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st/nir: fix illegal designated initializer in st_glsl_to_nir.cpp
author
Brian Paul
<brianp@vmware.com>
Wed, 11 Sep 2019 05:51:23 +0000
(23:51 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 11 Sep 2019 15:38:07 +0000
(09:38 -0600)
IIRC, designated initializers are not legal C++.
Fixes the MSVC build.
Fixes: 83fd1e58 ("glsl/nir: Add and use a gl_nir_link() function")
Reviewed-by: Neha Bhende <bhenden@vmware.com>
src/mesa/state_tracker/st_glsl_to_nir.cpp
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diff --git
a/src/mesa/state_tracker/st_glsl_to_nir.cpp
b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 280a7782170cb597fa484551edd5ef284e2373da..d6a026424474860530b3788335f0ad8396216fab 100644
(file)
--- a/
src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/
src/mesa/state_tracker/st_glsl_to_nir.cpp
@@
-688,7
+688,7
@@
st_link_nir(struct gl_context *ctx,
*/
if (shader_program->data->spirv) {
static const gl_nir_linker_options opts = {
- .fill_parameters = true,
+ true /*fill_parameters */
};
if (!gl_nir_link(ctx, shader_program, &opts))
return GL_FALSE;