mesa: comments and code documenting a bug with depth 32 TrueColor drawing/reading
authorBrian Paul <brianp@vmware.com>
Tue, 3 Mar 2009 00:51:44 +0000 (17:51 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 3 Mar 2009 00:51:44 +0000 (17:51 -0700)
It seems that XGetImage() from a depth 32 TrueColor window is flakey.
Drawing with XPutImage() instead of XPutPixel() seems to work better, but
still not perfectly.

Keep using the original code for now until more is learned.

src/mesa/drivers/x11/xm_span.c

index 57b574944834179b9ced9b4b22b9c318d37ed529..309cefcb8e8152dc7b6afdafa4afa0a93c866bfd 100644 (file)
@@ -471,8 +471,26 @@ static void put_row_8R8G8B_pixmap( PUT_ROW_ARGS )
    if (mask) {
       for (i=0;i<n;i++,x++) {
          if (mask[i]) {
+#if 1
+            /*
+             * XXX Something funny is going on here.
+             * If we're drawing into a window that uses a depth 32 TrueColor
+             * visual, we see the right pixels on screen, but when we read
+             * them back with XGetImage() we get random colors.
+             * The alternative code below which uses XPutImage() instead
+             * seems to mostly fix the problem, but not always.
+             * We don't normally create windows with this visual, but glean
+             * does and we're seeing some failures there.
+             */
             XMesaSetForeground( dpy, gc, PACK_8R8G8B( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ));
             XMesaDrawPoint( dpy, buffer, gc, (int) x, (int) y );
+#else
+            /* This code works more often, but not always */
+            XMesaImage *rowimg = XMESA_BUFFER(ctx->DrawBuffer)->rowimage;
+            GLuint *ptr4 = (GLuint *) rowimg->data;
+            *ptr4 = PACK_8R8G8B( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+            XMesaPutImage( dpy, buffer, gc, rowimg, 0, 0, x, y, 1, 1 );
+#endif
          }
       }
    }