In the old backend, we looked at any FS attribute's proj_attrib_mask bits, not
just texcoords. Now that we have _mesa_vert_result_to_frag_attrib(), we can
fill in the other FS inputs with correct proj_attrib_mask info.
NOTE: This is a candidate for stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46644
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/* Examine vertex program output sizes to set the size_masks[] info
* which describes the fragment program input sizes.
*/
- for (vertRes = VERT_RESULT_TEX0; vertRes < VERT_RESULT_MAX; vertRes++) {
+ for (vertRes = 0; vertRes < VERT_RESULT_MAX; vertRes++) {
/* map vertex program output index to fragment program input index */
GLint fragAttrib = _mesa_vert_result_to_frag_attrib(vertRes);
if (fragAttrib < 0)
continue;
- assert(fragAttrib >= FRAG_ATTRIB_TEX0);
- assert(fragAttrib <= FRAG_ATTRIB_MAX);
switch (get_output_size(t, vertRes)) {
case 4: t->size_masks[4-1] |= 1 << fragAttrib;