_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
- (flags & DD_FLATSHADE) ? "flat-shade, " : "",
(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
- if (mode == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- else
- ctx->_TriangleCaps &= ~DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
ctx->Driver.ShadeModel( ctx, mode );
* Set in the __struct gl_contextRec::_TriangleCaps bitfield.
*/
/*@{*/
-#define DD_FLATSHADE 0x1
#define DD_SEPARATE_SPECULAR 0x2
#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
#define DD_TRI_LIGHT_TWOSIDE 0x8
*/
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
if (_mesa_need_secondary_color(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
}