struct softpipe_context *softpipe = qs->softpipe;
struct softpipe_surface *s_surf = softpipe_surface(softpipe->framebuffer.sbuf);
GLuint func, zFailOp, zPassOp, failOp;
- GLuint face = 0;
GLubyte ref, wrtMask, valMask;
GLubyte stencilVals[QUAD_SIZE];
/* choose front or back face function, operator, etc */
- if (softpipe->stencil.back_enabled && face == 1) {
+ /* XXX we could do these initializations once per primitive */
+ if (softpipe->stencil.back_enabled && quad->facing) {
func = softpipe->stencil.back_func;
failOp = softpipe->stencil.back_fail_op;
zFailOp = softpipe->stencil.back_zfail_op;
}
}
- if (!quad->mask)
- return;
+ if (quad->mask) {
- /* now the pixels that passed the stencil test are depth tested */
- if (softpipe->depth_test.enabled) {
- const GLbitfield origMask = quad->mask;
+ /* now the pixels that passed the stencil test are depth tested */
+ if (softpipe->depth_test.enabled) {
+ const GLbitfield origMask = quad->mask;
- sp_depth_test_quad(qs, quad); /* quad->mask is updated */
+ sp_depth_test_quad(qs, quad); /* quad->mask is updated */
- /* update stencil buffer values according to z pass/fail result */
- if (zFailOp != PIPE_STENCIL_OP_KEEP) {
- const GLbitfield failMask = origMask & ~quad->mask;
- apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask);
- }
+ /* update stencil buffer values according to z pass/fail result */
+ if (zFailOp != PIPE_STENCIL_OP_KEEP) {
+ const GLbitfield failMask = origMask & ~quad->mask;
+ apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask);
+ }
- if (zPassOp != PIPE_STENCIL_OP_KEEP) {
- const GLbitfield passMask = origMask & quad->mask;
- apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask);
+ if (zPassOp != PIPE_STENCIL_OP_KEEP) {
+ const GLbitfield passMask = origMask & quad->mask;
+ apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask);
+ }
}
- }
- else {
- /* no depth test, apply Zpass operator to stencil buffer values */
- apply_stencil_op(stencilVals, quad->mask, zPassOp, ref, wrtMask);
+ else {
+ /* no depth test, apply Zpass operator to stencil buffer values */
+ apply_stencil_op(stencilVals, quad->mask, zPassOp, ref, wrtMask);
+ }
+
}
s_surf->write_quad_stencil(s_surf, quad->x0, quad->y0, stencilVals);