return 1;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
If a shader type is not supported by the device/driver,
the corresponding values should be set to 0.
+``PIPE_QUERY_PIPELINE_STATISTICS_SINGLE`` returns a single counter from
+the ``PIPE_QUERY_PIPELINE_STATISTICS`` group. The specific counter must
+be selected when calling ``create_query`` by passing one of the
+``PIPE_STAT_QUERY`` enums as the query's ``index``.
+
Gallium does not guarantee the availability of any query types; one must
always check the capabilities of the :ref:`Screen` first.
PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
PIPE_QUERY_GPU_FINISHED,
PIPE_QUERY_PIPELINE_STATISTICS,
+ PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
PIPE_QUERY_TYPES,
/* start of driver queries, see pipe_screen::get_driver_query_info */
PIPE_QUERY_DRIVER_SPECIFIC = 256,
PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
PIPE_CAP_SURFACE_SAMPLE_COUNT,
PIPE_CAP_TGSI_ATOMFADD,
+ PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
};
/**
free(stq);
}
+static int
+target_to_index(const struct st_context *st, const struct gl_query_object *q)
+{
+ if (q->Target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ||
+ q->Target == GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
+ return q->Stream;
+
+ if (st->has_single_pipe_stat) {
+ switch (q->Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ return PIPE_STAT_QUERY_IA_VERTICES;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ return PIPE_STAT_QUERY_IA_PRIMITIVES;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ return PIPE_STAT_QUERY_VS_INVOCATIONS;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ return PIPE_STAT_QUERY_GS_INVOCATIONS;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ return PIPE_STAT_QUERY_GS_PRIMITIVES;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ return PIPE_STAT_QUERY_C_INVOCATIONS;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ return PIPE_STAT_QUERY_C_PRIMITIVES;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ return PIPE_STAT_QUERY_PS_INVOCATIONS;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ return PIPE_STAT_QUERY_HS_INVOCATIONS;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ return PIPE_STAT_QUERY_DS_INVOCATIONS;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ return PIPE_STAT_QUERY_CS_INVOCATIONS;
+ default:
+ break;
+ }
+ }
+
+ return 0;
+}
static void
st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
- type = PIPE_QUERY_PIPELINE_STATISTICS;
+ type = st->has_single_pipe_stat ? PIPE_QUERY_PIPELINE_STATISTICS_SINGLE
+ : PIPE_QUERY_PIPELINE_STATISTICS;
break;
default:
assert(0 && "unexpected query target in st_BeginQuery()");
ret = pipe->end_query(pipe, stq->pq_begin);
} else {
if (!stq->pq) {
- stq->pq = pipe->create_query(pipe, type, q->Stream);
+ stq->pq = pipe->create_query(pipe, type, target_to_index(st, q));
stq->type = type;
}
if (stq->pq)
screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
st->has_multi_draw_indirect =
screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
+ st->has_single_pipe_stat =
+ screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE);
st->has_hw_atomics =
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
boolean has_shareable_shaders;
boolean has_half_float_packing;
boolean has_multi_draw_indirect;
+ boolean has_single_pipe_stat;
boolean can_bind_const_buffer_as_vertex;
/**
{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
+ { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
{ o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
{ o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE },