unsigned normalize:1;
unsigned rescale_normals:1;
- unsigned fog_source_is_depth:1;
unsigned fog_distance_mode:2;
unsigned separate_specular:1;
unsigned point_attenuated:1;
#define FDM_EYE_RADIAL 0
#define FDM_EYE_PLANE 1
#define FDM_EYE_PLANE_ABS 2
+#define FDM_FROM_ARRAY 3
-static GLuint translate_fog_distance_mode( GLenum mode )
+static GLuint translate_fog_distance_mode(GLenum source, GLenum mode)
{
- switch (mode) {
- case GL_EYE_RADIAL_NV:
- return FDM_EYE_RADIAL;
- case GL_EYE_PLANE:
- return FDM_EYE_PLANE;
- default: /* shouldn't happen; fall through to a sensible default */
- case GL_EYE_PLANE_ABSOLUTE_NV:
- return FDM_EYE_PLANE_ABS;
+ if (source == GL_FRAGMENT_DEPTH_EXT) {
+ switch (mode) {
+ case GL_EYE_RADIAL_NV:
+ return FDM_EYE_RADIAL;
+ case GL_EYE_PLANE:
+ return FDM_EYE_PLANE;
+ default: /* shouldn't happen; fall through to a sensible default */
+ case GL_EYE_PLANE_ABSOLUTE_NV:
+ return FDM_EYE_PLANE_ABS;
+ }
+ } else {
+ return FDM_FROM_ARRAY;
}
}
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
- key->fog_source_is_depth = 1;
- key->fog_distance_mode = translate_fog_distance_mode(ctx->Fog.FogDistanceMode);
- }
+ key->fog_distance_mode =
+ translate_fog_distance_mode(ctx->Fog.FogCoordinateSource,
+ ctx->Fog.FogDistanceMode);
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
struct ureg input;
- if (p->state->fog_source_is_depth) {
-
- switch (p->state->fog_distance_mode) {
- case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
- input = get_eye_position(p);
- emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
- emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
- emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
- break;
- case FDM_EYE_PLANE: /* Z = Ze */
- input = get_eye_position_z(p);
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
- break;
- case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
- input = get_eye_position_z(p);
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
- break;
- default:
- assert(!"Bad fog mode in build_fog()");
- break;
- }
-
- }
- else {
+ switch (p->state->fog_distance_mode) {
+ case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
+ input = get_eye_position(p);
+ emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
+ emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
+ emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
+ break;
+ case FDM_EYE_PLANE: /* Z = Ze */
+ input = get_eye_position_z(p);
+ emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
+ break;
+ case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
+ input = get_eye_position_z(p);
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ break;
+ case FDM_FROM_ARRAY:
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ break;
+ default:
+ assert(!"Bad fog mode in build_fog()");
+ break;
}
emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));