This helps avoid compiler warningss in the next commit - everything
was initialized, but it wasn't obvious to static analysis.
Suggested-by: Tapani Pälli <tapani.palli@intel.com>
const GLvoid *clearValue,
GLint zoffset)
{
- GLint stencilValue;
- GLfloat depthValue;
+ GLint stencilValue = 0;
+ GLfloat depthValue = 0.0f;
GLenum status;
_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
*/
memcpy(&depthValue, depthStencilValue, sizeof depthValue);
stencilValue = depthStencilValue[1] & 0xff;
- } else {
- depthValue = 0.0f;
- stencilValue = 0;
}
if (texImage->_BaseFormat == GL_DEPTH_STENCIL)