struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- if (!_mesa_validate_DrawArrays(ctx, mode, start, count))
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
return;
+ }
+ if (count < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
+ return;
+ }
if (save->out_of_memory)
return;
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0))
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
+ return;
+ }
+ if (count < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
+ return;
+ }
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_UNSIGNED_INT) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
return;
+ }
if (save->out_of_memory)
return;
GET_CURRENT_CONTEXT(ctx);
struct vbo_save_context *save = &vbo_context(ctx)->save;
- if (!_mesa_validate_DrawRangeElements(ctx, mode,
- start, end, count, type, indices, 0))
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
return;
+ }
+ if (count < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glDrawRangeElements(count<0)");
+ return;
+ }
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_UNSIGNED_INT) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
+ return;
+ }
+ if (end < start) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glDrawRangeElements(end < start)");
+ return;
+ }
if (save->out_of_memory)
return;