There is no GL_R8 image format in GLES, according to the state table
20.32 of the GLES 3.1 spec the default value should be GL_R32UI. The
ES31-CTS.shader_image_load_store.basic-api-bind Khronos conformance
test checks that this is the case.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
struct gl_image_unit
_mesa_default_image_unit(struct gl_context *ctx)
{
+ const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
const struct gl_image_unit u = {
.Access = GL_READ_ONLY,
- .Format = GL_R8,
- ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
+ .Format = format,
+ ._ActualFormat = _mesa_get_shader_image_format(format)
};
return u;
}