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glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
author
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 20 Aug 2010 19:57:21 +0000
(12:57 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 20 Aug 2010 20:01:12 +0000
(13:01 -0700)
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 58324944fe82f43ca7267bf44e9e2ef12b51e3de..9fdeaa9be3422b1e145235dbe411890634c46e20 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-1098,7
+1098,7
@@
static const struct {
{"gl_BackLightProduct", "specular",
{STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW, true},
- {"gl_TextureEnvColor",
"ambient"
,
+ {"gl_TextureEnvColor",
NULL
,
{STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW, true},
{"gl_EyePlaneS", NULL,