#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
+#define VARYING_EMIT_STYLE EMIT_4F
+
+
GLboolean
_swsetup_CreateContext( GLcontext *ctx )
{
}
}
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, attribute[i] );
- }
- }
+ /* shader varying vars */
+ if (RENDERINPUTS_TEST_RANGE( index_bitset,
+ _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
+ EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
+ attribute[i] );
+ }
+ }
}
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))