They didn't do anything useful.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
- return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
- target, id);
+ return _mesa_init_gl_program(CALLOC_STRUCT(gl_vertex_program),
+ target, id);
case GL_FRAGMENT_PROGRAM_ARB:{
struct i915_fragment_program *prog =
if (prog) {
i915_init_program(I915_CONTEXT(ctx), prog);
- return _mesa_init_fragment_program(ctx, &prog->FragProg,
- target, id);
+ return _mesa_init_gl_program(prog, target, id);
}
else
return NULL;
if (prog) {
prog->id = get_new_program_id(brw->intelScreen);
- return _mesa_init_vertex_program( ctx, &prog->program,
- target, id );
+ return _mesa_init_gl_program(&prog->program, target, id);
}
else
return NULL;
if (prog) {
prog->id = get_new_program_id(brw->intelScreen);
- return _mesa_init_fragment_program( ctx, &prog->program,
- target, id );
+ return _mesa_init_gl_program(&prog->program, target, id);
}
else
return NULL;
if (prog) {
prog->id = get_new_program_id(brw->intelScreen);
- return _mesa_init_geometry_program(ctx, &prog->program, target, id);
+ return _mesa_init_gl_program(&prog->program, target, id);
} else {
return NULL;
}
if (prog) {
prog->id = get_new_program_id(brw->intelScreen);
- return _mesa_init_compute_program(ctx, &prog->program, target, id);
+ return _mesa_init_gl_program(&prog->program, target, id);
} else {
return NULL;
}
v = new cmod_propagation_fs_visitor(compiler, prog_data, shader);
- _mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0);
+ _mesa_init_gl_program(&fp->program, GL_FRAGMENT_SHADER, 0);
devinfo->gen = 4;
}
v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);
- _mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0);
+ _mesa_init_gl_program(&fp->program, GL_FRAGMENT_SHADER, 0);
devinfo->gen = 4;
}
v = new copy_propagation_vec4_visitor(compiler, shader);
- _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
+ _mesa_init_gl_program(&vp->program, GL_VERTEX_SHADER, 0);
devinfo->gen = 4;
}
v = new register_coalesce_vec4_visitor(compiler, shader);
- _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
+ _mesa_init_gl_program(&vp->program, GL_VERTEX_SHADER, 0);
devinfo->gen = 4;
}
switch(target){
case GL_VERTEX_PROGRAM_ARB:
vp = CALLOC_STRUCT(r200_vertex_program);
- return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
+ return _mesa_init_gl_program(&vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
- return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(gl_fragment_program), target, id );
+ return _mesa_init_gl_program(CALLOC_STRUCT(gl_fragment_program), target, id);
default:
_mesa_problem(ctx, "Bad target in r200NewProgram");
}
/**
* Initialize a new gl_program object.
*/
-static void
-init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
+struct gl_program *
+_mesa_init_gl_program(void *_prog, GLenum target, GLuint id)
{
+ struct gl_program *prog = (struct gl_program*)_prog;
GLuint i;
- assert(prog);
+ if (!prog)
+ return NULL;
memset(prog, 0, sizeof(*prog));
mtx_init(&prog->Mutex, mtx_plain);
/* default mapping from samplers to texture units */
for (i = 0; i < MAX_SAMPLERS; i++)
prog->SamplerUnits[i] = i;
-}
-
-
-/**
- * Initialize a new fragment program object.
- */
-struct gl_program *
-_mesa_init_fragment_program(struct gl_context *ctx,
- struct gl_fragment_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
-}
-
-
-/**
- * Initialize a new vertex program object.
- */
-struct gl_program *
-_mesa_init_vertex_program(struct gl_context *ctx,
- struct gl_vertex_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
-}
-
-
-/**
- * Initialize a new compute program object.
- */
-struct gl_program *
-_mesa_init_compute_program(struct gl_context *ctx,
- struct gl_compute_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
-}
-
-/**
- * Initialize a new tessellation control program object.
- */
-struct gl_program *
-_mesa_init_tess_ctrl_program(struct gl_context *ctx,
- struct gl_tess_ctrl_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
-}
-
-
-/**
- * Initialize a new tessellation evaluation program object.
- */
-struct gl_program *
-_mesa_init_tess_eval_program(struct gl_context *ctx,
- struct gl_tess_eval_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
-}
-
-
-/**
- * Initialize a new geometry program object.
- */
-struct gl_program *
-_mesa_init_geometry_program(struct gl_context *ctx,
- struct gl_geometry_program *prog,
- GLenum target, GLuint id)
-{
- if (prog) {
- init_program_struct(&prog->Base, target, id);
- return &prog->Base;
- }
- return NULL;
+ return prog;
}
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
- target, id );
+ prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_vertex_program),
+ target, id);
break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
- prog =_mesa_init_fragment_program(ctx,
- CALLOC_STRUCT(gl_fragment_program),
- target, id );
+ prog =_mesa_init_gl_program(CALLOC_STRUCT(gl_fragment_program),
+ target, id);
break;
case GL_GEOMETRY_PROGRAM_NV:
- prog = _mesa_init_geometry_program(ctx,
- CALLOC_STRUCT(gl_geometry_program),
- target, id);
+ prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_geometry_program),
+ target, id);
break;
case GL_TESS_CONTROL_PROGRAM_NV:
- prog = _mesa_init_tess_ctrl_program(ctx,
- CALLOC_STRUCT(gl_tess_ctrl_program),
- target, id);
+ prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_tess_ctrl_program),
+ target, id);
break;
case GL_TESS_EVALUATION_PROGRAM_NV:
- prog = _mesa_init_tess_eval_program(ctx,
- CALLOC_STRUCT(gl_tess_eval_program),
- target, id);
+ prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_tess_eval_program),
+ target, id);
break;
case GL_COMPUTE_PROGRAM_NV:
- prog = _mesa_init_compute_program(ctx,
- CALLOC_STRUCT(gl_compute_program),
- target, id);
+ prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_compute_program),
+ target, id);
break;
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
extern struct gl_program *
-_mesa_init_vertex_program(struct gl_context *ctx,
- struct gl_vertex_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_fragment_program(struct gl_context *ctx,
- struct gl_fragment_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_tess_ctrl_program(struct gl_context *ctx,
- struct gl_tess_ctrl_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_tess_eval_program(struct gl_context *ctx,
- struct gl_tess_eval_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_geometry_program(struct gl_context *ctx,
- struct gl_geometry_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_compute_program(struct gl_context *ctx,
- struct gl_compute_program *prog,
- GLenum target, GLuint id);
+_mesa_init_gl_program(void *prog, GLenum target, GLuint id);
extern struct gl_program *
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
static struct gl_program *
st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
{
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: {
- struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
- return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
- }
-
- case GL_FRAGMENT_PROGRAM_ARB: {
- struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
- return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
- }
-
- case GL_GEOMETRY_PROGRAM_NV: {
- struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
- return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
- }
-
- case GL_TESS_CONTROL_PROGRAM_NV: {
- struct st_tessctrl_program *prog = ST_CALLOC_STRUCT(st_tessctrl_program);
- return _mesa_init_tess_ctrl_program(ctx, &prog->Base, target, id);
- }
-
- case GL_TESS_EVALUATION_PROGRAM_NV: {
- struct st_tesseval_program *prog = ST_CALLOC_STRUCT(st_tesseval_program);
- return _mesa_init_tess_eval_program(ctx, &prog->Base, target, id);
- }
+ struct gl_program *prog;
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ prog = (struct gl_program*)ST_CALLOC_STRUCT(st_vertex_program);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog = (struct gl_program*)ST_CALLOC_STRUCT(st_fragment_program);
+ break;
+ case GL_GEOMETRY_PROGRAM_NV:
+ prog = (struct gl_program*)ST_CALLOC_STRUCT(st_geometry_program);
+ break;
+ case GL_TESS_CONTROL_PROGRAM_NV:
+ prog = (struct gl_program*)ST_CALLOC_STRUCT(st_tessctrl_program);
+ break;
+ case GL_TESS_EVALUATION_PROGRAM_NV:
+ prog = (struct gl_program*)ST_CALLOC_STRUCT(st_tesseval_program);
+ break;
default:
assert(0);
return NULL;
}
+ return _mesa_init_gl_program(prog, target, id);
}