These were being fed to the shader as floats via the vertex
path, so also push them as floats here.
This fixes missing overlay in Sascha Willems demos.
Signed-off-by: Dave Airlie <airlied@redhat.com>
blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width,
rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
- unsigned vertex_push_constants[4] = {
+ float vertex_push_constants[4] = {
rects[r].src_x,
rects[r].src_y,
rects[r].src_x + rects[r].width,