This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it. In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.
"Fixes" freedesktop.org bug #31673.
if ($2 == 100)
add_builtin_define (parser, "GL_ES", 1);
- if ($2 >= 130)
+ /* Currently, all ES2 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2.
+ * If we ever get a driver that doesn't support highp, we'll
+ * need to add a flag to the gl_context and check that here.
+ */
+ if ($2 >= 130 || $2 == 100)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
glcpp_printf(parser->output, "#version %" PRIiMAX, $2);