint x, GLint y, GLubyte rgba[][4])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLushort data[MAX_WIDTH];
-  GLuint i;
-  GLint bottom=fxMesa->height-1;
-
-  printf("read span %d, %d, %d\n", x,y,n);
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDReadRGBASpan(...)\n");
-  }
-
-  assert(n < MAX_WIDTH);
-
-  FX_grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data);
-
-  for (i=0;i<n;i++) {
-    GLushort pixel = data[i];
-    rgba[i][RCOMP] = FX_PixelToR[pixel];
-    rgba[i][GCOMP] = FX_PixelToG[pixel];
-    rgba[i][BCOMP] = FX_PixelToB[pixel];
-    rgba[i][ACOMP] = 255;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLushort data[MAX_WIDTH];
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
+
+   printf("read span %d, %d, %d\n", x, y, n);
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDReadRGBASpan(...)\n");
+   }
+
+   assert(n < MAX_WIDTH);
+
+   FX_grLfbReadRegion(fxMesa->currentFB, x, bottom - y, n, 1, 0, data);
+
+   for (i = 0; i < n; i++) {
+      GLushort pixel = data[i];
+      rgba[i][RCOMP] = FX_PixelToR[pixel];
+      rgba[i][GCOMP] = FX_PixelToG[pixel];
+      rgba[i][BCOMP] = FX_PixelToB[pixel];
+      rgba[i][ACOMP] = 255;
+   }
 }
 #endif
 
@@ -300,52 +311,49 @@ static void fxDDReadRGBASpan(const GLcontext *ctx,
  * Read a span of 16-bit RGB pixels.  Note, we don't worry about cliprects
  * since OpenGL says obscured pixels have undefined values.
  */
-static void read_R5G6B5_span(const GLcontext *ctx, 
-                             GLuint n, GLint x, GLint y, GLubyte rgba[][4])
+static void
+read_R5G6B5_span(const GLcontext * ctx,
+                GLuint n, GLint x, GLint y, GLubyte rgba[][4])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GrLfbInfo_t info;
-  BEGIN_BOARD_LOCK();
-  if (grLfbLock(GR_LFB_READ_ONLY,
-                fxMesa->currentFB,
-                GR_LFBWRITEMODE_ANY,
-                GR_ORIGIN_UPPER_LEFT,
-                FXFALSE,
-                &info)) {
-    const GLint winX = 0;
-    const GLint winY = fxMesa->height - 1;
-    const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
-    const GLushort *data16 = (const GLushort *) info.lfbPtr
-                           + (winY - y) * srcStride
-                           + (winX + x);
-    const GLuint *data32 = (const GLuint *) data16;
-    GLuint i, j;
-    GLuint extraPixel = (n & 1);
-    n -= extraPixel;
-    for (i = j = 0; i < n; i += 2, j++) {
-      GLuint pixel = data32[j];
-      GLuint pixel0 = pixel & 0xffff;
-      GLuint pixel1 = pixel >> 16;
-      rgba[i][RCOMP] = FX_PixelToR[pixel0];
-      rgba[i][GCOMP] = FX_PixelToG[pixel0];
-      rgba[i][BCOMP] = FX_PixelToB[pixel0];
-      rgba[i][ACOMP] = 255;
-      rgba[i+1][RCOMP] = FX_PixelToR[pixel1];
-      rgba[i+1][GCOMP] = FX_PixelToG[pixel1];
-      rgba[i+1][BCOMP] = FX_PixelToB[pixel1];
-      rgba[i+1][ACOMP] = 255;
-    }
-    if (extraPixel) {
-      GLushort pixel = data16[n];
-      rgba[n][RCOMP] = FX_PixelToR[pixel];
-      rgba[n][GCOMP] = FX_PixelToG[pixel];
-      rgba[n][BCOMP] = FX_PixelToB[pixel];
-      rgba[n][ACOMP] = 255;
-    }
-
-    grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
-  }
-  END_BOARD_LOCK();
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrLfbInfo_t info;
+   BEGIN_BOARD_LOCK();
+   if (grLfbLock(GR_LFB_READ_ONLY,
+                fxMesa->currentFB,
+                GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+      const GLint winX = 0;
+      const GLint winY = fxMesa->height - 1;
+      const GLint srcStride = info.strideInBytes / 2;  /* stride in GLushorts */
+      const GLushort *data16 = (const GLushort *) info.lfbPtr
+        + (winY - y) * srcStride + (winX + x);
+      const GLuint *data32 = (const GLuint *) data16;
+      GLuint i, j;
+      GLuint extraPixel = (n & 1);
+      n -= extraPixel;
+      for (i = j = 0; i < n; i += 2, j++) {
+        GLuint pixel = data32[j];
+        GLuint pixel0 = pixel & 0xffff;
+        GLuint pixel1 = pixel >> 16;
+        rgba[i][RCOMP] = FX_PixelToR[pixel0];
+        rgba[i][GCOMP] = FX_PixelToG[pixel0];
+        rgba[i][BCOMP] = FX_PixelToB[pixel0];
+        rgba[i][ACOMP] = 255;
+        rgba[i + 1][RCOMP] = FX_PixelToR[pixel1];
+        rgba[i + 1][GCOMP] = FX_PixelToG[pixel1];
+        rgba[i + 1][BCOMP] = FX_PixelToB[pixel1];
+        rgba[i + 1][ACOMP] = 255;
+      }
+      if (extraPixel) {
+        GLushort pixel = data16[n];
+        rgba[n][RCOMP] = FX_PixelToR[pixel];
+        rgba[n][GCOMP] = FX_PixelToG[pixel];
+        rgba[n][BCOMP] = FX_PixelToB[pixel];
+        rgba[n][ACOMP] = 255;
+      }
+
+      grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+   }
+   END_BOARD_LOCK();
 }
 
 
@@ -353,76 +361,75 @@ static void read_R5G6B5_span(const GLcontext *ctx,
 /*****                    Pixel functions                           *****/
 /************************************************************************/
 
-static void fxDDWriteRGBAPixels(const GLcontext *ctx,
-                                GLuint n, const GLint x[], const GLint y[],
-                                CONST GLubyte rgba[][4], const GLubyte mask[])
+static void
+fxDDWriteRGBAPixels(const GLcontext * ctx,
+                   GLuint n, const GLint x[], const GLint y[],
+                   CONST GLubyte rgba[][4], const GLubyte mask[])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint i;
-  GLint bottom=fxMesa->height-1;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDWriteRGBAPixels(...)\n");
-  }
-
-  for(i=0;i<n;i++)
-    if(mask[i])
-       LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i], bottom-y[i],
-                       1, 1, (void *)rgba[i]);
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteRGBAPixels(...)\n");
+   }
+
+   for (i = 0; i < n; i++)
+      if (mask[i])
+        LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i], bottom - y[i],
+                            1, 1, (void *) rgba[i]);
 }
 
-static void fxDDWriteMonoRGBAPixels(const GLcontext *ctx,
-                                    GLuint n, const GLint x[], const GLint y[],
-                                    const GLchan color[4], const GLubyte mask[])
+static void
+fxDDWriteMonoRGBAPixels(const GLcontext * ctx,
+                       GLuint n, const GLint x[], const GLint y[],
+                       const GLchan color[4], const GLubyte mask[])
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint i;
-  GLint bottom=fxMesa->height-1;
-  GrColor_t gColor = FXCOLOR4(color);
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
-  }
-
-  for(i=0;i<n;i++)
-    if(mask[i])
-      writeRegionClipped(fxMesa, fxMesa->currentFB,x[i],bottom-y[i],
-                       GR_LFB_SRC_FMT_8888,1,1,0,(void *) &gColor);
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint i;
+   GLint bottom = fxMesa->height - 1;
+   GrColor_t gColor = FXCOLOR4(color);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
+   }
+
+   for (i = 0; i < n; i++)
+      if (mask[i])
+        writeRegionClipped(fxMesa, fxMesa->currentFB, x[i], bottom - y[i],
+                           GR_LFB_SRC_FMT_8888, 1, 1, 0, (void *) &gColor);
 }
 
 
-static void read_R5G6B5_pixels(const GLcontext *ctx,
-                               GLuint n, const GLint x[], const GLint y[],
-                               GLubyte rgba[][4], const GLubyte mask[])
+static void
+read_R5G6B5_pixels(const GLcontext * ctx,
+                  GLuint n, const GLint x[], const GLint y[],
+                  GLubyte rgba[][4], const GLubyte mask[])
 {
-  fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-  GrLfbInfo_t info;
-  BEGIN_BOARD_LOCK();
-  if (grLfbLock(GR_LFB_READ_ONLY,
-                fxMesa->currentFB,
-                GR_LFBWRITEMODE_ANY,
-                GR_ORIGIN_UPPER_LEFT,
-                FXFALSE,
-                &info)) {
-    const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
-    const GLint winX = 0;
-    const GLint winY = fxMesa->height - 1;
-    GLuint i;
-    for(i=0;i<n;i++) {
-      if(mask[i]) {
-        const GLushort *data16 = (const GLushort *) info.lfbPtr
-                               + (winY - y[i]) * srcStride
-                               + (winX + x[i]);
-        const GLushort pixel = *data16;
-        rgba[i][RCOMP] = FX_PixelToR[pixel];
-        rgba[i][GCOMP] = FX_PixelToG[pixel];
-        rgba[i][BCOMP] = FX_PixelToB[pixel];
-        rgba[i][ACOMP] = 255;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrLfbInfo_t info;
+   BEGIN_BOARD_LOCK();
+   if (grLfbLock(GR_LFB_READ_ONLY,
+                fxMesa->currentFB,
+                GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+      const GLint srcStride = info.strideInBytes / 2;  /* stride in GLushorts */
+      const GLint winX = 0;
+      const GLint winY = fxMesa->height - 1;
+      GLuint i;
+      for (i = 0; i < n; i++) {
+        if (mask[i]) {
+           const GLushort *data16 = (const GLushort *) info.lfbPtr
+              + (winY - y[i]) * srcStride + (winX + x[i]);
+           const GLushort pixel = *data16;
+           rgba[i][RCOMP] = FX_PixelToR[pixel];
+           rgba[i][GCOMP] = FX_PixelToG[pixel];
+           rgba[i][BCOMP] = FX_PixelToB[pixel];
+           rgba[i][ACOMP] = 255;
+        }
       }
-    }
-    grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
-  }
-  END_BOARD_LOCK();
+      grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+   }
+   END_BOARD_LOCK();
 }
 
 
@@ -431,102 +438,106 @@ static void read_R5G6B5_pixels(const GLcontext *ctx,
 /*****                    Depth functions                           *****/
 /************************************************************************/
 
-void fxDDWriteDepthSpan(GLcontext *ctx,
-                        GLuint n, GLint x, GLint y, const GLdepth depth[],
-                        const GLubyte mask[])
+void
+fxDDWriteDepthSpan(GLcontext * ctx,
+                  GLuint n, GLint x, GLint y, const GLdepth depth[],
+                  const GLubyte mask[])
 {
-  fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
-  GLint bottom = fxMesa->height - 1;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLint bottom = fxMesa->height - 1;
 
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-     fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n");
+   }
 
 
-  if (mask) {
-    GLint i;
-    for (i = 0; i < n; i++) {
-      if (mask[i]) {
-        GLshort d = depth[i];
-        writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y,
-                           GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
+   if (mask) {
+      GLint i;
+      for (i = 0; i < n; i++) {
+        if (mask[i]) {
+           GLshort d = depth[i];
+           writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y,
+                              GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
+        }
       }
-    }
-  }
-  else {
-    GLushort depth16[MAX_WIDTH];
-    GLint i;
-    for (i = 0; i < n; i++) {
-      depth16[i] = depth[i];
-    }
-    writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y,
-                       GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16);
-  }
+   }
+   else {
+      GLushort depth16[MAX_WIDTH];
+      GLint i;
+      for (i = 0; i < n; i++) {
+        depth16[i] = depth[i];
+      }
+      writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y,
+                        GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16);
+   }
 }
 
 
-void fxDDReadDepthSpan(GLcontext *ctx,
-                       GLuint n, GLint x, GLint y, GLdepth depth[])
+void
+fxDDReadDepthSpan(GLcontext * ctx,
+                 GLuint n, GLint x, GLint y, GLdepth depth[])
 {
-  fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
-  GLint bottom = fxMesa->height - 1;
-  GLushort depth16[MAX_WIDTH];
-  GLuint i;
-
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-     fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n");
-  }
-
-  FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
-  for (i = 0; i < n; i++) {
-    depth[i] = depth16[i];
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLint bottom = fxMesa->height - 1;
+   GLushort depth16[MAX_WIDTH];
+   GLuint i;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n");
+   }
+
+   FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
+   for (i = 0; i < n; i++) {
+      depth[i] = depth16[i];
+   }
 }
 
 
 
-void fxDDWriteDepthPixels(GLcontext *ctx,
-                          GLuint n, const GLint x[], const GLint y[],
-                          const GLdepth depth[], const GLubyte mask[])
+void
+fxDDWriteDepthPixels(GLcontext * ctx,
+                    GLuint n, const GLint x[], const GLint y[],
+                    const GLdepth depth[], const GLubyte mask[])
 {
-  fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
-  GLint bottom = fxMesa->height - 1;
-  GLuint i;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLint bottom = fxMesa->height - 1;
+   GLuint i;
 
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-    fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n");
+   }
 
-  for (i = 0; i < n; i++) {
-    if (mask[i]) {
-      int xpos = x[i];
-      int ypos = bottom - y[i];
-      GLushort d = depth[i];
-      writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
-                         GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
-    }
-  }
+   for (i = 0; i < n; i++) {
+      if (mask[i]) {
+        int xpos = x[i];
+        int ypos = bottom - y[i];
+        GLushort d = depth[i];
+        writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
+                           GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
+      }
+   }
 }
 
 
-void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
-                         const GLint x[], const GLint y[], GLdepth depth[])
+void
+fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
+                   const GLint x[], const GLint y[], GLdepth depth[])
 {
-  fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
-  GLint bottom = fxMesa->height - 1;
-  GLuint i;
-
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-    fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n");
-  }
-
-  for (i = 0; i < n; i++) {
-    int xpos = x[i];
-    int ypos = bottom - y[i];
-    GLushort d;
-    FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d);
-    depth[i] = d;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLint bottom = fxMesa->height - 1;
+   GLuint i;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n");
+   }
+
+   for (i = 0; i < n; i++) {
+      int xpos = x[i];
+      int ypos = bottom - y[i];
+      GLushort d;
+      FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d);
+      depth[i] = d;
+   }
 }
 
 
@@ -535,26 +546,27 @@ void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
 /************************************************************************/
 
 
-void fxSetupDDSpanPointers(GLcontext *ctx)
+void
+fxSetupDDSpanPointers(GLcontext * ctx)
 {
-  ctx->Driver.WriteRGBASpan       =fxDDWriteRGBASpan;
-  ctx->Driver.WriteRGBSpan        =fxDDWriteRGBSpan;
-  ctx->Driver.WriteMonoRGBASpan   =fxDDWriteMonoRGBASpan;
-  ctx->Driver.WriteRGBAPixels     =fxDDWriteRGBAPixels;
-  ctx->Driver.WriteMonoRGBAPixels =fxDDWriteMonoRGBAPixels;
-
-  ctx->Driver.WriteCI8Span        =NULL;
-  ctx->Driver.WriteCI32Span       =NULL;
-  ctx->Driver.WriteMonoCISpan     =NULL;
-  ctx->Driver.WriteCI32Pixels     =NULL;
-  ctx->Driver.WriteMonoCIPixels   =NULL;
-
-  /*  ctx->Driver.ReadRGBASpan        =fxDDReadRGBASpan;*/
-  ctx->Driver.ReadRGBASpan = read_R5G6B5_span;
-  ctx->Driver.ReadRGBAPixels      = read_R5G6B5_pixels;
-
-  ctx->Driver.ReadCI32Span        =NULL;
-  ctx->Driver.ReadCI32Pixels      =NULL;
+   ctx->Driver.WriteRGBASpan = fxDDWriteRGBASpan;
+   ctx->Driver.WriteRGBSpan = fxDDWriteRGBSpan;
+   ctx->Driver.WriteMonoRGBASpan = fxDDWriteMonoRGBASpan;
+   ctx->Driver.WriteRGBAPixels = fxDDWriteRGBAPixels;
+   ctx->Driver.WriteMonoRGBAPixels = fxDDWriteMonoRGBAPixels;
+
+   ctx->Driver.WriteCI8Span = NULL;
+   ctx->Driver.WriteCI32Span = NULL;
+   ctx->Driver.WriteMonoCISpan = NULL;
+   ctx->Driver.WriteCI32Pixels = NULL;
+   ctx->Driver.WriteMonoCIPixels = NULL;
+
+   /*  ctx->Driver.ReadRGBASpan        =fxDDReadRGBASpan; */
+   ctx->Driver.ReadRGBASpan = read_R5G6B5_span;
+   ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels;
+
+   ctx->Driver.ReadCI32Span = NULL;
+   ctx->Driver.ReadCI32Pixels = NULL;
 }
 
 
@@ -566,9 +578,10 @@ void fxSetupDDSpanPointers(GLcontext *ctx)
  */
 
 extern int gl_fx_dummy_function_span(void);
-int gl_fx_dummy_function_span(void)
+int
+gl_fx_dummy_function_span(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index 4c4fb018252cb5ef95235c6123a5479d95674597..a88ac0b2d052118423f48dcfe8f86b8aba34a450 100644 (file)
 #include "texutil.h"
 
 
-void fxPrintTextureData(tfxTexInfo *ti)
+void
+fxPrintTextureData(tfxTexInfo * ti)
 {
-  fprintf(stderr, "Texture Data:\n");
-  if (ti->tObj) {
-    fprintf(stderr, "\tName: %d\n", ti->tObj->Name);
-    fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel);
-    fprintf(stderr, "\tSize: %d x %d\n", 
-           ti->tObj->Image[ti->tObj->BaseLevel]->Width,
-           ti->tObj->Image[ti->tObj->BaseLevel]->Height);
-  } else
-    fprintf(stderr, "\tName: UNNAMED\n");
-  fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed);
-  fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU);
-  fprintf(stderr, "\t%s\n", (ti->isInTM)?"In TMU":"Not in TMU");
-  if (ti->tm[0]) 
-    fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr, 
-           (unsigned) ti->tm[0]->endAddr);
-  if (ti->tm[1]) 
-    fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr, 
-           (unsigned) ti->tm[1]->endAddr);
-  fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
-  fprintf(stderr, "\tFilters: min %d min %d\n",
-          (int) ti->minFilt, (int) ti->maxFilt);
-  fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, (int) ti->tClamp);
-  fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale);
-  fprintf(stderr, "\tInt Scales: s %d t %d\n", 
-         ti->int_sScale/0x800000, ti->int_tScale/0x800000);
-  fprintf(stderr, "\t%s\n", (ti->fixedPalette)?"Fixed palette":"Non fixed palette");
-  fprintf(stderr, "\t%s\n", (ti->validated)?"Validated":"Not validated");
+   fprintf(stderr, "Texture Data:\n");
+   if (ti->tObj) {
+      fprintf(stderr, "\tName: %d\n", ti->tObj->Name);
+      fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel);
+      fprintf(stderr, "\tSize: %d x %d\n",
+             ti->tObj->Image[ti->tObj->BaseLevel]->Width,
+             ti->tObj->Image[ti->tObj->BaseLevel]->Height);
+   }
+   else
+      fprintf(stderr, "\tName: UNNAMED\n");
+   fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed);
+   fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU);
+   fprintf(stderr, "\t%s\n", (ti->isInTM) ? "In TMU" : "Not in TMU");
+   if (ti->tm[0])
+      fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr,
+             (unsigned) ti->tm[0]->endAddr);
+   if (ti->tm[1])
+      fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr,
+             (unsigned) ti->tm[1]->endAddr);
+   fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
+   fprintf(stderr, "\tFilters: min %d min %d\n",
+          (int) ti->minFilt, (int) ti->maxFilt);
+   fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp,
+          (int) ti->tClamp);
+   fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale);
+   fprintf(stderr, "\tInt Scales: s %d t %d\n",
+          ti->int_sScale / 0x800000, ti->int_tScale / 0x800000);
+   fprintf(stderr, "\t%s\n",
+          (ti->fixedPalette) ? "Fixed palette" : "Non fixed palette");
+   fprintf(stderr, "\t%s\n", (ti->validated) ? "Validated" : "Not validated");
 }
 
 
@@ -91,245 +95,257 @@ void fxPrintTextureData(tfxTexInfo *ti)
 /*************************** Texture Mapping ****************************/
 /************************************************************************/
 
-static void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
+static void
+fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxTexInfo *ti;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxTexInfo *ti;
 
-  ti=fxTMGetTexInfo(tObj);
-  if (ti->isInTM)   fxTMMoveOutTM(fxMesa,tObj); /* TO DO: SLOW but easy to write */
+   ti = fxTMGetTexInfo(tObj);
+   if (ti->isInTM)
+      fxTMMoveOutTM(fxMesa, tObj);     /* TO DO: SLOW but easy to write */
 
-  ti->validated=GL_FALSE;
-  fxMesa->new_state|=FX_NEW_TEXTURING;
+   ti->validated = GL_FALSE;
+   fxMesa->new_state |= FX_NEW_TEXTURING;
 }
 
-static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa)
+static tfxTexInfo *
+fxAllocTexObjData(fxMesaContext fxMesa)
 {
-  tfxTexInfo *ti;
+   tfxTexInfo *ti;
 
-  if(!(ti=CALLOC(sizeof(tfxTexInfo)))) {
-    fprintf(stderr,"fx Driver: out of memory !\n");
-    fxCloseHardware();
-    exit(-1);
-  }
+   if (!(ti = CALLOC(sizeof(tfxTexInfo)))) {
+      fprintf(stderr, "fx Driver: out of memory !\n");
+      fxCloseHardware();
+      exit(-1);
+   }
 
-  ti->validated=GL_FALSE;
-  ti->isInTM=GL_FALSE;
+   ti->validated = GL_FALSE;
+   ti->isInTM = GL_FALSE;
 
-  ti->whichTMU=FX_TMU_NONE;
+   ti->whichTMU = FX_TMU_NONE;
 
-  ti->tm[FX_TMU0]=NULL;
-  ti->tm[FX_TMU1]=NULL;
+   ti->tm[FX_TMU0] = NULL;
+   ti->tm[FX_TMU1] = NULL;
 
-  ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED;
-  ti->maxFilt=GR_TEXTUREFILTER_BILINEAR;
+   ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+   ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
 
-  ti->sClamp=GR_TEXTURECLAMP_WRAP;
-  ti->tClamp=GR_TEXTURECLAMP_WRAP;
+   ti->sClamp = GR_TEXTURECLAMP_WRAP;
+   ti->tClamp = GR_TEXTURECLAMP_WRAP;
 
-  ti->mmMode=GR_MIPMAP_NEAREST;
-  ti->LODblend=FXFALSE;
+   ti->mmMode = GR_MIPMAP_NEAREST;
+   ti->LODblend = FXFALSE;
 
-  return ti;
+   return ti;
 }
 
-void fxDDTexBind(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj)
+void
+fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxTexInfo *ti;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxTexInfo *ti;
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDTexBind(%d,%x)\n",tObj->Name,(GLuint)tObj->DriverData);
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDTexBind(%d,%x)\n", tObj->Name,
+             (GLuint) tObj->DriverData);
+   }
 
-  if(target!=GL_TEXTURE_2D)
-    return;
+   if (target != GL_TEXTURE_2D)
+      return;
 
-  if (!tObj->DriverData) {
-    tObj->DriverData=fxAllocTexObjData(fxMesa);
-  }
+   if (!tObj->DriverData) {
+      tObj->DriverData = fxAllocTexObjData(fxMesa);
+   }
 
-  ti=fxTMGetTexInfo(tObj);
+   ti = fxTMGetTexInfo(tObj);
 
-  fxMesa->texBindNumber++;
-  ti->lastTimeUsed=fxMesa->texBindNumber;
+   fxMesa->texBindNumber++;
+   ti->lastTimeUsed = fxMesa->texBindNumber;
 
-  fxMesa->new_state|=FX_NEW_TEXTURING;
+   fxMesa->new_state |= FX_NEW_TEXTURING;
 }
 
-void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
+void
+fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+          const GLfloat * param)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
-   if (MESA_VERBOSE&VERBOSE_DRIVER) {
-      if(param)
-        fprintf(stderr,"fxmesa: texenv(%x,%x)\n",pname,(GLint)(*param));
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      if (param)
+        fprintf(stderr, "fxmesa: texenv(%x,%x)\n", pname, (GLint) (*param));
       else
-        fprintf(stderr,"fxmesa: texenv(%x)\n",pname);
+        fprintf(stderr, "fxmesa: texenv(%x)\n", pname);
    }
 
    /* apply any lod biasing right now */
-   if (pname==GL_TEXTURE_LOD_BIAS_EXT) {
-     FX_grTexLodBiasValue(GR_TMU0,*param);
+   if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+      FX_grTexLodBiasValue(GR_TMU0, *param);
 
-     if(fxMesa->haveTwoTMUs) {
-       FX_grTexLodBiasValue(GR_TMU1,*param);
-     }
+      if (fxMesa->haveTwoTMUs) {
+        FX_grTexLodBiasValue(GR_TMU1, *param);
+      }
 
    }
 
-   fxMesa->new_state|=FX_NEW_TEXTURING;
+   fxMesa->new_state |= FX_NEW_TEXTURING;
 }
 
-void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
-                  GLenum pname, const GLfloat *params)
+void
+fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj,
+            GLenum pname, const GLfloat * params)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLenum param=(GLenum)(GLint)params[0];
-  tfxTexInfo *ti;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDTexParam(%d,%x,%x,%x)\n",tObj->Name,(GLuint)tObj->DriverData,pname,param);
-  }
-
-  if(target!=GL_TEXTURE_2D)
-    return;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLenum param = (GLenum) (GLint) params[0];
+   tfxTexInfo *ti;
 
-  if (!tObj->DriverData)
-    tObj->DriverData=fxAllocTexObjData(fxMesa);
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDTexParam(%d,%x,%x,%x)\n", tObj->Name,
+             (GLuint) tObj->DriverData, pname, param);
+   }
 
-  ti=fxTMGetTexInfo(tObj);
+   if (target != GL_TEXTURE_2D)
+      return;
 
-  switch(pname) {
+   if (!tObj->DriverData)
+      tObj->DriverData = fxAllocTexObjData(fxMesa);
 
-  case GL_TEXTURE_MIN_FILTER:
-    switch(param) {
-    case GL_NEAREST:
-      ti->mmMode=GR_MIPMAP_DISABLE;
-      ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED;
-      ti->LODblend=FXFALSE;
-      break;
-    case GL_LINEAR:
-      ti->mmMode=GR_MIPMAP_DISABLE;
-      ti->minFilt=GR_TEXTUREFILTER_BILINEAR;
-      ti->LODblend=FXFALSE;
-      break;
-    case GL_NEAREST_MIPMAP_NEAREST:
-      ti->mmMode=GR_MIPMAP_NEAREST;
-      ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED;
-      ti->LODblend=FXFALSE;
-      break;
-    case GL_LINEAR_MIPMAP_NEAREST:
-      ti->mmMode=GR_MIPMAP_NEAREST;
-      ti->minFilt=GR_TEXTUREFILTER_BILINEAR;
-      ti->LODblend=FXFALSE;
-      break;
-    case GL_NEAREST_MIPMAP_LINEAR:
-      if(fxMesa->haveTwoTMUs) {
-        ti->mmMode=GR_MIPMAP_NEAREST;
-        ti->LODblend=FXTRUE;
-      } else {
-        ti->mmMode=GR_MIPMAP_NEAREST_DITHER;
-        ti->LODblend=FXFALSE;
+   ti = fxTMGetTexInfo(tObj);
+
+   switch (pname) {
+
+   case GL_TEXTURE_MIN_FILTER:
+      switch (param) {
+      case GL_NEAREST:
+        ti->mmMode = GR_MIPMAP_DISABLE;
+        ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+        ti->LODblend = FXFALSE;
+        break;
+      case GL_LINEAR:
+        ti->mmMode = GR_MIPMAP_DISABLE;
+        ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+        ti->LODblend = FXFALSE;
+        break;
+      case GL_NEAREST_MIPMAP_NEAREST:
+        ti->mmMode = GR_MIPMAP_NEAREST;
+        ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+        ti->LODblend = FXFALSE;
+        break;
+      case GL_LINEAR_MIPMAP_NEAREST:
+        ti->mmMode = GR_MIPMAP_NEAREST;
+        ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+        ti->LODblend = FXFALSE;
+        break;
+      case GL_NEAREST_MIPMAP_LINEAR:
+        if (fxMesa->haveTwoTMUs) {
+           ti->mmMode = GR_MIPMAP_NEAREST;
+           ti->LODblend = FXTRUE;
+        }
+        else {
+           ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+           ti->LODblend = FXFALSE;
+        }
+        ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+        break;
+      case GL_LINEAR_MIPMAP_LINEAR:
+        if (fxMesa->haveTwoTMUs) {
+           ti->mmMode = GR_MIPMAP_NEAREST;
+           ti->LODblend = FXTRUE;
+        }
+        else {
+           ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+           ti->LODblend = FXFALSE;
+        }
+        ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+        break;
+      default:
+        break;
       }
-      ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED;
+      fxTexInvalidate(ctx, tObj);
       break;
-    case GL_LINEAR_MIPMAP_LINEAR:
-      if(fxMesa->haveTwoTMUs) {
-        ti->mmMode=GR_MIPMAP_NEAREST;
-        ti->LODblend=FXTRUE;
-      } else {
-        ti->mmMode=GR_MIPMAP_NEAREST_DITHER;
-        ti->LODblend=FXFALSE;
+
+   case GL_TEXTURE_MAG_FILTER:
+      switch (param) {
+      case GL_NEAREST:
+        ti->maxFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+        break;
+      case GL_LINEAR:
+        ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
+        break;
+      default:
+        break;
       }
-      ti->minFilt=GR_TEXTUREFILTER_BILINEAR;
-      break;
-    default:
-      break;
-    }
-    fxTexInvalidate(ctx,tObj);
-    break;
-
-  case GL_TEXTURE_MAG_FILTER:
-    switch(param) {
-    case GL_NEAREST:
-      ti->maxFilt=GR_TEXTUREFILTER_POINT_SAMPLED;
+      fxTexInvalidate(ctx, tObj);
       break;
-    case GL_LINEAR:
-      ti->maxFilt=GR_TEXTUREFILTER_BILINEAR;
+
+   case GL_TEXTURE_WRAP_S:
+      switch (param) {
+      case GL_CLAMP:
+        ti->sClamp = GR_TEXTURECLAMP_CLAMP;
+        break;
+      case GL_REPEAT:
+        ti->sClamp = GR_TEXTURECLAMP_WRAP;
+        break;
+      default:
+        break;
+      }
+      fxMesa->new_state |= FX_NEW_TEXTURING;
       break;
-    default:
+
+   case GL_TEXTURE_WRAP_T:
+      switch (param) {
+      case GL_CLAMP:
+        ti->tClamp = GR_TEXTURECLAMP_CLAMP;
+        break;
+      case GL_REPEAT:
+        ti->tClamp = GR_TEXTURECLAMP_WRAP;
+        break;
+      default:
+        break;
+      }
+      fxMesa->new_state |= FX_NEW_TEXTURING;
       break;
-    }
-    fxTexInvalidate(ctx,tObj);
-    break;
-
-  case GL_TEXTURE_WRAP_S:
-    switch(param) {
-    case GL_CLAMP:
-      ti->sClamp=GR_TEXTURECLAMP_CLAMP;
+
+   case GL_TEXTURE_BORDER_COLOR:
+      /* TO DO */
       break;
-    case GL_REPEAT:
-      ti->sClamp=GR_TEXTURECLAMP_WRAP;
+
+   case GL_TEXTURE_MIN_LOD:
+      /* TO DO */
       break;
-    default:
+   case GL_TEXTURE_MAX_LOD:
+      /* TO DO */
       break;
-    }
-    fxMesa->new_state|=FX_NEW_TEXTURING;
-    break;
-
-  case GL_TEXTURE_WRAP_T:
-    switch(param) {
-    case GL_CLAMP:
-      ti->tClamp=GR_TEXTURECLAMP_CLAMP;
+   case GL_TEXTURE_BASE_LEVEL:
+      fxTexInvalidate(ctx, tObj);
       break;
-    case GL_REPEAT:
-      ti->tClamp=GR_TEXTURECLAMP_WRAP;
+   case GL_TEXTURE_MAX_LEVEL:
+      fxTexInvalidate(ctx, tObj);
       break;
-    default:
+
+   default:
       break;
-    }
-    fxMesa->new_state|=FX_NEW_TEXTURING;
-    break;
-
-  case GL_TEXTURE_BORDER_COLOR:
-    /* TO DO */
-    break;
-
-  case GL_TEXTURE_MIN_LOD:
-    /* TO DO */
-    break;
-  case GL_TEXTURE_MAX_LOD:
-    /* TO DO */
-    break;
-  case GL_TEXTURE_BASE_LEVEL:
-    fxTexInvalidate(ctx,tObj);
-    break;
-  case GL_TEXTURE_MAX_LEVEL:
-    fxTexInvalidate(ctx,tObj);
-    break;
-
-  default:
-    break;
-  }
+   }
 }
 
-void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
+void
+fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
 {
-  fxMesaContext fxMesa = FX_CONTEXT(ctx);
-  tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
 
-  if (MESA_VERBOSE & VERBOSE_DRIVER) {
-     fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti);
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti);
+   }
 
-  if (!ti)
-    return;
+   if (!ti)
+      return;
 
-  fxTMFreeTexture(fxMesa, tObj);
+   fxTMFreeTexture(fxMesa, tObj);
 
-  FREE(ti);
-  tObj->DriverData = NULL;
+   FREE(ti);
+   tObj->DriverData = NULL;
 }
 
 
@@ -340,146 +356,151 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
 static void
 convertPalette(FxU32 data[256], const struct gl_color_table *table)
 {
-  const GLubyte *tableUB = (const GLubyte *) table->Table;
-  GLint width = table->Size;
-  FxU32 r, g, b, a;
-  GLint i;
+   const GLubyte *tableUB = (const GLubyte *) table->Table;
+   GLint width = table->Size;
+   FxU32 r, g, b, a;
+   GLint i;
 
-  ASSERT(!table->FloatTable);
+   ASSERT(!table->FloatTable);
 
-  switch (table->Format) {
-    case GL_INTENSITY:
+   switch (table->Format) {
+   case GL_INTENSITY:
       for (i = 0; i < width; i++) {
-        r = tableUB[i];
-        g = tableUB[i];
-        b = tableUB[i];
-        a = tableUB[i];
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = tableUB[i];
+        g = tableUB[i];
+        b = tableUB[i];
+        a = tableUB[i];
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-    case GL_LUMINANCE:
+   case GL_LUMINANCE:
       for (i = 0; i < width; i++) {
-        r = tableUB[i];
-        g = tableUB[i];
-        b = tableUB[i];
-        a = 255;
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = tableUB[i];
+        g = tableUB[i];
+        b = tableUB[i];
+        a = 255;
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-    case GL_ALPHA:
+   case GL_ALPHA:
       for (i = 0; i < width; i++) {
-        r = g = b = 255;
-        a = tableUB[i];
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = g = b = 255;
+        a = tableUB[i];
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-    case GL_LUMINANCE_ALPHA:
+   case GL_LUMINANCE_ALPHA:
       for (i = 0; i < width; i++) {
-        r = g = b = tableUB[i*2+0];
-        a = tableUB[i*2+1];
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = g = b = tableUB[i * 2 + 0];
+        a = tableUB[i * 2 + 1];
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-    case GL_RGB:
+   case GL_RGB:
       for (i = 0; i < width; i++) {
-        r = tableUB[i*3+0];
-        g = tableUB[i*3+1];
-        b = tableUB[i*3+2];
-        a = 255;
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = tableUB[i * 3 + 0];
+        g = tableUB[i * 3 + 1];
+        b = tableUB[i * 3 + 2];
+        a = 255;
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-    case GL_RGBA:
+   case GL_RGBA:
       for (i = 0; i < width; i++) {
-        r = tableUB[i*4+0];
-        g = tableUB[i*4+1];
-        b = tableUB[i*4+2];
-        a = tableUB[i*4+3];
-        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+        r = tableUB[i * 4 + 0];
+        g = tableUB[i * 4 + 1];
+        b = tableUB[i * 4 + 2];
+        a = tableUB[i * 4 + 3];
+        data[i] = (a << 24) | (r << 16) | (g << 8) | b;
       }
       break;
-  }
+   }
 }
 
 
-void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
+void
+fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj)
 {
-  fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
-  if (tObj) {
-    /* per-texture palette */
-    tfxTexInfo *ti;
-    if (MESA_VERBOSE & VERBOSE_DRIVER) {
-      fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n",
-              tObj->Name, (GLuint) tObj->DriverData);
-    }
-    if (!tObj->DriverData)
-      tObj->DriverData = fxAllocTexObjData(fxMesa);
-    ti = fxTMGetTexInfo(tObj);
-    convertPalette(ti->palette.data, &tObj->Palette);
-    fxTexInvalidate(ctx, tObj);
-  }
-  else {
-    /* global texture palette */
-    if (MESA_VERBOSE & VERBOSE_DRIVER) {
-      fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n");
-    }
-    convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
-    fxMesa->new_state |= FX_NEW_TEXTURING;
-  }
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+   if (tObj) {
+      /* per-texture palette */
+      tfxTexInfo *ti;
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n",
+                tObj->Name, (GLuint) tObj->DriverData);
+      }
+      if (!tObj->DriverData)
+        tObj->DriverData = fxAllocTexObjData(fxMesa);
+      ti = fxTMGetTexInfo(tObj);
+      convertPalette(ti->palette.data, &tObj->Palette);
+      fxTexInvalidate(ctx, tObj);
+   }
+   else {
+      /* global texture palette */
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n");
+      }
+      convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+      fxMesa->new_state |= FX_NEW_TEXTURING;
+   }
 }
 
 
-void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
+void
+fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state)
 {
-  fxMesaContext fxMesa = FX_CONTEXT(ctx);
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDTexUseGlbPalette(%d)\n", state);
+   }
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDTexUseGlbPalette(%d)\n",state);
-  }
+   if (state) {
+      fxMesa->haveGlobalPaletteTexture = 1;
 
-  if (state) {
-    fxMesa->haveGlobalPaletteTexture = 1;
+      FX_grTexDownloadTable(GR_TMU0, GR_TEXTABLE_PALETTE,
+                           &(fxMesa->glbPalette));
+      if (fxMesa->haveTwoTMUs)
+        FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE,
+                              &(fxMesa->glbPalette));
+   }
+   else {
+      fxMesa->haveGlobalPaletteTexture = 0;
 
-    FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
-    if (fxMesa->haveTwoTMUs)
-       FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
-  }
-  else {
-    fxMesa->haveGlobalPaletteTexture = 0;
+      if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
+         (ctx->Texture.Unit[0]._Current != NULL)) {
+        struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
 
-    if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
-        (ctx->Texture.Unit[0]._Current != NULL)) {
-      struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
+        if (!tObj->DriverData)
+           tObj->DriverData = fxAllocTexObjData(fxMesa);
 
-      if (!tObj->DriverData)
-        tObj->DriverData = fxAllocTexObjData(fxMesa);
-  
-      fxTexInvalidate(ctx, tObj);
-    }
-  }
+        fxTexInvalidate(ctx, tObj);
+      }
+   }
 }
 
 
-static int logbase2(int n)
+static int
+logbase2(int n)
 {
-  GLint i = 1;
-  GLint log2 = 0;
-
-  if (n<0) {
-    return -1;
-  }
-
-  while (n > i) {
-    i *= 2;
-    log2++;
-  }
-  if (i != n) {
-    return -1;
-  }
-  else {
-    return log2;
-  }
+   GLint i = 1;
+   GLint log2 = 0;
+
+   if (n < 0) {
+      return -1;
+   }
+
+   while (n > i) {
+      i *= 2;
+      log2++;
+   }
+   if (i != n) {
+      return -1;
+   }
+   else {
+      return log2;
+   }
 }
 
 /* Need different versions for different cpus.
@@ -487,329 +508,348 @@ static int logbase2(int n)
 #define INT_TRICK(l2) (0x800000 * l2)
 
 
-int fxTexGetInfo(int w, int h, GrLOD_t *lodlevel, GrAspectRatio_t *ar,
-                 float *sscale, float *tscale,
-                 int *i_sscale, int *i_tscale,
-                 int *wscale, int *hscale)
+int
+fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar,
+            float *sscale, float *tscale,
+            int *i_sscale, int *i_tscale, int *wscale, int *hscale)
 {
 
-  static GrLOD_t lod[9]={GR_LOD_256,GR_LOD_128,GR_LOD_64,GR_LOD_32,
-                         GR_LOD_16,GR_LOD_8,GR_LOD_4,GR_LOD_2,GR_LOD_1};
-
-  int logw,logh,ws,hs;
-  GrLOD_t l;
-  GrAspectRatio_t aspectratio;
-  float s,t;
-  int is,it;
-
-  logw=logbase2(w);
-  logh=logbase2(h);
-
-  switch(logw-logh) {
-  case 0:
-    aspectratio=GR_ASPECT_1x1;
-    l=lod[8-logw];
-    s=t=256.0f;
-    is=it=INT_TRICK(8);
-    ws=hs=1;
-    break;
-  case 1:
-    aspectratio=GR_ASPECT_2x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=128.0f;
-    is=INT_TRICK(8);it=INT_TRICK(7);
-    ws=1;
-    hs=1;
-    break;
-  case 2:
-    aspectratio=GR_ASPECT_4x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=64.0f;
-    is=INT_TRICK(8);it=INT_TRICK(6);
-    ws=1;
-    hs=1;
-    break;
-  case 3:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=1;
-    break;
-  case 4:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=2;
-    break;
-  case 5:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=4;
-    break;
-  case 6:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=8;
-    break;
-  case 7:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=16;
-    break;
-  case 8:
-    aspectratio=GR_ASPECT_8x1;
-    l=lod[8-logw];
-    s=256.0f;
-    t=32.0f;
-    is=INT_TRICK(8);it=INT_TRICK(5);
-    ws=1;
-    hs=32;
-    break;
-  case -1:
-    aspectratio=GR_ASPECT_1x2;
-    l=lod[8-logh];
-    s=128.0f;
-    t=256.0f;
-    is=INT_TRICK(7);it=INT_TRICK(8);
-    ws=1;
-    hs=1;
-    break;
-  case -2:
-    aspectratio=GR_ASPECT_1x4;
-    l=lod[8-logh];
-    s=64.0f;
-    t=256.0f;
-    is=INT_TRICK(6);it=INT_TRICK(8);
-    ws=1;
-    hs=1;
-    break;
-  case -3:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=1;
-    hs=1;
-    break;
-  case -4:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=2;
-    hs=1;
-    break;
-  case -5:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=4;
-    hs=1;
-    break;
-  case -6:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=8;
-    hs=1;
-    break;
-  case -7:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=16;
-    hs=1;
-    break;
-  case -8:
-    aspectratio=GR_ASPECT_1x8;
-    l=lod[8-logh];
-    s=32.0f;
-    t=256.0f;
-    is=INT_TRICK(5);it=INT_TRICK(8);
-    ws=32;
-    hs=1;
-    break;
-  default:
-    return 0;
-    break;
-  }
-
-  if(lodlevel)
-    (*lodlevel)=l;
-
-  if(ar)
-    (*ar)=aspectratio;
-
-  if(sscale)
-    (*sscale)=s;
-
-  if(tscale)
-    (*tscale)=t;
-
-  if(wscale)
-    (*wscale)=ws;
-
-  if(hscale)
-    (*hscale)=hs;
-
-  if (i_sscale)
-     *i_sscale = is;
-
-  if (i_tscale)
-     *i_tscale = it;
-
-
-  return 1;
+   static GrLOD_t lod[9] = { GR_LOD_256, GR_LOD_128, GR_LOD_64, GR_LOD_32,
+      GR_LOD_16, GR_LOD_8, GR_LOD_4, GR_LOD_2, GR_LOD_1
+   };
+
+   int logw, logh, ws, hs;
+   GrLOD_t l;
+   GrAspectRatio_t aspectratio;
+   float s, t;
+   int is, it;
+
+   logw = logbase2(w);
+   logh = logbase2(h);
+
+   switch (logw - logh) {
+   case 0:
+      aspectratio = GR_ASPECT_1x1;
+      l = lod[8 - logw];
+      s = t = 256.0f;
+      is = it = INT_TRICK(8);
+      ws = hs = 1;
+      break;
+   case 1:
+      aspectratio = GR_ASPECT_2x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 128.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(7);
+      ws = 1;
+      hs = 1;
+      break;
+   case 2:
+      aspectratio = GR_ASPECT_4x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 64.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(6);
+      ws = 1;
+      hs = 1;
+      break;
+   case 3:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 1;
+      break;
+   case 4:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 2;
+      break;
+   case 5:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 4;
+      break;
+   case 6:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 8;
+      break;
+   case 7:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 16;
+      break;
+   case 8:
+      aspectratio = GR_ASPECT_8x1;
+      l = lod[8 - logw];
+      s = 256.0f;
+      t = 32.0f;
+      is = INT_TRICK(8);
+      it = INT_TRICK(5);
+      ws = 1;
+      hs = 32;
+      break;
+   case -1:
+      aspectratio = GR_ASPECT_1x2;
+      l = lod[8 - logh];
+      s = 128.0f;
+      t = 256.0f;
+      is = INT_TRICK(7);
+      it = INT_TRICK(8);
+      ws = 1;
+      hs = 1;
+      break;
+   case -2:
+      aspectratio = GR_ASPECT_1x4;
+      l = lod[8 - logh];
+      s = 64.0f;
+      t = 256.0f;
+      is = INT_TRICK(6);
+      it = INT_TRICK(8);
+      ws = 1;
+      hs = 1;
+      break;
+   case -3:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 1;
+      hs = 1;
+      break;
+   case -4:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 2;
+      hs = 1;
+      break;
+   case -5:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 4;
+      hs = 1;
+      break;
+   case -6:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 8;
+      hs = 1;
+      break;
+   case -7:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 16;
+      hs = 1;
+      break;
+   case -8:
+      aspectratio = GR_ASPECT_1x8;
+      l = lod[8 - logh];
+      s = 32.0f;
+      t = 256.0f;
+      is = INT_TRICK(5);
+      it = INT_TRICK(8);
+      ws = 32;
+      hs = 1;
+      break;
+   default:
+      return 0;
+      break;
+   }
+
+   if (lodlevel)
+      (*lodlevel) = l;
+
+   if (ar)
+      (*ar) = aspectratio;
+
+   if (sscale)
+      (*sscale) = s;
+
+   if (tscale)
+      (*tscale) = t;
+
+   if (wscale)
+      (*wscale) = ws;
+
+   if (hscale)
+      (*hscale) = hs;
+
+   if (i_sscale)
+      *i_sscale = is;
+
+   if (i_tscale)
+      *i_tscale = it;
+
+
+   return 1;
 }
 
 /*
  * Given an OpenGL internal texture format, return the corresponding
  * Glide internal texture format and base texture format.
  */
-void fxTexGetFormat(GLenum glformat, GrTextureFormat_t *tfmt, GLint *ifmt)
+void
+fxTexGetFormat(GLenum glformat, GrTextureFormat_t * tfmt, GLint * ifmt)
 {
-  switch(glformat) {
-    case 1:
-    case GL_LUMINANCE:
-    case GL_LUMINANCE4:
-    case GL_LUMINANCE8:
-    case GL_LUMINANCE12:
-    case GL_LUMINANCE16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_INTENSITY_8;
-      if(ifmt)
-        (*ifmt)=GL_LUMINANCE;
+   switch (glformat) {
+   case 1:
+   case GL_LUMINANCE:
+   case GL_LUMINANCE4:
+   case GL_LUMINANCE8:
+   case GL_LUMINANCE12:
+   case GL_LUMINANCE16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_INTENSITY_8;
+      if (ifmt)
+        (*ifmt) = GL_LUMINANCE;
       break;
-    case 2:
-    case GL_LUMINANCE_ALPHA:
-    case GL_LUMINANCE4_ALPHA4:
-    case GL_LUMINANCE6_ALPHA2:
-    case GL_LUMINANCE8_ALPHA8:
-    case GL_LUMINANCE12_ALPHA4:
-    case GL_LUMINANCE12_ALPHA12:
-    case GL_LUMINANCE16_ALPHA16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_ALPHA_INTENSITY_88;
-      if(ifmt)
-        (*ifmt)=GL_LUMINANCE_ALPHA;
+   case 2:
+   case GL_LUMINANCE_ALPHA:
+   case GL_LUMINANCE4_ALPHA4:
+   case GL_LUMINANCE6_ALPHA2:
+   case GL_LUMINANCE8_ALPHA8:
+   case GL_LUMINANCE12_ALPHA4:
+   case GL_LUMINANCE12_ALPHA12:
+   case GL_LUMINANCE16_ALPHA16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_ALPHA_INTENSITY_88;
+      if (ifmt)
+        (*ifmt) = GL_LUMINANCE_ALPHA;
+      break;
+   case GL_INTENSITY:
+   case GL_INTENSITY4:
+   case GL_INTENSITY8:
+   case GL_INTENSITY12:
+   case GL_INTENSITY16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_ALPHA_8;
+      if (ifmt)
+        (*ifmt) = GL_INTENSITY;
       break;
-    case GL_INTENSITY:
-    case GL_INTENSITY4:
-    case GL_INTENSITY8:
-    case GL_INTENSITY12:
-    case GL_INTENSITY16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_ALPHA_8;
-      if(ifmt)
-        (*ifmt)=GL_INTENSITY;
+   case GL_ALPHA:
+   case GL_ALPHA4:
+   case GL_ALPHA8:
+   case GL_ALPHA12:
+   case GL_ALPHA16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_ALPHA_8;
+      if (ifmt)
+        (*ifmt) = GL_ALPHA;
       break;
-    case GL_ALPHA:
-    case GL_ALPHA4:
-    case GL_ALPHA8:
-    case GL_ALPHA12:
-    case GL_ALPHA16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_ALPHA_8;
-      if(ifmt)
-        (*ifmt)=GL_ALPHA;
+   case 3:
+   case GL_RGB:
+   case GL_R3_G3_B2:
+   case GL_RGB4:
+   case GL_RGB5:
+   case GL_RGB8:
+   case GL_RGB10:
+   case GL_RGB12:
+   case GL_RGB16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_RGB_565;
+      if (ifmt)
+        (*ifmt) = GL_RGB;
       break;
-    case 3:
-    case GL_RGB:
-    case GL_R3_G3_B2:
-    case GL_RGB4:
-    case GL_RGB5:
-    case GL_RGB8:
-    case GL_RGB10:
-    case GL_RGB12:
-    case GL_RGB16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_RGB_565;
-      if(ifmt)
-        (*ifmt)=GL_RGB;
+   case 4:
+   case GL_RGBA:
+   case GL_RGBA2:
+   case GL_RGBA4:
+   case GL_RGBA8:
+   case GL_RGB10_A2:
+   case GL_RGBA12:
+   case GL_RGBA16:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_ARGB_4444;
+      if (ifmt)
+        (*ifmt) = GL_RGBA;
       break;
-    case 4:
-    case GL_RGBA:
-    case GL_RGBA2:
-    case GL_RGBA4:
-    case GL_RGBA8:
-    case GL_RGB10_A2:
-    case GL_RGBA12:
-    case GL_RGBA16:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_ARGB_4444;
-      if(ifmt)
-        (*ifmt)=GL_RGBA;
+   case GL_RGB5_A1:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_ARGB_1555;
+      if (ifmt)
+        (*ifmt) = GL_RGBA;
       break;
-    case GL_RGB5_A1:
-       if(tfmt)
-         (*tfmt)=GR_TEXFMT_ARGB_1555;
-       if(ifmt)
-         (*ifmt)=GL_RGBA;
-       break;
-    case GL_COLOR_INDEX:
-    case GL_COLOR_INDEX1_EXT:
-    case GL_COLOR_INDEX2_EXT:
-    case GL_COLOR_INDEX4_EXT:
-    case GL_COLOR_INDEX8_EXT:
-    case GL_COLOR_INDEX12_EXT:
-    case GL_COLOR_INDEX16_EXT:
-      if(tfmt)
-        (*tfmt)=GR_TEXFMT_P_8;
-      if(ifmt)
-        (*ifmt)=GL_RGBA;   /* XXX why is this RGBA? */
+   case GL_COLOR_INDEX:
+   case GL_COLOR_INDEX1_EXT:
+   case GL_COLOR_INDEX2_EXT:
+   case GL_COLOR_INDEX4_EXT:
+   case GL_COLOR_INDEX8_EXT:
+   case GL_COLOR_INDEX12_EXT:
+   case GL_COLOR_INDEX16_EXT:
+      if (tfmt)
+        (*tfmt) = GR_TEXFMT_P_8;
+      if (ifmt)
+        (*ifmt) = GL_RGBA;     /* XXX why is this RGBA? */
       break;
-    default:
+   default:
       fprintf(stderr,
-       "fx Driver: unsupported internalFormat (0x%x) in fxTexGetFormat()\n",
-              glformat);
+             "fx Driver: unsupported internalFormat (0x%x) in fxTexGetFormat()\n",
+             glformat);
       fxCloseHardware();
       exit(-1);
       break;
-  }
+   }
 }
 
-static GLboolean fxIsTexSupported(GLenum target, GLint internalFormat,
-                                  const struct gl_texture_image *image)
+static GLboolean
+fxIsTexSupported(GLenum target, GLint internalFormat,
+                const struct gl_texture_image *image)
 {
-  if(target != GL_TEXTURE_2D)
-    return GL_FALSE;
+   if (target != GL_TEXTURE_2D)
+      return GL_FALSE;
 
-  if(!fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL,
-                  NULL,NULL))
-    return GL_FALSE;
+   if (!fxTexGetInfo
+       (image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+       NULL)) return GL_FALSE;
 
-  if (image->Border > 0)
-    return GL_FALSE;
+   if (image->Border > 0)
+      return GL_FALSE;
 
-  return GL_TRUE;
+   return GL_TRUE;
 }
 
 
@@ -826,12 +866,12 @@ static GLboolean fxIsTexSupported(GLenum target, GLint internalFormat,
 
 static void
 fetch_intensity8(const struct gl_texture_image *texImage,
-                 GLint i, GLint j, GLint k, GLvoid *texelOut)
+                GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLubyte *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
@@ -845,12 +885,12 @@ fetch_intensity8(const struct gl_texture_image *texImage,
 
 static void
 fetch_luminance8(const struct gl_texture_image *texImage,
-                 GLint i, GLint j, GLint k, GLvoid *texelOut)
+                GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLubyte *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
@@ -864,12 +904,12 @@ fetch_luminance8(const struct gl_texture_image *texImage,
 
 static void
 fetch_alpha8(const struct gl_texture_image *texImage,
-             GLint i, GLint j, GLint k, GLvoid *texelOut)
+            GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLubyte *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
    i = i * mml->width / texImage->Width;
@@ -885,7 +925,7 @@ fetch_alpha8(const struct gl_texture_image *texImage,
 
 static void
 fetch_index8(const struct gl_texture_image *texImage,
-             GLint i, GLint j, GLint k, GLvoid *texelOut)
+            GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    /* XXX todo */
 }
@@ -893,12 +933,12 @@ fetch_index8(const struct gl_texture_image *texImage,
 
 static void
 fetch_luminance8_alpha8(const struct gl_texture_image *texImage,
-                        GLint i, GLint j, GLint k, GLvoid *texelOut)
+                       GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLubyte *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
@@ -912,86 +952,87 @@ fetch_luminance8_alpha8(const struct gl_texture_image *texImage,
 
 static void
 fetch_r5g6b5(const struct gl_texture_image *texImage,
-             GLint i, GLint j, GLint k, GLvoid *texelOut)
+            GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLushort *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
    texel = ((GLushort *) texImage->Data) + j * mml->width + i;
    rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31;
-   rgba[GCOMP] = (((*texel) >>  5) & 0x3f) * 255 / 63;
-   rgba[BCOMP] = (((*texel) >>  0) & 0x1f) * 255 / 31;
+   rgba[GCOMP] = (((*texel) >> 5) & 0x3f) * 255 / 63;
+   rgba[BCOMP] = (((*texel) >> 0) & 0x1f) * 255 / 31;
    rgba[ACOMP] = 255;
 }
 
 
 static void
 fetch_r4g4b4a4(const struct gl_texture_image *texImage,
-               GLint i, GLint j, GLint k, GLvoid *texelOut)
+              GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLushort *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
    texel = ((GLushort *) texImage->Data) + j * mml->width + i;
    rgba[RCOMP] = (((*texel) >> 12) & 0xf) * 255 / 15;
-   rgba[GCOMP] = (((*texel) >>  8) & 0xf) * 255 / 15;
-   rgba[BCOMP] = (((*texel) >>  4) & 0xf) * 255 / 15;
-   rgba[ACOMP] = (((*texel) >>  0) & 0xf) * 255 / 15;
+   rgba[GCOMP] = (((*texel) >> 8) & 0xf) * 255 / 15;
+   rgba[BCOMP] = (((*texel) >> 4) & 0xf) * 255 / 15;
+   rgba[ACOMP] = (((*texel) >> 0) & 0xf) * 255 / 15;
 }
 
 
 static void
 fetch_r5g5b5a1(const struct gl_texture_image *texImage,
-               GLint i, GLint j, GLint k, GLvoid *texelOut)
+              GLint i, GLint j, GLint k, GLvoid * texelOut)
 {
    GLchan *rgba = (GLchan *) texelOut;
    const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
    const GLushort *texel;
-   
+
    i = i * mml->wScale;
    j = j * mml->hScale;
 
    texel = ((GLushort *) texImage->Data) + j * mml->width + i;
    rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31;
-   rgba[GCOMP] = (((*texel) >>  6) & 0x1f) * 255 / 31;
-   rgba[BCOMP] = (((*texel) >>  1) & 0x1f) * 255 / 31;
-   rgba[ACOMP] = (((*texel) >>  0) & 0x01) * 255;
+   rgba[GCOMP] = (((*texel) >> 6) & 0x1f) * 255 / 31;
+   rgba[BCOMP] = (((*texel) >> 1) & 0x1f) * 255 / 31;
+   rgba[ACOMP] = (((*texel) >> 0) & 0x01) * 255;
 }
 
 
-static void PrintTexture(int w, int h, int c, const GLubyte *data)
+static void
+PrintTexture(int w, int h, int c, const GLubyte * data)
 {
-  int i, j;
-  for (i = 0; i < h; i++) {
-    for (j = 0; j < w; j++) {
-      if (c==2)
-        printf("%02x %02x  ", data[0], data[1]);
-      else if (c==3)
-        printf("%02x %02x %02x  ", data[0], data[1], data[2]);
-      data += c;
-    }
-    printf("\n");
-  }
+   int i, j;
+   for (i = 0; i < h; i++) {
+      for (j = 0; j < w; j++) {
+        if (c == 2)
+           printf("%02x %02x  ", data[0], data[1]);
+        else if (c == 3)
+           printf("%02x %02x %02x  ", data[0], data[1], data[2]);
+        data += c;
+      }
+      printf("\n");
+   }
 }
 
 
 void
-fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
-               GLint internalFormat, GLint width, GLint height, GLint border,
-               GLenum format, GLenum type, const GLvoid *pixels,
-               const struct gl_pixelstore_attrib *packing,
-               struct gl_texture_object *texObj,
-               struct gl_texture_image *texImage)
+fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+              GLint internalFormat, GLint width, GLint height, GLint border,
+              GLenum format, GLenum type, const GLvoid * pixels,
+              const struct gl_pixelstore_attrib *packing,
+              struct gl_texture_object *texObj,
+              struct gl_texture_image *texImage)
 {
-   fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
    GrTextureFormat_t gldformat;
    tfxTexInfo *ti;
    tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
@@ -1016,8 +1057,8 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
    fxTexGetFormat(internalFormat, &gldformat, NULL);
 
    fxTexGetInfo(width, height, NULL, NULL, NULL, NULL,
-                NULL, NULL, &mml->wScale, &mml->hScale);
-    
+               NULL, NULL, &mml->wScale, &mml->hScale);
+
    mml->width = width * mml->wScale;
    mml->height = height * mml->hScale;
 
@@ -1117,13 +1158,13 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
    }
 
    _mesa_set_teximage_component_sizes(mesaFormat, texImage);
-   texImage->Type = 0; /* indicates a driver-specific format */
+   texImage->Type = 0;         /* indicates a driver-specific format */
 
    /* allocate storage for texture image */
    texImage->Data = MALLOC(mml->width * mml->height * texelSize);
    if (!texImage->Data)
       return;
-    
+
    mml->glideFormat = gldformat;
    fxTexInvalidate(ctx, texObj);
 
@@ -1133,9 +1174,9 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
    }
    else {
       success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height,
-                                       texImage->Data, mml->width * texelSize,
-                                       width, height,
-                                       format, type, pixels, packing);
+                                      texImage->Data, mml->width * texelSize,
+                                      width, height,
+                                      format, type, pixels, packing);
    }
 
    if (!success) {
@@ -1152,44 +1193,44 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
       /* Apply pixel transfer ops and convert image format to something
        * simple (format = simpleFormat, type = CHAN_TYPE).
        */
-      _mesa_transfer_teximage(ctx, 2, /* dimensions */
-                              simpleFormat, /* dest format */
-                              tempImage,  /* dest addr */
-                              width, height, 1,  /* src size */
-                              0, 0, 0, /* dst offsets */
-                              width * comps, /* dstRowStride */
-                              0, /* dstImageStride */
-                              format, type, pixels, packing /* src info */);
+      _mesa_transfer_teximage(ctx, 2,  /* dimensions */
+                             simpleFormat,     /* dest format */
+                             tempImage,        /* dest addr */
+                             width, height, 1, /* src size */
+                             0, 0, 0,  /* dst offsets */
+                             width * comps,    /* dstRowStride */
+                             0,        /* dstImageStride */
+                             format, type, pixels, packing /* src info */ );
 
       /* this conversion better work! */
       success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height,
-                                       texImage->Data, mml->width * texelSize,
-                                       width, height,
-                                       simpleFormat, CHAN_TYPE, tempImage,
-                                       &_mesa_native_packing);
+                                      texImage->Data, mml->width * texelSize,
+                                      width, height,
+                                      simpleFormat, CHAN_TYPE, tempImage,
+                                      &_mesa_native_packing);
       assert(success);
       FREE(tempImage);
    }
 
    if (ti->validated && ti->isInTM) {
-      /*printf("reloadmipmaplevels\n");*/
+      /*printf("reloadmipmaplevels\n"); */
       fxTMReloadMipMapLevel(fxMesa, texObj, level);
    }
    else {
-      /*printf("invalidate2\n");*/
-      fxTexInvalidate(ctx,texObj);
+      /*printf("invalidate2\n"); */
+      fxTexInvalidate(ctx, texObj);
    }
 }
 
 
 void
-fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
-                  GLint xoffset, GLint yoffset,
-                  GLsizei width, GLsizei height,
-                  GLenum format, GLenum type, const GLvoid *pixels,
-                  const struct gl_pixelstore_attrib *packing,
-                  struct gl_texture_object *texObj,
-                  struct gl_texture_image *texImage)
+fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+                 GLint xoffset, GLint yoffset,
+                 GLsizei width, GLsizei height,
+                 GLenum format, GLenum type, const GLvoid * pixels,
+                 const struct gl_pixelstore_attrib *packing,
+                 struct gl_texture_object *texObj,
+                 struct gl_texture_image *texImage)
 {
    fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
    tfxTexInfo *ti;
@@ -1208,7 +1249,7 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
    mml = FX_MIPMAP_DATA(texImage);
    assert(mml);
 
-   assert(texImage->Data);  /* must have an existing texture image! */
+   assert(texImage->Data);     /* must have an existing texture image! */
 
    switch (mml->glideFormat) {
    case GR_TEXFMT_INTENSITY_8:
@@ -1249,12 +1290,12 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
    }
    else {
       success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset,
-                                          mml->width, mml->height,
-                                          texImage->Data,
-                                          mml->width * texelSize,
-                                          width, height,
-                                          texImage->Width, texImage->Height,
-                                          format, type, pixels, packing);
+                                         mml->width, mml->height,
+                                         texImage->Data,
+                                         mml->width * texelSize,
+                                         width, height,
+                                         texImage->Width, texImage->Height,
+                                         format, type, pixels, packing);
    }
 
    if (!success) {
@@ -1273,25 +1314,24 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
       /* Apply pixel transfer ops and convert image format to something
        * simple (format = simpleFormat, type = CHAN_TYPE).
        */
-      _mesa_transfer_teximage(ctx, 2, /* dimensions */
-                              simpleFormat, /* dest format */
-                              tempImage,  /* dest addr */
-                              width, height, 1,  /* src size */
-                              0, 0, 0, /* dst offsets */
-                              width * comps, /* dstRowStride */
-                              0, /* dstImageStride */
-                              format, type, pixels, packing /* src info */);
+      _mesa_transfer_teximage(ctx, 2,  /* dimensions */
+                             simpleFormat,     /* dest format */
+                             tempImage,        /* dest addr */
+                             width, height, 1, /* src size */
+                             0, 0, 0,  /* dst offsets */
+                             width * comps,    /* dstRowStride */
+                             0,        /* dstImageStride */
+                             format, type, pixels, packing /* src info */ );
 
       /* this conversion better work! */
       success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset,
-                                     mml->width, mml->height,
-                                     texImage->Data,
-                                     mml->width * texelSize, /* dstRowStride */
-                                     width * mml->wScale,
-                                     height * mml->hScale,
-                                     width, height,
-                                     simpleFormat, CHAN_TYPE, tempImage,
-                                     &_mesa_native_packing);
+                                         mml->width, mml->height,
+                                         texImage->Data, mml->width * texelSize,       /* dstRowStride */
+                                         width * mml->wScale,
+                                         height * mml->hScale,
+                                         width, height,
+                                         simpleFormat, CHAN_TYPE, tempImage,
+                                         &_mesa_native_packing);
       assert(success);
       FREE(tempImage);
    }
@@ -1311,9 +1351,10 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
  */
 
 extern int gl_fx_dummy_function_ddtex(void);
-int gl_fx_dummy_function_ddtex(void)
+int
+gl_fx_dummy_function_ddtex(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index 2e2a71c88edecfaae52c6aca5439d71d4d04cc55..7a92f12a75cd93c7fe8510666406a2eecdcab378 100644 (file)
@@ -96,29 +96,33 @@ extern float gl_ubyte_to_float_255_color_tab[256];
 
 /* Should have size == 16 * sizeof(float).
  */
-typedef union {
-  GrVertex v;
-  GLfloat f[16];       
-  GLuint ui[16];
-} fxVertex;
+typedef union
+{
+   GrVertex v;
+   GLfloat f[16];
+   GLuint ui[16];
+}
+fxVertex;
 
 /* Used in the fxvtxfmt t&l engine.
  */
-typedef struct {
+typedef struct
+{
    GrVertex v;
    GLfloat clip[4];
    GLfloat texcoord[2][2];
    GLubyte mask;
    GLfloat normal[3];          /* for replay & fallback */
-} fxClipVertex;
+}
+fxClipVertex;
 
 
 
-typedef void (*vfmt_project_func)( GLcontext *ctx, fxClipVertex *v );
-typedef void (*vfmt_interpolate_func)( GLfloat t, 
-                                      fxClipVertex *O,
-                                      const fxClipVertex *I, 
-                                      const fxClipVertex *);
+typedef void (*vfmt_project_func) (GLcontext * ctx, fxClipVertex * v);
+typedef void (*vfmt_interpolate_func) (GLfloat t,
+                                      fxClipVertex * O,
+                                      const fxClipVertex * I,
+                                      const fxClipVertex * J);
 
 
 
@@ -204,87 +208,97 @@ typedef void (*vfmt_interpolate_func)( GLfloat t,
 /*
   Memory range from startAddr to endAddr-1
 */
-typedef struct MemRange_t {
-  struct MemRange_t *next;
-  FxU32 startAddr, endAddr;
-} MemRange;
-
-typedef struct {
-  GLsizei width, height;              /* image size */
-  GLint wScale, hScale;               /* image scale factor */
-  GrTextureFormat_t glideFormat;      /* Glide image format */
-} tfxMipMapLevel;
+typedef struct MemRange_t
+{
+   struct MemRange_t *next;
+   FxU32 startAddr, endAddr;
+}
+MemRange;
+
+typedef struct
+{
+   GLsizei width, height;      /* image size */
+   GLint wScale, hScale;       /* image scale factor */
+   GrTextureFormat_t glideFormat;      /* Glide image format */
+}
+tfxMipMapLevel;
 
 /*
  * TDFX-specific texture object data.  This hangs off of the
  * struct gl_texture_object DriverData pointer.
  */
-typedef struct tfxTexInfo_t {
-  struct tfxTexInfo *next;
-  struct gl_texture_object *tObj;
+typedef struct tfxTexInfo_t
+{
+   struct tfxTexInfo *next;
+   struct gl_texture_object *tObj;
 
-  GLuint lastTimeUsed;
-  FxU32 whichTMU;
-  GLboolean isInTM;
+   GLuint lastTimeUsed;
+   FxU32 whichTMU;
+   GLboolean isInTM;
 
-  MemRange *tm[FX_NUM_TMU];
+   MemRange *tm[FX_NUM_TMU];
 
-  GLint minLevel, maxLevel;
-  GLint baseLevelInternalFormat;
+   GLint minLevel, maxLevel;
+   GLint baseLevelInternalFormat;
 
-  GrTexInfo info;
+   GrTexInfo info;
 
-  GrTextureFilterMode_t minFilt;
-  GrTextureFilterMode_t maxFilt;
-  FxBool LODblend;
+   GrTextureFilterMode_t minFilt;
+   GrTextureFilterMode_t maxFilt;
+   FxBool LODblend;
 
-  GrTextureClampMode_t sClamp;
-  GrTextureClampMode_t tClamp;
+   GrTextureClampMode_t sClamp;
+   GrTextureClampMode_t tClamp;
 
-  GrMipMapMode_t mmMode;
+   GrMipMapMode_t mmMode;
 
-  GLfloat sScale, tScale;
-  GLint int_sScale, int_tScale;        /* x86 floating point trick for
-                                * multiplication by powers of 2.
-                                * Used in fxfasttmp.h
-                                */
+   GLfloat sScale, tScale;
+   GLint int_sScale, int_tScale;       /* x86 floating point trick for
+                                        * multiplication by powers of 2.
+                                        * Used in fxfasttmp.h
+                                        */
 
-  GuTexPalette palette;
+   GuTexPalette palette;
 
-  GLboolean fixedPalette;
-  GLboolean validated;
-} tfxTexInfo;
+   GLboolean fixedPalette;
+   GLboolean validated;
+}
+tfxTexInfo;
 
-typedef struct {
-  GLuint swapBuffer;
-  GLuint reqTexUpload;
-  GLuint texUpload;
-  GLuint memTexUpload;
-} tfxStats;
+typedef struct
+{
+   GLuint swapBuffer;
+   GLuint reqTexUpload;
+   GLuint texUpload;
+   GLuint memTexUpload;
+}
+tfxStats;
 
 
 
-typedef struct {
-  /* Alpha test */
+typedef struct
+{
+   /* Alpha test */
 
-  GLboolean alphaTestEnabled;
-  GrCmpFnc_t alphaTestFunc;
-  GrAlpha_t alphaTestRefValue;
+   GLboolean alphaTestEnabled;
+   GrCmpFnc_t alphaTestFunc;
+   GrAlpha_t alphaTestRefValue;
 
-  /* Blend function */
+   /* Blend function */
 
-  GLboolean blendEnabled;
-  GrAlphaBlendFnc_t blendSrcFuncRGB;
-  GrAlphaBlendFnc_t blendDstFuncRGB;
-  GrAlphaBlendFnc_t blendSrcFuncAlpha;
-  GrAlphaBlendFnc_t blendDstFuncAlpha;
+   GLboolean blendEnabled;
+   GrAlphaBlendFnc_t blendSrcFuncRGB;
+   GrAlphaBlendFnc_t blendDstFuncRGB;
+   GrAlphaBlendFnc_t blendSrcFuncAlpha;
+   GrAlphaBlendFnc_t blendDstFuncAlpha;
 
-  /* Depth test */
+   /* Depth test */
 
-  GLboolean depthTestEnabled;
-  GLboolean depthMask;
-  GrCmpFnc_t depthTestFunc;
-} tfxUnitsState;
+   GLboolean depthTestEnabled;
+   GLboolean depthMask;
+   GrCmpFnc_t depthTestFunc;
+}
+tfxUnitsState;
 
 
 
@@ -360,7 +374,7 @@ typedef struct {
                        _NEW_MODELVIEW |                \
                        _TNL_NEW_NEED_EYE_COORDS |      \
                        _FX_NEW_RENDERSTATE)
-                       
+
 
 /* These lookup table are used to extract RGB values in [0,255] from
  * 16-bit pixel values.
@@ -370,20 +384,22 @@ extern GLubyte FX_PixelToG[0x10000];
 extern GLubyte FX_PixelToB[0x10000];
 
 
-typedef void (*fx_tri_func)( GLcontext *, const fxVertex *,
-                            const fxVertex *, const fxVertex * );
-typedef void (*fx_line_func)( GLcontext *, const fxVertex *, const fxVertex * );
-typedef void (*fx_point_func)( GLcontext *, const fxVertex * );
+typedef void (*fx_tri_func) (GLcontext *, const fxVertex *,
+                            const fxVertex *, const fxVertex *);
+typedef void (*fx_line_func) (GLcontext *, const fxVertex *,
+                             const fxVertex *);
+typedef void (*fx_point_func) (GLcontext *, const fxVertex *);
 
-struct tfxMesaContext {
+struct tfxMesaContext
+{
    GuTexPalette glbPalette;
 
-   GLcontext *glCtx;              /* the core Mesa context */
-   GLvisual *glVis;               /* describes the color buffer */
-   GLframebuffer *glBuffer;       /* the ancillary buffers */
+   GLcontext *glCtx;           /* the core Mesa context */
+   GLvisual *glVis;            /* describes the color buffer */
+   GLframebuffer *glBuffer;    /* the ancillary buffers */
 
-   GLint board;                   /* the board used for this context */
-   GLint width, height;           /* size of color buffer */
+   GLint board;                        /* the board used for this context */
+   GLint width, height;                /* size of color buffer */
 
    GrBuffer_t currentFB;
 
@@ -395,10 +411,10 @@ struct tfxMesaContext {
    GrCullMode_t cullMode;
 
    tfxUnitsState unitsState;
-   tfxUnitsState restoreUnitsState; /* saved during multipass */
+   tfxUnitsState restoreUnitsState;    /* saved during multipass */
 
 
-   GLuint new_state;   
+   GLuint new_state;
 
    /* Texture Memory Manager Data 
     */
@@ -476,7 +492,7 @@ struct tfxMesaContext {
    GLboolean haveGlobalPaletteTexture;
    GLint swapInterval;
    GLint maxPendingSwapBuffers;
-  
+
    FX_GrContext_t glideContext;
 
    int screen_width;
@@ -493,18 +509,18 @@ struct tfxMesaContext {
    GLvertexformat vtxfmt;
    fxClipVertex current;
    fxClipVertex *vert;         /* points into verts[] */
-   void (*fire_on_vertex)( GLcontext * );
-   void (*fire_on_end)( GLcontext * );
-   void (*fire_on_fallback)( GLcontext * );
-   
+   void (*fire_on_vertex) (GLcontext *);
+   void (*fire_on_end) (GLcontext *);
+   void (*fire_on_fallback) (GLcontext *);
+
    vfmt_project_func project_vertex;
    vfmt_interpolate_func interpolate_vertices;
 
    int vtxfmt_fallback_count;
    int vtxfmt_installed;
-   void (*old_begin)( GLenum );
+   void (*old_begin) (GLenum);
    GLenum prim;
-   
+
    GLuint accel_light;
    GLfloat basecolor[4];
 
@@ -516,7 +532,7 @@ struct tfxMesaContext {
    GLuint size;
 };
 
-typedef void (*tfxSetupFunc)(GLcontext *ctx, GLuint, GLuint );
+typedef void (*tfxSetupFunc) (GLcontext * ctx, GLuint, GLuint);
 
 extern GrHwConfiguration glbHWConfig;
 extern int glbCurrentBoard;
@@ -527,40 +543,41 @@ extern void fxSetupDDPointers(GLcontext *);
 /* fxvsetup:
  */
 extern void fxDDSetupInit(void);
-extern void fxAllocVB( GLcontext *ctx );
-extern void fxFreeVB( GLcontext *ctx );
-extern void fxPrintSetupFlags( const char *msg, GLuint flags );
-extern void fx_BuildProjVerts( GLcontext *ctx, 
-                              GLuint start, GLuint count, 
-                              GLuint newinputs );
-extern void fx_validate_BuildProjVerts(GLcontext *ctx, 
+extern void fxAllocVB(GLcontext * ctx);
+extern void fxFreeVB(GLcontext * ctx);
+extern void fxPrintSetupFlags(const char *msg, GLuint flags);
+extern void fx_BuildProjVerts(GLcontext * ctx,
+                             GLuint start, GLuint count, GLuint newinputs);
+extern void fx_validate_BuildProjVerts(GLcontext * ctx,
                                       GLuint start, GLuint count,
-                                      GLuint newinputs );
+                                      GLuint newinputs);
 
 /* fxtrifuncs:
  */
 extern void fxDDTrifuncInit(void);
-extern void fxDDChooseRenderState( GLcontext *ctx );
+extern void fxDDChooseRenderState(GLcontext * ctx);
 
 
 extern void fxUpdateDDSpanPointers(GLcontext *);
 extern void fxSetupDDSpanPointers(GLcontext *);
 
-extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
-               GLint internalFormat, GLint width, GLint height, GLint border,
-               GLenum format, GLenum type, const GLvoid *pixels,
-               const struct gl_pixelstore_attrib *packing,
-               struct gl_texture_object *texObj,
-               struct gl_texture_image *texImage);
-
-extern void fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
-                              GLint xoffset, GLint yoffset,
-                              GLsizei width, GLsizei height,
-                              GLenum format, GLenum type, const GLvoid *pixels,
-                              const struct gl_pixelstore_attrib *packing,
-                              struct gl_texture_object *texObj,
-                              struct gl_texture_image *texImage);
+extern void fxPrintTextureData(tfxTexInfo * ti);
+extern void fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+                          GLint internalFormat, GLint width, GLint height,
+                          GLint border, GLenum format, GLenum type,
+                          const GLvoid * pixels,
+                          const struct gl_pixelstore_attrib *packing,
+                          struct gl_texture_object *texObj,
+                          struct gl_texture_image *texImage);
+
+extern void fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+                             GLint xoffset, GLint yoffset,
+                             GLsizei width, GLsizei height,
+                             GLenum format, GLenum type,
+                             const GLvoid * pixels,
+                             const struct gl_pixelstore_attrib *packing,
+                             struct gl_texture_object *texObj,
+                             struct gl_texture_image *texImage);
 extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
 extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
                         GLenum, const GLfloat *);
@@ -575,7 +592,7 @@ extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
 extern void fxDDDepthMask(GLcontext *, GLboolean);
 extern void fxDDDepthFunc(GLcontext *, GLenum);
 
-extern void fxDDInitExtensions( GLcontext *ctx );
+extern void fxDDInitExtensions(GLcontext * ctx);
 
 extern void fxTMInit(fxMesaContext ctx);
 extern void fxTMClose(fxMesaContext ctx);
@@ -584,64 +601,64 @@ extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
 extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
 #define fxTMMoveOutTM_NoLock fxTMMoveOutTM
 extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
-extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
-extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
-                                    GLint, GLint, GLint);
+extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *,
+                                 GLint);
+extern void fxTMReloadSubMipMapLevel(fxMesaContext,
+                                    struct gl_texture_object *, GLint, GLint,
+                                    GLint);
 
 extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *);
 extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
                        float *, float *, int *, int *, int *, int *);
 
-extern void fxDDScissor( GLcontext *ctx,
-                             GLint x, GLint y, GLsizei w, GLsizei h );
-extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
-extern void fxDDColorMask(GLcontext *ctx,
-                          GLboolean r, GLboolean g,
-                          GLboolean b, GLboolean a );
+extern void fxDDScissor(GLcontext * ctx,
+                       GLint x, GLint y, GLsizei w, GLsizei h);
+extern void fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params);
+extern void fxDDColorMask(GLcontext * ctx,
+                         GLboolean r, GLboolean g, GLboolean b, GLboolean a);
 
-extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
-                               const GLdepth depth[], const GLubyte mask[]);
+extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
+                              const GLdepth depth[], const GLubyte mask[]);
 
-extern void fxDDReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
-                              GLdepth depth[]);
+extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
+                             GLdepth depth[]);
 
-extern void fxDDWriteDepthPixels(GLcontext *ctx, GLuint n,
-                                 const GLint x[], const GLint y[],
-                                 const GLdepth depth[], const GLubyte mask[]);
+extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n,
+                                const GLint x[], const GLint y[],
+                                const GLdepth depth[], const GLubyte mask[]);
 
-extern void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
-                                const GLint x[], const GLint y[],
-                                GLdepth depth[]);
+extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
+                               const GLint x[], const GLint y[],
+                               GLdepth depth[]);
 
-extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);
+extern void fxDDShadeModel(GLcontext * ctx, GLenum mode);
 
-extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
-extern void fxDDFrontFace(GLcontext *ctx, GLenum mode);
+extern void fxDDCullFace(GLcontext * ctx, GLenum mode);
+extern void fxDDFrontFace(GLcontext * ctx, GLenum mode);
 
-extern void fxPrintRenderState( const char *msg, GLuint state );
-extern void fxPrintHintState( const char *msg, GLuint state );
+extern void fxPrintRenderState(const char *msg, GLuint state);
+extern void fxPrintHintState(const char *msg, GLuint state);
 
-extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
-extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa );
+extern int fxDDInitFxMesaContext(fxMesaContext fxMesa);
+extern void fxDDDestroyFxMesaContext(fxMesaContext fxMesa);
 
 
 
 
-extern void fxSetScissorValues(GLcontext *ctx);
+extern void fxSetScissorValues(GLcontext * ctx);
 extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
-                               struct gl_texture_object *tObj,
-                               GLint where);
+                               struct gl_texture_object *tObj, GLint where);
 extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
 
 
 /* fxvtxfmt:
  */
-extern void fxDDCheckVtxfmt( GLcontext *ctx );
-extern void fx_update_lighting( GLcontext *ctx );
-extern void fxDDInitVtxfmt( GLcontext *ctx );
+extern void fxDDCheckVtxfmt(GLcontext * ctx);
+extern void fx_update_lighting(GLcontext * ctx);
+extern void fxDDInitVtxfmt(GLcontext * ctx);
 
 /* fxsimplerender
  */
-extern const struct gl_pipeline_stage fx_render_stage; 
+extern const struct gl_pipeline_stage fx_render_stage;
 
 #endif
index 400f1fbafc64216b831136b1ca68cd762c223738..89f6e5f8e6fe91909768ea02a3711092e6be7387 100644 (file)
@@ -41,7 +41,7 @@
  * See fxapi.h for more revision/author details.
  */
 
+
 #ifdef HAVE_CONFIG_H
 #include "conf.h"
 #endif
 #include <stdlib.h>
 #include <string.h>
 
-FxI32 FX_grGetInteger_NoLock(FxU32 pname)
+FxI32
+FX_grGetInteger_NoLock(FxU32 pname)
 {
 #if !defined(FX_GLIDE3)
-  switch (pname) 
-  {
-    case FX_FOG_TABLE_ENTRIES:
-       return GR_FOG_TABLE_SIZE;
-    case FX_GLIDE_STATE_SIZE:
-       return sizeof(GrState);
-    case FX_LFB_PIXEL_PIPE:
-       return FXFALSE;
-    case FX_PENDING_BUFFERSWAPS:
-       return grBufferNumPending();
-    case FX_TEXTURE_ALIGN:
-        /* This is a guess from reading the glide3 docs */
-        return 8;
-    default:
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-          fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n");
-       }
-       return -1;
-  }
+   switch (pname) {
+   case FX_FOG_TABLE_ENTRIES:
+      return GR_FOG_TABLE_SIZE;
+   case FX_GLIDE_STATE_SIZE:
+      return sizeof(GrState);
+   case FX_LFB_PIXEL_PIPE:
+      return FXFALSE;
+   case FX_PENDING_BUFFERSWAPS:
+      return grBufferNumPending();
+   case FX_TEXTURE_ALIGN:
+      /* This is a guess from reading the glide3 docs */
+      return 8;
+   default:
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n");
+      }
+      return -1;
+   }
 #else
-  FxU32 grname;
-  FxI32 result;
-  
-  switch (pname)
-  {
-     case FX_FOG_TABLE_ENTRIES:
-     case FX_GLIDE_STATE_SIZE:
-     case FX_LFB_PIXEL_PIPE:
-     case FX_PENDING_BUFFERSWAPS:
-     case FX_TEXTURE_ALIGN:
-       grname = pname;
-       break;
-     default:
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-          fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n");
-       }
-       return -1;
-  }
-
-  grGet(grname,4,&result);
-  return result;
+   FxU32 grname;
+   FxI32 result;
+
+   switch (pname) {
+   case FX_FOG_TABLE_ENTRIES:
+   case FX_GLIDE_STATE_SIZE:
+   case FX_LFB_PIXEL_PIPE:
+   case FX_PENDING_BUFFERSWAPS:
+   case FX_TEXTURE_ALIGN:
+      grname = pname;
+      break;
+   default:
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n");
+      }
+      return -1;
+   }
+
+   grGet(grname, 4, &result);
+   return result;
 #endif
 }
 
-FxI32 FX_grGetInteger(FxU32 pname)
+FxI32
+FX_grGetInteger(FxU32 pname)
 {
-  int result;
+   int result;
 
-  BEGIN_BOARD_LOCK();
-  result=FX_grGetInteger_NoLock(pname);
-  END_BOARD_LOCK();
-  return result;
+   BEGIN_BOARD_LOCK();
+   result = FX_grGetInteger_NoLock(pname);
+   END_BOARD_LOCK();
+   return result;
 }
 
 
-FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, 
-                   GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, 
-                   FxBool pixelPipeline, GrLfbInfo_t *info ) {
-  FxBool result;
+FxBool
+FX_grLfbLock(GrLock_t type, GrBuffer_t buffer,
+            GrLfbWriteMode_t writeMode, GrOriginLocation_t origin,
+            FxBool pixelPipeline, GrLfbInfo_t * info)
+{
+   FxBool result;
 
-  BEGIN_BOARD_LOCK();
-  result=grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info);
-  END_BOARD_LOCK();
-  return result;
+   BEGIN_BOARD_LOCK();
+   result = grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info);
+   END_BOARD_LOCK();
+   return result;
 }
 
-FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info) {
-  FxU32 result;
+FxU32
+FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo * info)
+{
+   FxU32 result;
 
-  BEGIN_BOARD_LOCK();
-  result=grTexTextureMemRequired(evenOdd, info);
-  END_BOARD_LOCK();
-  return result;
+   BEGIN_BOARD_LOCK();
+   result = grTexTextureMemRequired(evenOdd, info);
+   END_BOARD_LOCK();
+   return result;
 }
 
-FxU32 FX_grTexMinAddress(GrChipID_t tmu) {
-  FxU32 result;
+FxU32
+FX_grTexMinAddress(GrChipID_t tmu)
+{
+   FxU32 result;
 
-  BEGIN_BOARD_LOCK();
-  result=grTexMinAddress(tmu);
-  END_BOARD_LOCK();
-  return result;
+   BEGIN_BOARD_LOCK();
+   result = grTexMinAddress(tmu);
+   END_BOARD_LOCK();
+   return result;
 }
 
-extern FxU32 FX_grTexMaxAddress(GrChipID_t tmu) {
-  FxU32 result;
+extern FxU32
+FX_grTexMaxAddress(GrChipID_t tmu)
+{
+   FxU32 result;
 
-  BEGIN_BOARD_LOCK();
-  result=grTexMaxAddress(tmu);
-  END_BOARD_LOCK();
-  return result;
+   BEGIN_BOARD_LOCK();
+   result = grTexMaxAddress(tmu);
+   END_BOARD_LOCK();
+   return result;
 }
 
-FxBool FX_grSstControl(FxU32 code)
+FxBool
+FX_grSstControl(FxU32 code)
 {
 #if defined(FX_GLIDE3)
-  /* The glide 3 sources call for grEnable/grDisable to be called in exchange
-   * for grSstControl. */
-  switch(code) {
-    case GR_CONTROL_ACTIVATE:
+   /* The glide 3 sources call for grEnable/grDisable to be called in exchange
+    * for grSstControl. */
+   switch (code) {
+   case GR_CONTROL_ACTIVATE:
       grEnable(GR_PASSTHRU);
       break;
-    case GR_CONTROL_DEACTIVATE:
+   case GR_CONTROL_DEACTIVATE:
       grDisable(GR_PASSTHRU);
       break;
-  }
-  /* Appearently GR_CONTROL_RESIZE can be ignored. */
-  return 1;  /* OK? */
+   }
+   /* Appearently GR_CONTROL_RESIZE can be ignored. */
+   return 1;                   /* OK? */
 #else
-  FxU32 result;
-  BEGIN_BOARD_LOCK();
-  result = grSstControl(code);
-  END_BOARD_LOCK();
-  return result;
+   FxU32 result;
+   BEGIN_BOARD_LOCK();
+   result = grSstControl(code);
+   END_BOARD_LOCK();
+   return result;
 #endif
 }
 
 
 #if defined(FX_GLIDE3)
 
-void FX_grGammaCorrectionValue(float val)
+void
+FX_grGammaCorrectionValue(float val)
 {
-  (void)val;
+   (void) val;
 /* ToDo */
 }
 
-int FX_getFogTableSize(void)
+int
+FX_getFogTableSize(void)
 {
    int result;
    BEGIN_BOARD_LOCK();
-   grGet(GR_FOG_TABLE_ENTRIES,sizeof(int),(void*)&result);
+   grGet(GR_FOG_TABLE_ENTRIES, sizeof(int), (void *) &result);
    END_BOARD_LOCK();
-   return result; 
+   return result;
 }
 
-int FX_getGrStateSize(void)
+int
+FX_getGrStateSize(void)
 {
    int result;
    BEGIN_BOARD_LOCK();
-   grGet(GR_GLIDE_STATE_SIZE,sizeof(int),(void*)&result);
+   grGet(GR_GLIDE_STATE_SIZE, sizeof(int), (void *) &result);
    END_BOARD_LOCK();
 
    return result;
-   
+
 }
 
-int FX_grSstScreenWidth()
+int
+FX_grSstScreenWidth()
 {
    FxI32 result[4];
 
    BEGIN_BOARD_LOCK();
-   grGet(GR_VIEWPORT,sizeof(FxI32)*4,result);
+   grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result);
    END_BOARD_LOCK();
-   
+
    return result[2];
 }
 
-int FX_grSstScreenHeight()
+int
+FX_grSstScreenHeight()
 {
    FxI32 result[4];
 
    BEGIN_BOARD_LOCK();
-   grGet(GR_VIEWPORT,sizeof(FxI32)*4,result);
+   grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result);
    END_BOARD_LOCK();
-   
+
    return result[3];
 }
 
-void FX_grGlideGetVersion(char *buf)
+void
+FX_grGlideGetVersion(char *buf)
 {
-  BEGIN_BOARD_LOCK();
-  strcpy(buf,grGetString(GR_VERSION));
-  END_BOARD_LOCK();
+   BEGIN_BOARD_LOCK();
+   strcpy(buf, grGetString(GR_VERSION));
+   END_BOARD_LOCK();
 }
 
-void FX_grSstPerfStats(GrSstPerfStats_t *st)
+void
+FX_grSstPerfStats(GrSstPerfStats_t * st)
 {
-  FxI32 n;
-  grGet(GR_STATS_PIXELS_IN, 4, &n);              st->pixelsIn = n;
-  grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n);     st->chromaFail = n;
-  grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n);  st->zFuncFail = n;
-  grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n);      st->aFuncFail = n;
-  grGet(GR_STATS_PIXELS_OUT, 4, &n);             st->pixelsOut = n;
+   FxI32 n;
+   grGet(GR_STATS_PIXELS_IN, 4, &n);
+   st->pixelsIn = n;
+   grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n);
+   st->chromaFail = n;
+   grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n);
+   st->zFuncFail = n;
+   grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n);
+   st->aFuncFail = n;
+   grGet(GR_STATS_PIXELS_OUT, 4, &n);
+   st->pixelsOut = n;
 }
 
-void FX_grAADrawLine(GrVertex *a,GrVertex *b)
+void
+FX_grAADrawLine(GrVertex * a, GrVertex * b)
 {
    /* ToDo */
    BEGIN_CLIP_LOOP();
-   grDrawLine(a,b);
+   grDrawLine(a, b);
    END_CLIP_LOOP();
 }
 
-void FX_grAADrawPoint(GrVertex *a)
+void
+FX_grAADrawPoint(GrVertex * a)
 {
-  BEGIN_CLIP_LOOP();
-  grDrawPoint(a);
-  END_CLIP_LOOP();
+   BEGIN_CLIP_LOOP();
+   grDrawPoint(a);
+   END_CLIP_LOOP();
 }
 
-void FX_grDrawPolygonVertexList(int n, GrVertex *verts) 
+void
+FX_grDrawPolygonVertexList(int n, GrVertex * verts)
 {
-  BEGIN_CLIP_LOOP();
-  grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex));
-  END_CLIP_LOOP();
+   BEGIN_CLIP_LOOP();
+   grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex));
+   END_CLIP_LOOP();
 }
 
-void FX_setupGrVertexLayout(void)
+void
+FX_setupGrVertexLayout(void)
 {
-  BEGIN_BOARD_LOCK();
-  grReset(GR_VERTEX_PARAMETER);
-   
-  grCoordinateSpace(GR_WINDOW_COORDS);
-  grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
-  grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE);
-  grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE);
-  grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
-  grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2,        GR_PARAM_ENABLE);
-  grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE);       
-  grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_DISABLE);
-  grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);      
-  grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
-  END_BOARD_LOCK();
+   BEGIN_BOARD_LOCK();
+   grReset(GR_VERTEX_PARAMETER);
+
+   grCoordinateSpace(GR_WINDOW_COORDS);
+   grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2,
+                 GR_PARAM_ENABLE);
+   grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
+                 GR_PARAM_DISABLE);
+   grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
+                 GR_PARAM_DISABLE);
+   grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
+                 GR_PARAM_DISABLE);
+   END_BOARD_LOCK();
 }
 
-void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask)
+void
+FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask)
 {
-  switch(hintType) {
-  case GR_HINT_STWHINT:
-    {
-      if (hintMask & GR_STWHINT_W_DIFF_TMU0)
-       grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,     GR_PARAM_ENABLE);
-      else
-       grVertexLayout(GR_PARAM_Q0,GR_VERTEX_OOW_TMU0_OFFSET << 2,      GR_PARAM_DISABLE);
-      
-      if (hintMask & GR_STWHINT_ST_DIFF_TMU1)
-       grVertexLayout(GR_PARAM_ST1,GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_ENABLE);
-      else
-       grVertexLayout(GR_PARAM_ST1,GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
-        
-      if (hintMask & GR_STWHINT_W_DIFF_TMU1)
-       grVertexLayout(GR_PARAM_Q1,GR_VERTEX_OOW_TMU1_OFFSET << 2,      GR_PARAM_ENABLE);
-      else
-       grVertexLayout(GR_PARAM_Q1,GR_VERTEX_OOW_TMU1_OFFSET << 2,      GR_PARAM_DISABLE);
-      
-    }
-  }
+   switch (hintType) {
+   case GR_HINT_STWHINT:
+      {
+        if (hintMask & GR_STWHINT_W_DIFF_TMU0)
+           grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
+                          GR_PARAM_ENABLE);
+        else
+           grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
+                          GR_PARAM_DISABLE);
+
+        if (hintMask & GR_STWHINT_ST_DIFF_TMU1)
+           grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
+                          GR_PARAM_ENABLE);
+        else
+           grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
+                          GR_PARAM_DISABLE);
+
+        if (hintMask & GR_STWHINT_W_DIFF_TMU1)
+           grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
+                          GR_PARAM_ENABLE);
+        else
+           grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
+                          GR_PARAM_DISABLE);
+
+      }
+   }
 }
 
-void FX_grHints(GrHint_t hintType, FxU32 hintMask) {
-  BEGIN_BOARD_LOCK();
-  FX_grHints_NoLock(hintType, hintMask);
-  END_BOARD_LOCK();
+void
+FX_grHints(GrHint_t hintType, FxU32 hintMask)
+{
+   BEGIN_BOARD_LOCK();
+   FX_grHints_NoLock(hintType, hintMask);
+   END_BOARD_LOCK();
 }
 
 /*
  * Glide3 doesn't have the grSstQueryHardware function anymore.
  * Instead, we call grGet() and fill in the data structures ourselves.
  */
-int FX_grSstQueryHardware(GrHwConfiguration *config)
+int
+FX_grSstQueryHardware(GrHwConfiguration * config)
 {
    int i, j;
    int numFB;
 
    BEGIN_BOARD_LOCK();
 
-   grGet(GR_NUM_BOARDS, 4, (void*)&(config->num_sst));
+   grGet(GR_NUM_BOARDS, 4, (void *) &(config->num_sst));
    if (config->num_sst == 0)
       return 0;
 
-   for (i = 0; i< config->num_sst; i++) {
+   for (i = 0; i < config->num_sst; i++) {
       FxI32 result;
 
       config->SSTs[i].type = GR_SSTTYPE_VOODOO;
@@ -335,24 +374,25 @@ int FX_grSstQueryHardware(GrHwConfiguration *config)
 
       grGet(GR_MEMORY_FB, 4, &result);
       config->SSTs[i].sstBoard.VoodooConfig.fbRam = result / (1024 * 1024);
-      
+
       grGet(GR_NUM_TMU, 4, &result);
       config->SSTs[i].sstBoard.VoodooConfig.nTexelfx = result;
 
       grGet(GR_REVISION_FB, 4, &result);
       config->SSTs[i].sstBoard.VoodooConfig.fbiRev = result;
-   
-      grGet(GR_NUM_FB,4,(void*)&numFB);
+
+      grGet(GR_NUM_FB, 4, (void *) &numFB);
       if (numFB > 1)
-         config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXTRUE;
+        config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXTRUE;
       else
-         config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXFALSE;
+        config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXFALSE;
 
       for (j = 0; j < config->SSTs[i].sstBoard.VoodooConfig.nTexelfx; j++) {
-        grGet(GR_MEMORY_TMU, 4, &result);
-        config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRam = result / (1024*1024);
-         grGet(GR_REVISION_TMU, 4, &result);
-         config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRev = result;
+        grGet(GR_MEMORY_TMU, 4, &result);
+        config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRam =
+           result / (1024 * 1024);
+        grGet(GR_REVISION_TMU, 4, &result);
+        config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRev = result;
       }
    }
    END_BOARD_LOCK();
@@ -361,7 +401,8 @@ int FX_grSstQueryHardware(GrHwConfiguration *config)
 
 #else
 
-int FX_grSstScreenWidth()
+int
+FX_grSstScreenWidth()
 {
    int i;
    BEGIN_BOARD_LOCK();
@@ -370,7 +411,8 @@ int FX_grSstScreenWidth()
    return i;
 }
 
-int FX_grSstScreenHeight()
+int
+FX_grSstScreenHeight()
 {
    int i;
    BEGIN_BOARD_LOCK();
@@ -379,51 +421,49 @@ int FX_grSstScreenHeight()
    return i;
 }
 
-int FX_grSstQueryHardware(GrHwConfiguration *c)        
+int
+FX_grSstQueryHardware(GrHwConfiguration * c)
 {
    int i;
    BEGIN_BOARD_LOCK();
    i = grSstQueryHardware(c);
    END_BOARD_LOCK();
    return i;
-} 
+}
 
 
-#endif  /* FX_GLIDE3 */
+#endif /* FX_GLIDE3 */
 
 /* It appears to me that this function is needed either way. */
-FX_GrContext_t FX_grSstWinOpen( FxU32                hWnd,
-                                GrScreenResolution_t screen_resolution,
-                                GrScreenRefresh_t    refresh_rate,
-                                GrColorFormat_t      color_format,
-                                GrOriginLocation_t   origin_location,
-                                int                  nColBuffers,
-                                int                  nAuxBuffers)
+FX_GrContext_t
+FX_grSstWinOpen(FxU32 hWnd,
+               GrScreenResolution_t screen_resolution,
+               GrScreenRefresh_t refresh_rate,
+               GrColorFormat_t color_format,
+               GrOriginLocation_t origin_location,
+               int nColBuffers, int nAuxBuffers)
 {
    FX_GrContext_t i;
    BEGIN_BOARD_LOCK();
-   i = grSstWinOpen( hWnd,
-                     screen_resolution,
-                     refresh_rate,
-                     color_format,
-                     origin_location,
-                     nColBuffers,
-                     nAuxBuffers );
-   
+   i = grSstWinOpen(hWnd,
+                   screen_resolution,
+                   refresh_rate,
+                   color_format, origin_location, nColBuffers, nAuxBuffers);
+
    /*
-   fprintf(stderr, 
-           "grSstWinOpen( win %d res %d ref %d fmt %d\n"
-           "              org %d ncol %d naux %d )\n"
-           " ==> %d\n",
-           hWnd,
-           screen_resolution,
-           refresh_rate,
-           color_format,
-           origin_location,
-           nColBuffers,
-           nAuxBuffers,
-           i);
-   */
+      fprintf(stderr, 
+      "grSstWinOpen( win %d res %d ref %d fmt %d\n"
+      "              org %d ncol %d naux %d )\n"
+      " ==> %d\n",
+      hWnd,
+      screen_resolution,
+      refresh_rate,
+      color_format,
+      origin_location,
+      nColBuffers,
+      nAuxBuffers,
+      i);
+    */
    END_BOARD_LOCK();
    return i;
 }
@@ -437,9 +477,10 @@ FX_GrContext_t FX_grSstWinOpen( FxU32                hWnd,
  */
 
 extern int gl_fx_dummy_function_glidew(void);
-int gl_fx_dummy_function_glidew(void)
+int
+gl_fx_dummy_function_glidew(void)
 {
-  return 0;
+   return 0;
 }
 
 #endif /* FX */
index 9d549368d4187e50066bac92ecad84407a61b954..eecf01a3ba7df173e0563018d8fd1b49d56edb8d 100644 (file)
@@ -51,9 +51,9 @@
  * General context: 
  */
 #if !defined(FX_GLIDE3)
-     typedef FxU32      FX_GrContext_t;        /* Not used in Glide2 */
+typedef FxU32 FX_GrContext_t;  /* Not used in Glide2 */
 #else
-     typedef GrContext_t FX_GrContext_t;
+typedef GrContext_t FX_GrContext_t;
 #endif
 
 /* 
  */
 #if !defined(FX_GLIDE3)
        /* Constanst for FX_grGetInteger( ) */
-       #define FX_FOG_TABLE_ENTRIES            0x0004    /* The number of entries in the hardware fog table. */
-       #define FX_GLIDE_STATE_SIZE             0x0006    /* Size of buffer, in bytes, needed to save Glide state. */
-       #define FX_LFB_PIXEL_PIPE               0x0009    /* 1 if LFB writes can go through the 3D pixel pipe. */               
-       #define FX_PENDING_BUFFERSWAPS          0x0014    /* The number of buffer swaps pending. */
-       #define FX_TEXTURE_ALIGN                0x0024    /* The required alignment for textures */
+#define FX_FOG_TABLE_ENTRIES            0x0004 /* The number of entries in the hardware fog table. */
+#define FX_GLIDE_STATE_SIZE             0x0006 /* Size of buffer, in bytes, needed to save Glide state. */
+#define FX_LFB_PIXEL_PIPE               0x0009 /* 1 if LFB writes can go through the 3D pixel pipe. */
+#define FX_PENDING_BUFFERSWAPS          0x0014 /* The number of buffer swaps pending. */
+#define FX_TEXTURE_ALIGN               0x0024  /* The required alignment for textures */
 #else
-       #define FX_FOG_TABLE_ENTRIES            GR_FOG_TABLE_ENTRIES
-       #define FX_GLIDE_STATE_SIZE             GR_GLIDE_STATE_SIZE
-       #define FX_LFB_PIXEL_PIPE               GR_LFB_PIXEL_PIPE
-       #define FX_PENDING_BUFFERSWAPS          GR_PENDING_BUFFERSWAPS
-       #define FX_TEXTURE_ALIGN                GR_TEXTURE_ALIGN
+#define FX_FOG_TABLE_ENTRIES            GR_FOG_TABLE_ENTRIES
+#define FX_GLIDE_STATE_SIZE             GR_GLIDE_STATE_SIZE
+#define FX_LFB_PIXEL_PIPE               GR_LFB_PIXEL_PIPE
+#define FX_PENDING_BUFFERSWAPS          GR_PENDING_BUFFERSWAPS
+#define FX_TEXTURE_ALIGN               GR_TEXTURE_ALIGN
 #endif
 
 /*
  * Genral warper functions for Glide2/Glide3:
- */ 
+ */
 extern FxI32 FX_grGetInteger(FxU32 pname);
 extern FxI32 FX_grGetInteger_NoLock(FxU32 pname);
 
@@ -96,7 +96,7 @@ extern FxI32 FX_grGetInteger_NoLock(FxU32 pname);
 #define GR_LOD_256     GR_LOD_LOG2_256
 #define GR_LOD_128     GR_LOD_LOG2_128
 #define GR_LOD_64      GR_LOD_LOG2_64
-#define GR_LOD_32      GR_LOD_LOG2_32  
+#define GR_LOD_32      GR_LOD_LOG2_32
 #define GR_LOD_16      GR_LOD_LOG2_16
 #define GR_LOD_8       GR_LOD_LOG2_8
 #define GR_LOD_4       GR_LOD_LOG2_4
@@ -114,43 +114,57 @@ typedef int GrSstType;
 #define GR_SSTTYPE_AT3D      2
 #define GR_SSTTYPE_Voodoo2   3
 
-typedef struct GrTMUConfig_St {
-  int    tmuRev;                /* Rev of Texelfx chip */
-  int    tmuRam;                /* 1, 2, or 4 MB */
-} GrTMUConfig_t;
-
-typedef struct GrVoodooConfig_St {
-  int    fbRam;                         /* 1, 2, or 4 MB */
-  int    fbiRev;                        /* Rev of Pixelfx chip */
-  int    nTexelfx;                      /* How many texelFX chips are there? */
-  FxBool sliDetect;                     /* Is it a scan-line interleaved board? */
-  GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU];   /* Configuration of the Texelfx chips */
-} GrVoodooConfig_t;
-
-typedef struct GrSst96Config_St {
-  int   fbRam;                  /* How much? */
-  int   nTexelfx;
-  GrTMUConfig_t tmuConfig;
-} GrSst96Config_t;
+typedef struct GrTMUConfig_St
+{
+   int tmuRev;                 /* Rev of Texelfx chip */
+   int tmuRam;                 /* 1, 2, or 4 MB */
+}
+GrTMUConfig_t;
+
+typedef struct GrVoodooConfig_St
+{
+   int fbRam;                  /* 1, 2, or 4 MB */
+   int fbiRev;                 /* Rev of Pixelfx chip */
+   int nTexelfx;               /* How many texelFX chips are there? */
+   FxBool sliDetect;           /* Is it a scan-line interleaved board? */
+   GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU];     /* Configuration of the Texelfx chips */
+}
+GrVoodooConfig_t;
+
+typedef struct GrSst96Config_St
+{
+   int fbRam;                  /* How much? */
+   int nTexelfx;
+   GrTMUConfig_t tmuConfig;
+}
+GrSst96Config_t;
 
 typedef GrVoodooConfig_t GrVoodoo2Config_t;
 
-typedef struct GrAT3DConfig_St {
-  int   rev;
-} GrAT3DConfig_t;
-
-typedef struct {
-  int num_sst;                  /* # of HW units in the system */
-  struct {
-    GrSstType type;             /* Which hardware is it? */
-    union SstBoard_u {
-      GrVoodooConfig_t  VoodooConfig;
-      GrSst96Config_t   SST96Config;
-      GrAT3DConfig_t    AT3DConfig;
-      GrVoodoo2Config_t Voodoo2Config;
-    } sstBoard;
-  } SSTs[MAX_NUM_SST];          /* configuration for each board */
-} GrHwConfiguration;
+typedef struct GrAT3DConfig_St
+{
+   int rev;
+}
+GrAT3DConfig_t;
+
+typedef struct
+{
+   int num_sst;                        /* # of HW units in the system */
+   struct
+   {
+      GrSstType type;          /* Which hardware is it? */
+      union SstBoard_u
+      {
+        GrVoodooConfig_t VoodooConfig;
+        GrSst96Config_t SST96Config;
+        GrAT3DConfig_t AT3DConfig;
+        GrVoodoo2Config_t Voodoo2Config;
+      }
+      sstBoard;
+   }
+   SSTs[MAX_NUM_SST];          /* configuration for each board */
+}
+GrHwConfiguration;
 
 typedef FxU32 GrHint_t;
 #define GR_HINTTYPE_MIN                 0
@@ -173,22 +187,25 @@ typedef FxU32 GrSTWHint_t;
 /*
 ** move the vertex layout defintion to application
 */
-typedef struct {
-  float  sow;                   /* s texture ordinate (s over w) */
-  float  tow;                   /* t texture ordinate (t over w) */  
-  float  oow;                   /* 1/w (used mipmapping - really 0xfff/w) */
-}  GrTmuVertex;
+typedef struct
+{
+   float sow;                  /* s texture ordinate (s over w) */
+   float tow;                  /* t texture ordinate (t over w) */
+   float oow;                  /* 1/w (used mipmapping - really 0xfff/w) */
+}
+GrTmuVertex;
 
 
 typedef struct
 {
-  float x, y, z;                /* X, Y, and Z of scrn space -- Z is ignored */
-  float r, g, b;                /* R, G, B, ([0..255.0]) */
-  float ooz;                    /* 65535/Z (used for Z-buffering) */
-  float a;                      /* Alpha [0..255.0] */
-  float oow;                    /* 1/W (used for W-buffering, texturing) */
-  GrTmuVertex  tmuvtx[GLIDE_NUM_TMU];
-} GrVertex;
+   float x, y, z;              /* X, Y, and Z of scrn space -- Z is ignored */
+   float r, g, b;              /* R, G, B, ([0..255.0]) */
+   float ooz;                  /* 65535/Z (used for Z-buffering) */
+   float a;                    /* Alpha [0..255.0] */
+   float oow;                  /* 1/W (used for W-buffering, texturing) */
+   GrTmuVertex tmuvtx[GLIDE_NUM_TMU];
+}
+GrVertex;
 
 #define GR_VERTEX_X_OFFSET              0
 #define GR_VERTEX_Y_OFFSET              1
@@ -248,7 +265,7 @@ typedef struct
     grSstIdle();       \
     END_BOARD_LOCK();  \
   } while (0)
-#endif 
+#endif
 
 #define FX_grFinish()  \
   do {                 \
@@ -300,54 +317,54 @@ typedef struct
  * For Lod/LodLog2 conversion.
  */
 #if defined(FX_GLIDE3)
-       #define FX_largeLodLog2(info)           (info).largeLodLog2
+#define FX_largeLodLog2(info)          (info).largeLodLog2
 #else
-       #define FX_largeLodLog2(info)           (info).largeLod 
+#define FX_largeLodLog2(info)          (info).largeLod
 #endif
 
 #if defined(FX_GLIDE3)
-       #define FX_aspectRatioLog2(info)                (info).aspectRatioLog2
+#define FX_aspectRatioLog2(info)               (info).aspectRatioLog2
 #else
-       #define FX_aspectRatioLog2(info)                (info).aspectRatio
+#define FX_aspectRatioLog2(info)               (info).aspectRatio
 #endif
 
 #if defined(FX_GLIDE3)
-       #define FX_smallLodLog2(info)           (info).smallLodLog2
+#define FX_smallLodLog2(info)          (info).smallLodLog2
 #else
-       #define FX_smallLodLog2(info)           (info).smallLod
+#define FX_smallLodLog2(info)          (info).smallLod
 #endif
 
 #if defined(FX_GLIDE3)
-       #define FX_lodToValue(val)              ((int)(GR_LOD_256-val))
+#define FX_lodToValue(val)             ((int)(GR_LOD_256-val))
 #else
-       #define FX_lodToValue(val)              ((int)(val))
+#define FX_lodToValue(val)             ((int)(val))
 #endif
 
 #if defined(FX_GLIDE3)
-       #define FX_largeLodValue(info)          ((int)(GR_LOD_256-(info).largeLodLog2))
+#define FX_largeLodValue(info)         ((int)(GR_LOD_256-(info).largeLodLog2))
 #else
-       #define FX_largeLodValue(info)          ((int)(info).largeLod)
+#define FX_largeLodValue(info)         ((int)(info).largeLod)
 #endif
 #define FX_largeLodValue_NoLock FX_largeLodValue
 
 #if defined(FX_GLIDE3)
-       #define FX_smallLodValue(info)          ((int)(GR_LOD_256-(info).smallLodLog2))
+#define FX_smallLodValue(info)         ((int)(GR_LOD_256-(info).smallLodLog2))
 #else
-       #define FX_smallLodValue(info)          ((int)(info).smallLod)
+#define FX_smallLodValue(info)         ((int)(info).smallLod)
 #endif
 #define FX_smallLodValue_NoLock FX_smallLodValue
 
 #if defined(FX_GLIDE3)
-       #define FX_valueToLod(val)              ((GrLOD_t)(GR_LOD_256-val))
+#define FX_valueToLod(val)             ((GrLOD_t)(GR_LOD_256-val))
 #else
-       #define FX_valueToLod(val)              ((GrLOD_t)(val))
+#define FX_valueToLod(val)             ((GrLOD_t)(val))
 #endif
 
 /*
  * ScreenWidth/Height stuff.
  */
-       extern int FX_grSstScreenWidth(void);
-       extern int FX_grSstScreenHeight(void);
+extern int FX_grSstScreenWidth(void);
+extern int FX_grSstScreenHeight(void);
 
 
 
@@ -355,9 +372,9 @@ typedef struct
  * Version string.
  */
 #if defined(FX_GLIDE3)
-       extern void FX_grGlideGetVersion(char *buf);
+extern void FX_grGlideGetVersion(char *buf);
 #else
-       #define FX_grGlideGetVersion(b) \
+#define FX_grGlideGetVersion(b)        \
        do {                            \
          BEGIN_BOARD_LOCK();           \
          grGlideGetVersion(b);         \
@@ -368,9 +385,9 @@ typedef struct
  * Performance statistics
  */
 #if defined(FX_GLIDE3)
-        extern void FX_grSstPerfStats(GrSstPerfStats_t *st);
+extern void FX_grSstPerfStats(GrSstPerfStats_t * st);
 #else
-       #define FX_grSstPerfStats(s)    \
+#define FX_grSstPerfStats(s)   \
        do {                            \
          BEGIN_BOARD_LOCK();           \
          grSstPerfStats(s);            \
@@ -381,30 +398,30 @@ typedef struct
 /*
  * Hardware Query
  */
-       extern int FX_grSstQueryHardware(GrHwConfiguration *config);
+extern int FX_grSstQueryHardware(GrHwConfiguration * config);
 
 /*
  * GrHints
  */
 #if defined(FX_GLIDE3)
-        extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask);
-       extern void FX_grHints(GrHint_t hintType, FxU32 hintMask);
+extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask);
+extern void FX_grHints(GrHint_t hintType, FxU32 hintMask);
 #else
-       #define FX_grHints(t,m)         \
+#define FX_grHints(t,m)                \
        do {                            \
          BEGIN_BOARD_LOCK();           \
          grHints(t, m);                \
          END_BOARD_LOCK();             \
        } while(0)
-        #define FX_grHints_NoLock grHints
+#define FX_grHints_NoLock grHints
 #endif
 /*
  * Antialiashed line+point drawing.
  */
 #if defined(FX_GLIDE3)
-       extern void FX_grAADrawLine(GrVertex *a,GrVertex *b);
+extern void FX_grAADrawLine(GrVertex * a, GrVertex * b);
 #else
-       #define FX_grAADrawLine(a,b)    \
+#define FX_grAADrawLine(a,b)   \
        do {                            \
          BEGIN_CLIP_LOOP();            \
          grAADrawLine(a,b);            \
@@ -413,9 +430,9 @@ typedef struct
 #endif
 
 #if defined(FX_GLIDE3)
-       extern void FX_grAADrawPoint(GrVertex *a);
+extern void FX_grAADrawPoint(GrVertex * a);
 #else
-       #define FX_grAADrawPoint(a)     \
+#define FX_grAADrawPoint(a)    \
        do {                            \
          BEGIN_CLIP_LOOP();            \
          grAADrawPoint(a);             \
@@ -427,9 +444,9 @@ typedef struct
  * Needed for Glide3 only, to set up Glide2 compatible vertex layout.
  */
 #if defined(FX_GLIDE3)
-       extern void FX_setupGrVertexLayout(void);
+extern void FX_setupGrVertexLayout(void);
 #else
-       #define FX_setupGrVertexLayout()                do {} while (0)
+#define FX_setupGrVertexLayout()               do {} while (0)
 #endif
 /*
  * grSstControl stuff
@@ -440,9 +457,9 @@ extern FxBool FX_grSstControl(FxU32 code);
  * grGammaCorrectionValue
  */
 #if defined(FX_GLIDE3)
-      extern void FX_grGammaCorrectionValue(float val);
+extern void FX_grGammaCorrectionValue(float val);
 #else
-      #define FX_grGammaCorrectionValue(v)     \
+#define FX_grGammaCorrectionValue(v)   \
       do {                                     \
         BEGIN_BOARD_LOCK();                    \
        grGammaCorrectionValue(v)               \
@@ -467,13 +484,12 @@ extern FxBool FX_grSstControl(FxU32 code);
 #endif
 
 
-extern FX_GrContext_t FX_grSstWinOpen( FxU32                hWnd,
-                                       GrScreenResolution_t screen_resolution,
-                                       GrScreenRefresh_t    refresh_rate,
-                                       GrColorFormat_t      color_format,
-                                       GrOriginLocation_t   origin_location,
-                                       int                  nColBuffers,
-                                       int                  nAuxBuffers);
+extern FX_GrContext_t FX_grSstWinOpen(FxU32 hWnd,
+                                     GrScreenResolution_t screen_resolution,
+                                     GrScreenRefresh_t refresh_rate,
+                                     GrColorFormat_t color_format,
+                                     GrOriginLocation_t origin_location,
+                                     int nColBuffers, int nAuxBuffers);
 
 
 #define FX_grDrawLine(v1, v2)  \
@@ -491,7 +507,7 @@ extern FX_GrContext_t FX_grSstWinOpen( FxU32                hWnd,
   } while (0)
 
 #if defined(FX_GLIDE3)
-extern void FX_grDrawPolygonVertexList(int n, GrVertex *v);
+extern void FX_grDrawPolygonVertexList(int n, GrVertex * v);
 #else
 #define FX_grDrawPolygonVertexList(n, v)       \
   do {                                         \
@@ -536,10 +552,10 @@ extern void FX_grDrawPolygonVertexList(int n, GrVertex *v);
     END_BOARD_LOCK();          \
   } while (0)
 
-extern FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, 
-                          GrLfbWriteMode_t writeMode, 
-                          GrOriginLocation_t origin, FxBool pixelPipeline, 
-                          GrLfbInfo_t *info );
+extern FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer,
+                          GrLfbWriteMode_t writeMode,
+                          GrOriginLocation_t origin, FxBool pixelPipeline,
+                          GrLfbInfo_t * info);
 
 #define FX_grLfbUnlock(t, b)   \
   do {                         \
@@ -718,7 +734,7 @@ extern FxU32 FX_grTexMaxAddress(GrChipID_t tmu);
 
 #define FX_grTexSource_NoLock grTexSource
 
-extern FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info);
+extern FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo * info);
 #define FX_grTexTextureMemRequired_NoLock grTexTextureMemRequired
 
 #define FX_grGlideGetState(s)  \
@@ -797,4 +813,3 @@ extern int FX_getFogTableSize(void);
 extern int FX_getGrStateSize(void);
 
 #endif /* __FX_GLIDE_WARPER__ */
-
index 5d844473d813a67c0219a28605afc9f64a664565..dc2db8e3198c273d3e88266a8f45d23338dfb11a 100644 (file)
 
 #include "tnl/t_context.h"
 
-static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
-                               struct gl_texture_object *tObj0,
-                               struct gl_texture_object *tObj1);
-static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset);
-static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, 
-                            struct gl_texture_object *tObj0,
-                            struct gl_texture_object *tObj1);
-static void fxSetupTexture_NoLock(GLcontext *ctx);
-static void fxSetupTexture(GLcontext *ctx);
-static void fxSetupBlend(GLcontext *ctx);
-static void fxSetupDepthTest(GLcontext *ctx);
-static void fxSetupScissor(GLcontext *ctx);
-static void fxSetupCull(GLcontext *ctx);
-static void fx_print_state_flags( const char *msg, GLuint flags);
+static GLuint fxGetTexSetConfiguration(GLcontext * ctx,
+                                      struct gl_texture_object *tObj0,
+                                      struct gl_texture_object *tObj1);
+static void fxSetupTextureSingleTMU_NoLock(GLcontext * ctx,
+                                          GLuint textureset);
+static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
+                                   struct gl_texture_object *tObj0,
+                                   struct gl_texture_object *tObj1);
+static void fxSetupTexture_NoLock(GLcontext * ctx);
+static void fxSetupTexture(GLcontext * ctx);
+static void fxSetupBlend(GLcontext * ctx);
+static void fxSetupDepthTest(GLcontext * ctx);
+static void fxSetupScissor(GLcontext * ctx);
+static void fxSetupCull(GLcontext * ctx);
+static void fx_print_state_flags(const char *msg, GLuint flags);
 /*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
-static GLboolean fxMultipassTexture( GLcontext *, GLuint );
+static GLboolean fxMultipassTexture(GLcontext *, GLuint);
 
-static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
+static void
+fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
 {
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-  GLint minl, maxl;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxTexValidate(...) Start\n");
-  }
-
-  if(ti->validated) {
-     if (MESA_VERBOSE&VERBOSE_DRIVER) {
-       fprintf(stderr,"fxmesa: fxTexValidate(...) End (validated=GL_TRUE)\n");
-     }
-    return;
-  }
-
-  ti->tObj=tObj;
-  minl=ti->minLevel=tObj->BaseLevel;
-  maxl=ti->maxLevel=MIN2(tObj->MaxLevel,tObj->Image[0]->MaxLog2);
-
-  fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height,
-              &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)),
-              &(ti->sScale), &(ti->tScale),
-              &(ti->int_sScale), &(ti->int_tScale),           
-              NULL, NULL);
-
-  if((tObj->MinFilter!=GL_NEAREST) && (tObj->MinFilter!=GL_LINEAR))
-    fxTexGetInfo(tObj->Image[maxl]->Width,tObj->Image[maxl]->Height,
-                &(FX_smallLodLog2(ti->info)),NULL,
-                NULL,NULL,
-                NULL,NULL,
-                NULL,NULL);
-  else
-    FX_smallLodLog2(ti->info)=FX_largeLodLog2(ti->info);
-
-  fxTexGetFormat(tObj->Image[minl]->IntFormat,&(ti->info.format),&(ti->baseLevelInternalFormat));
-
-  switch (tObj->WrapS) {
-  case GL_CLAMP_TO_EDGE:
-    /* What's this really mean compared to GL_CLAMP? */
-  case GL_CLAMP:
-    ti->sClamp=1;
-    break;
-  case GL_REPEAT:
-    ti->sClamp=0;
-    break;
-  default:
-    ;  /* silence compiler warning */
-  }
-  switch (tObj->WrapT) {
-  case GL_CLAMP_TO_EDGE:
-    /* What's this really mean compared to GL_CLAMP? */
-  case GL_CLAMP:
-    ti->tClamp=1;
-    break;
-  case GL_REPEAT:
-    ti->tClamp=0;
-    break;
-  default:
-    ;  /* silence compiler warning */
-  }
-
-  ti->validated=GL_TRUE;
-
-  ti->info.data=NULL;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxTexValidate(...) End\n");
-  }
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   GLint minl, maxl;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxTexValidate(...) Start\n");
+   }
+
+   if (ti->validated) {
+      if (MESA_VERBOSE & VERBOSE_DRIVER) {
+        fprintf(stderr,
+                "fxmesa: fxTexValidate(...) End (validated=GL_TRUE)\n");
+      }
+      return;
+   }
+
+   ti->tObj = tObj;
+   minl = ti->minLevel = tObj->BaseLevel;
+   maxl = ti->maxLevel = MIN2(tObj->MaxLevel, tObj->Image[0]->MaxLog2);
+
+   fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height,
+               &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)),
+               &(ti->sScale), &(ti->tScale),
+               &(ti->int_sScale), &(ti->int_tScale), NULL, NULL);
+
+   if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR))
+      fxTexGetInfo(tObj->Image[maxl]->Width, tObj->Image[maxl]->Height,
+                  &(FX_smallLodLog2(ti->info)), NULL,
+                  NULL, NULL, NULL, NULL, NULL, NULL);
+   else
+      FX_smallLodLog2(ti->info) = FX_largeLodLog2(ti->info);
+
+   fxTexGetFormat(tObj->Image[minl]->IntFormat, &(ti->info.format),
+                 &(ti->baseLevelInternalFormat));
+
+   switch (tObj->WrapS) {
+   case GL_CLAMP_TO_EDGE:
+      /* What's this really mean compared to GL_CLAMP? */
+   case GL_CLAMP:
+      ti->sClamp = 1;
+      break;
+   case GL_REPEAT:
+      ti->sClamp = 0;
+      break;
+   default:
+      ;                                /* silence compiler warning */
+   }
+   switch (tObj->WrapT) {
+   case GL_CLAMP_TO_EDGE:
+      /* What's this really mean compared to GL_CLAMP? */
+   case GL_CLAMP:
+      ti->tClamp = 1;
+      break;
+   case GL_REPEAT:
+      ti->tClamp = 0;
+      break;
+   default:
+      ;                                /* silence compiler warning */
+   }
+
+   ti->validated = GL_TRUE;
+
+   ti->info.data = NULL;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxTexValidate(...) End\n");
+   }
 }
 
-static void fxPrintUnitsMode( const char *msg, GLuint mode )
+static void
+fxPrintUnitsMode(const char *msg, GLuint mode)
 {
-   fprintf(stderr, 
+   fprintf(stderr,
           "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
           msg,
           mode,
-          (mode & FX_UM_E0_REPLACE)         ? "E0_REPLACE, " : "",
-          (mode & FX_UM_E0_MODULATE)        ? "E0_MODULATE, " : "",
-          (mode & FX_UM_E0_DECAL)           ? "E0_DECAL, " : "",
-          (mode & FX_UM_E0_BLEND)           ? "E0_BLEND, " : "",
-          (mode & FX_UM_E1_REPLACE)         ? "E1_REPLACE, " : "",
-          (mode & FX_UM_E1_MODULATE)        ? "E1_MODULATE, " : "",
-          (mode & FX_UM_E1_DECAL)           ? "E1_DECAL, " : "",
-          (mode & FX_UM_E1_BLEND)           ? "E1_BLEND, " : "",
-          (mode & FX_UM_E0_ALPHA)           ? "E0_ALPHA, " : "",
-          (mode & FX_UM_E0_LUMINANCE)       ? "E0_LUMINANCE, " : "",
+          (mode & FX_UM_E0_REPLACE) ? "E0_REPLACE, " : "",
+          (mode & FX_UM_E0_MODULATE) ? "E0_MODULATE, " : "",
+          (mode & FX_UM_E0_DECAL) ? "E0_DECAL, " : "",
+          (mode & FX_UM_E0_BLEND) ? "E0_BLEND, " : "",
+          (mode & FX_UM_E1_REPLACE) ? "E1_REPLACE, " : "",
+          (mode & FX_UM_E1_MODULATE) ? "E1_MODULATE, " : "",
+          (mode & FX_UM_E1_DECAL) ? "E1_DECAL, " : "",
+          (mode & FX_UM_E1_BLEND) ? "E1_BLEND, " : "",
+          (mode & FX_UM_E0_ALPHA) ? "E0_ALPHA, " : "",
+          (mode & FX_UM_E0_LUMINANCE) ? "E0_LUMINANCE, " : "",
           (mode & FX_UM_E0_LUMINANCE_ALPHA) ? "E0_LUMINANCE_ALPHA, " : "",
-          (mode & FX_UM_E0_INTENSITY)       ? "E0_INTENSITY, " : "",
-          (mode & FX_UM_E0_RGB)             ? "E0_RGB, " : "",
-          (mode & FX_UM_E0_RGBA)            ? "E0_RGBA, " : "",
-          (mode & FX_UM_E1_ALPHA)           ? "E1_ALPHA, " : "",
-          (mode & FX_UM_E1_LUMINANCE)       ? "E1_LUMINANCE, " : "",
+          (mode & FX_UM_E0_INTENSITY) ? "E0_INTENSITY, " : "",
+          (mode & FX_UM_E0_RGB) ? "E0_RGB, " : "",
+          (mode & FX_UM_E0_RGBA) ? "E0_RGBA, " : "",
+          (mode & FX_UM_E1_ALPHA) ? "E1_ALPHA, " : "",
+          (mode & FX_UM_E1_LUMINANCE) ? "E1_LUMINANCE, " : "",
           (mode & FX_UM_E1_LUMINANCE_ALPHA) ? "E1_LUMINANCE_ALPHA, " : "",
-          (mode & FX_UM_E1_INTENSITY)       ? "E1_INTENSITY, " : "",
-          (mode & FX_UM_E1_RGB)             ? "E1_RGB, " : "",
-          (mode & FX_UM_E1_RGBA)            ? "E1_RGBA, " : "",
-          (mode & FX_UM_COLOR_ITERATED)     ? "COLOR_ITERATED, " : "",
-          (mode & FX_UM_COLOR_CONSTANT)     ? "COLOR_CONSTANT, " : "",
-          (mode & FX_UM_ALPHA_ITERATED)     ? "ALPHA_ITERATED, " : "",
-          (mode & FX_UM_ALPHA_CONSTANT)     ? "ALPHA_CONSTANT, " : "");
+          (mode & FX_UM_E1_INTENSITY) ? "E1_INTENSITY, " : "",
+          (mode & FX_UM_E1_RGB) ? "E1_RGB, " : "",
+          (mode & FX_UM_E1_RGBA) ? "E1_RGBA, " : "",
+          (mode & FX_UM_COLOR_ITERATED) ? "COLOR_ITERATED, " : "",
+          (mode & FX_UM_COLOR_CONSTANT) ? "COLOR_CONSTANT, " : "",
+          (mode & FX_UM_ALPHA_ITERATED) ? "ALPHA_ITERATED, " : "",
+          (mode & FX_UM_ALPHA_CONSTANT) ? "ALPHA_CONSTANT, " : "");
 }
 
-static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
-                                      struct gl_texture_object *tObj0,
-                                      struct gl_texture_object *tObj1)
+static GLuint
+fxGetTexSetConfiguration(GLcontext * ctx,
+                        struct gl_texture_object *tObj0,
+                        struct gl_texture_object *tObj1)
 {
-  GLuint unitsmode=0;
-  GLuint envmode=0;
-  GLuint ifmt=0;
+   GLuint unitsmode = 0;
+   GLuint envmode = 0;
+   GLuint ifmt = 0;
+
+   if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 ||
+       (ctx->Point.SmoothFlag) ||
+       (ctx->Line.SmoothFlag) ||
+       (ctx->Polygon.SmoothFlag)) unitsmode |= FX_UM_ALPHA_ITERATED;
+   else
+      unitsmode |= FX_UM_ALPHA_CONSTANT;
+
+   if (ctx->Light.ShadeModel == GL_SMOOTH || 1)
+      unitsmode |= FX_UM_COLOR_ITERATED;
+   else
+      unitsmode |= FX_UM_COLOR_CONSTANT;
+
+
+
+   /* 
+      OpenGL Feeds Texture 0 into Texture 1
+      Glide Feeds Texture 1 into Texture 0
+    */
+   if (tObj0) {
+      tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0);
+
+      switch (ti0->baseLevelInternalFormat) {
+      case GL_ALPHA:
+        ifmt |= FX_UM_E0_ALPHA;
+        break;
+      case GL_LUMINANCE:
+        ifmt |= FX_UM_E0_LUMINANCE;
+        break;
+      case GL_LUMINANCE_ALPHA:
+        ifmt |= FX_UM_E0_LUMINANCE_ALPHA;
+        break;
+      case GL_INTENSITY:
+        ifmt |= FX_UM_E0_INTENSITY;
+        break;
+      case GL_RGB:
+        ifmt |= FX_UM_E0_RGB;
+        break;
+      case GL_RGBA:
+        ifmt |= FX_UM_E0_RGBA;
+        break;
+      }
 
-  if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
-     (ctx->Point.SmoothFlag) ||
-     (ctx->Line.SmoothFlag) ||
-     (ctx->Polygon.SmoothFlag))
-    unitsmode|=FX_UM_ALPHA_ITERATED;
-  else
-    unitsmode|=FX_UM_ALPHA_CONSTANT;
+      switch (ctx->Texture.Unit[0].EnvMode) {
+      case GL_DECAL:
+        envmode |= FX_UM_E0_DECAL;
+        break;
+      case GL_MODULATE:
+        envmode |= FX_UM_E0_MODULATE;
+        break;
+      case GL_REPLACE:
+        envmode |= FX_UM_E0_REPLACE;
+        break;
+      case GL_BLEND:
+        envmode |= FX_UM_E0_BLEND;
+        break;
+      case GL_ADD:
+        envmode |= FX_UM_E0_ADD;
+        break;
+      default:
+        /* do nothing */
+        break;
+      }
+   }
 
-  if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
-    unitsmode|=FX_UM_COLOR_ITERATED;
-  else
-    unitsmode|=FX_UM_COLOR_CONSTANT;
+   if (tObj1) {
+      tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1);
+
+      switch (ti1->baseLevelInternalFormat) {
+      case GL_ALPHA:
+        ifmt |= FX_UM_E1_ALPHA;
+        break;
+      case GL_LUMINANCE:
+        ifmt |= FX_UM_E1_LUMINANCE;
+        break;
+      case GL_LUMINANCE_ALPHA:
+        ifmt |= FX_UM_E1_LUMINANCE_ALPHA;
+        break;
+      case GL_INTENSITY:
+        ifmt |= FX_UM_E1_INTENSITY;
+        break;
+      case GL_RGB:
+        ifmt |= FX_UM_E1_RGB;
+        break;
+      case GL_RGBA:
+        ifmt |= FX_UM_E1_RGBA;
+        break;
+      default:
+        /* do nothing */
+        break;
+      }
 
+      switch (ctx->Texture.Unit[1].EnvMode) {
+      case GL_DECAL:
+        envmode |= FX_UM_E1_DECAL;
+        break;
+      case GL_MODULATE:
+        envmode |= FX_UM_E1_MODULATE;
+        break;
+      case GL_REPLACE:
+        envmode |= FX_UM_E1_REPLACE;
+        break;
+      case GL_BLEND:
+        envmode |= FX_UM_E1_BLEND;
+        break;
+      case GL_ADD:
+        envmode |= FX_UM_E1_ADD;
+        break;
+      default:
+        /* do nothing */
+        break;
+      }
+   }
 
+   unitsmode |= (ifmt | envmode);
 
-  /* 
-     OpenGL Feeds Texture 0 into Texture 1
-     Glide Feeds Texture 1 into Texture 0
-  */
-  if(tObj0) {
-    tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
+   if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+      fxPrintUnitsMode("unitsmode", unitsmode);
 
-    switch(ti0->baseLevelInternalFormat) {
-    case GL_ALPHA:
-      ifmt|=FX_UM_E0_ALPHA;
-      break;
-    case GL_LUMINANCE:
-      ifmt|=FX_UM_E0_LUMINANCE;
-      break;
-    case GL_LUMINANCE_ALPHA:
-      ifmt|=FX_UM_E0_LUMINANCE_ALPHA;
-      break;
-    case GL_INTENSITY:
-      ifmt|=FX_UM_E0_INTENSITY;
-      break;
-    case GL_RGB:
-      ifmt|=FX_UM_E0_RGB;
-      break;
-    case GL_RGBA:
-      ifmt|=FX_UM_E0_RGBA;
-      break;
-    }
+   return unitsmode;
+}
 
-    switch(ctx->Texture.Unit[0].EnvMode) {
-    case GL_DECAL:
-      envmode|=FX_UM_E0_DECAL;
-      break;
-    case GL_MODULATE:
-      envmode|=FX_UM_E0_MODULATE;
-      break;
-    case GL_REPLACE:
-      envmode|=FX_UM_E0_REPLACE;
-      break;
-    case GL_BLEND:
-      envmode|=FX_UM_E0_BLEND;
-      break;
-    case GL_ADD:
-      envmode|=FX_UM_E0_ADD;
-      break;
-    default:
-      /* do nothing */
-      break;
-    }
-  }
+/************************************************************************/
+/************************* Rendering Mode SetUp *************************/
+/************************************************************************/
 
-  if(tObj1) {
-    tfxTexInfo *ti1=fxTMGetTexInfo(tObj1);
+/************************* Single Texture Set ***************************/
 
-    switch(ti1->baseLevelInternalFormat) {
-    case GL_ALPHA:
-      ifmt|=FX_UM_E1_ALPHA;
-      break;
-    case GL_LUMINANCE:
-      ifmt|=FX_UM_E1_LUMINANCE;
-      break;
-    case GL_LUMINANCE_ALPHA:
-      ifmt|=FX_UM_E1_LUMINANCE_ALPHA;
-      break;
-    case GL_INTENSITY:
-      ifmt|=FX_UM_E1_INTENSITY;
-      break;
-    case GL_RGB:
-      ifmt|=FX_UM_E1_RGB;
-      break;
-    case GL_RGBA:
-      ifmt|=FX_UM_E1_RGBA;
-      break;
-    default:
-      /* do nothing */
-      break;
-    }
+static void
+fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
+{
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   int tmu;
+
+   /* Make sure we're not loaded incorrectly */
+   if (ti->isInTM) {
+      if (ti->LODblend) {
+        if (ti->whichTMU != FX_TMU_SPLIT)
+           fxTMMoveOutTM(fxMesa, tObj);
+      }
+      else {
+        if (ti->whichTMU == FX_TMU_SPLIT)
+           fxTMMoveOutTM(fxMesa, tObj);
+      }
+   }
 
-    switch(ctx->Texture.Unit[1].EnvMode) {
-    case GL_DECAL:
-      envmode|=FX_UM_E1_DECAL;
-      break;
-    case GL_MODULATE:
-      envmode|=FX_UM_E1_MODULATE;
-      break;
-    case GL_REPLACE:
-      envmode|=FX_UM_E1_REPLACE;
-      break;
-    case GL_BLEND:
-      envmode|=FX_UM_E1_BLEND;
-      break;
-    case GL_ADD:
-      envmode|=FX_UM_E1_ADD;
-      break;
-    default:
-      /* do nothing */
-      break;
-    }
-  }
+   /* Make sure we're loaded correctly */
+   if (!ti->isInTM) {
+      if (ti->LODblend)
+        fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU_SPLIT);
+      else {
+        if (fxMesa->haveTwoTMUs) {
+           if (fxMesa->freeTexMem[FX_TMU0] >
+               FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+                                                 &(ti->info))) {
+              fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0);
+           }
+           else {
+              fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU1);
+           }
+        }
+        else
+           fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0);
+      }
+   }
 
-  unitsmode|=(ifmt | envmode);
+   if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) {
+      if ((ti->info.format == GR_TEXFMT_P_8)
+         && (!fxMesa->haveGlobalPaletteTexture)) {
+        if (MESA_VERBOSE & VERBOSE_DRIVER) {
+           fprintf(stderr, "fxmesa: uploading texture palette\n");
+        }
+        FX_grTexDownloadTable_NoLock(GR_TMU0, GR_TEXTABLE_PALETTE,
+                                     &(ti->palette));
+        FX_grTexDownloadTable_NoLock(GR_TMU1, GR_TEXTABLE_PALETTE,
+                                     &(ti->palette));
+      }
 
-  if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) 
-     fxPrintUnitsMode("unitsmode", unitsmode);
+      FX_grTexClampMode_NoLock(GR_TMU0, ti->sClamp, ti->tClamp);
+      FX_grTexClampMode_NoLock(GR_TMU1, ti->sClamp, ti->tClamp);
+      FX_grTexFilterMode_NoLock(GR_TMU0, ti->minFilt, ti->maxFilt);
+      FX_grTexFilterMode_NoLock(GR_TMU1, ti->minFilt, ti->maxFilt);
+      FX_grTexMipMapMode_NoLock(GR_TMU0, ti->mmMode, ti->LODblend);
+      FX_grTexMipMapMode_NoLock(GR_TMU1, ti->mmMode, ti->LODblend);
+
+      FX_grTexSource_NoLock(GR_TMU0, ti->tm[FX_TMU0]->startAddr,
+                           GR_MIPMAPLEVELMASK_ODD, &(ti->info));
+      FX_grTexSource_NoLock(GR_TMU1, ti->tm[FX_TMU1]->startAddr,
+                           GR_MIPMAPLEVELMASK_EVEN, &(ti->info));
+   }
+   else {
+      if (ti->whichTMU == FX_TMU_BOTH)
+        tmu = FX_TMU0;
+      else
+        tmu = ti->whichTMU;
 
-  return unitsmode;
-}
+      if ((ti->info.format == GR_TEXFMT_P_8)
+         && (!fxMesa->haveGlobalPaletteTexture)) {
+        if (MESA_VERBOSE & VERBOSE_DRIVER) {
+           fprintf(stderr, "fxmesa: uploading texture palette\n");
+        }
+        FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE,
+                                     &(ti->palette));
+      }
 
-/************************************************************************/
-/************************* Rendering Mode SetUp *************************/
-/************************************************************************/
+      /* KW: The alternative is to do the download to the other tmu.  If
+       * we get to this point, I think it means we are thrashing the
+       * texture memory, so perhaps it's not a good idea.  
+       */
+      if (ti->LODblend && (MESA_VERBOSE & VERBOSE_DRIVER))
+        fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n");
 
-/************************* Single Texture Set ***************************/
+      FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp);
+      FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt);
+      FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE);
 
-static void fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
-{
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-  int tmu;
-
-  /* Make sure we're not loaded incorrectly */
-  if (ti->isInTM) {
-    if (ti->LODblend) {
-      if (ti->whichTMU!=FX_TMU_SPLIT)
-       fxTMMoveOutTM(fxMesa, tObj);
-    } else {
-      if (ti->whichTMU==FX_TMU_SPLIT)
-       fxTMMoveOutTM(fxMesa, tObj);
-    }
-  }
-
-  /* Make sure we're loaded correctly */
-  if (!ti->isInTM) {
-    if (ti->LODblend)
-      fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU_SPLIT);
-    else {
-      if (fxMesa->haveTwoTMUs) {
-       if (fxMesa->freeTexMem[FX_TMU0] >
-           FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
-                                             &(ti->info))) {
-         fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU0);
-       } else {
-         fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU1);
-       }
-      } else
-       fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU0);
-    }
-  }
-
-  if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) {
-    if ((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-         fprintf(stderr,"fxmesa: uploading texture palette\n");
-       }
-      FX_grTexDownloadTable_NoLock(GR_TMU0,GR_TEXTABLE_PALETTE,&(ti->palette));
-      FX_grTexDownloadTable_NoLock(GR_TMU1,GR_TEXTABLE_PALETTE,&(ti->palette));
-    }
-
-    FX_grTexClampMode_NoLock(GR_TMU0,ti->sClamp,ti->tClamp);
-    FX_grTexClampMode_NoLock(GR_TMU1,ti->sClamp,ti->tClamp);
-    FX_grTexFilterMode_NoLock(GR_TMU0,ti->minFilt,ti->maxFilt);
-    FX_grTexFilterMode_NoLock(GR_TMU1,ti->minFilt,ti->maxFilt);
-    FX_grTexMipMapMode_NoLock(GR_TMU0,ti->mmMode,ti->LODblend);
-    FX_grTexMipMapMode_NoLock(GR_TMU1,ti->mmMode,ti->LODblend);
-
-    FX_grTexSource_NoLock(GR_TMU0,ti->tm[FX_TMU0]->startAddr,
-                         GR_MIPMAPLEVELMASK_ODD,&(ti->info));
-    FX_grTexSource_NoLock(GR_TMU1,ti->tm[FX_TMU1]->startAddr,
-                         GR_MIPMAPLEVELMASK_EVEN,&(ti->info));
-  } else {
-    if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
-    else tmu=ti->whichTMU;
-
-    if((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-         fprintf(stderr,"fxmesa: uploading texture palette\n");
-       }
-      FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE, &(ti->palette));
-    }
-
-    /* KW: The alternative is to do the download to the other tmu.  If
-     * we get to this point, I think it means we are thrashing the
-     * texture memory, so perhaps it's not a good idea.  
-     */
-    if (ti->LODblend && (MESA_VERBOSE&VERBOSE_DRIVER))
-       fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n");
-
-    FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp);
-    FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt);
-    FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE);
-
-    FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr,
-                         GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
-  }
+      FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr,
+                           GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
+   }
 }
 
-static void fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, 
-                                       FxBool LODblend)
+static void
+fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODblend)
 {
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-    fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend);
-  }
-
-  if (LODblend) {
-    FX_grTexCombine_NoLock(GR_TMU0,
-                          GR_COMBINE_FUNCTION_BLEND,
-                          GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
-                          GR_COMBINE_FUNCTION_BLEND,
-                          GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
-                          FXFALSE,FXFALSE);
-
-    if (fxMesa->haveTwoTMUs)
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXFALSE);
-    fxMesa->tmuSrc=FX_TMU_SPLIT;
-  }
-  else {
-    if (tmu!=FX_TMU1) {
-      FX_grTexCombine_NoLock(GR_TMU0,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXFALSE);
-      if (fxMesa->haveTwoTMUs) {
-        FX_grTexCombine_NoLock(GR_TMU1,
-                               GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
-                               GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
-                               FXFALSE,FXFALSE);
-      }
-      fxMesa->tmuSrc=FX_TMU0;
-    }
-    else {
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXFALSE);
-
-      /* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSelectSingleTMUSrc(%d,%d)\n", tmu, LODblend);
+   }
 
+   if (LODblend) {
       FX_grTexCombine_NoLock(GR_TMU0,
                             GR_COMBINE_FUNCTION_BLEND,
-                            GR_COMBINE_FACTOR_ONE,
+                            GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
                             GR_COMBINE_FUNCTION_BLEND,
-                            GR_COMBINE_FACTOR_ONE,
-                            FXFALSE,FXFALSE);
-
-      fxMesa->tmuSrc=FX_TMU1;
-    }
-  }
+                            GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
+                            FXFALSE, FXFALSE);
+
+      if (fxMesa->haveTwoTMUs)
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+      fxMesa->tmuSrc = FX_TMU_SPLIT;
+   }
+   else {
+      if (tmu != FX_TMU1) {
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+        if (fxMesa->haveTwoTMUs) {
+           FX_grTexCombine_NoLock(GR_TMU1,
+                                  GR_COMBINE_FUNCTION_ZERO,
+                                  GR_COMBINE_FACTOR_NONE,
+                                  GR_COMBINE_FUNCTION_ZERO,
+                                  GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+        }
+        fxMesa->tmuSrc = FX_TMU0;
+      }
+      else {
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+        /* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */
+
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_BLEND,
+                               GR_COMBINE_FACTOR_ONE,
+                               GR_COMBINE_FUNCTION_BLEND,
+                               GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE);
+
+        fxMesa->tmuSrc = FX_TMU1;
+      }
+   }
 }
 
-static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
+static void
+fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GrCombineLocal_t localc,locala;
-  GLuint unitsmode;
-  GLint ifmt;
-  tfxTexInfo *ti;
-  struct gl_texture_object *tObj=ctx->Texture.Unit[textureset].Current2D;
-  int tmu;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) Start\n");
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrCombineLocal_t localc, locala;
+   GLuint unitsmode;
+   GLint ifmt;
+   tfxTexInfo *ti;
+   struct gl_texture_object *tObj = ctx->Texture.Unit[textureset].Current2D;
+   int tmu;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTextureSingleTMU(...) Start\n");
+   }
 
-  ti=fxTMGetTexInfo(tObj);
+   ti = fxTMGetTexInfo(tObj);
 
-  fxTexValidate(ctx,tObj);
+   fxTexValidate(ctx, tObj);
 
-  fxSetupSingleTMU_NoLock(fxMesa,tObj);
+   fxSetupSingleTMU_NoLock(fxMesa, tObj);
 
-  if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
-  else tmu=ti->whichTMU;
-  if (fxMesa->tmuSrc!=tmu)
-    fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend);
+   if (ti->whichTMU == FX_TMU_BOTH)
+      tmu = FX_TMU0;
+   else
+      tmu = ti->whichTMU;
+   if (fxMesa->tmuSrc != tmu)
+      fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend);
 
-  if(textureset==0 || !fxMesa->haveTwoTMUs)
-    unitsmode=fxGetTexSetConfiguration(ctx,tObj,NULL);
-  else
-    unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
+   if (textureset == 0 || !fxMesa->haveTwoTMUs)
+      unitsmode = fxGetTexSetConfiguration(ctx, tObj, NULL);
+   else
+      unitsmode = fxGetTexSetConfiguration(ctx, NULL, tObj);
 
 /*    if(fxMesa->lastUnitsMode==unitsmode) */
 /*      return; */
 
-  fxMesa->lastUnitsMode=unitsmode;
-
-  fxMesa->stw_hint_state = 0;
-  FX_grHints_NoLock(GR_HINT_STWHINT,0);
-
-  ifmt=ti->baseLevelInternalFormat;
-
-  if(unitsmode & FX_UM_ALPHA_ITERATED)
-    locala=GR_COMBINE_LOCAL_ITERATED;
-  else
-    locala=GR_COMBINE_LOCAL_CONSTANT;
-
-  if(unitsmode & FX_UM_COLOR_ITERATED)
-    localc=GR_COMBINE_LOCAL_ITERATED;
-  else
-    localc=GR_COMBINE_LOCAL_CONSTANT;
-
-  if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
-     fprintf(stderr, "fxMesa: fxSetupTextureSingleTMU, envmode is %s\n",
-            _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode));
-
-  switch(ctx->Texture.Unit[textureset].EnvMode) {
-  case GL_DECAL:
-    FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            locala,
-                            GR_COMBINE_OTHER_NONE,
-                            FXFALSE);
-
-    FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_BLEND,
-                            GR_COMBINE_FACTOR_TEXTURE_ALPHA,
-                            localc,
-                            GR_COMBINE_OTHER_TEXTURE,
-                            FXFALSE);
-    break;
-  case GL_MODULATE:
-    FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            locala,
-                            GR_COMBINE_OTHER_TEXTURE,
-                            FXFALSE);
-
-    if(ifmt==GL_ALPHA)
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+   fxMesa->lastUnitsMode = unitsmode;
+
+   fxMesa->stw_hint_state = 0;
+   FX_grHints_NoLock(GR_HINT_STWHINT, 0);
+
+   ifmt = ti->baseLevelInternalFormat;
+
+   if (unitsmode & FX_UM_ALPHA_ITERATED)
+      locala = GR_COMBINE_LOCAL_ITERATED;
+   else
+      locala = GR_COMBINE_LOCAL_CONSTANT;
+
+   if (unitsmode & FX_UM_COLOR_ITERATED)
+      localc = GR_COMBINE_LOCAL_ITERATED;
+   else
+      localc = GR_COMBINE_LOCAL_CONSTANT;
+
+   if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+      fprintf(stderr, "fxMesa: fxSetupTextureSingleTMU, envmode is %s\n",
+             _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode));
+
+   switch (ctx->Texture.Unit[textureset].EnvMode) {
+   case GL_DECAL:
+      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
                               GR_COMBINE_FACTOR_NONE,
-                              localc,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-    else
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                              locala, GR_COMBINE_OTHER_NONE, FXFALSE);
+
+      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_BLEND,
+                              GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+                              localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      break;
+   case GL_MODULATE:
+      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
                               GR_COMBINE_FACTOR_LOCAL,
-                              localc,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-    break;
-  case GL_BLEND:
+                              locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+
+      if (ifmt == GL_ALPHA)
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                                 GR_COMBINE_FACTOR_NONE,
+                                 localc, GR_COMBINE_OTHER_NONE, FXFALSE);
+      else
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      break;
+   case GL_BLEND:
 #if 0
-    FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            locala,
-                            GR_COMBINE_OTHER_TEXTURE,
-                            FXFALSE);
-    if (ifmt==GL_ALPHA)
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              localc,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-    else
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
                               GR_COMBINE_FACTOR_LOCAL,
-                              localc,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXTRUE);
-    ctx->Driver.MultipassFunc = fxMultipassBlend;
+                              locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      if (ifmt == GL_ALPHA)
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                                 GR_COMBINE_FACTOR_NONE,
+                                 localc, GR_COMBINE_OTHER_NONE, FXFALSE);
+      else
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE);
+      ctx->Driver.MultipassFunc = fxMultipassBlend;
 #else
-    if (MESA_VERBOSE&VERBOSE_DRIVER)
-      fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif    
-    break;
-  case GL_REPLACE:
-    if((ifmt==GL_RGB) || (ifmt==GL_LUMINANCE))
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              locala,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-    else
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_ONE,
-                              locala,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-    
-    if(ifmt==GL_ALPHA)
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              localc,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-    else
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_ONE,
-                              localc,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-    break;
-  default:
-    if (MESA_VERBOSE&VERBOSE_DRIVER)
-      fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
-             ctx->Texture.Unit[textureset].EnvMode);
-    break;
-  }
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) End\n");
-  }
+      if (MESA_VERBOSE & VERBOSE_DRIVER)
+        fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n");
+#endif
+      break;
+   case GL_REPLACE:
+      if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE))
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                                 GR_COMBINE_FACTOR_NONE,
+                                 locala, GR_COMBINE_OTHER_NONE, FXFALSE);
+      else
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_ONE,
+                                 locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+
+      if (ifmt == GL_ALPHA)
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                                 GR_COMBINE_FACTOR_NONE,
+                                 localc, GR_COMBINE_OTHER_NONE, FXFALSE);
+      else
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_ONE,
+                                 localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      break;
+   default:
+      if (MESA_VERBOSE & VERBOSE_DRIVER)
+        fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+                ctx->Texture.Unit[textureset].EnvMode);
+      break;
+   }
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTextureSingleTMU(...) End\n");
+   }
 }
 
-static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset) {
-  BEGIN_BOARD_LOCK();
-  fxSetupTextureSingleTMU_NoLock(ctx, textureset);
-  END_BOARD_LOCK();
+static void
+fxSetupTextureSingleTMU(GLcontext * ctx, GLuint textureset)
+{
+   BEGIN_BOARD_LOCK();
+   fxSetupTextureSingleTMU_NoLock(ctx, textureset);
+   END_BOARD_LOCK();
 }
 
 /************************* Double Texture Set ***************************/
 
-static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, 
-                                   struct gl_texture_object *tObj0,
-                                   struct gl_texture_object *tObj1)
+static void
+fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
+                       struct gl_texture_object *tObj0,
+                       struct gl_texture_object *tObj1)
 {
 #define T0_NOT_IN_TMU  0x01
 #define T1_NOT_IN_TMU  0x02
@@ -620,119 +619,130 @@ static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
 #define T0_IN_TMU1     0x10
 #define T1_IN_TMU1     0x20
 
-  tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
-  tfxTexInfo *ti1=fxTMGetTexInfo(tObj1);
-  GLuint tstate=0;
-  int tmu0=0, tmu1=1;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupDoubleTMU(...)\n");
-  }
-
-  /* We shouldn't need to do this. There is something wrong with
-     mutlitexturing when the TMUs are swapped. So, we're forcing
-     them to always be loaded correctly. !!! */
-  if (ti0->whichTMU==FX_TMU1)
-    fxTMMoveOutTM_NoLock(fxMesa, tObj0);
-  if (ti1->whichTMU==FX_TMU0)
-    fxTMMoveOutTM_NoLock(fxMesa, tObj1);
-
-  if (ti0->isInTM) {
-    switch (ti0->whichTMU) {
-    case FX_TMU0:
-      tstate|=T0_IN_TMU0;
-      break;
-    case FX_TMU1:
-      tstate|=T0_IN_TMU1;
-      break;
-    case FX_TMU_BOTH:
-      tstate|=T0_IN_TMU0|T0_IN_TMU1;
-      break;
-    case FX_TMU_SPLIT:
-      tstate|=T0_NOT_IN_TMU;
-      break;
-    }
-  } else tstate|=T0_NOT_IN_TMU;
-
-  if (ti1->isInTM) {
-    switch (ti1->whichTMU) {
-    case FX_TMU0:
-      tstate|=T1_IN_TMU0;
-      break;
-    case FX_TMU1:
-      tstate|=T1_IN_TMU1;
-      break;
-    case FX_TMU_BOTH:
-      tstate|=T1_IN_TMU0|T1_IN_TMU1;
-      break;
-    case FX_TMU_SPLIT:
-      tstate|=T1_NOT_IN_TMU;
-      break;
-    }
-  } else tstate|=T1_NOT_IN_TMU;
-
-  ti0->lastTimeUsed=fxMesa->texBindNumber;
-  ti1->lastTimeUsed=fxMesa->texBindNumber;
-
-  /* Move texture maps into TMUs */ 
-
-  if (!(((tstate&T0_IN_TMU0) && (tstate&T1_IN_TMU1)) ||
-       ((tstate&T0_IN_TMU1) && (tstate&T1_IN_TMU0)))) {
-    if (tObj0==tObj1) fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH);
-    else {
-      /* Find the minimal way to correct the situation */
-      if ((tstate&T0_IN_TMU0) || (tstate&T1_IN_TMU1)) {
-       /* We have one in the standard order, setup the other */
-       if (tstate&T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */
-         fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
-       } else {
-         fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
-       }
-       /* tmu0 and tmu1 are setup */
-      } else if ((tstate&T0_IN_TMU1) || (tstate&T1_IN_TMU0)) {
-       /* we have one in the reverse order, setup the other */
-       if (tstate&T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */
-         fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1);
-       } else {
-         fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0);
-       }
-       tmu0=1;
-       tmu1=0;
-      } else { /* Nothing is loaded */
-       fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
-       fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
-       /* tmu0 and tmu1 are setup */
+   tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0);
+   tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1);
+   GLuint tstate = 0;
+   int tmu0 = 0, tmu1 = 1;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupDoubleTMU(...)\n");
+   }
+
+   /* We shouldn't need to do this. There is something wrong with
+      mutlitexturing when the TMUs are swapped. So, we're forcing
+      them to always be loaded correctly. !!! */
+   if (ti0->whichTMU == FX_TMU1)
+      fxTMMoveOutTM_NoLock(fxMesa, tObj0);
+   if (ti1->whichTMU == FX_TMU0)
+      fxTMMoveOutTM_NoLock(fxMesa, tObj1);
+
+   if (ti0->isInTM) {
+      switch (ti0->whichTMU) {
+      case FX_TMU0:
+        tstate |= T0_IN_TMU0;
+        break;
+      case FX_TMU1:
+        tstate |= T0_IN_TMU1;
+        break;
+      case FX_TMU_BOTH:
+        tstate |= T0_IN_TMU0 | T0_IN_TMU1;
+        break;
+      case FX_TMU_SPLIT:
+        tstate |= T0_NOT_IN_TMU;
+        break;
       }
-    }
-  }
-
-  if (!fxMesa->haveGlobalPaletteTexture) {
-    if (ti0->info.format==GR_TEXFMT_P_8) {
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-         fprintf(stderr,"fxmesa: uploading texture palette TMU0\n");
-       }
-       FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE, &(ti0->palette));
-    }
-
-    if (ti1->info.format==GR_TEXFMT_P_8) {
-       if (MESA_VERBOSE&VERBOSE_DRIVER) {
-         fprintf(stderr,"fxmesa: uploading texture palette TMU1\n");
-       }
-       FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE, &(ti1->palette));
-    }
-  }
-
-  FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr, 
-                       GR_MIPMAPLEVELMASK_BOTH, &(ti0->info));
-  FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp);
-  FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt);
-  FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE);
-
-  FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr,
-                       GR_MIPMAPLEVELMASK_BOTH, &(ti1->info));
-  FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp);
-  FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt);
-  FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE);
+   }
+   else
+      tstate |= T0_NOT_IN_TMU;
+
+   if (ti1->isInTM) {
+      switch (ti1->whichTMU) {
+      case FX_TMU0:
+        tstate |= T1_IN_TMU0;
+        break;
+      case FX_TMU1:
+        tstate |= T1_IN_TMU1;
+        break;
+      case FX_TMU_BOTH:
+        tstate |= T1_IN_TMU0 | T1_IN_TMU1;
+        break;
+      case FX_TMU_SPLIT:
+        tstate |= T1_NOT_IN_TMU;
+        break;
+      }
+   }
+   else
+      tstate |= T1_NOT_IN_TMU;
+
+   ti0->lastTimeUsed = fxMesa->texBindNumber;
+   ti1->lastTimeUsed = fxMesa->texBindNumber;
+
+   /* Move texture maps into TMUs */
+
+   if (!(((tstate & T0_IN_TMU0) && (tstate & T1_IN_TMU1)) ||
+        ((tstate & T0_IN_TMU1) && (tstate & T1_IN_TMU0)))) {
+      if (tObj0 == tObj1)
+        fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH);
+      else {
+        /* Find the minimal way to correct the situation */
+        if ((tstate & T0_IN_TMU0) || (tstate & T1_IN_TMU1)) {
+           /* We have one in the standard order, setup the other */
+           if (tstate & T0_IN_TMU0) {  /* T0 is in TMU0, put T1 in TMU1 */
+              fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+           }
+           else {
+              fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+           }
+           /* tmu0 and tmu1 are setup */
+        }
+        else if ((tstate & T0_IN_TMU1) || (tstate & T1_IN_TMU0)) {
+           /* we have one in the reverse order, setup the other */
+           if (tstate & T1_IN_TMU0) {  /* T1 is in TMU0, put T0 in TMU1 */
+              fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1);
+           }
+           else {
+              fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0);
+           }
+           tmu0 = 1;
+           tmu1 = 0;
+        }
+        else {                 /* Nothing is loaded */
+           fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+           fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+           /* tmu0 and tmu1 are setup */
+        }
+      }
+   }
+
+   if (!fxMesa->haveGlobalPaletteTexture) {
+      if (ti0->info.format == GR_TEXFMT_P_8) {
+        if (MESA_VERBOSE & VERBOSE_DRIVER) {
+           fprintf(stderr, "fxmesa: uploading texture palette TMU0\n");
+        }
+        FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE,
+                                     &(ti0->palette));
+      }
+
+      if (ti1->info.format == GR_TEXFMT_P_8) {
+        if (MESA_VERBOSE & VERBOSE_DRIVER) {
+           fprintf(stderr, "fxmesa: uploading texture palette TMU1\n");
+        }
+        FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE,
+                                     &(ti1->palette));
+      }
+   }
+
+   FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr,
+                        GR_MIPMAPLEVELMASK_BOTH, &(ti0->info));
+   FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp);
+   FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt);
+   FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE);
+
+   FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr,
+                        GR_MIPMAPLEVELMASK_BOTH, &(ti1->info));
+   FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp);
+   FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt);
+   FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE);
 
 #undef T0_NOT_IN_TMU
 #undef T1_NOT_IN_TMU
@@ -742,376 +752,345 @@ static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
 #undef T1_IN_TMU1
 }
 
-static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
+static void
+fxSetupTextureDoubleTMU_NoLock(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GrCombineLocal_t localc,locala;
-  tfxTexInfo *ti0,*ti1;
-  struct gl_texture_object *tObj0=ctx->Texture.Unit[0].Current2D;
-  struct gl_texture_object *tObj1=ctx->Texture.Unit[1].Current2D;
-  GLuint envmode,ifmt,unitsmode;
-  int tmu0=0, tmu1=1;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) Start\n");
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrCombineLocal_t localc, locala;
+   tfxTexInfo *ti0, *ti1;
+   struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D;
+   struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D;
+   GLuint envmode, ifmt, unitsmode;
+   int tmu0 = 0, tmu1 = 1;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTextureDoubleTMU(...) Start\n");
+   }
 
-  ti0=fxTMGetTexInfo(tObj0);
-  fxTexValidate(ctx,tObj0);
+   ti0 = fxTMGetTexInfo(tObj0);
+   fxTexValidate(ctx, tObj0);
 
-  ti1=fxTMGetTexInfo(tObj1);
-  fxTexValidate(ctx,tObj1);
+   ti1 = fxTMGetTexInfo(tObj1);
+   fxTexValidate(ctx, tObj1);
 
-  fxSetupDoubleTMU_NoLock(fxMesa,tObj0,tObj1);
+   fxSetupDoubleTMU_NoLock(fxMesa, tObj0, tObj1);
 
-  unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
+   unitsmode = fxGetTexSetConfiguration(ctx, tObj0, tObj1);
 
 /*    if(fxMesa->lastUnitsMode==unitsmode) */
 /*      return; */
 
-  fxMesa->lastUnitsMode=unitsmode;
+   fxMesa->lastUnitsMode = unitsmode;
 
-  fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1;
-  FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+   fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1;
+   FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state);
 
-  envmode=unitsmode & FX_UM_E_ENVMODE;
-  ifmt=unitsmode & FX_UM_E_IFMT;
+   envmode = unitsmode & FX_UM_E_ENVMODE;
+   ifmt = unitsmode & FX_UM_E_IFMT;
 
-  if(unitsmode & FX_UM_ALPHA_ITERATED)
-    locala=GR_COMBINE_LOCAL_ITERATED;
-  else
-    locala=GR_COMBINE_LOCAL_CONSTANT;
+   if (unitsmode & FX_UM_ALPHA_ITERATED)
+      locala = GR_COMBINE_LOCAL_ITERATED;
+   else
+      locala = GR_COMBINE_LOCAL_CONSTANT;
 
-  if(unitsmode & FX_UM_COLOR_ITERATED)
-    localc=GR_COMBINE_LOCAL_ITERATED;
-  else
-    localc=GR_COMBINE_LOCAL_CONSTANT;
+   if (unitsmode & FX_UM_COLOR_ITERATED)
+      localc = GR_COMBINE_LOCAL_ITERATED;
+   else
+      localc = GR_COMBINE_LOCAL_CONSTANT;
 
 
-  if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
-     fprintf(stderr, "fxMesa: fxSetupTextureDoubleTMU, envmode is %s/%s\n",
-            _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
-            _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+   if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+      fprintf(stderr, "fxMesa: fxSetupTextureDoubleTMU, envmode is %s/%s\n",
+             _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+             _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
 
 
-  if ((ti0->whichTMU==FX_TMU1) || (ti1->whichTMU==FX_TMU0)) {
-    tmu0=1;
-    tmu1=0;
-  }
-  fxMesa->tmuSrc=FX_TMU_BOTH;
-  switch(envmode) {
-  case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE):
-    {
-      GLboolean isalpha[FX_NUM_TMU];
-
-      if(ti0->baseLevelInternalFormat==GL_ALPHA)
-       isalpha[tmu0]=GL_TRUE;
-      else
-       isalpha[tmu0]=GL_FALSE;
+   if ((ti0->whichTMU == FX_TMU1) || (ti1->whichTMU == FX_TMU0)) {
+      tmu0 = 1;
+      tmu1 = 0;
+   }
+   fxMesa->tmuSrc = FX_TMU_BOTH;
+   switch (envmode) {
+   case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE):
+      {
+        GLboolean isalpha[FX_NUM_TMU];
+
+        if (ti0->baseLevelInternalFormat == GL_ALPHA)
+           isalpha[tmu0] = GL_TRUE;
+        else
+           isalpha[tmu0] = GL_FALSE;
+
+        if (ti1->baseLevelInternalFormat == GL_ALPHA)
+           isalpha[tmu1] = GL_TRUE;
+        else
+           isalpha[tmu1] = GL_FALSE;
+
+        if (isalpha[FX_TMU1])
+           FX_grTexCombine_NoLock(GR_TMU1,
+                                  GR_COMBINE_FUNCTION_ZERO,
+                                  GR_COMBINE_FACTOR_NONE,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE);
+        else
+           FX_grTexCombine_NoLock(GR_TMU1,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+        if (isalpha[FX_TMU0])
+           FX_grTexCombine_NoLock(GR_TMU0,
+                                  GR_COMBINE_FUNCTION_BLEND_OTHER,
+                                  GR_COMBINE_FACTOR_ONE,
+                                  GR_COMBINE_FUNCTION_BLEND_OTHER,
+                                  GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE);
+        else
+           FX_grTexCombine_NoLock(GR_TMU0,
+                                  GR_COMBINE_FUNCTION_BLEND_OTHER,
+                                  GR_COMBINE_FACTOR_LOCAL,
+                                  GR_COMBINE_FUNCTION_BLEND_OTHER,
+                                  GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE);
+
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+        break;
+      }
+   case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND):   /* Only for GLQuake */
+      if (tmu1 == FX_TMU1) {
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE);
+
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_LOCAL,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE);
+      }
+      else {
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+                               FXFALSE, FXFALSE);
+      }
 
-      if(ti1->baseLevelInternalFormat==GL_ALPHA)
-       isalpha[tmu1]=GL_TRUE;
-      else
-       isalpha[tmu1]=GL_FALSE;
-       
-      if(isalpha[FX_TMU1])
-       FX_grTexCombine_NoLock(GR_TMU1,
-                              GR_COMBINE_FUNCTION_ZERO,
-                              GR_COMBINE_FACTOR_NONE,
-                              GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              FXTRUE,FXFALSE);
-      else
-       FX_grTexCombine_NoLock(GR_TMU1,
-                              GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              GR_COMBINE_FUNCTION_LOCAL,
+      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
                               GR_COMBINE_FACTOR_NONE,
-                              FXFALSE,FXFALSE);
-
-      if(isalpha[FX_TMU0])
-       FX_grTexCombine_NoLock(GR_TMU0,
-                              GR_COMBINE_FUNCTION_BLEND_OTHER,
-                              GR_COMBINE_FACTOR_ONE,
-                              GR_COMBINE_FUNCTION_BLEND_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              FXFALSE,FXFALSE);
-      else
-       FX_grTexCombine_NoLock(GR_TMU0,
-                              GR_COMBINE_FUNCTION_BLEND_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              GR_COMBINE_FUNCTION_BLEND_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              FXFALSE,FXFALSE);
+                              locala, GR_COMBINE_OTHER_NONE, FXFALSE);
 
       FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              localc,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              locala,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-      break;
-    }
-  case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */
-    if (tmu1==FX_TMU1) {
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            FXTRUE,FXFALSE);
-                 
-      FX_grTexCombine_NoLock(GR_TMU0,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            FXFALSE,FXFALSE);
-    } else {
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXFALSE);
-                 
-      FX_grTexCombine_NoLock(GR_TMU0,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
-                            FXFALSE,FXFALSE);
-    }
-         
-    FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            locala,
-                            GR_COMBINE_OTHER_NONE,
-                            FXFALSE);
-
-    FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                            GR_COMBINE_FACTOR_ONE,
-                            localc,
-                            GR_COMBINE_OTHER_TEXTURE,
-                            FXFALSE);
-    break;
-  case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */
-    if (tmu1==FX_TMU1) {
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_ZERO,
-                            GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXTRUE);
-                 
-      FX_grTexCombine_NoLock(GR_TMU0,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            FXFALSE,FXFALSE);
-
-    } else {
-      FX_grTexCombine_NoLock(GR_TMU1,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            GR_COMBINE_FUNCTION_LOCAL,
-                            GR_COMBINE_FACTOR_NONE,
-                            FXFALSE,FXFALSE);
-                 
-      FX_grTexCombine_NoLock(GR_TMU0,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_LOCAL,
-                            GR_COMBINE_FUNCTION_BLEND_OTHER,
-                            GR_COMBINE_FACTOR_ONE,
-                            FXFALSE,FXFALSE);
-    }
-         
-    if(ti0->baseLevelInternalFormat==GL_RGB)
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              locala,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-    else
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
                               GR_COMBINE_FACTOR_ONE,
-                              locala,
-                              GR_COMBINE_OTHER_NONE,
-                              FXFALSE);
-
-
-    FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                            GR_COMBINE_FACTOR_ONE,
-                            localc,
-                            GR_COMBINE_OTHER_TEXTURE,
-                            FXFALSE);
-    break;
-  
+                              localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      break;
+   case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE):        /* Quake 2 and 3 */
+      if (tmu1 == FX_TMU1) {
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_ZERO,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXTRUE);
+
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_LOCAL,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE);
 
-  case (FX_UM_E0_MODULATE | FX_UM_E1_ADD): /* Quake 3 Sky */
-    {
-      GLboolean isalpha[FX_NUM_TMU];
+      }
+      else {
+        FX_grTexCombine_NoLock(GR_TMU1,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE,
+                               GR_COMBINE_FUNCTION_LOCAL,
+                               GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+        FX_grTexCombine_NoLock(GR_TMU0,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_LOCAL,
+                               GR_COMBINE_FUNCTION_BLEND_OTHER,
+                               GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE);
+      }
 
-      if(ti0->baseLevelInternalFormat==GL_ALPHA)
-       isalpha[tmu0]=GL_TRUE;
+      if (ti0->baseLevelInternalFormat == GL_RGB)
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                                 GR_COMBINE_FACTOR_NONE,
+                                 locala, GR_COMBINE_OTHER_NONE, FXFALSE);
       else
-       isalpha[tmu0]=GL_FALSE;
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_ONE,
+                                 locala, GR_COMBINE_OTHER_NONE, FXFALSE);
 
-      if(ti1->baseLevelInternalFormat==GL_ALPHA)
-       isalpha[tmu1]=GL_TRUE;
-      else
-       isalpha[tmu1]=GL_FALSE;
-       
-      if(isalpha[FX_TMU1])
-       FX_grTexCombine_NoLock(GR_TMU1,
-                              GR_COMBINE_FUNCTION_ZERO,
-                              GR_COMBINE_FACTOR_NONE,
-                              GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              FXTRUE,FXFALSE);
-      else
-       FX_grTexCombine_NoLock(GR_TMU1,
-                              GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              GR_COMBINE_FUNCTION_LOCAL,
-                              GR_COMBINE_FACTOR_NONE,
-                              FXFALSE,FXFALSE);
 
-      if(isalpha[FX_TMU0])
-       FX_grTexCombine_NoLock(GR_TMU0,
-                              GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_ONE,
-                              GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
-                              GR_COMBINE_FACTOR_ONE,
-                              FXFALSE,FXFALSE);
-      else
-       FX_grTexCombine_NoLock(GR_TMU0,
-                              GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
-                              GR_COMBINE_FACTOR_ONE,
-                              GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
                               GR_COMBINE_FACTOR_ONE,
-                              FXFALSE,FXFALSE);
+                              localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+      break;
 
-      FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              localc,
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
 
-      FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
-                              GR_COMBINE_FACTOR_LOCAL,
-                              locala,               
-                              GR_COMBINE_OTHER_TEXTURE,
-                              FXFALSE);
-      break;
-    }
-  default:
-    fprintf(stderr, "Unexpected dual texture mode encountered\n");
-    break;
-  }
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) End\n");
-  }
+   case (FX_UM_E0_MODULATE | FX_UM_E1_ADD):    /* Quake 3 Sky */
+      {
+        GLboolean isalpha[FX_NUM_TMU];
+
+        if (ti0->baseLevelInternalFormat == GL_ALPHA)
+           isalpha[tmu0] = GL_TRUE;
+        else
+           isalpha[tmu0] = GL_FALSE;
+
+        if (ti1->baseLevelInternalFormat == GL_ALPHA)
+           isalpha[tmu1] = GL_TRUE;
+        else
+           isalpha[tmu1] = GL_FALSE;
+
+        if (isalpha[FX_TMU1])
+           FX_grTexCombine_NoLock(GR_TMU1,
+                                  GR_COMBINE_FUNCTION_ZERO,
+                                  GR_COMBINE_FACTOR_NONE,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE);
+        else
+           FX_grTexCombine_NoLock(GR_TMU1,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE,
+                                  GR_COMBINE_FUNCTION_LOCAL,
+                                  GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+        if (isalpha[FX_TMU0])
+           FX_grTexCombine_NoLock(GR_TMU0,
+                                  GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                  GR_COMBINE_FACTOR_ONE,
+                                  GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+                                  GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE);
+        else
+           FX_grTexCombine_NoLock(GR_TMU0,
+                                  GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+                                  GR_COMBINE_FACTOR_ONE,
+                                  GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+                                  GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE);
+
+        FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+
+        FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+                                 GR_COMBINE_FACTOR_LOCAL,
+                                 locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
+        break;
+      }
+   default:
+      fprintf(stderr, "Unexpected dual texture mode encountered\n");
+      break;
+   }
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTextureDoubleTMU(...) End\n");
+   }
 }
 
 /************************* No Texture ***************************/
 
-static void fxSetupTextureNone_NoLock(GLcontext *ctx)
+static void
+fxSetupTextureNone_NoLock(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GrCombineLocal_t localc,locala;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
-  }
-
-  if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
-     (ctx->Point.SmoothFlag) ||
-     (ctx->Line.SmoothFlag) ||
-     (ctx->Polygon.SmoothFlag))
-    locala=GR_COMBINE_LOCAL_ITERATED;
-  else
-    locala=GR_COMBINE_LOCAL_CONSTANT;
-  
-  if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
-    localc=GR_COMBINE_LOCAL_ITERATED;
-  else
-    localc=GR_COMBINE_LOCAL_CONSTANT;
-  
-  FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                          GR_COMBINE_FACTOR_NONE,
-                          locala,
-                          GR_COMBINE_OTHER_NONE,
-                          FXFALSE);
-
-  FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
-                          GR_COMBINE_FACTOR_NONE,
-                          localc,
-                          GR_COMBINE_OTHER_NONE,
-                          FXFALSE);
-
-  fxMesa->lastUnitsMode=FX_UM_NONE;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GrCombineLocal_t localc, locala;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTextureNone(...)\n");
+   }
+
+   if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 ||
+       (ctx->Point.SmoothFlag) ||
+       (ctx->Line.SmoothFlag) ||
+       (ctx->Polygon.SmoothFlag)) locala = GR_COMBINE_LOCAL_ITERATED;
+   else
+      locala = GR_COMBINE_LOCAL_CONSTANT;
+
+   if (ctx->Light.ShadeModel == GL_SMOOTH || 1)
+      localc = GR_COMBINE_LOCAL_ITERATED;
+   else
+      localc = GR_COMBINE_LOCAL_CONSTANT;
+
+   FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                           GR_COMBINE_FACTOR_NONE,
+                           locala, GR_COMBINE_OTHER_NONE, FXFALSE);
+
+   FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+                           GR_COMBINE_FACTOR_NONE,
+                           localc, GR_COMBINE_OTHER_NONE, FXFALSE);
+
+   fxMesa->lastUnitsMode = FX_UM_NONE;
 }
 
 /************************************************************************/
 /************************** Texture Mode SetUp **************************/
 /************************************************************************/
 
-static void fxSetupTexture_NoLock(GLcontext *ctx)
+static void
+fxSetupTexture_NoLock(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint tex2Denabled;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxSetupTexture(...)\n");
-  }
-
-  /* Disable multipass texturing.
-   */
-  ctx->Driver.MultipassFunc = 0;
-
-  /* Texture Combine, Color Combine and Alpha Combine.
-   */  
-  tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
-
-  if (fxMesa->emulateTwoTMUs)
-     tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
-  
-  switch(tex2Denabled) {
-  case TEXTURE0_2D:
-    fxSetupTextureSingleTMU_NoLock(ctx,0);    
-    break;
-  case TEXTURE1_2D:
-    fxSetupTextureSingleTMU_NoLock(ctx,1);
-    break;
-  case (TEXTURE0_2D|TEXTURE1_2D):
-     if (fxMesa->haveTwoTMUs)
-       fxSetupTextureDoubleTMU_NoLock(ctx);
-     else {
-       if (MESA_VERBOSE&VERBOSE_DRIVER)
-          fprintf(stderr, "fxmesa: enabling fake multitexture\n");
-
-       fxSetupTextureSingleTMU_NoLock(ctx,0);
-       ctx->Driver.MultipassFunc = fxMultipassTexture;
-     }
-    break;
-  default:
-    fxSetupTextureNone_NoLock(ctx);
-    break;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint tex2Denabled;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxSetupTexture(...)\n");
+   }
+
+   /* Disable multipass texturing.
+    */
+   ctx->Driver.MultipassFunc = 0;
+
+   /* Texture Combine, Color Combine and Alpha Combine.
+    */
+   tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
+
+   if (fxMesa->emulateTwoTMUs)
+      tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
+
+   switch (tex2Denabled) {
+   case TEXTURE0_2D:
+      fxSetupTextureSingleTMU_NoLock(ctx, 0);
+      break;
+   case TEXTURE1_2D:
+      fxSetupTextureSingleTMU_NoLock(ctx, 1);
+      break;
+   case (TEXTURE0_2D | TEXTURE1_2D):
+      if (fxMesa->haveTwoTMUs)
+        fxSetupTextureDoubleTMU_NoLock(ctx);
+      else {
+        if (MESA_VERBOSE & VERBOSE_DRIVER)
+           fprintf(stderr, "fxmesa: enabling fake multitexture\n");
+
+        fxSetupTextureSingleTMU_NoLock(ctx, 0);
+        ctx->Driver.MultipassFunc = fxMultipassTexture;
+      }
+      break;
+   default:
+      fxSetupTextureNone_NoLock(ctx);
+      break;
+   }
 }
 
-static void fxSetupTexture(GLcontext *ctx) {
-  BEGIN_BOARD_LOCK();
-  fxSetupTexture_NoLock(ctx);
-  END_BOARD_LOCK();
+static void
+fxSetupTexture(GLcontext * ctx)
+{
+   BEGIN_BOARD_LOCK();
+   fxSetupTexture_NoLock(ctx);
+   END_BOARD_LOCK();
 }
 
 /************************************************************************/
@@ -1119,302 +1098,313 @@ static void fxSetupTexture(GLcontext *ctx) {
 /************************************************************************/
 
 /* XXX consider supporting GL_INGR_blend_func_separate */
-void fxDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+void
+fxDDBlendFunc(GLcontext * ctx, GLenum sfactor, GLenum dfactor)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-  GrAlphaBlendFnc_t sfact,dfact,asfact,adfact;
-
-  /* From the Glide documentation:
-     For alpha source and destination blend function factor
-     parameters, Voodoo Graphics supports only
-     GR_BLEND_ZERO and GR_BLEND_ONE.
-  */
-
-  switch(sfactor) {
-  case GL_ZERO:
-    asfact=sfact=GR_BLEND_ZERO;
-    break;
-  case GL_ONE:
-    asfact=sfact=GR_BLEND_ONE;
-    break;
-  case GL_DST_COLOR:
-    sfact=GR_BLEND_DST_COLOR;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_ONE_MINUS_DST_COLOR:
-    sfact=GR_BLEND_ONE_MINUS_DST_COLOR;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_SRC_ALPHA:
-    sfact=GR_BLEND_SRC_ALPHA;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_ONE_MINUS_SRC_ALPHA:
-    sfact=GR_BLEND_ONE_MINUS_SRC_ALPHA;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_DST_ALPHA:
-    sfact=GR_BLEND_DST_ALPHA;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_ONE_MINUS_DST_ALPHA:
-    sfact=GR_BLEND_ONE_MINUS_DST_ALPHA;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_SRC_ALPHA_SATURATE:
-    sfact=GR_BLEND_ALPHA_SATURATE;
-    asfact=GR_BLEND_ONE;
-    break;
-  case GL_SRC_COLOR:
-  case GL_ONE_MINUS_SRC_COLOR:
-    /* USELESS */
-    asfact=sfact=GR_BLEND_ONE;
-    break;
-  default:
-    asfact=sfact=GR_BLEND_ONE;
-    break;
-  }
-
-  if((sfact!=us->blendSrcFuncRGB) ||
-     (asfact!=us->blendSrcFuncAlpha)) {
-    us->blendSrcFuncRGB=sfact;
-    us->blendSrcFuncAlpha=asfact;
-    fxMesa->new_state |= FX_NEW_BLEND;
-  }
-
-  switch(dfactor) {
-  case GL_ZERO:
-    adfact=dfact=GR_BLEND_ZERO;
-    break;
-  case GL_ONE:
-    adfact=dfact=GR_BLEND_ONE;
-    break;
-  case GL_SRC_COLOR:
-    dfact=GR_BLEND_SRC_COLOR;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_ONE_MINUS_SRC_COLOR:
-    dfact=GR_BLEND_ONE_MINUS_SRC_COLOR;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_SRC_ALPHA:
-    dfact=GR_BLEND_SRC_ALPHA;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_ONE_MINUS_SRC_ALPHA:
-    dfact=GR_BLEND_ONE_MINUS_SRC_ALPHA;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_DST_ALPHA:
-    /* dfact=GR_BLEND_DST_ALPHA; */
-    /* We can't do DST_ALPHA */
-    dfact=GR_BLEND_ONE;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_ONE_MINUS_DST_ALPHA:
-    /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */
-    /* We can't do DST_ALPHA */
-    dfact=GR_BLEND_ZERO;
-    adfact=GR_BLEND_ZERO;
-    break;
-  case GL_SRC_ALPHA_SATURATE:
-  case GL_DST_COLOR:
-  case GL_ONE_MINUS_DST_COLOR:
-    /* USELESS */
-    adfact=dfact=GR_BLEND_ZERO;
-    break;
-  default:
-    adfact=dfact=GR_BLEND_ZERO;
-    break;
-  }
-
-  if((dfact!=us->blendDstFuncRGB) ||
-     (adfact!=us->blendDstFuncAlpha)) {
-    us->blendDstFuncRGB=dfact;
-    us->blendDstFuncAlpha=adfact;
-    fxMesa->new_state |= FX_NEW_BLEND;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+   GrAlphaBlendFnc_t sfact, dfact, asfact, adfact;
+
+   /* From the Glide documentation:
+      For alpha source and destination blend function factor
+      parameters, Voodoo Graphics supports only
+      GR_BLEND_ZERO and GR_BLEND_ONE.
+    */
+
+   switch (sfactor) {
+   case GL_ZERO:
+      asfact = sfact = GR_BLEND_ZERO;
+      break;
+   case GL_ONE:
+      asfact = sfact = GR_BLEND_ONE;
+      break;
+   case GL_DST_COLOR:
+      sfact = GR_BLEND_DST_COLOR;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_ONE_MINUS_DST_COLOR:
+      sfact = GR_BLEND_ONE_MINUS_DST_COLOR;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_SRC_ALPHA:
+      sfact = GR_BLEND_SRC_ALPHA;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_ONE_MINUS_SRC_ALPHA:
+      sfact = GR_BLEND_ONE_MINUS_SRC_ALPHA;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_DST_ALPHA:
+      sfact = GR_BLEND_DST_ALPHA;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_ONE_MINUS_DST_ALPHA:
+      sfact = GR_BLEND_ONE_MINUS_DST_ALPHA;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_SRC_ALPHA_SATURATE:
+      sfact = GR_BLEND_ALPHA_SATURATE;
+      asfact = GR_BLEND_ONE;
+      break;
+   case GL_SRC_COLOR:
+   case GL_ONE_MINUS_SRC_COLOR:
+      /* USELESS */
+      asfact = sfact = GR_BLEND_ONE;
+      break;
+   default:
+      asfact = sfact = GR_BLEND_ONE;
+      break;
+   }
+
+   if ((sfact != us->blendSrcFuncRGB) || (asfact != us->blendSrcFuncAlpha)) {
+      us->blendSrcFuncRGB = sfact;
+      us->blendSrcFuncAlpha = asfact;
+      fxMesa->new_state |= FX_NEW_BLEND;
+   }
+
+   switch (dfactor) {
+   case GL_ZERO:
+      adfact = dfact = GR_BLEND_ZERO;
+      break;
+   case GL_ONE:
+      adfact = dfact = GR_BLEND_ONE;
+      break;
+   case GL_SRC_COLOR:
+      dfact = GR_BLEND_SRC_COLOR;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_ONE_MINUS_SRC_COLOR:
+      dfact = GR_BLEND_ONE_MINUS_SRC_COLOR;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_SRC_ALPHA:
+      dfact = GR_BLEND_SRC_ALPHA;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_ONE_MINUS_SRC_ALPHA:
+      dfact = GR_BLEND_ONE_MINUS_SRC_ALPHA;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_DST_ALPHA:
+      /* dfact=GR_BLEND_DST_ALPHA; */
+      /* We can't do DST_ALPHA */
+      dfact = GR_BLEND_ONE;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_ONE_MINUS_DST_ALPHA:
+      /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */
+      /* We can't do DST_ALPHA */
+      dfact = GR_BLEND_ZERO;
+      adfact = GR_BLEND_ZERO;
+      break;
+   case GL_SRC_ALPHA_SATURATE:
+   case GL_DST_COLOR:
+   case GL_ONE_MINUS_DST_COLOR:
+      /* USELESS */
+      adfact = dfact = GR_BLEND_ZERO;
+      break;
+   default:
+      adfact = dfact = GR_BLEND_ZERO;
+      break;
+   }
+
+   if ((dfact != us->blendDstFuncRGB) || (adfact != us->blendDstFuncAlpha)) {
+      us->blendDstFuncRGB = dfact;
+      us->blendDstFuncAlpha = adfact;
+      fxMesa->new_state |= FX_NEW_BLEND;
+   }
 }
 
-static void fxSetupBlend(GLcontext *ctx)
+static void
+fxSetupBlend(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-
-  if(us->blendEnabled)
-     FX_grAlphaBlendFunction(us->blendSrcFuncRGB,us->blendDstFuncRGB,
-                         us->blendSrcFuncAlpha,us->blendDstFuncAlpha);
-  else
-     FX_grAlphaBlendFunction(GR_BLEND_ONE,GR_BLEND_ZERO,GR_BLEND_ONE,GR_BLEND_ZERO);
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+
+   if (us->blendEnabled)
+      FX_grAlphaBlendFunction(us->blendSrcFuncRGB, us->blendDstFuncRGB,
+                             us->blendSrcFuncAlpha, us->blendDstFuncAlpha);
+   else
+      FX_grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE,
+                             GR_BLEND_ZERO);
 }
-  
+
 /************************************************************************/
 /************************** Alpha Test SetUp ****************************/
 /************************************************************************/
 
-void fxDDAlphaFunc(GLcontext *ctx, GLenum func, GLchan ref)
+void
+fxDDAlphaFunc(GLcontext * ctx, GLenum func, GLchan ref)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-  GrCmpFnc_t newfunc;
-
-  switch(func) {
-  case GL_NEVER:
-    newfunc=GR_CMP_NEVER;
-    break;
-  case GL_LESS:
-    newfunc=GR_CMP_LESS;
-    break;
-  case GL_EQUAL:
-    newfunc=GR_CMP_EQUAL;
-    break;
-  case GL_LEQUAL:
-    newfunc=GR_CMP_LEQUAL;
-    break;
-  case GL_GREATER:
-    newfunc=GR_CMP_GREATER;
-    break;
-  case GL_NOTEQUAL:
-    newfunc=GR_CMP_NOTEQUAL;
-    break;
-  case GL_GEQUAL:
-    newfunc=GR_CMP_GEQUAL;
-    break;
-  case GL_ALWAYS:
-    newfunc=GR_CMP_ALWAYS;
-    break;
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxDDAlphaFunc()\n");
-    fxCloseHardware();
-    exit(-1);
-    break;
-  }
-
-  if(newfunc!=us->alphaTestFunc) {
-    us->alphaTestFunc=newfunc;
-    fxMesa->new_state |= FX_NEW_ALPHA;
-  }
-
-  if (ref != us->alphaTestRefValue) {
-    us->alphaTestRefValue = ref;
-    fxMesa->new_state |= FX_NEW_ALPHA;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+   GrCmpFnc_t newfunc;
+
+   switch (func) {
+   case GL_NEVER:
+      newfunc = GR_CMP_NEVER;
+      break;
+   case GL_LESS:
+      newfunc = GR_CMP_LESS;
+      break;
+   case GL_EQUAL:
+      newfunc = GR_CMP_EQUAL;
+      break;
+   case GL_LEQUAL:
+      newfunc = GR_CMP_LEQUAL;
+      break;
+   case GL_GREATER:
+      newfunc = GR_CMP_GREATER;
+      break;
+   case GL_NOTEQUAL:
+      newfunc = GR_CMP_NOTEQUAL;
+      break;
+   case GL_GEQUAL:
+      newfunc = GR_CMP_GEQUAL;
+      break;
+   case GL_ALWAYS:
+      newfunc = GR_CMP_ALWAYS;
+      break;
+   default:
+      fprintf(stderr, "fx Driver: internal error in fxDDAlphaFunc()\n");
+      fxCloseHardware();
+      exit(-1);
+      break;
+   }
+
+   if (newfunc != us->alphaTestFunc) {
+      us->alphaTestFunc = newfunc;
+      fxMesa->new_state |= FX_NEW_ALPHA;
+   }
+
+   if (ref != us->alphaTestRefValue) {
+      us->alphaTestRefValue = ref;
+      fxMesa->new_state |= FX_NEW_ALPHA;
+   }
 }
 
-static void fxSetupAlphaTest(GLcontext *ctx)
+static void
+fxSetupAlphaTest(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-
-  if(us->alphaTestEnabled) {
-     FX_grAlphaTestFunction(us->alphaTestFunc);
-     FX_grAlphaTestReferenceValue(us->alphaTestRefValue);
-  } else
-     FX_grAlphaTestFunction(GR_CMP_ALWAYS);
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+
+   if (us->alphaTestEnabled) {
+      FX_grAlphaTestFunction(us->alphaTestFunc);
+      FX_grAlphaTestReferenceValue(us->alphaTestRefValue);
+   }
+   else
+      FX_grAlphaTestFunction(GR_CMP_ALWAYS);
 }
 
 /************************************************************************/
 /************************** Depth Test SetUp ****************************/
 /************************************************************************/
 
-void fxDDDepthFunc(GLcontext *ctx, GLenum func)
+void
+fxDDDepthFunc(GLcontext * ctx, GLenum func)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-  GrCmpFnc_t dfunc;
-
-  switch(func) {
-  case GL_NEVER:
-    dfunc=GR_CMP_NEVER;
-    break;
-  case GL_LESS:
-    dfunc=GR_CMP_LESS;
-    break;
-  case GL_GEQUAL:
-    dfunc=GR_CMP_GEQUAL;
-    break;
-  case GL_LEQUAL:
-    dfunc=GR_CMP_LEQUAL;
-    break;
-  case GL_GREATER:
-    dfunc=GR_CMP_GREATER;
-    break;
-  case GL_NOTEQUAL:
-    dfunc=GR_CMP_NOTEQUAL;
-    break;
-  case GL_EQUAL:
-    dfunc=GR_CMP_EQUAL;
-    break;
-  case GL_ALWAYS:
-    dfunc=GR_CMP_ALWAYS;
-    break;
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxDDDepthFunc()\n");
-    fxCloseHardware();
-    exit(-1);
-    break;
-  }
-
-  if(dfunc!=us->depthTestFunc) {
-    us->depthTestFunc=dfunc;
-    fxMesa->new_state |= FX_NEW_DEPTH;
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+   GrCmpFnc_t dfunc;
+
+   switch (func) {
+   case GL_NEVER:
+      dfunc = GR_CMP_NEVER;
+      break;
+   case GL_LESS:
+      dfunc = GR_CMP_LESS;
+      break;
+   case GL_GEQUAL:
+      dfunc = GR_CMP_GEQUAL;
+      break;
+   case GL_LEQUAL:
+      dfunc = GR_CMP_LEQUAL;
+      break;
+   case GL_GREATER:
+      dfunc = GR_CMP_GREATER;
+      break;
+   case GL_NOTEQUAL:
+      dfunc = GR_CMP_NOTEQUAL;
+      break;
+   case GL_EQUAL:
+      dfunc = GR_CMP_EQUAL;
+      break;
+   case GL_ALWAYS:
+      dfunc = GR_CMP_ALWAYS;
+      break;
+   default:
+      fprintf(stderr, "fx Driver: internal error in fxDDDepthFunc()\n");
+      fxCloseHardware();
+      exit(-1);
+      break;
+   }
+
+   if (dfunc != us->depthTestFunc) {
+      us->depthTestFunc = dfunc;
+      fxMesa->new_state |= FX_NEW_DEPTH;
+   }
 
 }
 
-void fxDDDepthMask(GLcontext *ctx, GLboolean flag)
+void
+fxDDDepthMask(GLcontext * ctx, GLboolean flag)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
 
-  if(flag!=us->depthMask) {
-    us->depthMask=flag;
-    fxMesa->new_state |= FX_NEW_DEPTH;
-  }
+   if (flag != us->depthMask) {
+      us->depthMask = flag;
+      fxMesa->new_state |= FX_NEW_DEPTH;
+   }
 }
 
-static void fxSetupDepthTest(GLcontext *ctx)
+static void
+fxSetupDepthTest(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
-
-  if (us->depthTestEnabled) {
-     FX_grDepthBufferFunction(us->depthTestFunc);
-     FX_grDepthMask(us->depthMask);
-  }
-  else {
-     FX_grDepthBufferFunction(GR_CMP_ALWAYS);
-     FX_grDepthMask(FXFALSE);
-  }
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
+
+   if (us->depthTestEnabled) {
+      FX_grDepthBufferFunction(us->depthTestFunc);
+      FX_grDepthMask(us->depthMask);
+   }
+   else {
+      FX_grDepthBufferFunction(GR_CMP_ALWAYS);
+      FX_grDepthMask(FXFALSE);
+   }
 }
 
 /************************************************************************/
 /**************************** Color Mask SetUp **************************/
 /************************************************************************/
 
-void fxDDColorMask(GLcontext *ctx, 
-                   GLboolean r, GLboolean g, 
-                   GLboolean b, GLboolean a )
+void
+fxDDColorMask(GLcontext * ctx,
+             GLboolean r, GLboolean g, GLboolean b, GLboolean a)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  fxMesa->new_state |= FX_NEW_COLOR_MASK;
-  (void) r; (void) g; (void) b; (void) a;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   fxMesa->new_state |= FX_NEW_COLOR_MASK;
+   (void) r;
+   (void) g;
+   (void) b;
+   (void) a;
 }
 
-static void fxSetupColorMask(GLcontext *ctx)
+static void
+fxSetupColorMask(GLcontext * ctx)
 {
-  fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
-  if (ctx->Color.DrawBuffer == GL_NONE) {
-    FX_grColorMask(FXFALSE, FXFALSE);
-  }
-  else {
-    FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
-                   ctx->Color.ColorMask[GCOMP] ||
-                   ctx->Color.ColorMask[BCOMP],
-                   ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
-  }
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+   if (ctx->Color.DrawBuffer == GL_NONE) {
+      FX_grColorMask(FXFALSE, FXFALSE);
+   }
+   else {
+      FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+                    ctx->Color.ColorMask[GCOMP] ||
+                    ctx->Color.ColorMask[BCOMP],
+                    ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+   }
 }
 
 
@@ -1427,52 +1417,55 @@ static void fxSetupColorMask(GLcontext *ctx)
 /*
  * This is called during state update in order to update the Glide fog state.
  */
-static void fxSetupFog(GLcontext *ctx)
+static void
+fxSetupFog(GLcontext * ctx)
 {
-  if (ctx->Fog.Enabled /*&& ctx->FogMode==FOG_FRAGMENT*/) {
-    fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
-    /* update fog color */
-    GLubyte col[4];
-    col[0]=(unsigned int)(255*ctx->Fog.Color[0]);
-    col[1]=(unsigned int)(255*ctx->Fog.Color[1]);
-    col[2]=(unsigned int)(255*ctx->Fog.Color[2]); 
-    col[3]=(unsigned int)(255*ctx->Fog.Color[3]);
-    FX_grFogColorValue(FXCOLOR4(col));
-
-    if(fxMesa->fogTableMode != ctx->Fog.Mode ||
-       fxMesa->fogDensity != ctx->Fog.Density ||
-       fxMesa->fogStart != ctx->Fog.Start ||
-       fxMesa->fogEnd != ctx->Fog.End) {
-      /* reload the fog table */
-      switch (ctx->Fog.Mode) {
-        case GL_LINEAR:
-          guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, ctx->Fog.End);
-          break;
-        case GL_EXP:
-          guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density);
-          break;
-        case GL_EXP2:
-          guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density);
-          break;
-        default:
-          ;
+   if (ctx->Fog.Enabled /*&& ctx->FogMode==FOG_FRAGMENT */ ) {
+      fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+      /* update fog color */
+      GLubyte col[4];
+      col[0] = (unsigned int) (255 * ctx->Fog.Color[0]);
+      col[1] = (unsigned int) (255 * ctx->Fog.Color[1]);
+      col[2] = (unsigned int) (255 * ctx->Fog.Color[2]);
+      col[3] = (unsigned int) (255 * ctx->Fog.Color[3]);
+      FX_grFogColorValue(FXCOLOR4(col));
+
+      if (fxMesa->fogTableMode != ctx->Fog.Mode ||
+         fxMesa->fogDensity != ctx->Fog.Density ||
+         fxMesa->fogStart != ctx->Fog.Start ||
+         fxMesa->fogEnd != ctx->Fog.End) {
+        /* reload the fog table */
+        switch (ctx->Fog.Mode) {
+        case GL_LINEAR:
+           guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start,
+                               ctx->Fog.End);
+           break;
+        case GL_EXP:
+           guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density);
+           break;
+        case GL_EXP2:
+           guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density);
+           break;
+        default:
+           ;
+        }
+        fxMesa->fogTableMode = ctx->Fog.Mode;
+        fxMesa->fogDensity = ctx->Fog.Density;
+        fxMesa->fogStart = ctx->Fog.Start;
+        fxMesa->fogEnd = ctx->Fog.End;
       }
-      fxMesa->fogTableMode = ctx->Fog.Mode;
-      fxMesa->fogDensity = ctx->Fog.Density;
-      fxMesa->fogStart = ctx->Fog.Start;
-      fxMesa->fogEnd = ctx->Fog.End;
-    }
-
-    FX_grFogTable(fxMesa->fogTable);
-    FX_grFogMode(GR_FOG_WITH_TABLE);
-  }
-  else {
-    FX_grFogMode(GR_FOG_DISABLE);
-  }
+
+      FX_grFogTable(fxMesa->fogTable);
+      FX_grFogMode(GR_FOG_WITH_TABLE);
+   }
+   else {
+      FX_grFogMode(GR_FOG_DISABLE);
+   }
 }
 
-void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+void
+fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params)
 {
    FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
 }
@@ -1482,42 +1475,48 @@ void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
 /************************************************************************/
 
 /* This routine is used in managing the lock state, and therefore can't lock */
-void fxSetScissorValues(GLcontext *ctx)
+void
+fxSetScissorValues(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  int xmin, xmax;
-  int ymin, ymax, check;
-
-  if (ctx->Scissor.Enabled) {
-    xmin=ctx->Scissor.X;
-    xmax=ctx->Scissor.X+ctx->Scissor.Width;
-    ymin=ctx->Scissor.Y;
-    ymax=ctx->Scissor.Y+ctx->Scissor.Height;
-    check=1;
-  } else {
-    xmin=0;
-    ymin=0;
-    xmax=fxMesa->width;
-    ymax=fxMesa->height;
-    check=0;
-  }
-  if (xmin<fxMesa->clipMinX) xmin=fxMesa->clipMinX;
-  if (xmax>fxMesa->clipMaxX) xmax=fxMesa->clipMaxX;
-  if (ymin<fxMesa->screen_height-fxMesa->clipMaxY) 
-    ymin=fxMesa->screen_height-fxMesa->clipMaxY;
-  if (ymax>fxMesa->screen_height-fxMesa->clipMinY)
-    ymax=fxMesa->screen_height-fxMesa->clipMinY;
-  FX_grClipWindow_NoLock(xmin, ymin, xmax, ymax);
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   int xmin, xmax;
+   int ymin, ymax, check;
+
+   if (ctx->Scissor.Enabled) {
+      xmin = ctx->Scissor.X;
+      xmax = ctx->Scissor.X + ctx->Scissor.Width;
+      ymin = ctx->Scissor.Y;
+      ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+      check = 1;
+   }
+   else {
+      xmin = 0;
+      ymin = 0;
+      xmax = fxMesa->width;
+      ymax = fxMesa->height;
+      check = 0;
+   }
+   if (xmin < fxMesa->clipMinX)
+      xmin = fxMesa->clipMinX;
+   if (xmax > fxMesa->clipMaxX)
+      xmax = fxMesa->clipMaxX;
+   if (ymin < fxMesa->screen_height - fxMesa->clipMaxY)
+      ymin = fxMesa->screen_height - fxMesa->clipMaxY;
+   if (ymax > fxMesa->screen_height - fxMesa->clipMinY)
+      ymax = fxMesa->screen_height - fxMesa->clipMinY;
+   FX_grClipWindow_NoLock(xmin, ymin, xmax, ymax);
 }
 
-static void fxSetupScissor(GLcontext *ctx)
+static void
+fxSetupScissor(GLcontext * ctx)
 {
-    BEGIN_BOARD_LOCK();
-    fxSetScissorValues(ctx);
-    END_BOARD_LOCK();
+   BEGIN_BOARD_LOCK();
+   fxSetScissorValues(ctx);
+   END_BOARD_LOCK();
 }
 
-void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+void
+fxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
 {
    FX_CONTEXT(ctx)->new_state |= FX_NEW_SCISSOR;
 }
@@ -1527,44 +1526,49 @@ void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
 /************************************************************************/
 
 
-void fxDDCullFace(GLcontext *ctx, GLenum mode)
+void
+fxDDCullFace(GLcontext * ctx, GLenum mode)
 {
    (void) mode;
    FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL;
 }
 
-void fxDDFrontFace(GLcontext *ctx, GLenum mode)
+void
+fxDDFrontFace(GLcontext * ctx, GLenum mode)
 {
    (void) mode;
    FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL;
 }
 
 
-static void fxSetupCull(GLcontext *ctx)
+static void
+fxSetupCull(GLcontext * ctx)
 {
-  if (ctx->Polygon.CullFlag) {
-    switch (ctx->Polygon.CullFaceMode) {
-    case GL_BACK:
-      if (ctx->Polygon.FrontFace==GL_CCW)
-       FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
-      else
-       FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
-      break;
-    case GL_FRONT:
-      if(ctx->Polygon.FrontFace==GL_CCW)
-       FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
-      else
-       FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
-      break;
-    case GL_FRONT_AND_BACK:
-      FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
-      break;
-    default:
-      break;
-    }
-  } else FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+   if (ctx->Polygon.CullFlag) {
+      switch (ctx->Polygon.CullFaceMode) {
+      case GL_BACK:
+        if (ctx->Polygon.FrontFace == GL_CCW)
+           FX_CONTEXT(ctx)->cullMode = GR_CULL_NEGATIVE;
+        else
+           FX_CONTEXT(ctx)->cullMode = GR_CULL_POSITIVE;
+        break;
+      case GL_FRONT:
+        if (ctx->Polygon.FrontFace == GL_CCW)
+           FX_CONTEXT(ctx)->cullMode = GR_CULL_POSITIVE;
+        else
+           FX_CONTEXT(ctx)->cullMode = GR_CULL_NEGATIVE;
+        break;
+      case GL_FRONT_AND_BACK:
+        FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE;
+        break;
+      default:
+        break;
+      }
+   }
+   else
+      FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE;
 
-  FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
+   FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
 }
 
 
@@ -1572,63 +1576,65 @@ static void fxSetupCull(GLcontext *ctx)
 /****************************** DD Enable ******************************/
 /************************************************************************/
 
-void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+void
+fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  tfxUnitsState *us=&fxMesa->unitsState;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   tfxUnitsState *us = &fxMesa->unitsState;
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxDDEnable(...)\n");
-  }
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxDDEnable(...)\n");
+   }
 
-  switch(cap) {
-  case GL_ALPHA_TEST:
-    if(state!=us->alphaTestEnabled) {
-      us->alphaTestEnabled=state;
-      fxMesa->new_state |= FX_NEW_ALPHA;
-    }
-    break;
-  case GL_BLEND:
-    if(state!=us->blendEnabled) {
-      us->blendEnabled=state;
-      fxMesa->new_state |= FX_NEW_BLEND;
-    }
-    break;
-  case GL_DEPTH_TEST:
-    if(state!=us->depthTestEnabled) {
-      us->depthTestEnabled=state;
-      fxMesa->new_state |= FX_NEW_DEPTH;
-    }
-    break;
-  case GL_DITHER:
-    if (state) {
-      FX_grDitherMode(GR_DITHER_4x4);
-    } else {
-      FX_grDitherMode(GR_DITHER_DISABLE);
-    }
-    break;
-  case GL_SCISSOR_TEST:
-     fxMesa->new_state |= FX_NEW_SCISSOR;
-     break;
-  case GL_SHARED_TEXTURE_PALETTE_EXT:
-     fxDDTexUseGlbPalette(ctx, state);
-     break;
-  case GL_FOG:
-     fxMesa->new_state |= FX_NEW_FOG;
-     break;
-  case GL_CULL_FACE:
-     fxMesa->new_state |= FX_NEW_CULL;
-     break;
-  case GL_LINE_SMOOTH:
-  case GL_LINE_STIPPLE:
-  case GL_POINT_SMOOTH:
-  case GL_POLYGON_SMOOTH:
-  case GL_TEXTURE_2D:
+   switch (cap) {
+   case GL_ALPHA_TEST:
+      if (state != us->alphaTestEnabled) {
+        us->alphaTestEnabled = state;
+        fxMesa->new_state |= FX_NEW_ALPHA;
+      }
+      break;
+   case GL_BLEND:
+      if (state != us->blendEnabled) {
+        us->blendEnabled = state;
+        fxMesa->new_state |= FX_NEW_BLEND;
+      }
+      break;
+   case GL_DEPTH_TEST:
+      if (state != us->depthTestEnabled) {
+        us->depthTestEnabled = state;
+        fxMesa->new_state |= FX_NEW_DEPTH;
+      }
+      break;
+   case GL_DITHER:
+      if (state) {
+        FX_grDitherMode(GR_DITHER_4x4);
+      }
+      else {
+        FX_grDitherMode(GR_DITHER_DISABLE);
+      }
+      break;
+   case GL_SCISSOR_TEST:
+      fxMesa->new_state |= FX_NEW_SCISSOR;
+      break;
+   case GL_SHARED_TEXTURE_PALETTE_EXT:
+      fxDDTexUseGlbPalette(ctx, state);
+      break;
+   case GL_FOG:
+      fxMesa->new_state |= FX_NEW_FOG;
+      break;
+   case GL_CULL_FACE:
+      fxMesa->new_state |= FX_NEW_CULL;
+      break;
+   case GL_LINE_SMOOTH:
+   case GL_LINE_STIPPLE:
+   case GL_POINT_SMOOTH:
+   case GL_POLYGON_SMOOTH:
+   case GL_TEXTURE_2D:
       fxMesa->new_state |= FX_NEW_TEXTURING;
       break;
-  default:
-    ;  /* XXX no-op? */
-  }    
+   default:
+      ;                                /* XXX no-op? */
+   }
 }
 
 #if 0
@@ -1638,47 +1644,48 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
   Cc*Ct gets written during the second pass (in this function)
   Everything gets reset in the third call (in this function)
 */
-static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
+static GLboolean
+fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
 {
-  GLcontext *ctx = VB->ctx;
-  fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
-  switch (pass) {
-  case 1:
-    /* Add Cc*Ct */
-    fxMesa->restoreUnitsState=fxMesa->unitsState;
-    if (ctx->Depth.Mask) {
-      /* We don't want to check or change the depth buffers */
-      switch (ctx->Depth.Func) {
-      case GL_NEVER:
-      case GL_ALWAYS:
-       break;
-      default:
-       fxDDDepthFunc(ctx, GL_EQUAL);
-       break;
+   GLcontext *ctx = VB->ctx;
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+   switch (pass) {
+   case 1:
+      /* Add Cc*Ct */
+      fxMesa->restoreUnitsState = fxMesa->unitsState;
+      if (ctx->Depth.Mask) {
+        /* We don't want to check or change the depth buffers */
+        switch (ctx->Depth.Func) {
+        case GL_NEVER:
+        case GL_ALWAYS:
+           break;
+        default:
+           fxDDDepthFunc(ctx, GL_EQUAL);
+           break;
+        }
+        fxDDDepthMask(ctx, FALSE);
       }
-      fxDDDepthMask(ctx, FALSE);
-    }
-    /* Enable Cc*Ct mode */
-    /* XXX Set the Constant Color ? */
-    fxDDEnable(ctx, GL_BLEND, GL_TRUE);
-    fxDDBlendFunc(ctx, XXX, XXX);
-    fxSetupTextureSingleTMU(ctx, XXX);
-    fxSetupBlend(ctx);
-    fxSetupDepthTest(ctx);
-    break;
-
-  case 2:
-    /* Reset everything back to normal */
-    fxMesa->unitsState = fxMesa->restoreUnitsState;
-    fxMesa->setup_gone |= XXX;
-    fxSetupTextureSingleTMU(ctx, XXX);
-    fxSetupBlend(ctx);
-    fxSetupDepthTest(ctx);
-    break;
-  }
-
-  return pass==1;
+      /* Enable Cc*Ct mode */
+      /* XXX Set the Constant Color ? */
+      fxDDEnable(ctx, GL_BLEND, GL_TRUE);
+      fxDDBlendFunc(ctx, XXX, XXX);
+      fxSetupTextureSingleTMU(ctx, XXX);
+      fxSetupBlend(ctx);
+      fxSetupDepthTest(ctx);
+      break;
+
+   case 2:
+      /* Reset everything back to normal */
+      fxMesa->unitsState = fxMesa->restoreUnitsState;
+      fxMesa->setup_gone |= XXX;
+      fxSetupTextureSingleTMU(ctx, XXX);
+      fxSetupBlend(ctx);
+      fxSetupDepthTest(ctx);
+      break;
+   }
+
+   return pass == 1;
 }
 #endif
 
@@ -1694,7 +1701,8 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
  * voodoo 1.  In all other cases for both voodoo 1 and 2, we fall back
  * to software rendering, satisfying the spec if not the user.  
  */
-static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
+static GLboolean
+fxMultipassTexture(GLcontext * ctx, GLuint pass)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
    TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1703,15 +1711,16 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
 
    switch (pass) {
    case 1:
-      if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_TEXTURE))
-        fprintf(stderr, "fxmesa: Second texture pass\n");
+      if (MESA_VERBOSE &
+         (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE))
+           fprintf(stderr, "fxmesa: Second texture pass\n");
 
-      for ( ; v != last ; v++) {
+      for (; v != last; v++) {
         v->f[S0COORD] = v->f[S1COORD];
         v->f[T0COORD] = v->f[T1COORD];
       }
 
-      fxMesa->restoreUnitsState = fxMesa->unitsState; 
+      fxMesa->restoreUnitsState = fxMesa->unitsState;
       fxMesa->tmu_source[0] = 1;
 
       if (ctx->Depth.Mask) {
@@ -1720,21 +1729,21 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
         case GL_ALWAYS:
            break;
         default:
-           fxDDDepthFunc( ctx, GL_EQUAL );
+           fxDDDepthFunc(ctx, GL_EQUAL);
            break;
         }
 
-        fxDDDepthMask( ctx, GL_FALSE ); 
+        fxDDDepthMask(ctx, GL_FALSE);
       }
-      
+
       if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) {
-        fxDDEnable( ctx, GL_BLEND, GL_TRUE );
-        fxDDBlendFunc( ctx, GL_DST_COLOR, GL_ZERO );
+        fxDDEnable(ctx, GL_BLEND, GL_TRUE);
+        fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO);
       }
 
-      fxSetupTextureSingleTMU( ctx, 1 ); 
-      fxSetupBlend( ctx );
-      fxSetupDepthTest( ctx );
+      fxSetupTextureSingleTMU(ctx, 1);
+      fxSetupBlend(ctx);
+      fxSetupDepthTest(ctx);
       break;
 
    case 2:
@@ -1743,13 +1752,13 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
       fxMesa->tmu_source[0] = 0;
       fxMesa->unitsState = fxMesa->restoreUnitsState;
       fxMesa->setup_gone |= SETUP_TMU0;
-      fxSetupTextureSingleTMU( ctx, 0 ); 
-      fxSetupBlend( ctx );
-      fxSetupDepthTest( ctx );
+      fxSetupTextureSingleTMU(ctx, 0);
+      fxSetupBlend(ctx);
+      fxSetupDepthTest(ctx);
       break;
    }
 
-   return pass == 1;      
+   return pass == 1;
 }
 
 
@@ -1760,7 +1769,8 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
 
 /* All units setup is handled under texture setup.
  */
-void fxDDShadeModel(GLcontext *ctx, GLenum mode)
+void
+fxDDShadeModel(GLcontext * ctx, GLenum mode)
 {
    FX_CONTEXT(ctx)->new_state |= FX_NEW_TEXTURING;
 }
@@ -1770,59 +1780,61 @@ void fxDDShadeModel(GLcontext *ctx, GLenum mode)
 /************************************************************************/
 /****************************** Units SetUp *****************************/
 /************************************************************************/
-static void fx_print_state_flags( const char *msg, GLuint flags )
+static void
+fx_print_state_flags(const char *msg, GLuint flags)
 {
-   fprintf(stderr, 
+   fprintf(stderr,
           "%s: (0x%x) %s%s%s%s%s%s%s\n",
           msg,
           flags,
-          (flags & FX_NEW_TEXTURING)   ? "texture, " : "",
-          (flags & FX_NEW_BLEND)       ? "blend, " : "",
-          (flags & FX_NEW_ALPHA)       ? "alpha, " : "",
-          (flags & FX_NEW_FOG)         ? "fog, " : "",
-          (flags & FX_NEW_SCISSOR)     ? "scissor, " : "",
-          (flags & FX_NEW_COLOR_MASK)  ? "colormask, " : "",
-          (flags & FX_NEW_CULL)        ? "cull, " : "");
+          (flags & FX_NEW_TEXTURING) ? "texture, " : "",
+          (flags & FX_NEW_BLEND) ? "blend, " : "",
+          (flags & FX_NEW_ALPHA) ? "alpha, " : "",
+          (flags & FX_NEW_FOG) ? "fog, " : "",
+          (flags & FX_NEW_SCISSOR) ? "scissor, " : "",
+          (flags & FX_NEW_COLOR_MASK) ? "colormask, " : "",
+          (flags & FX_NEW_CULL) ? "cull, " : "");
 }
 
-void fxSetupFXUnits( GLcontext *ctx )
+void
+fxSetupFXUnits(GLcontext * ctx)
 {
-  fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-  GLuint newstate = fxMesa->new_state;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+   GLuint newstate = fxMesa->new_state;
 
-  if (MESA_VERBOSE&VERBOSE_DRIVER)
-     fx_print_state_flags("fxmesa: fxSetupFXUnits", newstate);
+   if (MESA_VERBOSE & VERBOSE_DRIVER)
+      fx_print_state_flags("fxmesa: fxSetupFXUnits", newstate);
 
-  if (newstate) {
-     if (newstate & FX_NEW_TEXTURING)
-       fxSetupTexture(ctx);
+   if (newstate) {
+      if (newstate & FX_NEW_TEXTURING)
+        fxSetupTexture(ctx);
 
-     if (newstate & FX_NEW_BLEND)
-       fxSetupBlend(ctx);
+      if (newstate & FX_NEW_BLEND)
+        fxSetupBlend(ctx);
 
-     if (newstate & FX_NEW_ALPHA)
-       fxSetupAlphaTest(ctx);
-     
-     if (newstate & FX_NEW_DEPTH)
-       fxSetupDepthTest(ctx);
+      if (newstate & FX_NEW_ALPHA)
+        fxSetupAlphaTest(ctx);
 
-     if (newstate & FX_NEW_FOG)
-       fxSetupFog(ctx);
+      if (newstate & FX_NEW_DEPTH)
+        fxSetupDepthTest(ctx);
 
-     if (newstate & FX_NEW_SCISSOR)
-       fxSetupScissor(ctx);
+      if (newstate & FX_NEW_FOG)
+        fxSetupFog(ctx);
 
-     if (newstate & FX_NEW_COLOR_MASK)
-       fxSetupColorMask(ctx);
+      if (newstate & FX_NEW_SCISSOR)
+        fxSetupScissor(ctx);
 
-     if (newstate & FX_NEW_CULL)
-       fxSetupCull(ctx);     
+      if (newstate & FX_NEW_COLOR_MASK)
+        fxSetupColorMask(ctx);
 
-     fxMesa->draw_point = fxMesa->initial_point;
-     fxMesa->draw_line = fxMesa->initial_line;
-     fxMesa->draw_tri = fxMesa->initial_tri;
-     fxMesa->new_state = 0;
-  }
+      if (newstate & FX_NEW_CULL)
+        fxSetupCull(ctx);
+
+      fxMesa->draw_point = fxMesa->initial_point;
+      fxMesa->draw_line = fxMesa->initial_line;
+      fxMesa->draw_tri = fxMesa->initial_tri;
+      fxMesa->new_state = 0;
+   }
 }
 
 
@@ -1835,9 +1847,10 @@ void fxSetupFXUnits( GLcontext *ctx )
  */
 
 extern int gl_fx_dummy_function_setup(void);
-int gl_fx_dummy_function_setup(void)
+int
+gl_fx_dummy_function_setup(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index 9dc2d890ad8619fba51dcd1da6bd4bf17c3a488c..2e989a04b4105b5c9cc2e9eecc79bc83db33743a 100644 (file)
@@ -53,7 +53,7 @@
 
 #include "fxdrv.h"
 
-int texSwaps=0;
+int texSwaps = 0;
 
 #define FX_2MB_SPLIT 0x200000
 
@@ -62,697 +62,743 @@ static struct gl_texture_object *fxTMFindOldestObject(fxMesaContext fxMesa,
 
 
 #ifdef TEXSANITY
-static void fubar()
+static void
+fubar()
 {
 }
 
   /* Sanity Check */
-static void sanity(fxMesaContext fxMesa)
+static void
+sanity(fxMesaContext fxMesa)
 {
-  MemRange *tmp, *prev, *pos;
-
-  prev=0;
-  tmp = fxMesa->tmFree[0];
-  while (tmp) {
-    if (!tmp->startAddr && !tmp->endAddr) {
-      fprintf(stderr, "Textures fubar\n");
-      fubar();
-    }
-    if (tmp->startAddr>=tmp->endAddr) {
-      fprintf(stderr, "Node fubar\n");
-      fubar();
-    }
-    if (prev && (prev->startAddr>=tmp->startAddr || 
-       prev->endAddr>tmp->startAddr)) {
-      fprintf(stderr, "Sorting fubar\n");
-      fubar();
-    }
-    prev=tmp;
-    tmp=tmp->next;
-  }
-  prev=0;
-  tmp = fxMesa->tmFree[1];
-  while (tmp) {
-    if (!tmp->startAddr && !tmp->endAddr) {
-      fprintf(stderr, "Textures fubar\n");
-      fubar();
-    }
-    if (tmp->startAddr>=tmp->endAddr) {
-      fprintf(stderr, "Node fubar\n");
-      fubar();
-    }
-    if (prev && (prev->startAddr>=tmp->startAddr || 
-       prev->endAddr>tmp->startAddr)) {
-      fprintf(stderr, "Sorting fubar\n");
-      fubar();
-    }
-    prev=tmp;
-    tmp=tmp->next;
-  }
+   MemRange *tmp, *prev, *pos;
+
+   prev = 0;
+   tmp = fxMesa->tmFree[0];
+   while (tmp) {
+      if (!tmp->startAddr && !tmp->endAddr) {
+        fprintf(stderr, "Textures fubar\n");
+        fubar();
+      }
+      if (tmp->startAddr >= tmp->endAddr) {
+        fprintf(stderr, "Node fubar\n");
+        fubar();
+      }
+      if (prev && (prev->startAddr >= tmp->startAddr ||
+                  prev->endAddr > tmp->startAddr)) {
+        fprintf(stderr, "Sorting fubar\n");
+        fubar();
+      }
+      prev = tmp;
+      tmp = tmp->next;
+   }
+   prev = 0;
+   tmp = fxMesa->tmFree[1];
+   while (tmp) {
+      if (!tmp->startAddr && !tmp->endAddr) {
+        fprintf(stderr, "Textures fubar\n");
+        fubar();
+      }
+      if (tmp->startAddr >= tmp->endAddr) {
+        fprintf(stderr, "Node fubar\n");
+        fubar();
+      }
+      if (prev && (prev->startAddr >= tmp->startAddr ||
+                  prev->endAddr > tmp->startAddr)) {
+        fprintf(stderr, "Sorting fubar\n");
+        fubar();
+      }
+      prev = tmp;
+      tmp = tmp->next;
+   }
 }
 #endif
 
-static MemRange *fxTMNewRangeNode(fxMesaContext fxMesa, FxU32 start, FxU32 end) {
-  MemRange *result=0;
-
-  if (fxMesa->tmPool) {
-    result=fxMesa->tmPool;
-    fxMesa->tmPool=fxMesa->tmPool->next;
-  } else {
-    if (!(result=MALLOC(sizeof(MemRange)))) {
-      fprintf(stderr, "fxDriver: out of memory!\n");
-      fxCloseHardware();
-      exit(-1);
-    }
-  }
-  result->startAddr=start;
-  result->endAddr=end;
-  return result;
+static MemRange *
+fxTMNewRangeNode(fxMesaContext fxMesa, FxU32 start, FxU32 end)
+{
+   MemRange *result = 0;
+
+   if (fxMesa->tmPool) {
+      result = fxMesa->tmPool;
+      fxMesa->tmPool = fxMesa->tmPool->next;
+   }
+   else {
+      if (!(result = MALLOC(sizeof(MemRange)))) {
+        fprintf(stderr, "fxDriver: out of memory!\n");
+        fxCloseHardware();
+        exit(-1);
+      }
+   }
+   result->startAddr = start;
+   result->endAddr = end;
+   return result;
 }
 
-static void fxTMDeleteRangeNode(fxMesaContext fxMesa, MemRange *range)
+static void
+fxTMDeleteRangeNode(fxMesaContext fxMesa, MemRange * range)
 {
-  range->next=fxMesa->tmPool;
-  fxMesa->tmPool=range;
+   range->next = fxMesa->tmPool;
+   fxMesa->tmPool = range;
 }
 
-static void fxTMUInit(fxMesaContext fxMesa, int tmu)
+static void
+fxTMUInit(fxMesaContext fxMesa, int tmu)
 {
-  MemRange *tmn, *last;
-  FxU32 start,end,blockstart,blockend;
-
-  start=FX_grTexMinAddress(tmu);
-  end=FX_grTexMaxAddress(tmu);
+   MemRange *tmn, *last;
+   FxU32 start, end, blockstart, blockend;
+
+   start = FX_grTexMinAddress(tmu);
+   end = FX_grTexMaxAddress(tmu);
+
+   if (fxMesa->verbose) {
+      fprintf(stderr, "Voodoo %s configuration:",
+             (tmu == FX_TMU0) ? "TMU0" : "TMU1");
+      fprintf(stderr, "Voodoo  Lower texture memory address (%u)\n",
+             (unsigned int) start);
+      fprintf(stderr, "Voodoo  Higher texture memory address (%u)\n",
+             (unsigned int) end);
+      fprintf(stderr, "Voodoo  Splitting Texture memory in 2b blocks:\n");
+   }
+
+   fxMesa->freeTexMem[tmu] = end - start;
+   fxMesa->tmFree[tmu] = NULL;
+
+   last = 0;
+   blockstart = start;
+   while (blockstart < end) {
+      if (blockstart + FX_2MB_SPLIT > end)
+        blockend = end;
+      else
+        blockend = blockstart + FX_2MB_SPLIT;
 
-  if(fxMesa->verbose) {
-    fprintf(stderr,"Voodoo %s configuration:",(tmu==FX_TMU0) ? "TMU0" : "TMU1");
-    fprintf(stderr,"Voodoo  Lower texture memory address (%u)\n",(unsigned int)start);
-    fprintf(stderr,"Voodoo  Higher texture memory address (%u)\n",(unsigned int)end);
-    fprintf(stderr,"Voodoo  Splitting Texture memory in 2b blocks:\n");
-  }
+      if (fxMesa->verbose)
+        fprintf(stderr, "Voodoo    %07u-%07u\n",
+                (unsigned int) blockstart, (unsigned int) blockend);
 
-  fxMesa->freeTexMem[tmu]=end-start;
-  fxMesa->tmFree[tmu]=NULL;
+      tmn = fxTMNewRangeNode(fxMesa, blockstart, blockend);
+      tmn->next = 0;
 
-  last=0;
-  blockstart=start;
-  while (blockstart<end) {
-    if (blockstart+FX_2MB_SPLIT>end) blockend=end;
-    else blockend=blockstart+FX_2MB_SPLIT;
+      if (last)
+        last->next = tmn;
+      else
+        fxMesa->tmFree[tmu] = tmn;
+      last = tmn;
 
-    if(fxMesa->verbose)
-      fprintf(stderr,"Voodoo    %07u-%07u\n",
-             (unsigned int)blockstart,(unsigned int)blockend);
+      blockstart += FX_2MB_SPLIT;
+   }
+}
 
-    tmn=fxTMNewRangeNode(fxMesa, blockstart, blockend);
-    tmn->next=0;
+static int
+fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size)
+{
+   MemRange *prev, *tmp;
+   int result;
+   struct gl_texture_object *obj;
+
+   while (1) {
+      prev = 0;
+      tmp = fxMesa->tmFree[tmu];
+      while (tmp) {
+        if (tmp->endAddr - tmp->startAddr >= size) {   /* Fits here */
+           result = tmp->startAddr;
+           tmp->startAddr += size;
+           if (tmp->startAddr == tmp->endAddr) {       /* Empty */
+              if (prev) {
+                 prev->next = tmp->next;
+              }
+              else {
+                 fxMesa->tmFree[tmu] = tmp->next;
+              }
+              fxTMDeleteRangeNode(fxMesa, tmp);
+           }
+           fxMesa->freeTexMem[tmu] -= size;
+           return result;
+        }
+        prev = tmp;
+        tmp = tmp->next;
+      }
+      /* No free space. Discard oldest */
+      obj = fxTMFindOldestObject(fxMesa, tmu);
+      if (!obj) {
+        fprintf(stderr, "fx Driver: No space for texture\n");
+        return -1;
+      }
+      fxTMMoveOutTM(fxMesa, obj);
+      texSwaps++;
+   }
+}
 
-    if (last) last->next=tmn;
-    else fxMesa->tmFree[tmu]=tmn;
-    last=tmn;
+static void
+fxTMRemoveRange(fxMesaContext fxMesa, GLint tmu, MemRange * range)
+{
+   MemRange *tmp, *prev;
 
-    blockstart+=FX_2MB_SPLIT;
-  }
+   if (range->startAddr == range->endAddr) {
+      fxTMDeleteRangeNode(fxMesa, range);
+      return;
+   }
+   fxMesa->freeTexMem[tmu] += range->endAddr - range->startAddr;
+   prev = 0;
+   tmp = fxMesa->tmFree[tmu];
+   while (tmp) {
+      if (range->startAddr > tmp->startAddr) {
+        prev = tmp;
+        tmp = tmp->next;
+      }
+      else
+        break;
+   }
+   /* When we create the regions, we make a split at the 2MB boundary.
+      Now we have to make sure we don't join those 2MB boundary regions
+      back together again. */
+   range->next = tmp;
+   if (tmp) {
+      if (range->endAddr == tmp->startAddr
+         && tmp->startAddr & (FX_2MB_SPLIT - 1)) {
+        /* Combine */
+        tmp->startAddr = range->startAddr;
+        fxTMDeleteRangeNode(fxMesa, range);
+        range = tmp;
+      }
+   }
+   if (prev) {
+      if (prev->endAddr == range->startAddr
+         && range->startAddr & (FX_2MB_SPLIT - 1)) {
+        /* Combine */
+        prev->endAddr = range->endAddr;
+        prev->next = range->next;
+        fxTMDeleteRangeNode(fxMesa, range);
+      }
+      else
+        prev->next = range;
+   }
+   else {
+      fxMesa->tmFree[tmu] = range;
+   }
 }
 
-static int fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size)
+static struct gl_texture_object *
+fxTMFindOldestObject(fxMesaContext fxMesa, int tmu)
 {
-  MemRange *prev, *tmp;
-  int result;
-  struct gl_texture_object *obj;
-
-  while (1) {
-    prev=0;
-    tmp=fxMesa->tmFree[tmu];
-    while (tmp) {
-      if (tmp->endAddr-tmp->startAddr>=size) { /* Fits here */
-       result=tmp->startAddr;
-       tmp->startAddr+=size;
-       if (tmp->startAddr==tmp->endAddr) { /* Empty */
-         if (prev) {
-           prev->next=tmp->next;
-         } else {
-           fxMesa->tmFree[tmu]=tmp->next;
-         }
-         fxTMDeleteRangeNode(fxMesa, tmp);
-       }
-       fxMesa->freeTexMem[tmu]-=size;
-       return result;
+   GLuint age, old, lasttime, bindnumber;
+   tfxTexInfo *info;
+   struct gl_texture_object *obj, *tmp;
+
+   tmp = fxMesa->glCtx->Shared->TexObjectList;
+   if (!tmp)
+      return 0;
+   obj = 0;
+   old = 0;
+
+   bindnumber = fxMesa->texBindNumber;
+   while (tmp) {
+      info = fxTMGetTexInfo(tmp);
+
+      if (info && info->isInTM &&
+         ((info->whichTMU == tmu) || (info->whichTMU == FX_TMU_BOTH) ||
+          (info->whichTMU == FX_TMU_SPLIT))) {
+        lasttime = info->lastTimeUsed;
+
+        if (lasttime > bindnumber)
+           age = bindnumber + (UINT_MAX - lasttime + 1);       /* TO DO: check wrap around */
+        else
+           age = bindnumber - lasttime;
+
+        if (age >= old) {
+           old = age;
+           obj = tmp;
+        }
       }
-      prev=tmp;
-      tmp=tmp->next;
-    }
-    /* No free space. Discard oldest */
-    obj=fxTMFindOldestObject(fxMesa, tmu);
-    if (!obj) {
-      fprintf(stderr, "fx Driver: No space for texture\n");
-      return -1;
-    }
-    fxTMMoveOutTM(fxMesa, obj);
-    texSwaps++;
-  }
+      tmp = tmp->Next;
+   }
+   return obj;
 }
 
-static void fxTMRemoveRange(fxMesaContext fxMesa, GLint tmu, MemRange *range)
+static MemRange *
+fxTMAddObj(fxMesaContext fxMesa,
+          struct gl_texture_object *tObj, GLint tmu, int texmemsize)
 {
-  MemRange *tmp, *prev;
-
-  if (range->startAddr==range->endAddr) {
-    fxTMDeleteRangeNode(fxMesa, range);
-    return;
-  }
-  fxMesa->freeTexMem[tmu]+=range->endAddr-range->startAddr;
-  prev=0;
-  tmp=fxMesa->tmFree[tmu];
-  while (tmp) {
-    if (range->startAddr>tmp->startAddr) {
-      prev=tmp;
-      tmp=tmp->next;
-    } else break;
-  }
-  /* When we create the regions, we make a split at the 2MB boundary.
-     Now we have to make sure we don't join those 2MB boundary regions
-     back together again. */
-  range->next=tmp;
-  if (tmp) {
-    if (range->endAddr==tmp->startAddr && tmp->startAddr&(FX_2MB_SPLIT-1)) { 
-      /* Combine */
-      tmp->startAddr=range->startAddr;
-      fxTMDeleteRangeNode(fxMesa, range);
-      range=tmp;
-    }
-  }
-  if (prev) {
-    if (prev->endAddr==range->startAddr && range->startAddr&(FX_2MB_SPLIT-1)) { 
-      /* Combine */
-      prev->endAddr=range->endAddr;
-      prev->next=range->next;
-      fxTMDeleteRangeNode(fxMesa, range);
-    } else prev->next=range;
-  } else {
-    fxMesa->tmFree[tmu]=range;
-  }
+   FxU32 startAddr;
+   MemRange *range;
+
+   startAddr = fxTMFindStartAddr(fxMesa, tmu, texmemsize);
+   if (startAddr < 0)
+      return 0;
+   range = fxTMNewRangeNode(fxMesa, startAddr, startAddr + texmemsize);
+   return range;
 }
 
-static struct gl_texture_object *fxTMFindOldestObject(fxMesaContext fxMesa,
-                                                     int tmu)
+/* External Functions */
+
+void
+fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj,
+                   GLint where)
 {
-  GLuint age, old, lasttime, bindnumber;
-  tfxTexInfo *info;
-  struct gl_texture_object *obj, *tmp;
-
-  tmp=fxMesa->glCtx->Shared->TexObjectList;
-  if (!tmp) return 0;
-  obj=0;
-  old=0;
-
-  bindnumber=fxMesa->texBindNumber;
-  while (tmp) {
-    info=fxTMGetTexInfo(tmp);
-
-    if (info && info->isInTM &&
-       ((info->whichTMU==tmu) || (info->whichTMU==FX_TMU_BOTH) || 
-       (info->whichTMU==FX_TMU_SPLIT))) {
-      lasttime=info->lastTimeUsed;
-
-      if (lasttime>bindnumber)
-       age=bindnumber+(UINT_MAX-lasttime+1); /* TO DO: check wrap around */
-      else
-       age=bindnumber-lasttime;
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   int i, l;
+   int texmemsize;
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxTMMoveInTM(%d)\n", tObj->Name);
+   }
 
-      if (age>=old) {
-       old=age;
-       obj=tmp;
+   fxMesa->stats.reqTexUpload++;
+
+   if (!ti->validated) {
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMMoveInTM() -> not validated\n");
+      fxCloseHardware();
+      exit(-1);
+   }
+
+   if (ti->isInTM) {
+      if (ti->whichTMU == where)
+        return;
+      if (where == FX_TMU_SPLIT || ti->whichTMU == FX_TMU_SPLIT)
+        fxTMMoveOutTM_NoLock(fxMesa, tObj);
+      else {
+        if (ti->whichTMU == FX_TMU_BOTH)
+           return;
+        where = FX_TMU_BOTH;
       }
-    }
-    tmp=tmp->Next;
-  }
-  return obj;
+   }
+
+   if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) {
+      fprintf(stderr, "fxmesa: downloading %x (%d) in texture memory in %d\n",
+             (GLuint) tObj, tObj->Name, where);
+   }
+
+   ti->whichTMU = (FxU32) where;
+
+   switch (where) {
+   case FX_TMU0:
+   case FX_TMU1:
+      texmemsize =
+        (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+                                                &(ti->info));
+      ti->tm[where] = fxTMAddObj(fxMesa, tObj, where, texmemsize);
+      fxMesa->stats.memTexUpload += texmemsize;
+
+      for (i = FX_largeLodValue(ti->info), l = ti->minLevel;
+          i <= FX_smallLodValue(ti->info); i++, l++) {
+        struct gl_texture_image *texImage = tObj->Image[l];
+        FX_grTexDownloadMipMapLevel_NoLock(where,
+                                           ti->tm[where]->startAddr,
+                                           FX_valueToLod(i),
+                                           FX_largeLodLog2(ti->info),
+                                           FX_aspectRatioLog2(ti->info),
+                                           ti->info.format,
+                                           GR_MIPMAPLEVELMASK_BOTH,
+                                           texImage->Data);
+      }
+      break;
+   case FX_TMU_SPLIT:
+      texmemsize =
+        (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_ODD,
+                                                &(ti->info));
+      ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize);
+      fxMesa->stats.memTexUpload += texmemsize;
+
+      texmemsize =
+        (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_EVEN,
+                                                &(ti->info));
+      ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize);
+      fxMesa->stats.memTexUpload += texmemsize;
+
+      for (i = FX_largeLodValue(ti->info), l = ti->minLevel;
+          i <= FX_smallLodValue(ti->info); i++, l++) {
+        struct gl_texture_image *texImage = tObj->Image[l];
+
+        FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+                                           ti->tm[FX_TMU0]->startAddr,
+                                           FX_valueToLod(i),
+                                           FX_largeLodLog2(ti->info),
+                                           FX_aspectRatioLog2(ti->info),
+                                           ti->info.format,
+                                           GR_MIPMAPLEVELMASK_ODD,
+                                           texImage->Data);
+
+        FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+                                           ti->tm[FX_TMU1]->startAddr,
+                                           FX_valueToLod(i),
+                                           FX_largeLodLog2(ti->info),
+                                           FX_aspectRatioLog2(ti->info),
+                                           ti->info.format,
+                                           GR_MIPMAPLEVELMASK_EVEN,
+                                           texImage->Data);
+      }
+      break;
+   case FX_TMU_BOTH:
+      texmemsize =
+        (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+                                                &(ti->info));
+      ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize);
+      fxMesa->stats.memTexUpload += texmemsize;
+
+      texmemsize =
+        (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+                                                &(ti->info));
+      ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize);
+      fxMesa->stats.memTexUpload += texmemsize;
+
+      for (i = FX_largeLodValue(ti->info), l = ti->minLevel;
+          i <= FX_smallLodValue(ti->info); i++, l++) {
+        struct gl_texture_image *texImage = tObj->Image[l];
+        FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+                                           ti->tm[FX_TMU0]->startAddr,
+                                           FX_valueToLod(i),
+                                           FX_largeLodLog2(ti->info),
+                                           FX_aspectRatioLog2(ti->info),
+                                           ti->info.format,
+                                           GR_MIPMAPLEVELMASK_BOTH,
+                                           texImage->Data);
+
+        FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+                                           ti->tm[FX_TMU1]->startAddr,
+                                           FX_valueToLod(i),
+                                           FX_largeLodLog2(ti->info),
+                                           FX_aspectRatioLog2(ti->info),
+                                           ti->info.format,
+                                           GR_MIPMAPLEVELMASK_BOTH,
+                                           texImage->Data);
+      }
+      break;
+   default:
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMMoveInTM() -> wrong tmu (%d)\n",
+             where);
+      fxCloseHardware();
+      exit(-1);
+   }
+
+   fxMesa->stats.texUpload++;
+
+   ti->isInTM = GL_TRUE;
 }
 
-static MemRange *fxTMAddObj(fxMesaContext fxMesa, 
-                           struct gl_texture_object *tObj,
-                           GLint tmu, int texmemsize)
-{
-  FxU32 startAddr;
-  MemRange *range;
 
-  startAddr=fxTMFindStartAddr(fxMesa, tmu, texmemsize);
-  if (startAddr<0) return 0;
-  range=fxTMNewRangeNode(fxMesa, startAddr, startAddr+texmemsize);
-  return range;
+void
+fxTMMoveInTM(fxMesaContext fxMesa, struct gl_texture_object *tObj,
+            GLint where)
+{
+   BEGIN_BOARD_LOCK();
+   fxTMMoveInTM_NoLock(fxMesa, tObj, where);
+   END_BOARD_LOCK();
 }
 
-/* External Functions */
 
-void fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj, GLint where)
+void
+fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj,
+                     GLint level)
+{
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   GrLOD_t lodlevel;
+   GLint tmu;
+   struct gl_texture_image *texImage = tObj->Image[level];
+   tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+   assert(mml);
+
+   if (!ti->validated) {
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMReloadMipMapLevel() -> not validated\n");
+      fxCloseHardware();
+      exit(-1);
+   }
+
+   tmu = (int) ti->whichTMU;
+   fxTMMoveInTM(fxMesa, tObj, tmu);
+
+   fxTexGetInfo(mml->width, mml->height,
+               &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+
+#ifdef FX_GLIDE3
+   lodlevel -= level;
+#else
+   lodlevel += level;
+#endif
+   switch (tmu) {
+   case FX_TMU0:
+   case FX_TMU1:
+      FX_grTexDownloadMipMapLevel(tmu,
+                                 ti->tm[tmu]->startAddr,
+                                 FX_valueToLod(FX_lodToValue(lodlevel)),
+                                 FX_largeLodLog2(ti->info),
+                                 FX_aspectRatioLog2(ti->info),
+                                 ti->info.format,
+                                 GR_MIPMAPLEVELMASK_BOTH, texImage->Data);
+      break;
+   case FX_TMU_SPLIT:
+      FX_grTexDownloadMipMapLevel(GR_TMU0,
+                                 ti->tm[GR_TMU0]->startAddr,
+                                 FX_valueToLod(FX_lodToValue(lodlevel)),
+                                 FX_largeLodLog2(ti->info),
+                                 FX_aspectRatioLog2(ti->info),
+                                 ti->info.format,
+                                 GR_MIPMAPLEVELMASK_ODD, texImage->Data);
+
+      FX_grTexDownloadMipMapLevel(GR_TMU1,
+                                 ti->tm[GR_TMU1]->startAddr,
+                                 FX_valueToLod(FX_lodToValue(lodlevel)),
+                                 FX_largeLodLog2(ti->info),
+                                 FX_aspectRatioLog2(ti->info),
+                                 ti->info.format,
+                                 GR_MIPMAPLEVELMASK_EVEN, texImage->Data);
+      break;
+   case FX_TMU_BOTH:
+      FX_grTexDownloadMipMapLevel(GR_TMU0,
+                                 ti->tm[GR_TMU0]->startAddr,
+                                 FX_valueToLod(FX_lodToValue(lodlevel)),
+                                 FX_largeLodLog2(ti->info),
+                                 FX_aspectRatioLog2(ti->info),
+                                 ti->info.format,
+                                 GR_MIPMAPLEVELMASK_BOTH, texImage->Data);
+
+      FX_grTexDownloadMipMapLevel(GR_TMU1,
+                                 ti->tm[GR_TMU1]->startAddr,
+                                 FX_valueToLod(FX_lodToValue(lodlevel)),
+                                 FX_largeLodLog2(ti->info),
+                                 FX_aspectRatioLog2(ti->info),
+                                 ti->info.format,
+                                 GR_MIPMAPLEVELMASK_BOTH, texImage->Data);
+      break;
+
+   default:
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMReloadMipMapLevel() -> wrong tmu (%d)\n",
+             tmu);
+      fxCloseHardware();
+      exit(-1);
+   }
+}
+
+void
+fxTMReloadSubMipMapLevel(fxMesaContext fxMesa,
+                        struct gl_texture_object *tObj,
+                        GLint level, GLint yoffset, GLint height)
 {
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-  int i,l;
-  int texmemsize;
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxTMMoveInTM(%d)\n",tObj->Name);
-  }
-
-  fxMesa->stats.reqTexUpload++;
-
-  if (!ti->validated) {
-    fprintf(stderr,"fx Driver: internal error in fxTMMoveInTM() -> not validated\n");
-    fxCloseHardware();
-    exit(-1);
-  }
-
-  if (ti->isInTM) {
-    if (ti->whichTMU==where) return;
-    if (where==FX_TMU_SPLIT || ti->whichTMU==FX_TMU_SPLIT)
-      fxTMMoveOutTM_NoLock(fxMesa, tObj);
-    else {
-      if (ti->whichTMU==FX_TMU_BOTH) return;
-      where=FX_TMU_BOTH;
-    }
-  }
-
-  if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_TEXTURE)) {
-     fprintf(stderr,"fxmesa: downloading %x (%d) in texture memory in %d\n",(GLuint)tObj,tObj->Name,where);
-  }
-
-  ti->whichTMU=(FxU32)where;
-
-  switch (where) {
-  case FX_TMU0:
-  case FX_TMU1:
-    texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
-                                                     &(ti->info));
-    ti->tm[where]=fxTMAddObj(fxMesa, tObj, where, texmemsize);
-    fxMesa->stats.memTexUpload+=texmemsize;
-
-    for (i=FX_largeLodValue(ti->info), l=ti->minLevel;
-        i<=FX_smallLodValue(ti->info);
-        i++,l++) {
-      struct gl_texture_image *texImage = tObj->Image[l];
-      FX_grTexDownloadMipMapLevel_NoLock(where,
-                                        ti->tm[where]->startAddr,
-                                        FX_valueToLod(i),
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   GrLOD_t lodlevel;
+   unsigned short *data;
+   GLint tmu;
+   struct gl_texture_image *texImage = tObj->Image[level];
+   tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+   assert(mml);
+
+   if (!ti->validated) {
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMReloadSubMipMapLevel() -> not validated\n");
+      fxCloseHardware();
+      exit(-1);
+   }
+
+   tmu = (int) ti->whichTMU;
+   fxTMMoveInTM(fxMesa, tObj, tmu);
+
+   fxTexGetInfo(mml->width, mml->height,
+               &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+
+   if ((ti->info.format == GR_TEXFMT_INTENSITY_8) ||
+       (ti->info.format == GR_TEXFMT_P_8) ||
+       (ti->info.format == GR_TEXFMT_ALPHA_8))
+        data = (GLushort *) texImage->Data + ((yoffset * mml->width) >> 1);
+   else
+      data = (GLushort *) texImage->Data + yoffset * mml->width;
+
+   switch (tmu) {
+   case FX_TMU0:
+   case FX_TMU1:
+      FX_grTexDownloadMipMapLevelPartial(tmu,
+                                        ti->tm[tmu]->startAddr,
+                                        FX_valueToLod(FX_lodToValue(lodlevel)
+                                                      + level),
                                         FX_largeLodLog2(ti->info),
                                         FX_aspectRatioLog2(ti->info),
                                         ti->info.format,
-                                        GR_MIPMAPLEVELMASK_BOTH,
-                                        texImage->Data);
-    }
-    break;
-  case FX_TMU_SPLIT: 
-    texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_ODD,
-                                                     &(ti->info));
-    ti->tm[FX_TMU0]=fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize);
-    fxMesa->stats.memTexUpload+=texmemsize;
-
-    texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_EVEN,
-                                                     &(ti->info));
-    ti->tm[FX_TMU1]=fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize);
-    fxMesa->stats.memTexUpload+=texmemsize;
-
-    for (i=FX_largeLodValue(ti->info),l=ti->minLevel;
-        i<=FX_smallLodValue(ti->info);
-        i++,l++) {
-      struct gl_texture_image *texImage = tObj->Image[l];
-
-      FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+                                        GR_MIPMAPLEVELMASK_BOTH, data,
+                                        yoffset, yoffset + height - 1);
+      break;
+   case FX_TMU_SPLIT:
+      FX_grTexDownloadMipMapLevelPartial(GR_TMU0,
                                         ti->tm[FX_TMU0]->startAddr,
-                                        FX_valueToLod(i),
+                                        FX_valueToLod(FX_lodToValue(lodlevel)
+                                                      + level),
                                         FX_largeLodLog2(ti->info),
                                         FX_aspectRatioLog2(ti->info),
                                         ti->info.format,
-                                        GR_MIPMAPLEVELMASK_ODD,
-                                        texImage->Data);
+                                        GR_MIPMAPLEVELMASK_ODD, data,
+                                        yoffset, yoffset + height - 1);
 
-      FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+      FX_grTexDownloadMipMapLevelPartial(GR_TMU1,
                                         ti->tm[FX_TMU1]->startAddr,
-                                        FX_valueToLod(i),
+                                        FX_valueToLod(FX_lodToValue(lodlevel)
+                                                      + level),
                                         FX_largeLodLog2(ti->info),
                                         FX_aspectRatioLog2(ti->info),
                                         ti->info.format,
-                                        GR_MIPMAPLEVELMASK_EVEN,
-                                        texImage->Data);
-    }
-    break;
-  case FX_TMU_BOTH:
-    texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
-                                                     &(ti->info));
-    ti->tm[FX_TMU0]=fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize);
-    fxMesa->stats.memTexUpload+=texmemsize;
-
-    texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
-                                                     &(ti->info));
-    ti->tm[FX_TMU1]=fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize);
-    fxMesa->stats.memTexUpload+=texmemsize;
-
-    for (i=FX_largeLodValue(ti->info),l=ti->minLevel;
-        i<=FX_smallLodValue(ti->info);
-        i++,l++) {
-      struct gl_texture_image *texImage = tObj->Image[l];
-      FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+                                        GR_MIPMAPLEVELMASK_EVEN, data,
+                                        yoffset, yoffset + height - 1);
+      break;
+   case FX_TMU_BOTH:
+      FX_grTexDownloadMipMapLevelPartial(GR_TMU0,
                                         ti->tm[FX_TMU0]->startAddr,
-                                        FX_valueToLod(i),
+                                        FX_valueToLod(FX_lodToValue(lodlevel)
+                                                      + level),
                                         FX_largeLodLog2(ti->info),
                                         FX_aspectRatioLog2(ti->info),
                                         ti->info.format,
-                                        GR_MIPMAPLEVELMASK_BOTH,
-                                        texImage->Data);
+                                        GR_MIPMAPLEVELMASK_BOTH, data,
+                                        yoffset, yoffset + height - 1);
 
-      FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+      FX_grTexDownloadMipMapLevelPartial(GR_TMU1,
                                         ti->tm[FX_TMU1]->startAddr,
-                                        FX_valueToLod(i),
+                                        FX_valueToLod(FX_lodToValue(lodlevel)
+                                                      + level),
                                         FX_largeLodLog2(ti->info),
                                         FX_aspectRatioLog2(ti->info),
                                         ti->info.format,
-                                        GR_MIPMAPLEVELMASK_BOTH,
-                                        texImage->Data);
-    }
-    break;
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxTMMoveInTM() -> wrong tmu (%d)\n",where);
-    fxCloseHardware();
-    exit(-1);
-  }
-
-  fxMesa->stats.texUpload++;
-
-  ti->isInTM=GL_TRUE;
+                                        GR_MIPMAPLEVELMASK_BOTH, data,
+                                        yoffset, yoffset + height - 1);
+      break;
+   default:
+      fprintf(stderr,
+             "fx Driver: internal error in fxTMReloadSubMipMapLevel() -> wrong tmu (%d)\n",
+             tmu);
+      fxCloseHardware();
+      exit(-1);
+   }
 }
 
-
 void
-fxTMMoveInTM(fxMesaContext fxMesa, struct gl_texture_object *tObj, GLint where)
+fxTMMoveOutTM(fxMesaContext fxMesa, struct gl_texture_object *tObj)
 {
-  BEGIN_BOARD_LOCK();
-  fxTMMoveInTM_NoLock(fxMesa, tObj, where);
-  END_BOARD_LOCK();
-}
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+
+   if (MESA_VERBOSE & VERBOSE_DRIVER) {
+      fprintf(stderr, "fxmesa: fxTMMoveOutTM(%x (%d))\n", (GLuint) tObj,
+             tObj->Name);
+   }
+
+   if (!ti->isInTM)
+      return;
+
+   switch (ti->whichTMU) {
+   case FX_TMU0:
+   case FX_TMU1:
+      fxTMRemoveRange(fxMesa, (int) ti->whichTMU, ti->tm[ti->whichTMU]);
+      break;
+   case FX_TMU_SPLIT:
+   case FX_TMU_BOTH:
+      fxTMRemoveRange(fxMesa, FX_TMU0, ti->tm[FX_TMU0]);
+      fxTMRemoveRange(fxMesa, FX_TMU1, ti->tm[FX_TMU1]);
+      break;
+   default:
+      fprintf(stderr, "fx Driver: internal error in fxTMMoveOutTM()\n");
+      fxCloseHardware();
+      exit(-1);
+   }
 
+   ti->isInTM = GL_FALSE;
+   ti->whichTMU = FX_TMU_NONE;
+}
 
 void
-fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj,
-                      GLint level)
+fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj)
 {
-  tfxTexInfo *ti = fxTMGetTexInfo(tObj);
-  GrLOD_t lodlevel;
-  GLint tmu;
-  struct gl_texture_image *texImage = tObj->Image[level];
-  tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
-
-  assert(mml);
+   tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+   int i;
 
-  if (!ti->validated) {
-    fprintf(stderr,"fx Driver: internal error in fxTMReloadMipMapLevel() -> not validated\n");
-    fxCloseHardware();
-    exit(-1);
-  }
+   fxTMMoveOutTM(fxMesa, tObj);
 
-  tmu = (int)ti->whichTMU;
-  fxTMMoveInTM(fxMesa, tObj, tmu);
-
-  fxTexGetInfo(mml->width, mml->height,
-              &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
-
-#ifdef FX_GLIDE3
-  lodlevel-=level;
-#else
-  lodlevel+=level;
-#endif
-  switch(tmu) {
-  case FX_TMU0:
-  case FX_TMU1:
-    FX_grTexDownloadMipMapLevel(tmu,
-                               ti->tm[tmu]->startAddr,
-                               FX_valueToLod(FX_lodToValue(lodlevel)),
-                               FX_largeLodLog2(ti->info),
-                               FX_aspectRatioLog2(ti->info),
-                               ti->info.format,
-                               GR_MIPMAPLEVELMASK_BOTH,
-                               texImage->Data);
-    break;
-  case FX_TMU_SPLIT:
-    FX_grTexDownloadMipMapLevel(GR_TMU0,
-                               ti->tm[GR_TMU0]->startAddr,
-                               FX_valueToLod(FX_lodToValue(lodlevel)),
-                               FX_largeLodLog2(ti->info),
-                               FX_aspectRatioLog2(ti->info),
-                               ti->info.format,
-                               GR_MIPMAPLEVELMASK_ODD,
-                                texImage->Data);
-    
-    FX_grTexDownloadMipMapLevel(GR_TMU1,
-                               ti->tm[GR_TMU1]->startAddr,
-                               FX_valueToLod(FX_lodToValue(lodlevel)),
-                               FX_largeLodLog2(ti->info),
-                               FX_aspectRatioLog2(ti->info),
-                               ti->info.format,
-                               GR_MIPMAPLEVELMASK_EVEN,
-                               texImage->Data);
-    break;
-  case FX_TMU_BOTH:
-    FX_grTexDownloadMipMapLevel(GR_TMU0,
-                               ti->tm[GR_TMU0]->startAddr,
-                               FX_valueToLod(FX_lodToValue(lodlevel)),
-                               FX_largeLodLog2(ti->info),
-                               FX_aspectRatioLog2(ti->info),
-                               ti->info.format,
-                               GR_MIPMAPLEVELMASK_BOTH,
-                                texImage->Data);
-    
-    FX_grTexDownloadMipMapLevel(GR_TMU1,
-                               ti->tm[GR_TMU1]->startAddr,
-                               FX_valueToLod(FX_lodToValue(lodlevel)),
-                               FX_largeLodLog2(ti->info),
-                               FX_aspectRatioLog2(ti->info),
-                               ti->info.format,
-                               GR_MIPMAPLEVELMASK_BOTH,
-                                texImage->Data);
-    break;
-
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxTMReloadMipMapLevel() -> wrong tmu (%d)\n",tmu);
-    fxCloseHardware();
-    exit(-1);
-  }
+   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+      struct gl_texture_image *texImage = tObj->Image[i];
+      if (texImage->Data) {
+        FREE(texImage->Data);
+        texImage->Data = NULL;
+      }
+      if (texImage->DriverData) {
+        FREE(texImage->DriverData);
+        texImage->DriverData = NULL;
+      }
+   }
+   switch (ti->whichTMU) {
+   case FX_TMU0:
+   case FX_TMU1:
+      fxTMDeleteRangeNode(fxMesa, ti->tm[ti->whichTMU]);
+      break;
+   case FX_TMU_SPLIT:
+   case FX_TMU_BOTH:
+      fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU0]);
+      fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU1]);
+      break;
+   }
 }
 
-void fxTMReloadSubMipMapLevel(fxMesaContext fxMesa, 
-                             struct gl_texture_object *tObj,
-                             GLint level, GLint yoffset, GLint height)
+void
+fxTMInit(fxMesaContext fxMesa)
 {
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-  GrLOD_t lodlevel;
-  unsigned short *data;
-  GLint tmu;
-  struct gl_texture_image *texImage = tObj->Image[level];
-  tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
-
-  assert(mml);
-
-  if (!ti->validated) {
-    fprintf(stderr,"fx Driver: internal error in fxTMReloadSubMipMapLevel() -> not validated\n");
-    fxCloseHardware();
-    exit(-1);
-  }
-
-  tmu=(int)ti->whichTMU;
-  fxTMMoveInTM(fxMesa, tObj, tmu);
-
-  fxTexGetInfo(mml->width, mml->height,
-              &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
-
-  if((ti->info.format==GR_TEXFMT_INTENSITY_8) ||
-     (ti->info.format==GR_TEXFMT_P_8) ||
-     (ti->info.format==GR_TEXFMT_ALPHA_8))
-    data = (GLushort *) texImage->Data + ((yoffset * mml->width) >> 1);
-  else
-    data = (GLushort *) texImage->Data + yoffset * mml->width;
-
-  switch(tmu) {
-  case FX_TMU0:
-  case FX_TMU1:
-    FX_grTexDownloadMipMapLevelPartial(tmu,
-                                      ti->tm[tmu]->startAddr,
-                                      FX_valueToLod(FX_lodToValue(lodlevel)+level),
-                                      FX_largeLodLog2(ti->info),
-                                      FX_aspectRatioLog2(ti->info),
-                                      ti->info.format,
-                                      GR_MIPMAPLEVELMASK_BOTH,
-                                      data,
-                                      yoffset,yoffset+height-1);
-    break;
-  case FX_TMU_SPLIT:
-    FX_grTexDownloadMipMapLevelPartial(GR_TMU0,
-                                      ti->tm[FX_TMU0]->startAddr,
-                                      FX_valueToLod(FX_lodToValue(lodlevel)+level),
-                                      FX_largeLodLog2(ti->info),
-                                      FX_aspectRatioLog2(ti->info),
-                                      ti->info.format,
-                                      GR_MIPMAPLEVELMASK_ODD,
-                                      data,
-                                      yoffset,yoffset+height-1);
-
-    FX_grTexDownloadMipMapLevelPartial(GR_TMU1,
-                                      ti->tm[FX_TMU1]->startAddr,
-                                      FX_valueToLod(FX_lodToValue(lodlevel)+level),
-                                      FX_largeLodLog2(ti->info),
-                                      FX_aspectRatioLog2(ti->info),
-                                      ti->info.format,
-                                      GR_MIPMAPLEVELMASK_EVEN,
-                                      data,
-                                      yoffset,yoffset+height-1);
-    break;
-  case FX_TMU_BOTH:
-    FX_grTexDownloadMipMapLevelPartial(GR_TMU0,
-                                      ti->tm[FX_TMU0]->startAddr,
-                                      FX_valueToLod(FX_lodToValue(lodlevel)+level),
-                                      FX_largeLodLog2(ti->info),
-                                      FX_aspectRatioLog2(ti->info),
-                                      ti->info.format,
-                                      GR_MIPMAPLEVELMASK_BOTH,
-                                      data,
-                                      yoffset,yoffset+height-1);
-
-    FX_grTexDownloadMipMapLevelPartial(GR_TMU1,
-                                      ti->tm[FX_TMU1]->startAddr,
-                                      FX_valueToLod(FX_lodToValue(lodlevel)+level),
-                                      FX_largeLodLog2(ti->info),
-                                      FX_aspectRatioLog2(ti->info),
-                                      ti->info.format,
-                                      GR_MIPMAPLEVELMASK_BOTH,
-                                      data,
-                                      yoffset,yoffset+height-1);
-    break;
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxTMReloadSubMipMapLevel() -> wrong tmu (%d)\n",tmu);
-    fxCloseHardware();
-    exit(-1);
-  }
-}
+   fxMesa->texBindNumber = 0;
+   fxMesa->tmPool = 0;
 
-void fxTMMoveOutTM(fxMesaContext fxMesa, struct gl_texture_object *tObj)
-{
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-
-  if (MESA_VERBOSE&VERBOSE_DRIVER) {
-     fprintf(stderr,"fxmesa: fxTMMoveOutTM(%x (%d))\n",(GLuint)tObj,tObj->Name);
-  }
-
-  if (!ti->isInTM)  return;
-
-  switch(ti->whichTMU) {
-  case FX_TMU0:
-  case FX_TMU1:
-    fxTMRemoveRange(fxMesa, (int)ti->whichTMU, ti->tm[ti->whichTMU]);
-    break;
-  case FX_TMU_SPLIT:
-  case FX_TMU_BOTH:
-    fxTMRemoveRange(fxMesa, FX_TMU0, ti->tm[FX_TMU0]);
-    fxTMRemoveRange(fxMesa, FX_TMU1, ti->tm[FX_TMU1]);
-    break;
-  default:
-    fprintf(stderr,"fx Driver: internal error in fxTMMoveOutTM()\n");
-    fxCloseHardware();
-    exit(-1);
-  }
-
-  ti->isInTM=GL_FALSE;
-  ti->whichTMU=FX_TMU_NONE;
-}
+   fxTMUInit(fxMesa, FX_TMU0);
 
-void fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj)
-{
-  tfxTexInfo *ti=fxTMGetTexInfo(tObj);
-  int i;
-
-  fxTMMoveOutTM(fxMesa, tObj);
-
-  for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
-     struct gl_texture_image *texImage = tObj->Image[i];
-     if (texImage->Data) {
-        FREE(texImage->Data);
-        texImage->Data = NULL;
-     }
-     if (texImage->DriverData) {
-        FREE(texImage->DriverData);
-        texImage->DriverData = NULL;
-     }
-  }
-  switch (ti->whichTMU) {
-  case FX_TMU0:
-  case FX_TMU1:
-    fxTMDeleteRangeNode(fxMesa, ti->tm[ti->whichTMU]);
-    break;
-  case FX_TMU_SPLIT:
-  case FX_TMU_BOTH:
-    fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU0]);
-    fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU1]);
-    break;
-  }
+   if (fxMesa->haveTwoTMUs)
+      fxTMUInit(fxMesa, FX_TMU1);
 }
 
-void fxTMInit(fxMesaContext fxMesa)
+void
+fxTMClose(fxMesaContext fxMesa)
 {
-  fxMesa->texBindNumber=0;
-  fxMesa->tmPool=0;
-
-  fxTMUInit(fxMesa,FX_TMU0);
-
-  if(fxMesa->haveTwoTMUs)
-    fxTMUInit(fxMesa,FX_TMU1);
-}
+   MemRange *tmp, *next;
 
-void fxTMClose(fxMesaContext fxMesa)
-{
-  MemRange *tmp, *next;
-
-  tmp=fxMesa->tmPool;
-  while (tmp) {
-    next=tmp->next;
-    FREE(tmp);
-    tmp=next;
-  }
-  tmp=fxMesa->tmFree[FX_TMU0];
-  while (tmp) {
-    next=tmp->next;
-    FREE(tmp);
-    tmp=next;
-  }
-  if (fxMesa->haveTwoTMUs) {
-    tmp=fxMesa->tmFree[FX_TMU1];
-    while (tmp) {
-      next=tmp->next;
+   tmp = fxMesa->tmPool;
+   while (tmp) {
+      next = tmp->next;
+      FREE(tmp);
+      tmp = next;
+   }
+   tmp = fxMesa->tmFree[FX_TMU0];
+   while (tmp) {
+      next = tmp->next;
       FREE(tmp);
-      tmp=next;
-    }
-  }
+      tmp = next;
+   }
+   if (fxMesa->haveTwoTMUs) {
+      tmp = fxMesa->tmFree[FX_TMU1];
+      while (tmp) {
+        next = tmp->next;
+        FREE(tmp);
+        tmp = next;
+      }
+   }
 }
 
 void
-fxTMRestoreTextures_NoLock(fxMesaContext ctx) {
-  tfxTexInfo *ti;
-  struct gl_texture_object *tObj;
-  int i, where;
-
-  tObj=ctx->glCtx->Shared->TexObjectList;
-  while (tObj) {
-    ti=fxTMGetTexInfo(tObj);
-    if (ti && ti->isInTM) {
-      for (i=0; i<MAX_TEXTURE_UNITS; i++)
-       if (ctx->glCtx->Texture.Unit[i]._Current==tObj) {
-         /* Force the texture onto the board, as it could be in use */
-         where=ti->whichTMU;
-         fxTMMoveOutTM_NoLock(ctx, tObj);
-         fxTMMoveInTM_NoLock(ctx, tObj, where);
-         break;
-       }
-      if (i==MAX_TEXTURE_UNITS) /* Mark the texture as off the board */
-       fxTMMoveOutTM_NoLock(ctx, tObj);
-    }
-    tObj=tObj->Next;
-  }
+fxTMRestoreTextures_NoLock(fxMesaContext ctx)
+{
+   tfxTexInfo *ti;
+   struct gl_texture_object *tObj;
+   int i, where;
+
+   tObj = ctx->glCtx->Shared->TexObjectList;
+   while (tObj) {
+      ti = fxTMGetTexInfo(tObj);
+      if (ti && ti->isInTM) {
+        for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+           if (ctx->glCtx->Texture.Unit[i]._Current == tObj) {
+              /* Force the texture onto the board, as it could be in use */
+              where = ti->whichTMU;
+              fxTMMoveOutTM_NoLock(ctx, tObj);
+              fxTMMoveInTM_NoLock(ctx, tObj, where);
+              break;
+           }
+        if (i == MAX_TEXTURE_UNITS)    /* Mark the texture as off the board */
+           fxTMMoveOutTM_NoLock(ctx, tObj);
+      }
+      tObj = tObj->Next;
+   }
 }
 
 #else
@@ -763,9 +809,10 @@ fxTMRestoreTextures_NoLock(fxMesaContext ctx) {
  */
 
 extern int gl_fx_dummy_function_texman(void);
-int gl_fx_dummy_function_texman(void)
+int
+gl_fx_dummy_function_texman(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index d15ebf8bc10c72f5ae7c4345850f04b857e6c070..a0c8383fdd19500e41de89aeaa5935b01279937b 100644 (file)
 
 
 
-static void 
-fx_draw_point( GLcontext *ctx, const fxVertex *v )
+static void
+fx_draw_point(GLcontext * ctx, const fxVertex * v)
 {
    GLfloat sz = ctx->Point._Size;
 
-   if ( sz <= 1.0 )
-   {
-      grDrawPoint( &(v->v) );
+   if (sz <= 1.0) {
+      grDrawPoint(&(v->v));
    }
-   else
-   {
+   else {
       GrVertex verts[4];
 
       sz *= .5;
@@ -48,30 +46,28 @@ fx_draw_point( GLcontext *ctx, const fxVertex *v )
 
       verts[1].x = v->v.x + sz;
       verts[1].y = v->v.y - sz;
-        
+
       verts[2].x = v->v.x + sz;
       verts[2].y = v->v.y + sz;
 
       verts[3].x = v->v.x - sz;
       verts[3].y = v->v.y + sz;
 
-      grDrawTriangle( &verts[0], &verts[1], &verts[3] );
-      grDrawTriangle( &verts[1], &verts[2], &verts[3] );
+      grDrawTriangle(&verts[0], &verts[1], &verts[3]);
+      grDrawTriangle(&verts[1], &verts[2], &verts[3]);
    }
 }
 
 
-static void 
-fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+static void
+fx_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
 {
    float width = ctx->Line.Width;
 
-   if ( width <= 1.0 )
-   {
-      grDrawLine( &(v0->v), &(v1->v) );
+   if (width <= 1.0) {
+      grDrawLine(&(v0->v), &(v1->v));
    }
-   else
-   {
+   else {
       GrVertex verts[4];
       float dx, dy, ix, iy;
 
@@ -81,7 +77,8 @@ fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
       if (dx * dx > dy * dy) {
         iy = width * .5;
         ix = 0;
-      } else {
+      }
+      else {
         iy = 0;
         ix = width * .5;
       }
@@ -103,16 +100,16 @@ fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
       verts[3].x -= ix;
       verts[3].y -= iy;
 
-      grDrawTriangle( &verts[0], &verts[1], &verts[3] );
-      grDrawTriangle( &verts[1], &verts[2], &verts[3] );
+      grDrawTriangle(&verts[0], &verts[1], &verts[3]);
+      grDrawTriangle(&verts[1], &verts[2], &verts[3]);
    }
 }
 
-static void 
-fx_draw_tri( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1, 
-            const fxVertex *v2 )
+static void
+fx_draw_tri(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1,
+           const fxVertex * v2)
 {
-   grDrawTriangle( &(v0->v), &(v1->v), &(v2->v) );
+   grDrawTriangle(&(v0->v), &(v1->v), &(v2->v));
 }
 
 
@@ -141,12 +138,14 @@ fx_draw_tri( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1,
 #define FX_FALLBACK_BIT                0x20
 #define FX_MAX_TRIFUNC          0x40
 
-static struct {
-   points_func         points;
-   line_func           line;
-   triangle_func       triangle;
-   quad_func           quad;
-} rast_tab[FX_MAX_TRIFUNC];
+static struct
+{
+   points_func points;
+   line_func line;
+   triangle_func triangle;
+   quad_func quad;
+}
+rast_tab[FX_MAX_TRIFUNC];
 
 
 #define IND (0)
@@ -282,7 +281,8 @@ static struct {
 
 
 
-void fxDDTrifuncInit( void )
+void
+fxDDTrifuncInit(void)
 {
    init();
    init_flat();
@@ -330,13 +330,13 @@ void fxDDTrifuncInit( void )
  * primitives are being drawn, and only for the unaccelerated
  * primitives. 
  */
-static void 
-fx_translate_vertex(GLcontext *ctx, const fxVertex *src, SWvertex *dst)
+static void
+fx_translate_vertex(GLcontext * ctx, const fxVertex * src, SWvertex * dst)
 {
-   fxMesaContext fxMesa = FX_CONTEXT( ctx );
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
    GLuint ts0 = fxMesa->tmu_source[0];
    GLuint ts1 = fxMesa->tmu_source[1];
-   GLfloat w = 1.0 / src->v.oow;       
+   GLfloat w = 1.0 / src->v.oow;
 
    dst->win[0] = src->v.x;
    dst->win[1] = src->v.y;
@@ -359,52 +359,53 @@ fx_translate_vertex(GLcontext *ctx, const fxVertex *src, SWvertex *dst)
    dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->v.tmuvtx[1].sow * w;
    dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->v.tmuvtx[1].tow * w;
 
-   if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) 
+   if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
       dst->texcoord[ts1][3] = src->v.tmuvtx[1].oow * w;
    else
       dst->texcoord[ts1][3] = 1.0;
 }
 
 
-static void 
-fx_fallback_tri( GLcontext *ctx, 
-                const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+static void
+fx_fallback_tri(GLcontext * ctx,
+               const fxVertex * v0, const fxVertex * v1, const fxVertex * v2)
 {
    SWvertex v[3];
-   fx_translate_vertex( ctx, v0, &v[0] );
-   fx_translate_vertex( ctx, v1, &v[1] );
-   fx_translate_vertex( ctx, v2, &v[2] );
-   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+   fx_translate_vertex(ctx, v0, &v[0]);
+   fx_translate_vertex(ctx, v1, &v[1]);
+   fx_translate_vertex(ctx, v2, &v[2]);
+   _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
 }
 
 
-static void 
-fx_fallback_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+static void
+fx_fallback_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
 {
    SWvertex v[2];
-   fx_translate_vertex( ctx, v0, &v[0] );
-   fx_translate_vertex( ctx, v1, &v[1] );
-   _swrast_Line( ctx, &v[0], &v[1] );
+   fx_translate_vertex(ctx, v0, &v[0]);
+   fx_translate_vertex(ctx, v1, &v[1]);
+   _swrast_Line(ctx, &v[0], &v[1]);
 }
 
 
-static void 
-fx_fallback_point( GLcontext *ctx, const fxVertex *v0 )
+static void
+fx_fallback_point(GLcontext * ctx, const fxVertex * v0)
 {
    SWvertex v[1];
-   fx_translate_vertex( ctx, v0, &v[0] );
-   _swrast_Point( ctx, &v[0] );
+   fx_translate_vertex(ctx, v0, &v[0]);
+   _swrast_Point(ctx, &v[0]);
 }
 
 
 /* System to turn culling off for rasterized lines and points, and
  * back on for rasterized triangles.
  */
-static void 
-fx_cull_draw_tri( GLcontext *ctx, 
-                const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+static void
+fx_cull_draw_tri(GLcontext * ctx,
+                const fxVertex * v0, const fxVertex * v1,
+                const fxVertex * v2)
 {
-   fxMesaContext fxMesa = FX_CONTEXT( ctx );
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
 
    FX_grCullMode(fxMesa->cullMode);
 
@@ -412,29 +413,29 @@ fx_cull_draw_tri( GLcontext *ctx,
    fxMesa->draw_point = fxMesa->initial_point;
    fxMesa->draw_tri = fxMesa->subsequent_tri;
 
-   fxMesa->draw_tri( ctx, v0, v1, v2 );
+   fxMesa->draw_tri(ctx, v0, v1, v2);
 }
 
 
-static void 
-fx_cull_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 )
+static void
+fx_cull_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
 {
-   fxMesaContext fxMesa = FX_CONTEXT( ctx );
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
 
-   FX_grCullMode( GR_CULL_DISABLE );
+   FX_grCullMode(GR_CULL_DISABLE);
 
    fxMesa->draw_point = fxMesa->initial_point;
    fxMesa->draw_tri = fxMesa->initial_tri;
    fxMesa->draw_line = fxMesa->subsequent_line;
 
-   fxMesa->draw_line( ctx, v0, v1 );
+   fxMesa->draw_line(ctx, v0, v1);
 }
 
 
-static void 
-fx_cull_draw_point( GLcontext *ctx, const fxVertex *v0 )
+static void
+fx_cull_draw_point(GLcontext * ctx, const fxVertex * v0)
 {
-   fxMesaContext fxMesa = FX_CONTEXT( ctx );
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
 
    FX_grCullMode(GR_CULL_DISABLE);
 
@@ -442,13 +443,13 @@ fx_cull_draw_point( GLcontext *ctx, const fxVertex *v0 )
    fxMesa->draw_tri = fxMesa->initial_tri;
    fxMesa->draw_point = fxMesa->subsequent_point;
 
-   fxMesa->draw_point( ctx, v0 );
+   fxMesa->draw_point(ctx, v0);
 }
 
 
-static void 
-fx_null_tri( GLcontext *ctx, 
-            const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 )
+static void
+fx_null_tri(GLcontext * ctx,
+           const fxVertex * v0, const fxVertex * v1, const fxVertex * v2)
 {
    (void) v0;
    (void) v1;
@@ -488,8 +489,8 @@ fx_null_tri( GLcontext *ctx,
 /* Verts, no clipping.
  */
 #define ELT(x) x
-#define RESET_STIPPLE 
-#define RESET_OCCLUSION 
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
 #define PRESERVE_VB_DEFS
 #include "tnl/t_vb_rendertmp.h"
 
@@ -514,7 +515,7 @@ fx_null_tri( GLcontext *ctx,
 #define LINE_FALLBACK  (DD_LINE_STIPPLE)
 #define TRI_FALLBACK   (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
 #define ANY_FALLBACK   (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
-                        
+
 
 #define ANY_RENDER_FLAGS (DD_FLATSHADE |               \
                          DD_TRI_LIGHT_TWOSIDE |        \
@@ -527,13 +528,14 @@ fx_null_tri( GLcontext *ctx,
  * current rendering state.  Wherever possible, use the hardware to
  * render the primitive.  Otherwise, fallback to software rendering.
  */
-void fxDDChooseRenderState( GLcontext *ctx )
+void
+fxDDChooseRenderState(GLcontext * ctx)
 {
-   fxMesaContext fxMesa = FX_CONTEXT( ctx );
+   fxMesaContext fxMesa = FX_CONTEXT(ctx);
    GLuint flags = ctx->_TriangleCaps;
    GLuint index = 0;
 
-   if ( !fxMesa->is_in_hardware ) {
+   if (!fxMesa->is_in_hardware) {
       /* Build software vertices directly.  No acceleration is
        * possible.  GrVertices may be insufficient for this mode.
        */
@@ -548,20 +550,22 @@ void fxDDChooseRenderState( GLcontext *ctx )
       return;
    }
 
-   if ( flags & ANY_RENDER_FLAGS ) {
-      if ( flags & DD_FLATSHADE )              index |= FX_FLAT_BIT;
-      if ( flags & DD_TRI_LIGHT_TWOSIDE )      index |= FX_TWOSIDE_BIT;
-      if ( flags & DD_TRI_OFFSET )             index |= FX_OFFSET_BIT;
-      if ( flags & DD_TRI_UNFILLED )           index |= FX_UNFILLED_BIT;
+   if (flags & ANY_RENDER_FLAGS) {
+      if (flags & DD_FLATSHADE)
+        index |= FX_FLAT_BIT;
+      if (flags & DD_TRI_LIGHT_TWOSIDE)
+        index |= FX_TWOSIDE_BIT;
+      if (flags & DD_TRI_OFFSET)
+        index |= FX_OFFSET_BIT;
+      if (flags & DD_TRI_UNFILLED)
+        index |= FX_UNFILLED_BIT;
    }
 
-   if ( flags & (ANY_FALLBACK|
-                DD_LINE_WIDTH|
-                DD_POINT_SIZE|
-                DD_TRI_CULL_FRONT_BACK) ) {
-      
+   if (flags & (ANY_FALLBACK |
+               DD_LINE_WIDTH | DD_POINT_SIZE | DD_TRI_CULL_FRONT_BACK)) {
+
       /* Hook in fallbacks for specific primitives.
-       *
+
        * Set up a system to turn culling on/off for wide points and
        * lines.  Alternately: figure out what tris to send so that
        * culling isn't a problem.  
@@ -577,19 +581,19 @@ void fxDDChooseRenderState( GLcontext *ctx )
       fxMesa->subsequent_line = fx_draw_line;
       fxMesa->subsequent_tri = fx_draw_tri;
 
-      if ( flags & POINT_FALLBACK ) 
+      if (flags & POINT_FALLBACK)
         fxMesa->initial_point = fx_fallback_point;
 
-      if ( flags & LINE_FALLBACK ) 
+      if (flags & LINE_FALLBACK)
         fxMesa->initial_line = fx_fallback_line;
 
-      if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0) 
+      if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0)
         fxMesa->initial_line = fx_fallback_line;
 
-      if ( flags & TRI_FALLBACK ) 
+      if (flags & TRI_FALLBACK)
         fxMesa->initial_tri = fx_fallback_tri;
 
-      if ( flags & DD_TRI_CULL_FRONT_BACK ) 
+      if (flags & DD_TRI_CULL_FRONT_BACK)
         fxMesa->initial_tri = fx_null_tri;
 
       fxMesa->draw_point = fxMesa->initial_point;
@@ -599,7 +603,7 @@ void fxDDChooseRenderState( GLcontext *ctx )
    else if (fxMesa->render_index & FX_FALLBACK_BIT) {
       FX_grCullMode(fxMesa->cullMode);
    }
-   
+
    ctx->Driver.PointsFunc = rast_tab[index].points;
    ctx->Driver.LineFunc = rast_tab[index].line;
    ctx->Driver.TriangleFunc = rast_tab[index].triangle;
@@ -609,7 +613,8 @@ void fxDDChooseRenderState( GLcontext *ctx )
    if (fxMesa->render_index == 0) {
       ctx->Driver.RenderTabVerts = fx_render_tab_verts;
       ctx->Driver.RenderTabElts = fx_render_tab_elts;
-   } else {
+   }
+   else {
       ctx->Driver.RenderTabVerts = _tnl_render_tab_verts;
       ctx->Driver.RenderTabElts = _tnl_render_tab_elts;
    }
@@ -626,9 +631,10 @@ void fxDDChooseRenderState( GLcontext *ctx )
  */
 
 extern int gl_fx_dummy_function_trifuncs(void);
-int gl_fx_dummy_function_trifuncs(void)
+int
+gl_fx_dummy_function_trifuncs(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index d95cfca579728e8bbf9cacfa821eef1226b19a52..40acbb7e9e40aff83a97a350b79390bb04900146 100644 (file)
 #include "tnl/t_pipeline.h"
 
 
-void fxPrintSetupFlags( const char *msg, GLuint flags )
+void
+fxPrintSetupFlags(const char *msg, GLuint flags)
 {
    fprintf(stderr, "%s: %d %s%s%s%s%s\n",
-         msg,
-         flags,
-         (flags & SETUP_XYZW) ? " xyzw," : "", 
-         (flags & SETUP_SNAP) ? " snap," : "", 
-         (flags & SETUP_RGBA) ? " rgba," : "",
-         (flags & SETUP_TMU0)  ? " tmu0," : "",
-         (flags & SETUP_TMU1)  ? " tmu1," : "");
+          msg,
+          flags,
+          (flags & SETUP_XYZW) ? " xyzw," : "",
+          (flags & SETUP_SNAP) ? " snap," : "",
+          (flags & SETUP_RGBA) ? " rgba," : "",
+          (flags & SETUP_TMU0) ? " tmu0," : "",
+          (flags & SETUP_TMU1) ? " tmu1," : "");
 }
 
-static void project_texcoords( fxVertex *v,
-                              struct vertex_buffer *VB,
-                              GLuint tmu_nr, GLuint tc_nr,
-                              GLuint start, GLuint count )
-{                             
+static void
+project_texcoords(fxVertex * v,
+                 struct vertex_buffer *VB,
+                 GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count)
+{
    GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
    GLvector4f *vec = VB->TexCoordPtr[tc_nr];
 
@@ -72,43 +73,42 @@ static void project_texcoords( fxVertex *v,
    GLuint stride = vec->stride;
    GLfloat *data = VEC_ELT(vec, GLfloat, start);
 
-   for (i = start ; i < count ; i++, STRIDE_F(data, stride), v++) {
+   for (i = start; i < count; i++, STRIDE_F(data, stride), v++) {
       tmu->oow = v->v.oow * data[3];
-      tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
-   }      
+      tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
+   }
 }
 
 
-static void copy_w( fxVertex *v,
-                   struct vertex_buffer *VB,
-                   GLuint tmu_nr, 
-                   GLuint start, GLuint count )
-{                             
+static void
+copy_w(fxVertex * v,
+       struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count)
+{
    GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
    GLuint i;
 
-   for (i = start ; i < count ; i++, v++) {
+   for (i = start; i < count; i++, v++) {
       tmu->oow = v->v.oow;
-      tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
-   }      
+      tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
+   }
 }
 
 /* need to compute W values for fogging purposes 
  */
-static void fx_fake_fog_w( GLcontext *ctx,
-                          fxVertex *verts,
-                          struct vertex_buffer *VB, 
-                          GLuint start, GLuint end )
+static void
+fx_fake_fog_w(GLcontext * ctx,
+             fxVertex * verts,
+             struct vertex_buffer *VB, GLuint start, GLuint end)
 {
    const GLfloat m10 = ctx->ProjectionMatrix.m[10];
    const GLfloat m14 = ctx->ProjectionMatrix.m[14];
-   GLfloat (*clip)[4] = VB->ClipPtr->data; 
+   GLfloat(*clip)[4] = VB->ClipPtr->data;
    GLubyte *clipmask = VB->ClipMask;
    GLuint i;
 
-   for ( i = start ; i < end ; i++) {
+   for (i = start; i < end; i++) {
       if (clipmask[i] == 0) {
-        verts[i].v.oow = - m10 / (clip[i][2] - m14); /* -1/zEye */
+        verts[i].v.oow = -m10 / (clip[i][2] - m14);    /* -1/zEye */
       }
    }
 }
@@ -238,59 +238,61 @@ static tfxSetupFunc setupfuncs[MAX_SETUP];
 
 
 static void
-fxsetup_invalid( GLcontext *ctx, GLuint start, GLuint end )
+fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end)
 {
    fprintf(stderr, "fxMesa: invalid setup function\n");
    (void) (ctx && start && end);
 }
 
 
-void fxDDSetupInit( void )
+void
+fxDDSetupInit(void)
 {
    GLuint i;
-   for (i = 0 ; i < Elements(setupfuncs) ; i++)
+   for (i = 0; i < Elements(setupfuncs); i++)
       setupfuncs[i] = fxsetup_invalid;
 
    setupfuncs[SETUP_XYZW] = fxsetupXYZW;
-   setupfuncs[SETUP_XYZW|SETUP_RGBA] = fxsetupXYZWRGBA;
-   setupfuncs[SETUP_XYZW|SETUP_TMU0] = fxsetupXYZWT0;
-   setupfuncs[SETUP_XYZW|SETUP_TMU1] = fxsetupXYZWT1;
-   setupfuncs[SETUP_XYZW|SETUP_TMU0|SETUP_RGBA] = fxsetupXYZWRGBAT0;
-   setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_RGBA] = fxsetupXYZWRGBAT1;
-   setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0] = fxsetupXYZWT0T1;
-   setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = 
+   setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA;
+   setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0;
+   setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1;
+   setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0;
+   setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1;
+   setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1;
+   setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] =
       fxsetupXYZWRGBAT0T1;
 
-   setupfuncs[SETUP_XYZW|SETUP_SNAP] = fxsetupXYZW_SNAP;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA] = 
+   setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP;
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] =
       fxsetupXYZW_SNAP_RGBAT0;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA] = 
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] =
       fxsetupXYZW_SNAP_RGBAT1;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0] = 
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] =
       fxsetupXYZW_SNAP_T0T1;
-   setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = 
-      fxsetupXYZW_SNAP_RGBAT0T1;
+   setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA]
+      fxsetupXYZW_SNAP_RGBAT0T1;
 
    setupfuncs[SETUP_RGBA] = fxsetupRGBA;
    setupfuncs[SETUP_TMU0] = fxsetupT0;
    setupfuncs[SETUP_TMU1] = fxsetupT1;
-   setupfuncs[SETUP_TMU1|SETUP_TMU0] = fxsetupT0T1;
-   setupfuncs[SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0;
-   setupfuncs[SETUP_TMU1|SETUP_RGBA] = fxsetupRGBAT1;
-   setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0T1;
+   setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1;
+   setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0;
+   setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1;
+   setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1;
 }
 
 
 
-void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count,
-                               GLuint newinputs )
+void
+fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
+                          GLuint newinputs)
 {
-   fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
 
-   if (!fxMesa->is_in_hardware) 
+   if (!fxMesa->is_in_hardware)
       ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
    else {
       GLuint setupindex = SETUP_XYZW;
@@ -299,56 +301,61 @@ void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count,
       fxMesa->tmu_source[1] = 1;
       fxMesa->tex_dest[0] = SETUP_TMU0;
       fxMesa->tex_dest[1] = SETUP_TMU1;
-   
+
       /* For flat and two-side-lit triangles, colors will always be added
        * to vertices in the triangle functions.  Vertices will *always*
        * have rbga values, but only sometimes will they come from here.
        */
-      if ((ctx->_TriangleCaps & (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE)) == 0)
+      if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0)
         setupindex |= SETUP_RGBA;
 
-      if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) 
+      if (ctx->Texture._ReallyEnabled & TEXTURE0_2D)
         setupindex |= SETUP_TMU0;
 
       if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
         if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) {
-           fxMesa->tmu_source[0] = 1; fxMesa->tex_dest[0] = SETUP_TMU1;
-           fxMesa->tmu_source[1] = 0; fxMesa->tex_dest[1] = SETUP_TMU0;
+           fxMesa->tmu_source[0] = 1;
+           fxMesa->tex_dest[0] = SETUP_TMU1;
+           fxMesa->tmu_source[1] = 0;
+           fxMesa->tex_dest[1] = SETUP_TMU0;
            setupindex |= SETUP_TMU0;
-        } else {
+        }
+        else {
            setupindex |= SETUP_TMU1;
         }
       }
 
-      if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_STATE))
-        fxPrintSetupFlags("fxmesa: vertex setup function", setupindex); 
-      
+      if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE))
+        fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
+
       fxMesa->setupindex = setupindex;
       ctx->Driver.BuildProjectedVertices = fx_BuildProjVerts;
    }
-   ctx->Driver.BuildProjectedVertices( ctx, start, count, newinputs );
+   ctx->Driver.BuildProjectedVertices(ctx, start, count, newinputs);
 }
 
 
-void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count, 
-                       GLuint newinputs )
+void
+fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
+                 GLuint newinputs)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
 
    if (newinputs == ~0) {
       /* build interpolated vertices */
-      setupfuncs[fxMesa->setupindex]( ctx, start, count );   
-   } else {
+      setupfuncs[fxMesa->setupindex] (ctx, start, count);
+   }
+   else {
       GLuint ind = fxMesa->setup_gone;
       fxMesa->setup_gone = 0;
-   
-      if (newinputs & VERT_CLIP) 
+
+      if (newinputs & VERT_CLIP)
         ind = fxMesa->setupindex;      /* clipmask has potentially changed */
       else {
         if (newinputs & VERT_TEX0)
            ind |= fxMesa->tex_dest[0];
-      
+
         if (newinputs & VERT_TEX1)
            ind |= fxMesa->tex_dest[1];
 
@@ -359,30 +366,32 @@ void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count,
       }
 
       if (ind) {
-        if (fxMesa->new_state) 
-           fxSetupFXUnits( ctx ); /* why? */
-        
+        if (fxMesa->new_state)
+           fxSetupFXUnits(ctx);        /* why? */
+
         if (VB->importable_data & newinputs)
-           VB->import_data( ctx, VB->importable_data & newinputs,
-                            VEC_BAD_STRIDE );
-      
-        setupfuncs[ind]( ctx, start, count );   
+           VB->import_data(ctx, VB->importable_data & newinputs,
+                           VEC_BAD_STRIDE);
+
+        setupfuncs[ind] (ctx, start, count);
       }
    }
 }
 
-void fxAllocVB( GLcontext *ctx )
+void
+fxAllocVB(GLcontext * ctx)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
    TNLcontext *tnl = TNL_CONTEXT(ctx);
-   fxMesa->verts = ALIGN_MALLOC( tnl->vb.Size * sizeof(fxMesa->verts[0]), 32 );
+   fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32);
 }
 
-void fxFreeVB( GLcontext *ctx )
+void
+fxFreeVB(GLcontext * ctx)
 {
    fxMesaContext fxMesa = FX_CONTEXT(ctx);
    if (fxMesa->verts)
-      ALIGN_FREE( fxMesa->verts );
+      ALIGN_FREE(fxMesa->verts);
    fxMesa->verts = 0;
 }
 
@@ -395,9 +404,10 @@ void fxFreeVB( GLcontext *ctx )
  */
 
 extern int gl_fx_dummy_function_vsetup(void);
-int gl_fx_dummy_function_vsetup(void)
+int
+gl_fx_dummy_function_vsetup(void)
 {
-  return 0;
+   return 0;
 }
 
-#endif  /* FX */
+#endif /* FX */
index 0133758295c7d5f7df607b7d2dba1ed9803a53ef..8d7649c6bb0f23637128d276f19b6b0b8873e000 100644 (file)
  */
 
 
-static void NAME(GLcontext *ctx, GLuint start, GLuint end )
+static void
+NAME(GLcontext * ctx, GLuint start, GLuint end)
 {
-   fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
    fxVertex *verts = fxMesa->verts;
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    GLuint tmu0_source = fxMesa->tmu_source[0];
    GLuint tmu1_source = fxMesa->tmu_source[1];
-   GLfloat (*tmu0_data)[4];
-   GLfloat (*tmu1_data)[4];
-   GLubyte (*color)[4];
-   GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; 
+   GLfloat(*tmu0_data)[4];
+   GLfloat(*tmu1_data)[4];
+   GLubyte(*color)[4];
+   GLfloat(*proj)[4] = VB->ProjectedClipPtr->data;
    fxVertex *v = &verts[start];
    GLfloat sscale0 = fxMesa->s0scale;
    GLfloat tscale0 = fxMesa->t0scale;
@@ -45,36 +46,36 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end )
    GLfloat tscale1 = fxMesa->t1scale;
    GLubyte *clipmask = VB->ClipMask;
    GLuint i;
-   const GLfloat * const s = ctx->Viewport._WindowMap.m;
+   const GLfloat *const s = ctx->Viewport._WindowMap.m;
 
    if (IND & SETUP_TMU0)
       tmu0_data = VB->TexCoordPtr[tmu0_source]->data;
 
    if (IND & SETUP_TMU1)
       tmu1_data = VB->TexCoordPtr[tmu1_source]->data;
-      
+
    if (IND & SETUP_RGBA)
       color = VB->ColorPtr[0]->data;
 
    if (VB->ClipOrMask) {
-      for (i = start ; i < end ; i++, v++) {
+      for (i = start; i < end; i++, v++) {
         if (!clipmask[i]) {
            if (IND & SETUP_XYZW) {
-              v->v.x   = s[0]  * proj[i][0] + s[12];   
-              v->v.y   = s[5]  * proj[i][1] + s[13];   
-              v->v.ooz = s[10] * proj[i][2] + s[14];   
-              v->v.oow = proj[i][3];   
-               
+              v->v.x = s[0] * proj[i][0] + s[12];
+              v->v.y = s[5] * proj[i][1] + s[13];
+              v->v.ooz = s[10] * proj[i][2] + s[14];
+              v->v.oow = proj[i][3];
+
               if (IND & SETUP_SNAP) {
 #if defined(USE_IEEE)
-                 const float snapper = (3L<<18);
-                 v->v.x   += snapper;
-                 v->v.x   -= snapper;
-                 v->v.y   += snapper;
-                 v->v.y   -= snapper;
+                 const float snapper = (3L << 18);
+                 v->v.x += snapper;
+                 v->v.x -= snapper;
+                 v->v.y += snapper;
+                 v->v.y -= snapper;
 #else
-                 v->v.x = ((int)(v->v.x*16.0f)) * (1.0f/16.0f);
-                 v->v.y = ((int)(v->v.y*16.0f)) * (1.0f/16.0f);
+                 v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f);
+                 v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f);
 #endif
               }
            }
@@ -85,34 +86,34 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end )
               UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.a, color[i][3]);
            }
            if (IND & SETUP_TMU0) {
-              v->v.tmuvtx[0].sow = sscale0*tmu0_data[i][0]*v->v.oow; 
-              v->v.tmuvtx[0].tow = tscale0*tmu0_data[i][1]*v->v.oow; 
+              v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;
+              v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow;
            }
            if (IND & SETUP_TMU1) {
-              v->v.tmuvtx[1].sow = sscale1*tmu1_data[i][0]*v->v.oow; 
-              v->v.tmuvtx[1].tow = tscale1*tmu1_data[i][1]*v->v.oow; 
+              v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow;
+              v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow;
            }
         }
       }
    }
    else {
-      for (i = start ; i < end ; i++, v++) {
+      for (i = start; i < end; i++, v++) {
         if (IND & SETUP_XYZW) {
-           v->v.x   = s[0]  * proj[i][0] + s[12];      
-           v->v.y   = s[5]  * proj[i][1] + s[13];      
-           v->v.ooz = s[10] * proj[i][2] + s[14];      
-           v->v.oow = proj[i][3];      
-               
+           v->v.x = s[0] * proj[i][0] + s[12];
+           v->v.y = s[5] * proj[i][1] + s[13];
+           v->v.ooz = s[10] * proj[i][2] + s[14];
+           v->v.oow = proj[i][3];
+
            if (IND & SETUP_SNAP) {
 #if defined(USE_IEEE)
-              const float snapper = (3L<<18);
-              v->v.x   += snapper;
-              v->v.x   -= snapper;
-              v->v.y   += snapper;
-              v->v.y   -= snapper;
+              const float snapper = (3L << 18);
+              v->v.x += snapper;
+              v->v.x -= snapper;
+              v->v.y += snapper;
+              v->v.y -= snapper;
 #else
-              v->v.x = ((int)(v->v.x*16.0f)) * (1.0f/16.0f);
-              v->v.y = ((int)(v->v.y*16.0f)) * (1.0f/16.0f);
+              v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f);
+              v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f);
 #endif
            }
         }
@@ -123,29 +124,27 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end )
            UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.a, color[i][3]);
         }
         if (IND & SETUP_TMU0) {
-           v->v.tmuvtx[0].sow = sscale0*tmu0_data[i][0]*v->v.oow; 
-           v->v.tmuvtx[0].tow = tscale0*tmu0_data[i][1]*v->v.oow; 
+           v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;
+           v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow;
         }
         if (IND & SETUP_TMU1) {
-           v->v.tmuvtx[1].sow = sscale1*tmu1_data[i][0]*v->v.oow; 
-           v->v.tmuvtx[1].tow = tscale1*tmu1_data[i][1]*v->v.oow; 
+           v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow;
+           v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow;
         }
       }
    }
-      
+
    if ((IND & SETUP_XYZW) &&
-       ctx->ProjectionMatrix.m[15] != 0.0F && 
-       ctx->Fog.Enabled) 
-   {
-      fx_fake_fog_w( ctx, v, VB, start, end );
+       ctx->ProjectionMatrix.m[15] != 0.0F && ctx->Fog.Enabled) {
+      fx_fake_fog_w(ctx, v, VB, start, end);
    }
 
    /* Check for and enable projective texturing in each texture unit.
     */
-   if (IND & (SETUP_TMU0|SETUP_TMU1)) {
+   if (IND & (SETUP_TMU0 | SETUP_TMU1)) {
       GLuint tmu0_sz = 2;
       GLuint tmu1_sz = 2;
-      GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 |  
+      GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 |
                                             GR_STWHINT_W_DIFF_TMU1);
 
       if (VB->TexCoordPtr[tmu0_source])
@@ -155,15 +154,15 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end )
         tmu1_sz = VB->TexCoordPtr[tmu1_source]->size;
 
       if (tmu0_sz == 4) {
-        project_texcoords( v, VB, 0, tmu0_source, start, end );
+        project_texcoords(v, VB, 0, tmu0_source, start, end);
         if (tmu1_sz == 4)
-           project_texcoords( v, VB, 1, tmu1_source, start, end );
-        else 
-           copy_w( v, VB, 1, start, end );
-        hs |= (GR_STWHINT_W_DIFF_TMU0|GR_STWHINT_W_DIFF_TMU1);
-      } 
+           project_texcoords(v, VB, 1, tmu1_source, start, end);
+        else
+           copy_w(v, VB, 1, start, end);
+        hs |= (GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1);
+      }
       else if (tmu1_sz == 4) {
-        project_texcoords( v, VB, 1, tmu1_source, start, end );
+        project_texcoords(v, VB, 1, tmu1_source, start, end);
         hs |= GR_STWHINT_W_DIFF_TMU1;
       }
 
index cff1e621a3b10e9b908d2c8d8c135f6aa7c97ee3..1bcde83e1065811dc0f765938cda45b636706b49 100644 (file)
 #ifdef __WIN32__
 
 #ifdef __cplusplus
-extern "C" {
+extern "C"
+{
 #endif
 
 #include <windows.h>
 #include "GL/gl.h"
 
 #ifdef __cplusplus
-           }
+}
 #endif
 
 #include <stdio.h>
@@ -69,171 +70,169 @@ extern "C" {
 
 struct __extensions__
 {
-  PROC  proc;
-  char  *name;
+   PROC proc;
+   char *name;
 };
 
 struct __pixelformat__
 {
-  PIXELFORMATDESCRIPTOR pfd;
-  GLint mesaAttr[MAX_MESA_ATTRS];
+   PIXELFORMATDESCRIPTOR pfd;
+   GLint mesaAttr[MAX_MESA_ATTRS];
 };
 
 WINGDIAPI void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *);
 
-static struct __extensions__   ext[] = {
+static struct __extensions__ ext[] = {
 
 #ifdef GL_EXT_polygon_offset
-   { (PROC)glPolygonOffsetEXT,                 "glPolygonOffsetEXT"            },
+   {(PROC) glPolygonOffsetEXT, "glPolygonOffsetEXT"},
 #endif
-   { (PROC)glBlendEquationEXT,                 "glBlendEquationEXT"            },
-   { (PROC)glBlendColorEXT,                    "glBlendColorExt"               },
-   { (PROC)glVertexPointerEXT,                 "glVertexPointerEXT"            },
-   { (PROC)glNormalPointerEXT,                 "glNormalPointerEXT"            },
-   { (PROC)glColorPointerEXT,                  "glColorPointerEXT"             },
-   { (PROC)glIndexPointerEXT,                  "glIndexPointerEXT"             },
-   { (PROC)glTexCoordPointerEXT,               "glTexCoordPointer"             },
-   { (PROC)glEdgeFlagPointerEXT,               "glEdgeFlagPointerEXT"          },
-   { (PROC)glGetPointervEXT,                   "glGetPointervEXT"              },
-   { (PROC)glArrayElementEXT,                  "glArrayElementEXT"             },
-   { (PROC)glDrawArraysEXT,                    "glDrawArrayEXT"                },
-   { (PROC)glAreTexturesResidentEXT,           "glAreTexturesResidentEXT"      },
-   { (PROC)glBindTextureEXT,                   "glBindTextureEXT"              },
-   { (PROC)glDeleteTexturesEXT,                        "glDeleteTexturesEXT"           },
-   { (PROC)glGenTexturesEXT,                   "glGenTexturesEXT"              },
-   { (PROC)glIsTextureEXT,                     "glIsTextureEXT"                },
-   { (PROC)glPrioritizeTexturesEXT,            "glPrioritizeTexturesEXT"       },
-   { (PROC)glCopyTexSubImage3DEXT,             "glCopyTexSubImage3DEXT"        },
-   { (PROC)glTexImage3DEXT,                    "glTexImage3DEXT"               },
-   { (PROC)glTexSubImage3DEXT,                 "glTexSubImage3DEXT"            },
-   { (PROC)gl3DfxSetPaletteEXT,                        "3DFX_set_global_palette"       },
-   { (PROC)glColorTableEXT,                    "glColorTableEXT"               },
-   { (PROC)glColorSubTableEXT,                 "glColorSubTableEXT"            },
-   { (PROC)glGetColorTableEXT,                 "glGetColorTableEXT"            },
-   { (PROC)glGetColorTableParameterfvEXT,      "glGetColorTableParameterfvEXT" },
-   { (PROC)glGetColorTableParameterivEXT,      "glGetColorTableParameterivEXT" },
-   { (PROC)glPointParameterfEXT,               "glPointParameterfEXT"          },
-   { (PROC)glPointParameterfvEXT,              "glPointParameterfvEXT"         },
-   { (PROC)glBlendFuncSeparateINGR,            "glBlendFuncSeparateINGR"       },
-   { (PROC)glActiveTextureARB,                  "glActiveTextureARB"           },
-   { (PROC)glClientActiveTextureARB,            "glClientActiveTextureARB"     },
-   { (PROC)glMultiTexCoord1dARB,                "glMultiTexCoord1dARB"         },
-   { (PROC)glMultiTexCoord1dvARB,               "glMultiTexCoord1dvARB"                },
-   { (PROC)glMultiTexCoord1fARB,                "glMultiTexCoord1fARB"         },
-   { (PROC)glMultiTexCoord1fvARB,               "glMultiTexCoord1fvARB"                },
-   { (PROC)glMultiTexCoord1iARB,                "glMultiTexCoord1iARB"         },
-   { (PROC)glMultiTexCoord1ivARB,               "glMultiTexCoord1ivARB"                },
-   { (PROC)glMultiTexCoord1sARB,                "glMultiTexCoord1sARB"         },
-   { (PROC)glMultiTexCoord1svARB,               "glMultiTexCoord1svARB"                },
-   { (PROC)glMultiTexCoord2dARB,                "glMultiTexCoord2dARB"         },
-   { (PROC)glMultiTexCoord2dvARB,               "glMultiTexCoord2dvARB"                },
-   { (PROC)glMultiTexCoord2fARB,                "glMultiTexCoord2fARB"         },
-   { (PROC)glMultiTexCoord2fvARB,               "glMultiTexCoord2fvARB"                },
-   { (PROC)glMultiTexCoord2iARB,                "glMultiTexCoord2iARB"         },
-   { (PROC)glMultiTexCoord2ivARB,               "glMultiTexCoord2ivARB"                },
-   { (PROC)glMultiTexCoord2sARB,                "glMultiTexCoord2sARB"         },
-   { (PROC)glMultiTexCoord2svARB,               "glMultiTexCoord2svARB"                },
-   { (PROC)glMultiTexCoord3dARB,                "glMultiTexCoord3dARB"         },
-   { (PROC)glMultiTexCoord3dvARB,               "glMultiTexCoord3dvARB"                },
-   { (PROC)glMultiTexCoord3fARB,                "glMultiTexCoord3fARB"         },
-   { (PROC)glMultiTexCoord3fvARB,               "glMultiTexCoord3fvARB"                },
-   { (PROC)glMultiTexCoord3iARB,                "glMultiTexCoord3iARB"         },
-   { (PROC)glMultiTexCoord3ivARB,               "glMultiTexCoord3ivARB"                },
-   { (PROC)glMultiTexCoord3sARB,                "glMultiTexCoord3sARB"         },
-   { (PROC)glMultiTexCoord3svARB,               "glMultiTexCoord3svARB"                },
-   { (PROC)glMultiTexCoord4dARB,                "glMultiTexCoord4dARB"         },
-   { (PROC)glMultiTexCoord4dvARB,               "glMultiTexCoord4dvARB"                },
-   { (PROC)glMultiTexCoord4fARB,                "glMultiTexCoord4fARB"         },
-   { (PROC)glMultiTexCoord4fvARB,               "glMultiTexCoord4fvARB"                },
-   { (PROC)glMultiTexCoord4iARB,                "glMultiTexCoord4iARB"         },
-   { (PROC)glMultiTexCoord4ivARB,               "glMultiTexCoord4ivARB"                },
-   { (PROC)glMultiTexCoord4sARB,                "glMultiTexCoord4sARB"         },
-   { (PROC)glMultiTexCoord4svARB,               "glMultiTexCoord4svARB"                },
-   { (PROC)glLockArraysEXT,                    "glLockArraysEXT"               },
-   { (PROC)glUnlockArraysEXT,                  "glUnlockArraysEXT"             }
+   {(PROC) glBlendEquationEXT, "glBlendEquationEXT"},
+   {(PROC) glBlendColorEXT, "glBlendColorExt"},
+   {(PROC) glVertexPointerEXT, "glVertexPointerEXT"},
+   {(PROC) glNormalPointerEXT, "glNormalPointerEXT"},
+   {(PROC) glColorPointerEXT, "glColorPointerEXT"},
+   {(PROC) glIndexPointerEXT, "glIndexPointerEXT"},
+   {(PROC) glTexCoordPointerEXT, "glTexCoordPointer"},
+   {(PROC) glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT"},
+   {(PROC) glGetPointervEXT, "glGetPointervEXT"},
+   {(PROC) glArrayElementEXT, "glArrayElementEXT"},
+   {(PROC) glDrawArraysEXT, "glDrawArrayEXT"},
+   {(PROC) glAreTexturesResidentEXT, "glAreTexturesResidentEXT"},
+   {(PROC) glBindTextureEXT, "glBindTextureEXT"},
+   {(PROC) glDeleteTexturesEXT, "glDeleteTexturesEXT"},
+   {(PROC) glGenTexturesEXT, "glGenTexturesEXT"},
+   {(PROC) glIsTextureEXT, "glIsTextureEXT"},
+   {(PROC) glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT"},
+   {(PROC) glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT"},
+   {(PROC) glTexImage3DEXT, "glTexImage3DEXT"},
+   {(PROC) glTexSubImage3DEXT, "glTexSubImage3DEXT"},
+   {(PROC) gl3DfxSetPaletteEXT, "3DFX_set_global_palette"},
+   {(PROC) glColorTableEXT, "glColorTableEXT"},
+   {(PROC) glColorSubTableEXT, "glColorSubTableEXT"},
+   {(PROC) glGetColorTableEXT, "glGetColorTableEXT"},
+   {(PROC) glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT"},
+   {(PROC) glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT"},
+   {(PROC) glPointParameterfEXT, "glPointParameterfEXT"},
+   {(PROC) glPointParameterfvEXT, "glPointParameterfvEXT"},
+   {(PROC) glBlendFuncSeparateINGR, "glBlendFuncSeparateINGR"},
+   {(PROC) glActiveTextureARB, "glActiveTextureARB"},
+   {(PROC) glClientActiveTextureARB, "glClientActiveTextureARB"},
+   {(PROC) glMultiTexCoord1dARB, "glMultiTexCoord1dARB"},
+   {(PROC) glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB"},
+   {(PROC) glMultiTexCoord1fARB, "glMultiTexCoord1fARB"},
+   {(PROC) glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB"},
+   {(PROC) glMultiTexCoord1iARB, "glMultiTexCoord1iARB"},
+   {(PROC) glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB"},
+   {(PROC) glMultiTexCoord1sARB, "glMultiTexCoord1sARB"},
+   {(PROC) glMultiTexCoord1svARB, "glMultiTexCoord1svARB"},
+   {(PROC) glMultiTexCoord2dARB, "glMultiTexCoord2dARB"},
+   {(PROC) glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB"},
+   {(PROC) glMultiTexCoord2fARB, "glMultiTexCoord2fARB"},
+   {(PROC) glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB"},
+   {(PROC) glMultiTexCoord2iARB, "glMultiTexCoord2iARB"},
+   {(PROC) glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB"},
+   {(PROC) glMultiTexCoord2sARB, "glMultiTexCoord2sARB"},
+   {(PROC) glMultiTexCoord2svARB, "glMultiTexCoord2svARB"},
+   {(PROC) glMultiTexCoord3dARB, "glMultiTexCoord3dARB"},
+   {(PROC) glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB"},
+   {(PROC) glMultiTexCoord3fARB, "glMultiTexCoord3fARB"},
+   {(PROC) glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB"},
+   {(PROC) glMultiTexCoord3iARB, "glMultiTexCoord3iARB"},
+   {(PROC) glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB"},
+   {(PROC) glMultiTexCoord3sARB, "glMultiTexCoord3sARB"},
+   {(PROC) glMultiTexCoord3svARB, "glMultiTexCoord3svARB"},
+   {(PROC) glMultiTexCoord4dARB, "glMultiTexCoord4dARB"},
+   {(PROC) glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB"},
+   {(PROC) glMultiTexCoord4fARB, "glMultiTexCoord4fARB"},
+   {(PROC) glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB"},
+   {(PROC) glMultiTexCoord4iARB, "glMultiTexCoord4iARB"},
+   {(PROC) glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB"},
+   {(PROC) glMultiTexCoord4sARB, "glMultiTexCoord4sARB"},
+   {(PROC) glMultiTexCoord4svARB, "glMultiTexCoord4svARB"},
+   {(PROC) glLockArraysEXT, "glLockArraysEXT"},
+   {(PROC) glUnlockArraysEXT, "glUnlockArraysEXT"}
 };
 
 static int qt_ext = sizeof(ext) / sizeof(ext[0]);
 
-struct __pixelformat__  pix[] =
-{
-  /* None */
-  {
+struct __pixelformat__ pix[] = {
+   /* None */
+   {
     {
-      sizeof(PIXELFORMATDESCRIPTOR),  1,
-      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
-      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
-      PFD_TYPE_RGBA,
-      32,
-      8,0,8,8,8,16,0,24,
-      0,0,0,0,0,
-      0,
-      0,
-      0,
-      PFD_MAIN_PLANE,
-      0,0,0,0
-    },
+     sizeof(PIXELFORMATDESCRIPTOR), 1,
+     PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+     PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+     PFD_TYPE_RGBA,
+     32,
+     8, 0, 8, 8, 8, 16, 0, 24,
+     0, 0, 0, 0, 0,
+     0,
+     0,
+     0,
+     PFD_MAIN_PLANE,
+     0, 0, 0, 0}
+    ,
     {
-      FXMESA_DOUBLEBUFFER,
-      FXMESA_ALPHA_SIZE,      0,
-      FXMESA_DEPTH_SIZE,      0,
-      FXMESA_STENCIL_SIZE,    0,
-      FXMESA_ACCUM_SIZE,      0,
-      FXMESA_NONE
+     FXMESA_DOUBLEBUFFER,
+     FXMESA_ALPHA_SIZE, 0,
+     FXMESA_DEPTH_SIZE, 0,
+     FXMESA_STENCIL_SIZE, 0,
+     FXMESA_ACCUM_SIZE, 0,
+     FXMESA_NONE}
     }
-  },
+   ,
 
-  /* Alpha */
-  {
+   /* Alpha */
+   {
     {
-      sizeof(PIXELFORMATDESCRIPTOR),  1,
-      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
-      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
-      PFD_TYPE_RGBA,
-      32,
-      8,0,8,8,8,16,8,24,
-      0,0,0,0,0,
-      0,
-      0,
-      0,
-      PFD_MAIN_PLANE,
-      0,0,0,0
-    },
+     sizeof(PIXELFORMATDESCRIPTOR), 1,
+     PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+     PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+     PFD_TYPE_RGBA,
+     32,
+     8, 0, 8, 8, 8, 16, 8, 24,
+     0, 0, 0, 0, 0,
+     0,
+     0,
+     0,
+     PFD_MAIN_PLANE,
+     0, 0, 0, 0}
+    ,
     {
-      FXMESA_DOUBLEBUFFER,
-      FXMESA_ALPHA_SIZE,      8,
-      FXMESA_DEPTH_SIZE,      0,
-      FXMESA_STENCIL_SIZE,    0,
-      FXMESA_ACCUM_SIZE,      0,
-      FXMESA_NONE
+     FXMESA_DOUBLEBUFFER,
+     FXMESA_ALPHA_SIZE, 8,
+     FXMESA_DEPTH_SIZE, 0,
+     FXMESA_STENCIL_SIZE, 0,
+     FXMESA_ACCUM_SIZE, 0,
+     FXMESA_NONE}
     }
-  },
+   ,
 
-  /* Depth */
-  {
+   /* Depth */
+   {
     {
-      sizeof(PIXELFORMATDESCRIPTOR),  1,
-      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
-      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
-      PFD_TYPE_RGBA,
-      32,
-      8,0,8,8,8,16,0,24,
-      0,0,0,0,0,
-      16,
-      0,
-      0,
-      PFD_MAIN_PLANE,
-      0,0,0,0
-    },
+     sizeof(PIXELFORMATDESCRIPTOR), 1,
+     PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+     PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+     PFD_TYPE_RGBA,
+     32,
+     8, 0, 8, 8, 8, 16, 0, 24,
+     0, 0, 0, 0, 0,
+     16,
+     0,
+     0,
+     PFD_MAIN_PLANE,
+     0, 0, 0, 0}
+    ,
     {
-      FXMESA_DOUBLEBUFFER,
-      FXMESA_ALPHA_SIZE,      0,
-      FXMESA_DEPTH_SIZE,      16,
-      FXMESA_STENCIL_SIZE,    0,
-      FXMESA_ACCUM_SIZE,      0,
-      FXMESA_NONE
+     FXMESA_DOUBLEBUFFER,
+     FXMESA_ALPHA_SIZE, 0,
+     FXMESA_DEPTH_SIZE, 16,
+     FXMESA_STENCIL_SIZE, 0,
+     FXMESA_ACCUM_SIZE, 0,
+     FXMESA_NONE}
     }
-  }
 };
 static int qt_pix = sizeof(pix) / sizeof(pix[0]);
 
@@ -247,623 +246,651 @@ static GLboolean haveDualHead;
 
 /* For the in-window-rendering hack */
 
-static GLboolean   gdiWindowHack;
-static GLboolean   gdiWindowHackEna;
-static void        *dibSurfacePtr;
-static BITMAPINFO  *dibBMI;
-static HBITMAP     dibHBM;
-static HWND        dibWnd;
-
-LONG GLAPIENTRY __wglMonitor(HWND hwnd,UINT message,UINT wParam,LONG lParam)
-
-{
-  long ret; /* Now gives the resized window at the end to hWNDOldProc */
-
-  if(ctx && hwnd == hWND) {
-    switch(message) {
-    case WM_PAINT:
-    case WM_MOVE:
-      break;
-    case WM_DISPLAYCHANGE:
-    case WM_SIZE:
-      if (wParam != SIZE_MINIMIZED) {
-        static int moving = 0;
-        if (!moving) {
-          if(fxQueryHardware()!=GR_SSTTYPE_VOODOO) {
-            if(!FX_grSstControl(GR_CONTROL_RESIZE)) {
-              moving = 1;
-              SetWindowPos(hwnd, 0, 0, 0, 300, 300, SWP_NOMOVE|SWP_NOZORDER);
-              moving = 0;
-              if(!FX_grSstControl(GR_CONTROL_RESIZE)) {
-                /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK);*/
-                PostMessage(hWND,WM_CLOSE,0,0);
-              }
-            }
-          }
-
-          /* Do the clipping in the glide library */
-          FX_grClipWindow(0,0,FX_grSstScreenWidth(),FX_grSstScreenHeight());
-          /* And let the new size set in the context */
-          fxMesaUpdateScreenSize(ctx);
-        }
+static GLboolean gdiWindowHack;
+static GLboolean gdiWindowHackEna;
+static void *dibSurfacePtr;
+static BITMAPINFO *dibBMI;
+static HBITMAP dibHBM;
+static HWND dibWnd;
+
+LONG GLAPIENTRY
+__wglMonitor(HWND hwnd, UINT message, UINT wParam, LONG lParam)
+ {
+   long ret;                   /* Now gives the resized window at the end to hWNDOldProc */
+
+   if (ctx && hwnd == hWND) {
+      switch (message) {
+      case WM_PAINT:
+      case WM_MOVE:
+        break;
+      case WM_DISPLAYCHANGE:
+      case WM_SIZE:
+        if (wParam != SIZE_MINIMIZED) {
+           static int moving = 0;
+           if (!moving) {
+              if (fxQueryHardware() != GR_SSTTYPE_VOODOO) {
+                 if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
+                    moving = 1;
+                    SetWindowPos(hwnd, 0, 0, 0, 300, 300,
+                                 SWP_NOMOVE | SWP_NOZORDER);
+                    moving = 0;
+                    if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
+                       /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK); */
+                       PostMessage(hWND, WM_CLOSE, 0, 0);
+                    }
+                 }
+              }
+
+              /* Do the clipping in the glide library */
+              FX_grClipWindow(0, 0, FX_grSstScreenWidth(),
+                              FX_grSstScreenHeight());
+              /* And let the new size set in the context */
+              fxMesaUpdateScreenSize(ctx);
+           }
+        }
+        break;
+      case WM_ACTIVATE:
+        if ((fxQueryHardware() == GR_SSTTYPE_VOODOO) &&
+            (!gdiWindowHack) && (!haveDualHead)) {
+           WORD fActive = LOWORD(wParam);
+           BOOL fMinimized = (BOOL) HIWORD(wParam);
+
+           if ((fActive == WA_INACTIVE) || fMinimized)
+              FX_grSstControl(GR_CONTROL_DEACTIVATE);
+           else
+              FX_grSstControl(GR_CONTROL_ACTIVATE);
+        }
+        break;
+      case WM_SHOWWINDOW:
+        break;
+      case WM_SYSKEYDOWN:
+      case WM_SYSCHAR:
+        if (gdiWindowHackEna && (VK_RETURN == wParam)) {
+           if (gdiWindowHack) {
+              gdiWindowHack = GL_FALSE;
+              FX_grSstControl(GR_CONTROL_ACTIVATE);
+           }
+           else {
+              gdiWindowHack = GL_TRUE;
+              FX_grSstControl(GR_CONTROL_DEACTIVATE);
+           }
+        }
+        break;
       }
-      break;
-    case WM_ACTIVATE:
-      if((fxQueryHardware()==GR_SSTTYPE_VOODOO) &&
-         (!gdiWindowHack) &&
-         (!haveDualHead)) {
-        WORD fActive = LOWORD(wParam);
-        BOOL fMinimized = (BOOL) HIWORD(wParam);
-
-        if((fActive == WA_INACTIVE) || fMinimized)
-          FX_grSstControl(GR_CONTROL_DEACTIVATE);
-        else
-          FX_grSstControl(GR_CONTROL_ACTIVATE);
-      }
-      break;
-    case WM_SHOWWINDOW:
-      break;
-    case WM_SYSKEYDOWN:
-    case WM_SYSCHAR:
-      if(gdiWindowHackEna && (VK_RETURN == wParam)) {
-        if(gdiWindowHack) {
-          gdiWindowHack = GL_FALSE;
-          FX_grSstControl(GR_CONTROL_ACTIVATE);
-        } else {
-          gdiWindowHack = GL_TRUE;
-          FX_grSstControl(GR_CONTROL_DEACTIVATE);
-        }
-      }
-      break;
-    }
-  }
+   }
 
-  /* Finaly call the hWNDOldProc, which handles the resize witch the
-     now changed window sizes */
-  ret = CallWindowProc( hWNDOldProc, hwnd, message, wParam, lParam );
+   /* Finaly call the hWNDOldProc, which handles the resize witch the
+      now changed window sizes */
+   ret = CallWindowProc(hWNDOldProc, hwnd, message, wParam, lParam);
 
-  return(ret);
+   return (ret);
 }
 
-BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
+BOOL GLAPIENTRY
+wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
 {
-  return(FALSE);
+   return (FALSE);
 }
 
-HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+HGLRC GLAPIENTRY
+wglCreateContext(HDC hdc)
 {
-  HWND hWnd;
-  WNDPROC oldProc;
-  int error;
-
-  if(ctx) {
-    SetLastError(0);
-    return(NULL);
-  }
-
-  if(!(hWnd = WindowFromDC(hdc))) {
-    SetLastError(0);
-    return(NULL);
-  }
-
-  if(curPFD == 0) {
-    SetLastError(0);
-    return(NULL);
-  }
-
-  if((oldProc = (WNDPROC)GetWindowLong(hWnd,GWL_WNDPROC)) != __wglMonitor) {
-    hWNDOldProc = oldProc;
-    SetWindowLong(hWnd,GWL_WNDPROC,(LONG)__wglMonitor);
-  }
+   HWND hWnd;
+   WNDPROC oldProc;
+   int error;
+
+   if (ctx) {
+      SetLastError(0);
+      return (NULL);
+   }
+
+   if (!(hWnd = WindowFromDC(hdc))) {
+      SetLastError(0);
+      return (NULL);
+   }
+
+   if (curPFD == 0) {
+      SetLastError(0);
+      return (NULL);
+   }
+
+   if ((oldProc = (WNDPROC) GetWindowLong(hWnd, GWL_WNDPROC)) != __wglMonitor) {
+      hWNDOldProc = oldProc;
+      SetWindowLong(hWnd, GWL_WNDPROC, (LONG) __wglMonitor);
+   }
 
 #ifndef FX_SILENT
-  freopen("MESA.LOG","w",stderr);
+   freopen("MESA.LOG", "w", stderr);
 #endif
 
-  ShowWindow(hWnd, SW_SHOWNORMAL);
-  SetForegroundWindow(hWnd);
-  Sleep(100); /* an hack for win95 */
-
-  if(fxQueryHardware() == GR_SSTTYPE_VOODOO) {
-    RECT cliRect;
-
-    GetClientRect(hWnd,&cliRect);
-    error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom,
-                                            pix[curPFD - 1].mesaAttr));
+   ShowWindow(hWnd, SW_SHOWNORMAL);
+   SetForegroundWindow(hWnd);
+   Sleep(100);                 /* an hack for win95 */
 
-    if(!error) {
-      /* create the DIB section for windowed rendering */
-      DWORD *p;
-
-      dibWnd = hWnd;
-
-      hDC = GetDC(dibWnd);
-
-      dibBMI = (BITMAPINFO*) MALLOC( sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD)));
-
-      memset(dibBMI,0,sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD)));
-
-      dibBMI->bmiHeader.biSize                  = sizeof(BITMAPINFOHEADER);
-      dibBMI->bmiHeader.biWidth                 = ctx->width;
-      dibBMI->bmiHeader.biHeight                = -ctx->height;
-      dibBMI->bmiHeader.biPlanes                = (short)1;
-      dibBMI->bmiHeader.biBitCount              = (short)16;
-      dibBMI->bmiHeader.biCompression           = BI_BITFIELDS;
-      dibBMI->bmiHeader.biSizeImage             = 0;
-      dibBMI->bmiHeader.biXPelsPerMeter         = 0;
-      dibBMI->bmiHeader.biYPelsPerMeter         = 0;
-      dibBMI->bmiHeader.biClrUsed               = 3;
-      dibBMI->bmiHeader.biClrImportant          = 3;
-
-      p = (DWORD*)dibBMI->bmiColors;
-      p[0] = 0xF800;
-      p[1] = 0x07E0;
-      p[2] = 0x001F;
-
-      dibHBM = CreateDIBSection(hDC, dibBMI, DIB_RGB_COLORS, &dibSurfacePtr, NULL, 0);
-
-      ReleaseDC(dibWnd, hDC);
-
-      gdiWindowHackEna = (dibHBM != NULL ? GL_TRUE : GL_FALSE);
-
-      if (!getenv("MESA_WGL_FX") || !strcmp(getenv("MESA_WGL_FX"),"fullscreen"))
-        gdiWindowHack = GL_FALSE;
-      else {
-        gdiWindowHack = GL_TRUE;
-        FX_grSstControl(GR_CONTROL_DEACTIVATE);
-      }
-    }
-  } else {
-    /* For the Voodoo Rush */
-
-    if(getenv("MESA_WGL_FX") && !strcmp(getenv("MESA_WGL_FX"),"fullscreen")) {
+   if (fxQueryHardware() == GR_SSTTYPE_VOODOO) {
       RECT cliRect;
 
-      GetClientRect(hWnd,&cliRect);
-      error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom,
-                                              pix[curPFD - 1].mesaAttr));
-    } else
-      error = !(ctx = fxMesaCreateContext((GLuint)hWnd,GR_RESOLUTION_NONE,GR_REFRESH_75Hz,
-                                          pix[curPFD - 1].mesaAttr));
-  }
-
-  if(getenv("SST_DUALHEAD"))
-    haveDualHead=((atoi(getenv("SST_DUALHEAD"))==1) ? GL_TRUE:GL_FALSE);
-  else
-    haveDualHead=GL_FALSE;
-
-  if(error) {
-    SetLastError(0);
-    return(NULL);
-  }
-
-  hDC = hdc;
-  hWND = hWnd;
-
-  /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */
-  wglMakeCurrent(hdc,(HGLRC)1);
-
-  return((HGLRC)1);
+      GetClientRect(hWnd, &cliRect);
+      error = !(ctx =
+               fxMesaCreateBestContext((GLuint) hWnd, cliRect.right,
+                                       cliRect.bottom,
+                                       pix[curPFD - 1].mesaAttr));
+
+      if (!error) {
+        /* create the DIB section for windowed rendering */
+        DWORD *p;
+
+        dibWnd = hWnd;
+
+        hDC = GetDC(dibWnd);
+
+        dibBMI =
+           (BITMAPINFO *) MALLOC(sizeof(BITMAPINFO) +
+                                 (256 * sizeof(RGBQUAD)));
+
+        memset(dibBMI, 0, sizeof(BITMAPINFO) + (256 * sizeof(RGBQUAD)));
+
+        dibBMI->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+        dibBMI->bmiHeader.biWidth = ctx->width;
+        dibBMI->bmiHeader.biHeight = -ctx->height;
+        dibBMI->bmiHeader.biPlanes = (short) 1;
+        dibBMI->bmiHeader.biBitCount = (short) 16;
+        dibBMI->bmiHeader.biCompression = BI_BITFIELDS;
+        dibBMI->bmiHeader.biSizeImage = 0;
+        dibBMI->bmiHeader.biXPelsPerMeter = 0;
+        dibBMI->bmiHeader.biYPelsPerMeter = 0;
+        dibBMI->bmiHeader.biClrUsed = 3;
+        dibBMI->bmiHeader.biClrImportant = 3;
+
+        p = (DWORD *) dibBMI->bmiColors;
+        p[0] = 0xF800;
+        p[1] = 0x07E0;
+        p[2] = 0x001F;
+
+        dibHBM =
+           CreateDIBSection(hDC, dibBMI, DIB_RGB_COLORS, &dibSurfacePtr,
+                            NULL, 0);
+
+        ReleaseDC(dibWnd, hDC);
+
+        gdiWindowHackEna = (dibHBM != NULL ? GL_TRUE : GL_FALSE);
+
+        if (!getenv("MESA_WGL_FX")
+            || !strcmp(getenv("MESA_WGL_FX"), "fullscreen"))
+           gdiWindowHack = GL_FALSE;
+        else {
+           gdiWindowHack = GL_TRUE;
+           FX_grSstControl(GR_CONTROL_DEACTIVATE);
+        }
+      }
+   }
+   else {
+      /* For the Voodoo Rush */
+
+      if (getenv("MESA_WGL_FX")
+         && !strcmp(getenv("MESA_WGL_FX"), "fullscreen")) {
+        RECT cliRect;
+
+        GetClientRect(hWnd, &cliRect);
+        error = !(ctx =
+                  fxMesaCreateBestContext((GLuint) hWnd, cliRect.right,
+                                          cliRect.bottom,
+                                          pix[curPFD - 1].mesaAttr));
+      }
+      else
+        error = !(ctx =
+                  fxMesaCreateContext((GLuint) hWnd, GR_RESOLUTION_NONE,
+                                      GR_REFRESH_75Hz,
+                                      pix[curPFD - 1].mesaAttr));
+   }
+
+   if (getenv("SST_DUALHEAD"))
+      haveDualHead =
+        ((atoi(getenv("SST_DUALHEAD")) == 1) ? GL_TRUE : GL_FALSE);
+   else
+      haveDualHead = GL_FALSE;
+
+   if (error) {
+      SetLastError(0);
+      return (NULL);
+   }
+
+   hDC = hdc;
+   hWND = hWnd;
+
+   /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */
+   wglMakeCurrent(hdc, (HGLRC) 1);
+
+   return ((HGLRC) 1);
 }
 
-HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
+HGLRC GLAPIENTRY
+wglCreateLayerContext(HDC hdc, int iLayerPlane)
 {
-  SetLastError(0);
-  return(NULL);
+   SetLastError(0);
+   return (NULL);
 }
 
-BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+BOOL GLAPIENTRY
+wglDeleteContext(HGLRC hglrc)
 {
-  if(ctx && hglrc == (HGLRC)1) {
-    if (gdiWindowHackEna) {
-      DeleteObject(dibHBM);
-      FREE(dibBMI);
-
-      dibSurfacePtr = NULL;
-      dibBMI = NULL;
-      dibHBM = NULL;
-      dibWnd = NULL;
-    }
+   if (ctx && hglrc == (HGLRC) 1) {
+      if (gdiWindowHackEna) {
+        DeleteObject(dibHBM);
+        FREE(dibBMI);
+
+        dibSurfacePtr = NULL;
+        dibBMI = NULL;
+        dibHBM = NULL;
+        dibWnd = NULL;
+      }
 
-    fxMesaDestroyContext(ctx);
+      fxMesaDestroyContext(ctx);
 
-    SetWindowLong(WindowFromDC(hDC),GWL_WNDPROC,(LONG)hWNDOldProc);
+      SetWindowLong(WindowFromDC(hDC), GWL_WNDPROC, (LONG) hWNDOldProc);
 
-    ctx = NULL;
-    hDC = 0;
-    return(TRUE);
-  }
+      ctx = NULL;
+      hDC = 0;
+      return (TRUE);
+   }
 
-  SetLastError(0);
+   SetLastError(0);
 
-  return(FALSE);
+   return (FALSE);
 }
 
-HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+HGLRC GLAPIENTRY
+wglGetCurrentContext(VOID)
 {
-  if(ctx)
-    return((HGLRC)1);
+   if (ctx)
+      return ((HGLRC) 1);
 
-  SetLastError(0);
-  return(NULL);
+   SetLastError(0);
+   return (NULL);
 }
 
-HDC GLAPIENTRY wglGetCurrentDC(VOID)
+HDC GLAPIENTRY
+wglGetCurrentDC(VOID)
 {
-  if(ctx)
-    return(hDC);
+   if (ctx)
+      return (hDC);
 
-  SetLastError(0);
-  return(NULL);
+   SetLastError(0);
+   return (NULL);
 }
 
-PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+PROC GLAPIENTRY
+wglGetProcAddress(LPCSTR lpszProc)
 {
-  int           i;
+   int i;
 
-  /*fprintf(stderr,"fxMesa: looking for extension %s\n",lpszProc);
-    fflush(stderr);*/
+   /*fprintf(stderr,"fxMesa: looking for extension %s\n",lpszProc);
+      fflush(stderr); */
 
-  for(i = 0;i < qt_ext;i++)
-    if(!strcmp(lpszProc,ext[i].name)) {
-      /*fprintf(stderr,"fxMesa: found extension %s\n",lpszProc);
-        fflush(stderr);*/
+   for (i = 0; i < qt_ext; i++)
+      if (!strcmp(lpszProc, ext[i].name)) {
+        /*fprintf(stderr,"fxMesa: found extension %s\n",lpszProc);
+           fflush(stderr); */
 
-      return(ext[i].proc);
-    }
-  SetLastError(0);
-  return(NULL);
+        return (ext[i].proc);
+      }
+   SetLastError(0);
+   return (NULL);
 }
 
-BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
+BOOL GLAPIENTRY
+wglMakeCurrent(HDC hdc, HGLRC hglrc)
 {
-  if((hdc==NULL) && (hglrc==NULL))
-    return(TRUE);
+   if ((hdc == NULL) && (hglrc == NULL))
+      return (TRUE);
 
-  if(!ctx || hglrc != (HGLRC)1 || WindowFromDC(hdc) != hWND) {
-    SetLastError(0);
-    return(FALSE);
-  }
+   if (!ctx || hglrc != (HGLRC) 1 || WindowFromDC(hdc) != hWND) {
+      SetLastError(0);
+      return (FALSE);
+   }
 
-  hDC = hdc;
+   hDC = hdc;
 
-  fxMesaMakeCurrent(ctx);
+   fxMesaMakeCurrent(ctx);
 
-  return(TRUE);
+   return (TRUE);
 }
 
-BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
+BOOL GLAPIENTRY
+wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
 {
-  if(!ctx || hglrc1 != (HGLRC)1 || hglrc1 != hglrc2) {
-    SetLastError(0);
-    return(FALSE);
-  }
+   if (!ctx || hglrc1 != (HGLRC) 1 || hglrc1 != hglrc2) {
+      SetLastError(0);
+      return (FALSE);
+   }
 
-  return(TRUE);
+   return (TRUE);
 }
 
-BOOL GLAPIENTRY wglUseFontBitmaps(HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase)
+BOOL GLAPIENTRY
+wglUseFontBitmaps(HDC fontDevice, DWORD firstChar, DWORD numChars,
+                 DWORD listBase)
 {
 #define VERIFY(a) a
 
-  TEXTMETRIC metric;
-  BITMAPINFO *dibInfo;
-  HDC bitDevice;
-  COLORREF tempColor;
-  int i;
-
-  VERIFY(GetTextMetrics(fontDevice, &metric));
-
-  dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
-  dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-  dibInfo->bmiHeader.biPlanes = 1;
-  dibInfo->bmiHeader.biBitCount = 1;
-  dibInfo->bmiHeader.biCompression = BI_RGB;
-
-  bitDevice = CreateCompatibleDC(fontDevice);
-  // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
-  // VERIFY(bitDevice);
-
-  // Swap fore and back colors so the bitmap has the right polarity
-  tempColor = GetBkColor(bitDevice);
-  SetBkColor(bitDevice, GetTextColor(bitDevice));
-  SetTextColor(bitDevice, tempColor);
-
-  // Place chars based on base line
-  VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
-
-  for(i = 0; i < numChars; i++) {
-    SIZE size;
-    char curChar;
-    int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
-    HBITMAP bitObject;
-    HGDIOBJ origBmap;
-    unsigned char *bmap;
-
-    curChar = i + firstChar;
-
-    // Find how high/wide this character is
-    VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
-
-    // Create the output bitmap
-    charWidth = size.cx;
-    charHeight = size.cy;
-    bmapWidth = ((charWidth + 31) / 32) * 32;   // Round up to the next multiple of 32 bits
-    bmapHeight = charHeight;
-    bitObject = CreateCompatibleBitmap(bitDevice,
-                                       bmapWidth,
-                                       bmapHeight);
-    //VERIFY(bitObject);
-
-    // Assign the output bitmap to the device
-    origBmap = SelectObject(bitDevice, bitObject);
-    VERIFY(origBmap);
-
-    VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
-
-    // Use our source font on the device
-    VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
-
-    // Draw the character
-    VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
-
-    // Unselect our bmap object
-    VERIFY(SelectObject(bitDevice, origBmap));
-
-    // Convert the display dependant representation to a 1 bit deep DIB
-    numBytes = (bmapWidth * bmapHeight) / 8;
-    bmap = MALLOC(numBytes);
-    dibInfo->bmiHeader.biWidth = bmapWidth;
-    dibInfo->bmiHeader.biHeight = bmapHeight;
-    res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
-                    dibInfo,
-                    DIB_RGB_COLORS);
-    //VERIFY(res);
-
-    // Create the GL object
-    glNewList(i + listBase, GL_COMPILE);
-    glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
-             charWidth, 0.0,
-             bmap);
-    glEndList();
-    // CheckGL();
-
-    // Destroy the bmap object
-    DeleteObject(bitObject);
-
-    // Deallocate the bitmap data
-    FREE(bmap);
-  }
-
-  // Destroy the DC
-  VERIFY(DeleteDC(bitDevice));
-
-  FREE(dibInfo);
-
-  return TRUE;
+   TEXTMETRIC metric;
+   BITMAPINFO *dibInfo;
+   HDC bitDevice;
+   COLORREF tempColor;
+   int i;
+
+   VERIFY(GetTextMetrics(fontDevice, &metric));
+
+   dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+   dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+   dibInfo->bmiHeader.biPlanes = 1;
+   dibInfo->bmiHeader.biBitCount = 1;
+   dibInfo->bmiHeader.biCompression = BI_RGB;
+
+   bitDevice = CreateCompatibleDC(fontDevice);
+   // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
+   // VERIFY(bitDevice);
+
+   // Swap fore and back colors so the bitmap has the right polarity
+   tempColor = GetBkColor(bitDevice);
+   SetBkColor(bitDevice, GetTextColor(bitDevice));
+   SetTextColor(bitDevice, tempColor);
+
+   // Place chars based on base line
+   VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
+
+   for (i = 0; i < numChars; i++) {
+      SIZE size;
+      char curChar;
+      int charWidth, charHeight, bmapWidth, bmapHeight, numBytes, res;
+      HBITMAP bitObject;
+      HGDIOBJ origBmap;
+      unsigned char *bmap;
+
+      curChar = i + firstChar;
+
+      // Find how high/wide this character is
+      VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+      // Create the output bitmap
+      charWidth = size.cx;
+      charHeight = size.cy;
+      bmapWidth = ((charWidth + 31) / 32) * 32;        // Round up to the next multiple of 32 bits
+      bmapHeight = charHeight;
+      bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight);
+      //VERIFY(bitObject);
+
+      // Assign the output bitmap to the device
+      origBmap = SelectObject(bitDevice, bitObject);
+      VERIFY(origBmap);
+
+      VERIFY(PatBlt(bitDevice, 0, 0, bmapWidth, bmapHeight, BLACKNESS));
+
+      // Use our source font on the device
+      VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice, OBJ_FONT)));
+
+      // Draw the character
+      VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+      // Unselect our bmap object
+      VERIFY(SelectObject(bitDevice, origBmap));
+
+      // Convert the display dependant representation to a 1 bit deep DIB
+      numBytes = (bmapWidth * bmapHeight) / 8;
+      bmap = MALLOC(numBytes);
+      dibInfo->bmiHeader.biWidth = bmapWidth;
+      dibInfo->bmiHeader.biHeight = bmapHeight;
+      res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+                     dibInfo, DIB_RGB_COLORS);
+      //VERIFY(res);
+
+      // Create the GL object
+      glNewList(i + listBase, GL_COMPILE);
+      glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
+              charWidth, 0.0, bmap);
+      glEndList();
+      // CheckGL();
+
+      // Destroy the bmap object
+      DeleteObject(bitObject);
+
+      // Deallocate the bitmap data
+      FREE(bmap);
+   }
+
+   // Destroy the DC
+   VERIFY(DeleteDC(bitDevice));
+
+   FREE(dibInfo);
+
+   return TRUE;
 #undef VERIFY
 }
 
-BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
+BOOL GLAPIENTRY
+wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase)
 {
-  return(FALSE);
+   return (FALSE);
 }
 
-BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
-                                  DWORD listBase,FLOAT deviation,
-                                  FLOAT extrusion,int format,
-                                  LPGLYPHMETRICSFLOAT lpgmf)
+BOOL GLAPIENTRY
+wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count,
+                   DWORD listBase, FLOAT deviation,
+                   FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
 {
-  SetLastError(0);
-  return(FALSE);
+   SetLastError(0);
+   return (FALSE);
 }
 
-BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
-                                  DWORD listBase,FLOAT deviation,
-                                  FLOAT extrusion,int format,
-                                  LPGLYPHMETRICSFLOAT lpgmf)
+BOOL GLAPIENTRY
+wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count,
+                   DWORD listBase, FLOAT deviation,
+                   FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
 {
-  SetLastError(0);
-  return(FALSE);
+   SetLastError(0);
+   return (FALSE);
 }
 
 
-BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
+BOOL GLAPIENTRY
+wglSwapLayerBuffers(HDC hdc, UINT fuPlanes)
 {
-  if(ctx && WindowFromDC(hdc) == hWND) {
-    fxMesaSwapBuffers();
+   if (ctx && WindowFromDC(hdc) == hWND) {
+      fxMesaSwapBuffers();
 
-    return(TRUE);
-  }
+      return (TRUE);
+   }
 
-  SetLastError(0);
-  return(FALSE);
+   SetLastError(0);
+   return (FALSE);
 }
 
-int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
-                                  CONST PIXELFORMATDESCRIPTOR *ppfd)
+int GLAPIENTRY
+wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR * ppfd)
 {
-  int i,best=-1,qt_valid_pix;
-
-  qt_valid_pix = qt_pix;
-
-  if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) {
-    SetLastError(0);
-    return(0);
-  }
-
-  for(i = 0;i < qt_valid_pix;i++) {
-    if((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
-      continue;
-    if((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
-      continue;
-    if((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
-      continue;
-    if((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
-      continue;
-    if(!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
-       ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
-      continue;
-    if(!(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
-       ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
-      continue;
-
-    if (ppfd->cDepthBits > 0 && pix[i].pfd.cDepthBits == 0)
-      continue; /* need depth buffer */
-
-    if (ppfd->cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
-      continue; /* need alpha buffer */
-
-    if(ppfd->iPixelType == pix[i].pfd.iPixelType) {
-      best = i + 1;
-      break;
-    }
-  }
+   int i, best = -1, qt_valid_pix;
+
+   qt_valid_pix = qt_pix;
+
+   if (ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) {
+      SetLastError(0);
+      return (0);
+   }
+
+   for (i = 0; i < qt_valid_pix; i++) {
+      if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW)
+         && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) continue;
+      if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP)
+         && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) continue;
+      if ((ppfd->dwFlags & PFD_SUPPORT_GDI)
+         && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) continue;
+      if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL)
+         && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) continue;
+      if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE)
+         && ((ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
+             (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
+      if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE)
+         && ((ppfd->dwFlags & PFD_STEREO) !=
+             (pix[i].pfd.dwFlags & PFD_STEREO))) continue;
+
+      if (ppfd->cDepthBits > 0 && pix[i].pfd.cDepthBits == 0)
+        continue;              /* need depth buffer */
+
+      if (ppfd->cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
+        continue;              /* need alpha buffer */
+
+      if (ppfd->iPixelType == pix[i].pfd.iPixelType) {
+        best = i + 1;
+        break;
+      }
+   }
 
-  if(best == -1) {
-    SetLastError(0);
-    return(0);
-  }
+   if (best == -1) {
+      SetLastError(0);
+      return (0);
+   }
 
-  return(best);
+   return (best);
 }
 
-int GLAPIENTRY ChoosePixelFormat(HDC hdc,
-                              CONST PIXELFORMATDESCRIPTOR *ppfd)
+int GLAPIENTRY
+ChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR * ppfd)
 {
-  return wglChoosePixelFormat(hdc,ppfd);
+   return wglChoosePixelFormat(hdc, ppfd);
 }
 
-int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
-                                    LPPIXELFORMATDESCRIPTOR ppfd)
+int GLAPIENTRY
+wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes,
+                      LPPIXELFORMATDESCRIPTOR ppfd)
 {
-  int qt_valid_pix;
+   int qt_valid_pix;
 
-  qt_valid_pix = qt_pix;
+   qt_valid_pix = qt_pix;
 
-  if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
-     ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
-    SetLastError(0);
-    return(0);
-  }
+   if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
+       ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
+      SetLastError(0);
+      return (0);
+   }
 
-  if(nBytes != 0)
-    *ppfd = pix[iPixelFormat - 1].pfd;
+   if (nBytes != 0)
+      *ppfd = pix[iPixelFormat - 1].pfd;
 
-  return(qt_valid_pix);
+   return (qt_valid_pix);
 }
 
-int GLAPIENTRY DescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
-                                LPPIXELFORMATDESCRIPTOR ppfd)
+int GLAPIENTRY
+DescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes,
+                   LPPIXELFORMATDESCRIPTOR ppfd)
 {
-  return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);
+   return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
 }
 
-int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+int GLAPIENTRY
+wglGetPixelFormat(HDC hdc)
 {
-  if(curPFD == 0) {
-    SetLastError(0);
-    return(0);
-  }
+   if (curPFD == 0) {
+      SetLastError(0);
+      return (0);
+   }
 
-  return(curPFD);
+   return (curPFD);
 }
 
-int GLAPIENTRY GetPixelFormat(HDC hdc)
+int GLAPIENTRY
+GetPixelFormat(HDC hdc)
 {
-  return wglGetPixelFormat(hdc);
+   return wglGetPixelFormat(hdc);
 }
 
-BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
-                                CONST PIXELFORMATDESCRIPTOR *ppfd)
+BOOL GLAPIENTRY
+wglSetPixelFormat(HDC hdc, int iPixelFormat,
+                 CONST PIXELFORMATDESCRIPTOR * ppfd)
 {
-  int qt_valid_pix;
+   int qt_valid_pix;
 
-  qt_valid_pix = qt_pix;
+   qt_valid_pix = qt_pix;
 
-  if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
-    SetLastError(0);
-    return(FALSE);
-  }
-  curPFD = iPixelFormat;
+   if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix
+       || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
+      SetLastError(0);
+      return (FALSE);
+   }
+   curPFD = iPixelFormat;
 
-  return(TRUE);
+   return (TRUE);
 }
 
-BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+BOOL GLAPIENTRY
+wglSwapBuffers(HDC hdc)
 {
-  if(!ctx) {
-    SetLastError(0);
-    return(FALSE);
-  }
-
-  fxMesaSwapBuffers();
-
-  if(gdiWindowHack) {
-    GLuint width=ctx->width;
-    GLuint height=ctx->height;
-
-    HDC hdcScreen      = GetDC(dibWnd);
-    HDC hdcDIBSection  = CreateCompatibleDC(hdcScreen);
-    HBITMAP holdBitmap = (HBITMAP) SelectObject(hdcDIBSection, dibHBM);
-
-    FX_grLfbReadRegion(GR_BUFFER_FRONTBUFFER, 0, 0,
-                    width, height,
-                    width * 2,
-                    dibSurfacePtr);
-
-    /* Since the hardware is configured for GR_COLORFORMAT_ABGR the pixel data is
-     * going to come out as BGR 565, which is reverse of what we need for blitting
-     * to screen, so we need to convert it here pixel-by-pixel (ick). This loop would NOT
-     * be required if the color format was changed to GR_COLORFORMAT_ARGB, but I do
-     * not know the ramifications of that, so this will work until that is resolved.
-     *
-     * This routine CRIES out for MMX implementation, however since that's not
-     * guaranteed to be running on MMX enabled hardware so I'm not going to do
-     * that. I'm just going to try to make a reasonably efficient C
-     * version. -TAJ
-     *
-     * This routine drops frame rate by <1 fps on a 200Mhz MMX processor with a 640x480
-     * display. Obviously, it's performance hit will be higher on larger displays and
-     * less on smaller displays. To support the window-hack display this is probably fine.
-     */
+   if (!ctx) {
+      SetLastError(0);
+      return (FALSE);
+   }
+
+   fxMesaSwapBuffers();
+
+   if (gdiWindowHack) {
+      GLuint width = ctx->width;
+      GLuint height = ctx->height;
+
+      HDC hdcScreen = GetDC(dibWnd);
+      HDC hdcDIBSection = CreateCompatibleDC(hdcScreen);
+      HBITMAP holdBitmap = (HBITMAP) SelectObject(hdcDIBSection, dibHBM);
+
+      FX_grLfbReadRegion(GR_BUFFER_FRONTBUFFER, 0, 0,
+                        width, height, width * 2, dibSurfacePtr);
+
+      /* Since the hardware is configured for GR_COLORFORMAT_ABGR the pixel data is
+       * going to come out as BGR 565, which is reverse of what we need for blitting
+       * to screen, so we need to convert it here pixel-by-pixel (ick). This loop would NOT
+       * be required if the color format was changed to GR_COLORFORMAT_ARGB, but I do
+       * not know the ramifications of that, so this will work until that is resolved.
+       *
+       * This routine CRIES out for MMX implementation, however since that's not
+       * guaranteed to be running on MMX enabled hardware so I'm not going to do
+       * that. I'm just going to try to make a reasonably efficient C
+       * version. -TAJ
+       *
+       * This routine drops frame rate by <1 fps on a 200Mhz MMX processor with a 640x480
+       * display. Obviously, it's performance hit will be higher on larger displays and
+       * less on smaller displays. To support the window-hack display this is probably fine.
+       */
 #if  FXMESA_USE_ARGB
-    {
-      unsigned long *pixel = dibSurfacePtr;
-      unsigned long count = (width * height) / 2;
-
-      while (count--)
-        {
-          *pixel++ = (*pixel & 0x07e007e0)                /* greens */
-            | ((*pixel & 0xf800f800) >> 11) /* swap blues */
-            | ((*pixel & 0x001f001f) << 11) /* swap reds */
-            ;
-        }
-    }
+      {
+        unsigned long *pixel = dibSurfacePtr;
+        unsigned long count = (width * height) / 2;
+
+        while (count--) {
+           *pixel++ = (*pixel & 0x07e007e0)    /* greens */
+              |((*pixel & 0xf800f800) >> 11)   /* swap blues */
+              |((*pixel & 0x001f001f) << 11)   /* swap reds */
+              ;
+        }
+      }
 #endif
-    
-    BitBlt(hdcScreen, 0, 0,
-           width, height,
-           hdcDIBSection,
-           0, 0, SRCCOPY);
-
-    ReleaseDC(dibWnd, hdcScreen);
-    SelectObject(hdcDIBSection, holdBitmap);
-    DeleteDC(hdcDIBSection);
-  }
-
-  return(TRUE);
+
+      BitBlt(hdcScreen, 0, 0, width, height, hdcDIBSection, 0, 0, SRCCOPY);
+
+      ReleaseDC(dibWnd, hdcScreen);
+      SelectObject(hdcDIBSection, holdBitmap);
+      DeleteDC(hdcDIBSection);
+   }
+
+   return (TRUE);
 }
 
-BOOL GLAPIENTRY SetPixelFormat(HDC hdc, int iPixelFormat,
-                             CONST PIXELFORMATDESCRIPTOR *ppfd)
+BOOL GLAPIENTRY
+SetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR * ppfd)
 {
-  return wglSetPixelFormat(hdc,iPixelFormat,ppfd);
+   return wglSetPixelFormat(hdc, iPixelFormat, ppfd);
 }
 
-BOOL GLAPIENTRY SwapBuffers(HDC hdc)
+BOOL GLAPIENTRY
+SwapBuffers(HDC hdc)
 {
-  return wglSwapBuffers(hdc);
+   return wglSwapBuffers(hdc);
 }
 
 #endif /* FX */