} /* end of anonymous namespace */
-static void
-nir_remap_attributes(nir_shader *shader,
- const nir_shader_compiler_options *options)
-{
- if (options->vs_inputs_dual_locations) {
- nir_foreach_variable(var, &shader->inputs) {
- var->data.location +=
- _mesa_bitcount_64(shader->info.vs.double_inputs &
- BITFIELD64_MASK(var->data.location));
- }
- }
-
- /* Once the remap is done, reset double_inputs_read, so later it will have
- * which location/slots are doubles */
- shader->info.vs.double_inputs = 0;
-}
-
nir_shader *
glsl_to_nir(const struct gl_shader_program *shader_prog,
gl_shader_stage stage,
#include <assert.h>
#include <math.h>
+#include "main/imports.h" /* _mesa_bitcount_64 */
+#include "main/menums.h" /* BITFIELD64_MASK */
+
nir_shader *
nir_shader_create(void *mem_ctx,
gl_shader_stage stage,
unreachable("intrinsic doesn't produce a system value");
}
}
+
+/* OpenGL utility method that remaps the location attributes if they are
+ * doubles. Not needed for vulkan due the differences on the input location
+ * count for doubles on vulkan vs OpenGL
+ */
+void
+nir_remap_attributes(nir_shader *shader,
+ const nir_shader_compiler_options *options)
+{
+ if (options->vs_inputs_dual_locations) {
+ nir_foreach_variable(var, &shader->inputs) {
+ var->data.location +=
+ _mesa_bitcount_64(shader->info.vs.double_inputs &
+ BITFIELD64_MASK(var->data.location));
+ }
+ }
+
+ /* Once the remap is done, reset double_inputs_read, so later it will have
+ * which location/slots are doubles */
+ shader->info.vs.double_inputs = 0;
+}
void nir_sweep(nir_shader *shader);
+void nir_remap_attributes(nir_shader *shader,
+ const nir_shader_compiler_options *options);
+
nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);